RustDocs

Explosive 5.56 Rifle Ammo

Rare

ammo.rifle.explosive

This ammo explodes on contact dealing a small amount of fragmentation damage to nearby objects.

Attributes

Id
-1,321,651,331
ShortName
ammo.rifle.explosive
MaxStackSize
128
Hidden
No
Flags
0
Category
8
CategoryName
Ammunition
Rarity
3
RarityName
Rare
DespawnRarityName
Rare
DespawnTimeSeconds
2,400
QuickDespawn
No
Volume
0
BaseRadioactivity
0
Era
Modern
IsVehicleItem
No
OccupySlots
0
ApprovedSkinCount
0
MaxDraggable
0
Capacity
0
Weight
1
StorageSlots
0

ItemModsData

ItemModProjectileSpawn

createOnImpactChance
0.05
createOnImpact_Path
assets/bundled/prefabs/fireball_small.prefab
spreadAngle
0
spreadVelocityMin
1
spreadVelocityMax
3
numToCreateChances
1
projectileObject_Path
assets/prefabs/ammo/rifle/riflebullet_explosive.prefab
ammoType
2
ammoSubType
8
numProjectiles
1
projectileSpread
0.50
projectileVelocity
225
projectileVelocitySpread
0
useCurve
No
barrelConditionLoss
0.50
category
bullet

ItemModProjectileRadialDamage

radius
1.50
ignoreHitObject
No
onlyDoors
No
vibrationLevel
2

Blueprint

Time
3
WorkbenchLevelRequired
3
AmountToCreate
2
ResearchCost
60
UserCraftable
Yes
IsResearchable
Yes
DefaultBlueprint
No
NeedsSteamItem
No
NeedsSteamDlc
No
ScrapFromRecycle
0

Ingredients

ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
10
ShortName
gunpowder
DisplayName
Gun Powder
Amount
20
ShortName
sulfur
DisplayName
Sulfur
Amount
10

RecycleReturnsUnsafe

ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
3
Chance
100
ShortName
gunpowder
DisplayName
Gun Powder
Amount
6
Chance
100
ShortName
sulfur
DisplayName
Sulfur
Amount
3
Chance
100

RecycleReturnsSafezone

ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
2
Chance
100
ShortName
gunpowder
DisplayName
Gun Powder
Amount
4
Chance
100
ShortName
sulfur
DisplayName
Sulfur
Amount
2
Chance
100

Combat

ProjectileVelocity
225
AmmoType
RIFLE_556MM
NumProjectiles
1
AttackRadius
0
ExplosionRadius
0
RepeatDelay
0
RPM
0
DrawTime
0
MagazineCapacity
0
ReloadTime
0
Recoil
0
DamageScale
0
Automatic
No

DamageTypes

Type
Bullet
Amount
50
Type
Explosion
Amount
0.01

ItemMods

ItemModProjectileSpawnItemModProjectileRadialDamageItemBlueprint

TechTreePaths

TreeName
techtree
NodeID
30
CumulativeScrapCost
420
TreeName
techtree
NodeID
30
CumulativeScrapCost
240

RepairIngredients

ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
2
ShortName
gunpowder
DisplayName
Gun Powder
Amount
4
ShortName
sulfur
DisplayName
Sulfur
Amount
2
Raw JSON
{
  "Id": -1321651331,
  "ShortName": "ammo.rifle.explosive",
  "MaxStackSize": 128,
  "Hidden": false,
  "Flags": 0,
  "FlagNames": [],
  "Category": 8,
  "CategoryName": "Ammunition",
  "Rarity": 3,
  "RarityName": "Rare",
  "SteamDlcItem": null,
  "ItemMods": [
    "ItemModProjectileSpawn",
    "ItemModProjectileRadialDamage",
    "ItemBlueprint"
  ],
  "DespawnRarityName": "Rare",
  "DespawnTimeSeconds": 2400,
  "QuickDespawn": false,
  "Volume": 0,
  "BaseRadioactivity": 0,
  "Era": "Modern",
  "IsVehicleItem": false,
  "VehicleCategory": null,
  "OccupySlots": "0",
  "ParentItem": null,
  "RedirectOf": null,
  "ApprovedSkinCount": 0,
  "ItemModsData": {
    "ItemModProjectileSpawn": {
      "createOnImpactChance": 0.05,
      "createOnImpact_Path": "assets/bundled/prefabs/fireball_small.prefab",
      "spreadAngle": 0,
      "spreadVelocityMin": 1,
      "spreadVelocityMax": 3,
      "numToCreateChances": 1,
      "projectileObject_Path": "assets/prefabs/ammo/rifle/riflebullet_explosive.prefab",
      "ammoType": 2,
      "ammoSubType": 8,
      "numProjectiles": 1,
      "projectileSpread": 0.5,
      "projectileVelocity": 225,
      "projectileVelocitySpread": 0,
      "useCurve": false,
      "barrelConditionLoss": 0.5,
      "category": "bullet"
    },
    "ItemModProjectileRadialDamage": {
      "radius": 1.5,
      "ignoreHitObject": false,
      "onlyDoors": false,
      "vibrationLevel": 2
    }
  },
  "MaxDraggable": 0,
  "Capacity": 0,
  "Weight": 1,
  "Blueprint": {
    "Time": 3,
    "WorkbenchLevelRequired": 3,
    "AmountToCreate": 2,
    "ResearchCost": 60,
    "UserCraftable": true,
    "IsResearchable": true,
    "DefaultBlueprint": false,
    "NeedsSteamItem": false,
    "NeedsSteamDlc": false,
    "RequireUnlockedItem": null,
    "AdditionalUnlocks": [],
    "ScrapFromRecycle": 0,
    "Ingredients": [
      {
        "ShortName": "metal.fragments",
        "DisplayName": "Metal Fragments",
        "Amount": 10
      },
      {
        "ShortName": "gunpowder",
        "DisplayName": "Gun Powder",
        "Amount": 20
      },
      {
        "ShortName": "sulfur",
        "DisplayName": "Sulfur",
        "Amount": 10
      }
    ],
    "RecycleReturnsUnsafe": [
      {
        "ShortName": "metal.fragments",
        "DisplayName": "Metal Fragments",
        "Amount": 3,
        "Chance": 100
      },
      {
        "ShortName": "gunpowder",
        "DisplayName": "Gun Powder",
        "Amount": 6,
        "Chance": 100
      },
      {
        "ShortName": "sulfur",
        "DisplayName": "Sulfur",
        "Amount": 3,
        "Chance": 100
      }
    ],
    "RecycleReturnsSafezone": [
      {
        "ShortName": "metal.fragments",
        "DisplayName": "Metal Fragments",
        "Amount": 2,
        "Chance": 100
      },
      {
        "ShortName": "gunpowder",
        "DisplayName": "Gun Powder",
        "Amount": 4,
        "Chance": 100
      },
      {
        "ShortName": "sulfur",
        "DisplayName": "Sulfur",
        "Amount": 2,
        "Chance": 100
      }
    ]
  },
  "Condition": null,
  "Combat": {
    "ProjectileVelocity": 225,
    "AmmoType": "RIFLE_556MM",
    "DefaultAmmo": null,
    "NumProjectiles": 1,
    "AttackRadius": 0,
    "ExplosionRadius": 0,
    "RepeatDelay": 0,
    "RPM": 0,
    "DrawTime": 0,
    "MagazineCapacity": 0,
    "ReloadTime": 0,
    "Recoil": 0,
    "DamageScale": 0,
    "Automatic": false,
    "DamageTypes": [
      {
        "Type": "Bullet",
        "Amount": 50
      },
      {
        "Type": "Explosion",
        "Amount": 0.01
      }
    ]
  },
  "Harvest": null,
  "Consumable": null,
  "Electrical": null,
  "TechTreePaths": [
    {
      "TreeName": "techtree",
      "NodeID": 30,
      "Inputs": [
        59
      ],
      "CumulativeScrapCost": 420
    },
    {
      "TreeName": "techtree",
      "NodeID": 30,
      "Inputs": [
        31
      ],
      "CumulativeScrapCost": 240
    }
  ],
  "Armor": null,
  "Recipe": null,
  "WeaponMod": null,
  "StorageSlots": 0,
  "RepairIngredients": [
    {
      "ShortName": "metal.fragments",
      "DisplayName": "Metal Fragments",
      "Amount": 2
    },
    {
      "ShortName": "gunpowder",
      "DisplayName": "Gun Powder",
      "Amount": 4
    },
    {
      "ShortName": "sulfur",
      "DisplayName": "Sulfur",
      "Amount": 2
    }
  ]
}