RustDocs

Auto Turret

VeryRare

autoturret

This automated electric sentry turret will engage and neutralize any moving targets it has line of sight to. You must equip it with a projectile weapon and the corresponding ammunition. Note : The turret will search for targets in a 180 degree arc facing *you* when you place it. Requires 10 power.

Attributes

Id
-2,139,580,305
ShortName
autoturret
MaxStackSize
1
Hidden
No
Flags
0
Category
16
CategoryName
Electrical
Rarity
4
RarityName
VeryRare
DespawnRarityName
VeryRare
DespawnTimeSeconds
3,600
QuickDespawn
No
Volume
0
BaseRadioactivity
0
Era
None
IsVehicleItem
No
OccupySlots
0
ApprovedSkinCount
0
MaxDraggable
0
Capacity
0
Weight
1
StorageSlots
0

ItemModsData

ItemModDeployable

entityPrefab_Path
assets/prefabs/npc/autoturret/autoturret_deployed.prefab
showCrosshair
No

ItemModEntity

entityPrefab_Path
assets/prefabs/tools/planner/building_planner.entity.prefab
playerOnlyEntity
Yes
destroyEntityWhenBroken
No
parentItemDefinition_ShortName
autoturret

Blueprint

Time
45
WorkbenchLevelRequired
2
AmountToCreate
1
ResearchCost
120
UserCraftable
Yes
IsResearchable
Yes
DefaultBlueprint
No
NeedsSteamItem
No
NeedsSteamDlc
No
ScrapFromRecycle
0

Ingredients

ShortName
targeting.computer
DisplayName
Targeting Computer
Amount
1
ShortName
cctv.camera
DisplayName
CCTV Camera
Amount
1
ShortName
metal.refined
DisplayName
High Quality Metal
Amount
10

RecycleReturnsUnsafe

ShortName
targeting.computer
DisplayName
Targeting Computer
Amount
1
Chance
60
ShortName
cctv.camera
DisplayName
CCTV Camera
Amount
1
Chance
60
ShortName
metal.refined
DisplayName
High Quality Metal
Amount
6
Chance
100

RecycleReturnsSafezone

ShortName
targeting.computer
DisplayName
Targeting Computer
Amount
1
Chance
40
ShortName
cctv.camera
DisplayName
CCTV Camera
Amount
1
Chance
40
ShortName
metal.refined
DisplayName
High Quality Metal
Amount
4
Chance
100

Condition

Max
100
Repairable
Yes
MaintainMaxCondition
Yes
OvenCondition
No
FoundFractionMin
1
FoundFractionMax
1

Electrical

PowerConsumption
10
Inputs
1
Outputs
3

ItemMods

ItemModDeployableItemBlueprintItemModEntity

TechTreePaths

TreeName
techtree
NodeID
53
CumulativeScrapCost
0
TreeName
techtree
NodeID
374
CumulativeScrapCost
435
TreeName
techtree
NodeID
53
CumulativeScrapCost
0
TreeName
techtree
NodeID
53
CumulativeScrapCost
0

RepairIngredients

ShortName
metal.refined
DisplayName
High Quality Metal
Amount
6

World Entity Properties

Attributes

Type
AutoTurret
Path
assets/prefabs/npc/autoturret/autoturret_deployed.prefab
ID
3,312,510,084

Components

AutoTurretModelDestroyOnGroundMissingGroundWatchEntityFlag_Toggle

Raiding Calculator

Cheapest Method (Hard Side)HARD SIDE
102Sulfur
6 × Cannonball
2 × Handmade Shell
1 × Pistol Bullet
Raid Tool / AmmoDamageQuantity NeededSulfur CostTime Required
Homing Missile
ammo.rocket.seeker
512.02200-
Timed Explosive Charge
explosive.timed
550.024,400-
High Velocity Rocket
ammo.rocket.hv
345.03600-
MLRS Rocket
ammo.rocket.mlrs
462.530-
Torpedo
submarine.torpedo.straight
322.0448-
Satchel Charge
explosive.satchel
275.041,920-
Propane Explosive Bomb
catapult.ammo.explosive
312.543,600-
Rocket
ammo.rocket.basic
312.545,600-
Cannonball
cannonball
160.07105-
F1 Grenade
grenade.f1
107.510600-
Scattershot
catapult.ammo.boulder
90.0120-
Beancan Grenade
grenade.beancan
65.0161,920-
40mm HE Grenade
ammo.grenadelauncher.he
62.5160-
Firebomb
catapult.ammo.incendiary
45.0236,900-
Incendiary Rocket
ammo.rocket.fire
45.0236,900-
Molotov Cocktail
grenade.molotov
35.0290-
Survey Charge
surveycharge
14.0724,320-
Flashbang
grenade.flashbang
10.01005,000-
Bee Catapult Bomb
catapult.ammo.bee
10.01000-
Bee Grenade
grenade.bee
10.01000-
Raw JSON
{
  "Id": -2139580305,
  "ShortName": "autoturret",
  "MaxStackSize": 1,
  "Hidden": false,
  "Flags": 0,
  "FlagNames": [],
  "Category": 16,
  "CategoryName": "Electrical",
  "Rarity": 4,
  "RarityName": "VeryRare",
  "SteamDlcItem": null,
  "ItemMods": [
    "ItemModDeployable",
    "ItemBlueprint",
    "ItemModEntity"
  ],
  "DespawnRarityName": "VeryRare",
  "DespawnTimeSeconds": 3600,
  "QuickDespawn": false,
  "Volume": 0,
  "BaseRadioactivity": 0,
  "Era": "None",
  "IsVehicleItem": false,
  "VehicleCategory": null,
  "OccupySlots": "0",
  "ParentItem": null,
  "RedirectOf": null,
  "ApprovedSkinCount": 0,
  "ItemModsData": {
    "ItemModDeployable": {
      "entityPrefab_Path": "assets/prefabs/npc/autoturret/autoturret_deployed.prefab",
      "showCrosshair": false,
      "UnlockAchievement": ""
    },
    "ItemModEntity": {
      "entityPrefab_Path": "assets/prefabs/tools/planner/building_planner.entity.prefab",
      "defaultBone": "",
      "playerOnlyEntity": true,
      "destroyEntityWhenBroken": false,
      "parentItemDefinition_ShortName": "autoturret"
    }
  },
  "MaxDraggable": 0,
  "Capacity": 0,
  "Weight": 1,
  "Blueprint": {
    "Time": 45,
    "WorkbenchLevelRequired": 2,
    "AmountToCreate": 1,
    "ResearchCost": 120,
    "UserCraftable": true,
    "IsResearchable": true,
    "DefaultBlueprint": false,
    "NeedsSteamItem": false,
    "NeedsSteamDlc": false,
    "RequireUnlockedItem": null,
    "AdditionalUnlocks": [],
    "ScrapFromRecycle": 0,
    "Ingredients": [
      {
        "ShortName": "targeting.computer",
        "DisplayName": "Targeting Computer",
        "Amount": 1
      },
      {
        "ShortName": "cctv.camera",
        "DisplayName": "CCTV Camera",
        "Amount": 1
      },
      {
        "ShortName": "metal.refined",
        "DisplayName": "High Quality Metal",
        "Amount": 10
      }
    ],
    "RecycleReturnsUnsafe": [
      {
        "ShortName": "targeting.computer",
        "DisplayName": "Targeting Computer",
        "Amount": 1,
        "Chance": 60
      },
      {
        "ShortName": "cctv.camera",
        "DisplayName": "CCTV Camera",
        "Amount": 1,
        "Chance": 60
      },
      {
        "ShortName": "metal.refined",
        "DisplayName": "High Quality Metal",
        "Amount": 6,
        "Chance": 100
      }
    ],
    "RecycleReturnsSafezone": [
      {
        "ShortName": "targeting.computer",
        "DisplayName": "Targeting Computer",
        "Amount": 1,
        "Chance": 40
      },
      {
        "ShortName": "cctv.camera",
        "DisplayName": "CCTV Camera",
        "Amount": 1,
        "Chance": 40
      },
      {
        "ShortName": "metal.refined",
        "DisplayName": "High Quality Metal",
        "Amount": 4,
        "Chance": 100
      }
    ]
  },
  "Condition": {
    "Max": 100,
    "Repairable": true,
    "MaintainMaxCondition": true,
    "OvenCondition": false,
    "FoundFractionMin": 1,
    "FoundFractionMax": 1
  },
  "Combat": null,
  "Harvest": null,
  "Consumable": null,
  "Electrical": {
    "PowerConsumption": 10,
    "Inputs": 1,
    "Outputs": 3
  },
  "TechTreePaths": [
    {
      "TreeName": "techtree",
      "NodeID": 53,
      "Inputs": [],
      "CumulativeScrapCost": 0
    },
    {
      "TreeName": "techtree",
      "NodeID": 374,
      "Inputs": [
        351
      ],
      "CumulativeScrapCost": 435
    },
    {
      "TreeName": "techtree",
      "NodeID": 53,
      "Inputs": [],
      "CumulativeScrapCost": 0
    },
    {
      "TreeName": "techtree",
      "NodeID": 53,
      "Inputs": [],
      "CumulativeScrapCost": 0
    }
  ],
  "Armor": null,
  "Recipe": null,
  "WeaponMod": null,
  "StorageSlots": 0,
  "RepairIngredients": [
    {
      "ShortName": "metal.refined",
      "DisplayName": "High Quality Metal",
      "Amount": 6
    }
  ]
}