RustDocs

Hammerhead Bolt

Uncommon

ballista.bolt.hammerhead

Heavy and solid bolt for a ballista, designed to hammer through doors.

Attributes

Id
-19,318,653
ShortName
ballista.bolt.hammerhead
MaxStackSize
3
Hidden
No
Flags
0
Category
8
CategoryName
Ammunition
Rarity
2
RarityName
Uncommon
DespawnRarityName
Uncommon
DespawnTimeSeconds
1,200
QuickDespawn
No
Volume
0
BaseRadioactivity
0
Era
Primitive
IsVehicleItem
No
OccupySlots
0
ApprovedSkinCount
0
MaxDraggable
0
Capacity
0
Weight
1
StorageSlots
0

ItemModsData

ItemModProjectile

projectileObject_Path
assets/content/vehicles/siegeweapons/ballista/ammo/projectiles/ballista.bolt.hammerhead.projectile.prefab
ammoType
16,384
ammoSubType
0
numProjectiles
1
projectileSpread
0
projectileVelocity
80
projectileVelocitySpread
0
useCurve
No
barrelConditionLoss
0
category
ballista_arrow

ItemModProjectileRadialDamage

radius
1
ignoreHitObject
No
onlyDoors
Yes
vibrationLevel
2

ItemModProjectileRagdoll

radius
2
velocityInheritFactor
0.25

Blueprint

Time
10
WorkbenchLevelRequired
2
AmountToCreate
1
ResearchCost
30
UserCraftable
Yes
IsResearchable
Yes
DefaultBlueprint
No
NeedsSteamItem
No
NeedsSteamDlc
No
ScrapFromRecycle
0

Ingredients

ShortName
metal.refined
DisplayName
High Quality Metal
Amount
5
ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
75

RecycleReturnsUnsafe

ShortName
metal.refined
DisplayName
High Quality Metal
Amount
3
Chance
100
ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
45
Chance
100

RecycleReturnsSafezone

ShortName
metal.refined
DisplayName
High Quality Metal
Amount
2
Chance
100
ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
30
Chance
100

Combat

ProjectileVelocity
80
AmmoType
BALLISTA_ARROW
NumProjectiles
1
AttackRadius
0
ExplosionRadius
0
RepeatDelay
0
RPM
0
DrawTime
0
MagazineCapacity
0
ReloadTime
0
Recoil
0
DamageScale
0
Automatic
No

DamageTypes

Type
Arrow
Amount
50
Type
AntiVehicle
Amount
15

ItemMods

ItemModProjectileItemBlueprintItemModProjectileRadialDamageItemModProjectileRagdoll

TechTreePaths

TreeName
techtree
NodeID
149
CumulativeScrapCost
390
TreeName
techtree
NodeID
149
CumulativeScrapCost
570
TreeName
techtree
NodeID
249
CumulativeScrapCost
360

RepairIngredients

ShortName
metal.refined
DisplayName
High Quality Metal
Amount
1
ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
15
Raw JSON
{
  "Id": -19318653,
  "ShortName": "ballista.bolt.hammerhead",
  "MaxStackSize": 3,
  "Hidden": false,
  "Flags": 0,
  "FlagNames": [],
  "Category": 8,
  "CategoryName": "Ammunition",
  "Rarity": 2,
  "RarityName": "Uncommon",
  "SteamDlcItem": null,
  "ItemMods": [
    "ItemModProjectile",
    "ItemBlueprint",
    "ItemModProjectileRadialDamage",
    "ItemModProjectileRagdoll"
  ],
  "DespawnRarityName": "Uncommon",
  "DespawnTimeSeconds": 1200,
  "QuickDespawn": false,
  "Volume": 0,
  "BaseRadioactivity": 0,
  "Era": "Primitive",
  "IsVehicleItem": false,
  "VehicleCategory": null,
  "OccupySlots": "0",
  "ParentItem": null,
  "RedirectOf": null,
  "ApprovedSkinCount": 0,
  "ItemModsData": {
    "ItemModProjectile": {
      "projectileObject_Path": "assets/content/vehicles/siegeweapons/ballista/ammo/projectiles/ballista.bolt.hammerhead.projectile.prefab",
      "ammoType": 16384,
      "ammoSubType": 0,
      "numProjectiles": 1,
      "projectileSpread": 0,
      "projectileVelocity": 80,
      "projectileVelocitySpread": 0,
      "useCurve": false,
      "barrelConditionLoss": 0,
      "category": "ballista_arrow"
    },
    "ItemModProjectileRadialDamage": {
      "radius": 1,
      "ignoreHitObject": false,
      "onlyDoors": true,
      "vibrationLevel": 2
    },
    "ItemModProjectileRagdoll": {
      "radius": 2,
      "velocityInheritFactor": 0.25
    }
  },
  "MaxDraggable": 0,
  "Capacity": 0,
  "Weight": 1,
  "Blueprint": {
    "Time": 10,
    "WorkbenchLevelRequired": 2,
    "AmountToCreate": 1,
    "ResearchCost": 30,
    "UserCraftable": true,
    "IsResearchable": true,
    "DefaultBlueprint": false,
    "NeedsSteamItem": false,
    "NeedsSteamDlc": false,
    "RequireUnlockedItem": null,
    "AdditionalUnlocks": [],
    "ScrapFromRecycle": 0,
    "Ingredients": [
      {
        "ShortName": "metal.refined",
        "DisplayName": "High Quality Metal",
        "Amount": 5
      },
      {
        "ShortName": "metal.fragments",
        "DisplayName": "Metal Fragments",
        "Amount": 75
      }
    ],
    "RecycleReturnsUnsafe": [
      {
        "ShortName": "metal.refined",
        "DisplayName": "High Quality Metal",
        "Amount": 3,
        "Chance": 100
      },
      {
        "ShortName": "metal.fragments",
        "DisplayName": "Metal Fragments",
        "Amount": 45,
        "Chance": 100
      }
    ],
    "RecycleReturnsSafezone": [
      {
        "ShortName": "metal.refined",
        "DisplayName": "High Quality Metal",
        "Amount": 2,
        "Chance": 100
      },
      {
        "ShortName": "metal.fragments",
        "DisplayName": "Metal Fragments",
        "Amount": 30,
        "Chance": 100
      }
    ]
  },
  "Condition": null,
  "Combat": {
    "ProjectileVelocity": 80,
    "AmmoType": "BALLISTA_ARROW",
    "DefaultAmmo": null,
    "NumProjectiles": 1,
    "AttackRadius": 0,
    "ExplosionRadius": 0,
    "RepeatDelay": 0,
    "RPM": 0,
    "DrawTime": 0,
    "MagazineCapacity": 0,
    "ReloadTime": 0,
    "Recoil": 0,
    "DamageScale": 0,
    "Automatic": false,
    "DamageTypes": [
      {
        "Type": "Arrow",
        "Amount": 50
      },
      {
        "Type": "AntiVehicle",
        "Amount": 15
      }
    ]
  },
  "Harvest": null,
  "Consumable": null,
  "Electrical": null,
  "TechTreePaths": [
    {
      "TreeName": "techtree",
      "NodeID": 149,
      "Inputs": [
        154
      ],
      "CumulativeScrapCost": 390
    },
    {
      "TreeName": "techtree",
      "NodeID": 149,
      "Inputs": [
        154
      ],
      "CumulativeScrapCost": 570
    },
    {
      "TreeName": "techtree",
      "NodeID": 249,
      "Inputs": [
        254
      ],
      "CumulativeScrapCost": 360
    }
  ],
  "Armor": null,
  "Recipe": null,
  "WeaponMod": null,
  "StorageSlots": 0,
  "RepairIngredients": [
    {
      "ShortName": "metal.refined",
      "DisplayName": "High Quality Metal",
      "Amount": 1
    },
    {
      "ShortName": "metal.fragments",
      "DisplayName": "Metal Fragments",
      "Amount": 15
    }
  ]
}