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Salvaged Axe

Rare

axe.salvaged

A high-yield resource gathering axe. Slower than the Hatchet.

Attributes

Id
-262,590,403
ShortName
axe.salvaged
MaxStackSize
1
Hidden
No
Flags
0
Category
5
CategoryName
Tool
Rarity
3
RarityName
Rare
DespawnRarityName
Rare
DespawnTimeSeconds
2,400
QuickDespawn
No
Volume
0
BaseRadioactivity
0
Era
None
IsVehicleItem
No
OccupySlots
0
ApprovedSkinCount
0
MaxDraggable
0
Capacity
0
Weight
0.60
StorageSlots
0

ItemModsData

ItemModEntity

entityPrefab_Path
assets/prefabs/weapons/salvaged_axe/axe_salvaged.entity.prefab
playerOnlyEntity
No
destroyEntityWhenBroken
No
parentItemDefinition_ShortName
axe.salvaged

ItemModProjectile

projectileObject_Path
assets/prefabs/weapons/salvaged_axe/axe_salvaged.projectile.prefab
ammoType
0
ammoSubType
0
numProjectiles
1
projectileSpread
1
projectileVelocity
18
projectileVelocitySpread
0
useCurve
No
barrelConditionLoss
0
category
bullet

Blueprint

Time
30
WorkbenchLevelRequired
2
AmountToCreate
1
ResearchCost
60
UserCraftable
Yes
IsResearchable
Yes
DefaultBlueprint
No
NeedsSteamItem
No
NeedsSteamDlc
No
ScrapFromRecycle
0

Ingredients

ShortName
metalpipe
DisplayName
Metal Pipe
Amount
1
ShortName
metalblade
DisplayName
Metal Blade
Amount
5

RecycleReturnsUnsafe

ShortName
metalpipe
DisplayName
Metal Pipe
Amount
1
Chance
60
ShortName
metalblade
DisplayName
Metal Blade
Amount
3
Chance
100

RecycleReturnsSafezone

ShortName
metalpipe
DisplayName
Metal Pipe
Amount
1
Chance
40
ShortName
metalblade
DisplayName
Metal Blade
Amount
2
Chance
100

Condition

Max
500
Repairable
Yes
MaintainMaxCondition
No
OvenCondition
No
FoundFractionMin
1
FoundFractionMax
1

Combat

ProjectileVelocity
18
AmmoType
0
NumProjectiles
1
AttackRadius
0.30
ExplosionRadius
0
RepeatDelay
1.25
RPM
0
DrawTime
0
MagazineCapacity
0
ReloadTime
0
Recoil
0
DamageScale
0
Automatic
No

DamageTypes

Type
Slash
Amount
25

ItemMods

ItemModEntityItemBlueprintItemModProjectile

Harvest

Type
Tree
GatherDamage
50
DestroyFraction
0
ConditionLost
0.33
HitsPerMinute
48
Type
Flesh
GatherDamage
15
DestroyFraction
0
ConditionLost
1
HitsPerMinute
48

TechTreePaths

TreeName
techtree
NodeID
76
CumulativeScrapCost
30
TreeName
techtree
NodeID
76
CumulativeScrapCost
30
TreeName
techtree
NodeID
76
CumulativeScrapCost
30

RepairIngredients

ShortName
metal.refined
DisplayName
High Quality Metal
Amount
1
ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
30

World Entity Properties

Attributes

Type
BaseMelee
Path
assets/prefabs/weapons/salvaged_axe/axe_salvaged.entity.prefab
ID
3,826,414,185

Components

BaseMelee
Raw JSON
{
  "Id": -262590403,
  "ShortName": "axe.salvaged",
  "MaxStackSize": 1,
  "Hidden": false,
  "Flags": 0,
  "FlagNames": [],
  "Category": 5,
  "CategoryName": "Tool",
  "Rarity": 3,
  "RarityName": "Rare",
  "SteamDlcItem": null,
  "ItemMods": [
    "ItemModEntity",
    "ItemBlueprint",
    "ItemModProjectile"
  ],
  "DespawnRarityName": "Rare",
  "DespawnTimeSeconds": 2400,
  "QuickDespawn": false,
  "Volume": 0,
  "BaseRadioactivity": 0,
  "Era": "None",
  "IsVehicleItem": false,
  "VehicleCategory": null,
  "OccupySlots": "0",
  "ParentItem": null,
  "RedirectOf": null,
  "ApprovedSkinCount": 0,
  "ItemModsData": {
    "ItemModEntity": {
      "entityPrefab_Path": "assets/prefabs/weapons/salvaged_axe/axe_salvaged.entity.prefab",
      "defaultBone": "",
      "playerOnlyEntity": false,
      "destroyEntityWhenBroken": false,
      "parentItemDefinition_ShortName": "axe.salvaged"
    },
    "ItemModProjectile": {
      "projectileObject_Path": "assets/prefabs/weapons/salvaged_axe/axe_salvaged.projectile.prefab",
      "ammoType": 0,
      "ammoSubType": 0,
      "numProjectiles": 1,
      "projectileSpread": 1,
      "projectileVelocity": 18,
      "projectileVelocitySpread": 0,
      "useCurve": false,
      "barrelConditionLoss": 0,
      "category": "bullet"
    }
  },
  "MaxDraggable": 0,
  "Capacity": 0,
  "Weight": 0.6,
  "Blueprint": {
    "Time": 30,
    "WorkbenchLevelRequired": 2,
    "AmountToCreate": 1,
    "ResearchCost": 60,
    "UserCraftable": true,
    "IsResearchable": true,
    "DefaultBlueprint": false,
    "NeedsSteamItem": false,
    "NeedsSteamDlc": false,
    "RequireUnlockedItem": null,
    "AdditionalUnlocks": [],
    "ScrapFromRecycle": 0,
    "Ingredients": [
      {
        "ShortName": "metalpipe",
        "DisplayName": "Metal Pipe",
        "Amount": 1
      },
      {
        "ShortName": "metalblade",
        "DisplayName": "Metal Blade",
        "Amount": 5
      }
    ],
    "RecycleReturnsUnsafe": [
      {
        "ShortName": "metalpipe",
        "DisplayName": "Metal Pipe",
        "Amount": 1,
        "Chance": 60
      },
      {
        "ShortName": "metalblade",
        "DisplayName": "Metal Blade",
        "Amount": 3,
        "Chance": 100
      }
    ],
    "RecycleReturnsSafezone": [
      {
        "ShortName": "metalpipe",
        "DisplayName": "Metal Pipe",
        "Amount": 1,
        "Chance": 40
      },
      {
        "ShortName": "metalblade",
        "DisplayName": "Metal Blade",
        "Amount": 2,
        "Chance": 100
      }
    ]
  },
  "Condition": {
    "Max": 500,
    "Repairable": true,
    "MaintainMaxCondition": false,
    "OvenCondition": false,
    "FoundFractionMin": 1,
    "FoundFractionMax": 1
  },
  "Combat": {
    "ProjectileVelocity": 18,
    "AmmoType": "0",
    "DefaultAmmo": null,
    "NumProjectiles": 1,
    "AttackRadius": 0.3,
    "ExplosionRadius": 0,
    "RepeatDelay": 1.25,
    "RPM": 0,
    "DrawTime": 0,
    "MagazineCapacity": 0,
    "ReloadTime": 0,
    "Recoil": 0,
    "DamageScale": 0,
    "Automatic": false,
    "DamageTypes": [
      {
        "Type": "Slash",
        "Amount": 25
      }
    ]
  },
  "Harvest": [
    {
      "Type": "Tree",
      "GatherDamage": 50,
      "DestroyFraction": 0,
      "ConditionLost": 0.3334,
      "HitsPerMinute": 48
    },
    {
      "Type": "Flesh",
      "GatherDamage": 15,
      "DestroyFraction": 0,
      "ConditionLost": 1,
      "HitsPerMinute": 48
    }
  ],
  "Consumable": null,
  "Electrical": null,
  "TechTreePaths": [
    {
      "TreeName": "techtree",
      "NodeID": 76,
      "Inputs": [
        82
      ],
      "CumulativeScrapCost": 30
    },
    {
      "TreeName": "techtree",
      "NodeID": 76,
      "Inputs": [
        82
      ],
      "CumulativeScrapCost": 30
    },
    {
      "TreeName": "techtree",
      "NodeID": 76,
      "Inputs": [
        82
      ],
      "CumulativeScrapCost": 30
    }
  ],
  "Armor": null,
  "Recipe": null,
  "WeaponMod": null,
  "StorageSlots": 0,
  "RepairIngredients": [
    {
      "ShortName": "metal.refined",
      "DisplayName": "High Quality Metal",
      "Amount": 1
    },
    {
      "ShortName": "metal.fragments",
      "DisplayName": "Metal Fragments",
      "Amount": 30
    }
  ]
}