RustDocs

12 Gauge Buckshot

Uncommon

ammo.shotgun

Ammunition for a Shotgun.

Attributes

Id
-1,685,290,200
ShortName
ammo.shotgun
MaxStackSize
64
Hidden
No
Flags
0
Category
8
CategoryName
Ammunition
Rarity
2
RarityName
Uncommon
DespawnRarityName
Uncommon
DespawnTimeSeconds
1,200
QuickDespawn
No
Volume
0
BaseRadioactivity
0
Era
Modern
IsVehicleItem
No
OccupySlots
0
ApprovedSkinCount
0
MaxDraggable
0
Capacity
0
Weight
1
StorageSlots
0

ItemModsData

ItemModProjectile

projectileObject_Path
assets/prefabs/ammo/shotgun/shotgunbullet.prefab
ammoType
4
ammoSubType
0
numProjectiles
14
projectileSpread
12
projectileVelocity
225
projectileVelocitySpread
20
useCurve
Yes
barrelConditionLoss
0
category
shotgun

Blueprint

Time
3
WorkbenchLevelRequired
2
AmountToCreate
2
ResearchCost
30
UserCraftable
Yes
IsResearchable
Yes
DefaultBlueprint
No
NeedsSteamItem
No
NeedsSteamDlc
No
ScrapFromRecycle
0

Ingredients

ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
5
ShortName
gunpowder
DisplayName
Gun Powder
Amount
10

RecycleReturnsUnsafe

ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
1
Chance
100
ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
1
Chance
50
ShortName
gunpowder
DisplayName
Gun Powder
Amount
3
Chance
100

RecycleReturnsSafezone

ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
1
Chance
100
ShortName
gunpowder
DisplayName
Gun Powder
Amount
2
Chance
100

Combat

ProjectileVelocity
225
AmmoType
SHOTGUN_12GUAGE
NumProjectiles
14
AttackRadius
0
ExplosionRadius
0
RepeatDelay
0
RPM
0
DrawTime
0
MagazineCapacity
0
ReloadTime
0
Recoil
0
DamageScale
0
Automatic
No

DamageTypes

Type
Bullet
Amount
15

ItemMods

ItemModProjectileItemBlueprint

TechTreePaths

TreeName
techtree
NodeID
5
CumulativeScrapCost
210
TreeName
techtree
NodeID
5
CumulativeScrapCost
210

RepairIngredients

ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
1
ShortName
gunpowder
DisplayName
Gun Powder
Amount
2
Raw JSON
{
  "Id": -1685290200,
  "ShortName": "ammo.shotgun",
  "MaxStackSize": 64,
  "Hidden": false,
  "Flags": 0,
  "FlagNames": [],
  "Category": 8,
  "CategoryName": "Ammunition",
  "Rarity": 2,
  "RarityName": "Uncommon",
  "SteamDlcItem": null,
  "ItemMods": [
    "ItemModProjectile",
    "ItemBlueprint"
  ],
  "DespawnRarityName": "Uncommon",
  "DespawnTimeSeconds": 1200,
  "QuickDespawn": false,
  "Volume": 0,
  "BaseRadioactivity": 0,
  "Era": "Modern",
  "IsVehicleItem": false,
  "VehicleCategory": null,
  "OccupySlots": "0",
  "ParentItem": null,
  "RedirectOf": null,
  "ApprovedSkinCount": 0,
  "ItemModsData": {
    "ItemModProjectile": {
      "projectileObject_Path": "assets/prefabs/ammo/shotgun/shotgunbullet.prefab",
      "ammoType": 4,
      "ammoSubType": 0,
      "numProjectiles": 14,
      "projectileSpread": 12,
      "projectileVelocity": 225,
      "projectileVelocitySpread": 20,
      "useCurve": true,
      "barrelConditionLoss": 0,
      "category": "shotgun"
    }
  },
  "MaxDraggable": 0,
  "Capacity": 0,
  "Weight": 1,
  "Blueprint": {
    "Time": 3,
    "WorkbenchLevelRequired": 2,
    "AmountToCreate": 2,
    "ResearchCost": 30,
    "UserCraftable": true,
    "IsResearchable": true,
    "DefaultBlueprint": false,
    "NeedsSteamItem": false,
    "NeedsSteamDlc": false,
    "RequireUnlockedItem": null,
    "AdditionalUnlocks": [],
    "ScrapFromRecycle": 0,
    "Ingredients": [
      {
        "ShortName": "metal.fragments",
        "DisplayName": "Metal Fragments",
        "Amount": 5
      },
      {
        "ShortName": "gunpowder",
        "DisplayName": "Gun Powder",
        "Amount": 10
      }
    ],
    "RecycleReturnsUnsafe": [
      {
        "ShortName": "metal.fragments",
        "DisplayName": "Metal Fragments",
        "Amount": 1,
        "Chance": 100
      },
      {
        "ShortName": "metal.fragments",
        "DisplayName": "Metal Fragments",
        "Amount": 1,
        "Chance": 50
      },
      {
        "ShortName": "gunpowder",
        "DisplayName": "Gun Powder",
        "Amount": 3,
        "Chance": 100
      }
    ],
    "RecycleReturnsSafezone": [
      {
        "ShortName": "metal.fragments",
        "DisplayName": "Metal Fragments",
        "Amount": 1,
        "Chance": 100
      },
      {
        "ShortName": "gunpowder",
        "DisplayName": "Gun Powder",
        "Amount": 2,
        "Chance": 100
      }
    ]
  },
  "Condition": null,
  "Combat": {
    "ProjectileVelocity": 225,
    "AmmoType": "SHOTGUN_12GUAGE",
    "DefaultAmmo": null,
    "NumProjectiles": 14,
    "AttackRadius": 0,
    "ExplosionRadius": 0,
    "RepeatDelay": 0,
    "RPM": 0,
    "DrawTime": 0,
    "MagazineCapacity": 0,
    "ReloadTime": 0,
    "Recoil": 0,
    "DamageScale": 0,
    "Automatic": false,
    "DamageTypes": [
      {
        "Type": "Bullet",
        "Amount": 15
      }
    ]
  },
  "Harvest": null,
  "Consumable": null,
  "Electrical": null,
  "TechTreePaths": [
    {
      "TreeName": "techtree",
      "NodeID": 5,
      "Inputs": [
        160
      ],
      "CumulativeScrapCost": 210
    },
    {
      "TreeName": "techtree",
      "NodeID": 5,
      "Inputs": [
        160
      ],
      "CumulativeScrapCost": 210
    }
  ],
  "Armor": null,
  "Recipe": null,
  "WeaponMod": null,
  "StorageSlots": 0,
  "RepairIngredients": [
    {
      "ShortName": "metal.fragments",
      "DisplayName": "Metal Fragments",
      "Amount": 1
    },
    {
      "ShortName": "gunpowder",
      "DisplayName": "Gun Powder",
      "Amount": 2
    }
  ]
}