Explosive 5.56 Rifle Ammo
Rareammo.rifle.explosive
This ammo explodes on contact dealing a small amount of fragmentation damage to nearby objects.
Attributes
- Id
- -1,321,651,331
- ShortName
- ammo.rifle.explosive
- MaxStackSize
- 128
- Hidden
- No
- Flags
- 0
- Category
- 8
- CategoryName
- Ammunition
- Rarity
- 3
- RarityName
- Rare
- DespawnRarityName
- Rare
- DespawnTimeSeconds
- 2,400
- QuickDespawn
- No
- Volume
- 0
- BaseRadioactivity
- 0
- Era
- Modern
- IsVehicleItem
- No
- OccupySlots
- 0
- ApprovedSkinCount
- 0
- MaxDraggable
- 0
- Capacity
- 0
- Weight
- 1
- StorageSlots
- 0
ItemModsData
ItemModProjectileSpawn
- createOnImpactChance
- 0.05
- createOnImpact_Path
- assets/bundled/prefabs/fireball_small.prefab
- spreadAngle
- 0
- spreadVelocityMin
- 1
- spreadVelocityMax
- 3
- numToCreateChances
- 1
- projectileObject_Path
- assets/prefabs/ammo/rifle/riflebullet_explosive.prefab
- ammoType
- 2
- ammoSubType
- 8
- numProjectiles
- 1
- projectileSpread
- 0.50
- projectileVelocity
- 225
- projectileVelocitySpread
- 0
- useCurve
- No
- barrelConditionLoss
- 0.50
- category
- bullet
ItemModProjectileRadialDamage
- radius
- 1.50
- ignoreHitObject
- No
- onlyDoors
- No
- vibrationLevel
- 2
Blueprint
- Time
- 3
- WorkbenchLevelRequired
- 3
- AmountToCreate
- 2
- ResearchCost
- 60
- UserCraftable
- Yes
- IsResearchable
- Yes
- DefaultBlueprint
- No
- NeedsSteamItem
- No
- NeedsSteamDlc
- No
- ScrapFromRecycle
- 0
Ingredients
- ShortName
- metal.fragments
- DisplayName
- Metal Fragments
- Amount
- 10
- ShortName
- gunpowder
- DisplayName
- Gun Powder
- Amount
- 20
- ShortName
- sulfur
- DisplayName
- Sulfur
- Amount
- 10
RecycleReturnsUnsafe
- ShortName
- metal.fragments
- DisplayName
- Metal Fragments
- Amount
- 3
- Chance
- 100
- ShortName
- gunpowder
- DisplayName
- Gun Powder
- Amount
- 6
- Chance
- 100
- ShortName
- sulfur
- DisplayName
- Sulfur
- Amount
- 3
- Chance
- 100
RecycleReturnsSafezone
- ShortName
- metal.fragments
- DisplayName
- Metal Fragments
- Amount
- 2
- Chance
- 100
- ShortName
- gunpowder
- DisplayName
- Gun Powder
- Amount
- 4
- Chance
- 100
- ShortName
- sulfur
- DisplayName
- Sulfur
- Amount
- 2
- Chance
- 100
Combat
- ProjectileVelocity
- 225
- AmmoType
- RIFLE_556MM
- NumProjectiles
- 1
- AttackRadius
- 0
- ExplosionRadius
- 0
- RepeatDelay
- 0
- RPM
- 0
- DrawTime
- 0
- MagazineCapacity
- 0
- ReloadTime
- 0
- Recoil
- 0
- DamageScale
- 0
- Automatic
- No
DamageTypes
- Type
- Bullet
- Amount
- 50
- Type
- Explosion
- Amount
- 0.01
ItemMods
ItemModProjectileSpawnItemModProjectileRadialDamageItemBlueprint
TechTreePaths
- TreeName
- techtree
- NodeID
- 30
- CumulativeScrapCost
- 420
- TreeName
- techtree
- NodeID
- 30
- CumulativeScrapCost
- 240
RepairIngredients
- ShortName
- metal.fragments
- DisplayName
- Metal Fragments
- Amount
- 2
- ShortName
- gunpowder
- DisplayName
- Gun Powder
- Amount
- 4
- ShortName
- sulfur
- DisplayName
- Sulfur
- Amount
- 2
▸Raw JSON
{
"Id": -1321651331,
"ShortName": "ammo.rifle.explosive",
"MaxStackSize": 128,
"Hidden": false,
"Flags": 0,
"FlagNames": [],
"Category": 8,
"CategoryName": "Ammunition",
"Rarity": 3,
"RarityName": "Rare",
"SteamDlcItem": null,
"ItemMods": [
"ItemModProjectileSpawn",
"ItemModProjectileRadialDamage",
"ItemBlueprint"
],
"DespawnRarityName": "Rare",
"DespawnTimeSeconds": 2400,
"QuickDespawn": false,
"Volume": 0,
"BaseRadioactivity": 0,
"Era": "Modern",
"IsVehicleItem": false,
"VehicleCategory": null,
"OccupySlots": "0",
"ParentItem": null,
"RedirectOf": null,
"ApprovedSkinCount": 0,
"ItemModsData": {
"ItemModProjectileSpawn": {
"createOnImpactChance": 0.05,
"createOnImpact_Path": "assets/bundled/prefabs/fireball_small.prefab",
"spreadAngle": 0,
"spreadVelocityMin": 1,
"spreadVelocityMax": 3,
"numToCreateChances": 1,
"projectileObject_Path": "assets/prefabs/ammo/rifle/riflebullet_explosive.prefab",
"ammoType": 2,
"ammoSubType": 8,
"numProjectiles": 1,
"projectileSpread": 0.5,
"projectileVelocity": 225,
"projectileVelocitySpread": 0,
"useCurve": false,
"barrelConditionLoss": 0.5,
"category": "bullet"
},
"ItemModProjectileRadialDamage": {
"radius": 1.5,
"ignoreHitObject": false,
"onlyDoors": false,
"vibrationLevel": 2
}
},
"MaxDraggable": 0,
"Capacity": 0,
"Weight": 1,
"Blueprint": {
"Time": 3,
"WorkbenchLevelRequired": 3,
"AmountToCreate": 2,
"ResearchCost": 60,
"UserCraftable": true,
"IsResearchable": true,
"DefaultBlueprint": false,
"NeedsSteamItem": false,
"NeedsSteamDlc": false,
"RequireUnlockedItem": null,
"AdditionalUnlocks": [],
"ScrapFromRecycle": 0,
"Ingredients": [
{
"ShortName": "metal.fragments",
"DisplayName": "Metal Fragments",
"Amount": 10
},
{
"ShortName": "gunpowder",
"DisplayName": "Gun Powder",
"Amount": 20
},
{
"ShortName": "sulfur",
"DisplayName": "Sulfur",
"Amount": 10
}
],
"RecycleReturnsUnsafe": [
{
"ShortName": "metal.fragments",
"DisplayName": "Metal Fragments",
"Amount": 3,
"Chance": 100
},
{
"ShortName": "gunpowder",
"DisplayName": "Gun Powder",
"Amount": 6,
"Chance": 100
},
{
"ShortName": "sulfur",
"DisplayName": "Sulfur",
"Amount": 3,
"Chance": 100
}
],
"RecycleReturnsSafezone": [
{
"ShortName": "metal.fragments",
"DisplayName": "Metal Fragments",
"Amount": 2,
"Chance": 100
},
{
"ShortName": "gunpowder",
"DisplayName": "Gun Powder",
"Amount": 4,
"Chance": 100
},
{
"ShortName": "sulfur",
"DisplayName": "Sulfur",
"Amount": 2,
"Chance": 100
}
]
},
"Condition": null,
"Combat": {
"ProjectileVelocity": 225,
"AmmoType": "RIFLE_556MM",
"DefaultAmmo": null,
"NumProjectiles": 1,
"AttackRadius": 0,
"ExplosionRadius": 0,
"RepeatDelay": 0,
"RPM": 0,
"DrawTime": 0,
"MagazineCapacity": 0,
"ReloadTime": 0,
"Recoil": 0,
"DamageScale": 0,
"Automatic": false,
"DamageTypes": [
{
"Type": "Bullet",
"Amount": 50
},
{
"Type": "Explosion",
"Amount": 0.01
}
]
},
"Harvest": null,
"Consumable": null,
"Electrical": null,
"TechTreePaths": [
{
"TreeName": "techtree",
"NodeID": 30,
"Inputs": [
59
],
"CumulativeScrapCost": 420
},
{
"TreeName": "techtree",
"NodeID": 30,
"Inputs": [
31
],
"CumulativeScrapCost": 240
}
],
"Armor": null,
"Recipe": null,
"WeaponMod": null,
"StorageSlots": 0,
"RepairIngredients": [
{
"ShortName": "metal.fragments",
"DisplayName": "Metal Fragments",
"Amount": 2
},
{
"ShortName": "gunpowder",
"DisplayName": "Gun Powder",
"Amount": 4
},
{
"ShortName": "sulfur",
"DisplayName": "Sulfur",
"Amount": 2
}
]
}
