Hammerhead Bolt
Uncommonballista.bolt.hammerhead
Heavy and solid bolt for a ballista, designed to hammer through doors.
Attributes
- Id
- -19,318,653
- ShortName
- ballista.bolt.hammerhead
- MaxStackSize
- 3
- Hidden
- No
- Flags
- 0
- Category
- 8
- CategoryName
- Ammunition
- Rarity
- 2
- RarityName
- Uncommon
- DespawnRarityName
- Uncommon
- DespawnTimeSeconds
- 1,200
- QuickDespawn
- No
- Volume
- 0
- BaseRadioactivity
- 0
- Era
- Primitive
- IsVehicleItem
- No
- OccupySlots
- 0
- ApprovedSkinCount
- 0
- MaxDraggable
- 0
- Capacity
- 0
- Weight
- 1
- StorageSlots
- 0
ItemModsData
ItemModProjectile
- projectileObject_Path
- assets/content/vehicles/siegeweapons/ballista/ammo/projectiles/ballista.bolt.hammerhead.projectile.prefab
- ammoType
- 16,384
- ammoSubType
- 0
- numProjectiles
- 1
- projectileSpread
- 0
- projectileVelocity
- 80
- projectileVelocitySpread
- 0
- useCurve
- No
- barrelConditionLoss
- 0
- category
- ballista_arrow
ItemModProjectileRadialDamage
- radius
- 1
- ignoreHitObject
- No
- onlyDoors
- Yes
- vibrationLevel
- 2
ItemModProjectileRagdoll
- radius
- 2
- velocityInheritFactor
- 0.25
Blueprint
- Time
- 10
- WorkbenchLevelRequired
- 2
- AmountToCreate
- 1
- ResearchCost
- 30
- UserCraftable
- Yes
- IsResearchable
- Yes
- DefaultBlueprint
- No
- NeedsSteamItem
- No
- NeedsSteamDlc
- No
- ScrapFromRecycle
- 0
Ingredients
- ShortName
- metal.refined
- DisplayName
- High Quality Metal
- Amount
- 5
- ShortName
- metal.fragments
- DisplayName
- Metal Fragments
- Amount
- 75
RecycleReturnsUnsafe
- ShortName
- metal.refined
- DisplayName
- High Quality Metal
- Amount
- 3
- Chance
- 100
- ShortName
- metal.fragments
- DisplayName
- Metal Fragments
- Amount
- 45
- Chance
- 100
RecycleReturnsSafezone
- ShortName
- metal.refined
- DisplayName
- High Quality Metal
- Amount
- 2
- Chance
- 100
- ShortName
- metal.fragments
- DisplayName
- Metal Fragments
- Amount
- 30
- Chance
- 100
Combat
- ProjectileVelocity
- 80
- AmmoType
- BALLISTA_ARROW
- NumProjectiles
- 1
- AttackRadius
- 0
- ExplosionRadius
- 0
- RepeatDelay
- 0
- RPM
- 0
- DrawTime
- 0
- MagazineCapacity
- 0
- ReloadTime
- 0
- Recoil
- 0
- DamageScale
- 0
- Automatic
- No
DamageTypes
- Type
- Arrow
- Amount
- 50
- Type
- AntiVehicle
- Amount
- 15
ItemMods
ItemModProjectileItemBlueprintItemModProjectileRadialDamageItemModProjectileRagdoll
TechTreePaths
- TreeName
- techtree
- NodeID
- 149
- CumulativeScrapCost
- 390
- TreeName
- techtree
- NodeID
- 149
- CumulativeScrapCost
- 570
- TreeName
- techtree
- NodeID
- 249
- CumulativeScrapCost
- 360
RepairIngredients
- ShortName
- metal.refined
- DisplayName
- High Quality Metal
- Amount
- 1
- ShortName
- metal.fragments
- DisplayName
- Metal Fragments
- Amount
- 15
▸Raw JSON
{
"Id": -19318653,
"ShortName": "ballista.bolt.hammerhead",
"MaxStackSize": 3,
"Hidden": false,
"Flags": 0,
"FlagNames": [],
"Category": 8,
"CategoryName": "Ammunition",
"Rarity": 2,
"RarityName": "Uncommon",
"SteamDlcItem": null,
"ItemMods": [
"ItemModProjectile",
"ItemBlueprint",
"ItemModProjectileRadialDamage",
"ItemModProjectileRagdoll"
],
"DespawnRarityName": "Uncommon",
"DespawnTimeSeconds": 1200,
"QuickDespawn": false,
"Volume": 0,
"BaseRadioactivity": 0,
"Era": "Primitive",
"IsVehicleItem": false,
"VehicleCategory": null,
"OccupySlots": "0",
"ParentItem": null,
"RedirectOf": null,
"ApprovedSkinCount": 0,
"ItemModsData": {
"ItemModProjectile": {
"projectileObject_Path": "assets/content/vehicles/siegeweapons/ballista/ammo/projectiles/ballista.bolt.hammerhead.projectile.prefab",
"ammoType": 16384,
"ammoSubType": 0,
"numProjectiles": 1,
"projectileSpread": 0,
"projectileVelocity": 80,
"projectileVelocitySpread": 0,
"useCurve": false,
"barrelConditionLoss": 0,
"category": "ballista_arrow"
},
"ItemModProjectileRadialDamage": {
"radius": 1,
"ignoreHitObject": false,
"onlyDoors": true,
"vibrationLevel": 2
},
"ItemModProjectileRagdoll": {
"radius": 2,
"velocityInheritFactor": 0.25
}
},
"MaxDraggable": 0,
"Capacity": 0,
"Weight": 1,
"Blueprint": {
"Time": 10,
"WorkbenchLevelRequired": 2,
"AmountToCreate": 1,
"ResearchCost": 30,
"UserCraftable": true,
"IsResearchable": true,
"DefaultBlueprint": false,
"NeedsSteamItem": false,
"NeedsSteamDlc": false,
"RequireUnlockedItem": null,
"AdditionalUnlocks": [],
"ScrapFromRecycle": 0,
"Ingredients": [
{
"ShortName": "metal.refined",
"DisplayName": "High Quality Metal",
"Amount": 5
},
{
"ShortName": "metal.fragments",
"DisplayName": "Metal Fragments",
"Amount": 75
}
],
"RecycleReturnsUnsafe": [
{
"ShortName": "metal.refined",
"DisplayName": "High Quality Metal",
"Amount": 3,
"Chance": 100
},
{
"ShortName": "metal.fragments",
"DisplayName": "Metal Fragments",
"Amount": 45,
"Chance": 100
}
],
"RecycleReturnsSafezone": [
{
"ShortName": "metal.refined",
"DisplayName": "High Quality Metal",
"Amount": 2,
"Chance": 100
},
{
"ShortName": "metal.fragments",
"DisplayName": "Metal Fragments",
"Amount": 30,
"Chance": 100
}
]
},
"Condition": null,
"Combat": {
"ProjectileVelocity": 80,
"AmmoType": "BALLISTA_ARROW",
"DefaultAmmo": null,
"NumProjectiles": 1,
"AttackRadius": 0,
"ExplosionRadius": 0,
"RepeatDelay": 0,
"RPM": 0,
"DrawTime": 0,
"MagazineCapacity": 0,
"ReloadTime": 0,
"Recoil": 0,
"DamageScale": 0,
"Automatic": false,
"DamageTypes": [
{
"Type": "Arrow",
"Amount": 50
},
{
"Type": "AntiVehicle",
"Amount": 15
}
]
},
"Harvest": null,
"Consumable": null,
"Electrical": null,
"TechTreePaths": [
{
"TreeName": "techtree",
"NodeID": 149,
"Inputs": [
154
],
"CumulativeScrapCost": 390
},
{
"TreeName": "techtree",
"NodeID": 149,
"Inputs": [
154
],
"CumulativeScrapCost": 570
},
{
"TreeName": "techtree",
"NodeID": 249,
"Inputs": [
254
],
"CumulativeScrapCost": 360
}
],
"Armor": null,
"Recipe": null,
"WeaponMod": null,
"StorageSlots": 0,
"RepairIngredients": [
{
"ShortName": "metal.refined",
"DisplayName": "High Quality Metal",
"Amount": 1
},
{
"ShortName": "metal.fragments",
"DisplayName": "Metal Fragments",
"Amount": 15
}
]
}
