RustDocs

Incendiary Bolt

Uncommon

ballista.bolt.incendiary

A fire-tipped bolt for a ballista, wrapped in burning cloth, ignites upon impact.

Attributes

Id
-1,987,565,603
ShortName
ballista.bolt.incendiary
MaxStackSize
3
Hidden
No
Flags
0
Category
8
CategoryName
Ammunition
Rarity
2
RarityName
Uncommon
DespawnRarityName
Uncommon
DespawnTimeSeconds
1,200
QuickDespawn
No
Volume
0
BaseRadioactivity
0
Era
Primitive
IsVehicleItem
No
OccupySlots
0
ApprovedSkinCount
0
MaxDraggable
0
Capacity
0
Weight
1
StorageSlots
0

ItemModsData

ItemModProjectileSpawn

createOnImpactChance
0.75
createOnImpact_Path
assets/bundled/prefabs/fireball_small.prefab
spreadAngle
45
spreadVelocityMin
1
spreadVelocityMax
5
numToCreateChances
5
projectileObject_Path
assets/content/vehicles/siegeweapons/ballista/ammo/projectiles/ballista.bolt.incendiary.projectile.prefab
ammoType
16,384
ammoSubType
0
numProjectiles
1
projectileSpread
0
projectileVelocity
100
projectileVelocitySpread
0
useCurve
No
barrelConditionLoss
0
category
arrow

ItemModProjectileRadialDamage

radius
2
ignoreHitObject
No
onlyDoors
No
vibrationLevel
1

Blueprint

Time
10
WorkbenchLevelRequired
2
AmountToCreate
1
ResearchCost
30
UserCraftable
Yes
IsResearchable
Yes
DefaultBlueprint
No
NeedsSteamItem
No
NeedsSteamDlc
No
ScrapFromRecycle
0

Ingredients

ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
50
ShortName
cloth
DisplayName
Cloth
Amount
10
ShortName
lowgradefuel
DisplayName
Low Grade Fuel
Amount
10

RecycleReturnsUnsafe

ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
30
Chance
100
ShortName
cloth
DisplayName
Cloth
Amount
6
Chance
100
ShortName
lowgradefuel
DisplayName
Low Grade Fuel
Amount
6
Chance
100

RecycleReturnsSafezone

ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
20
Chance
100
ShortName
cloth
DisplayName
Cloth
Amount
4
Chance
100
ShortName
lowgradefuel
DisplayName
Low Grade Fuel
Amount
4
Chance
100

Combat

ProjectileVelocity
100
AmmoType
BALLISTA_ARROW
NumProjectiles
1
AttackRadius
0
ExplosionRadius
0
RepeatDelay
0
RPM
0
DrawTime
0
MagazineCapacity
0
ReloadTime
0
Recoil
0
DamageScale
0
Automatic
No

DamageTypes

Type
Arrow
Amount
75
Type
AntiVehicle
Amount
15

ItemMods

ItemBlueprintItemModProjectileSpawnItemModProjectileRadialDamage

TechTreePaths

TreeName
techtree
NodeID
150
CumulativeScrapCost
390
TreeName
techtree
NodeID
150
CumulativeScrapCost
570
TreeName
techtree
NodeID
250
CumulativeScrapCost
360

RepairIngredients

ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
10
ShortName
cloth
DisplayName
Cloth
Amount
2
ShortName
lowgradefuel
DisplayName
Low Grade Fuel
Amount
2
Raw JSON
{
  "Id": -1987565603,
  "ShortName": "ballista.bolt.incendiary",
  "MaxStackSize": 3,
  "Hidden": false,
  "Flags": 0,
  "FlagNames": [],
  "Category": 8,
  "CategoryName": "Ammunition",
  "Rarity": 2,
  "RarityName": "Uncommon",
  "SteamDlcItem": null,
  "ItemMods": [
    "ItemBlueprint",
    "ItemModProjectileSpawn",
    "ItemModProjectileRadialDamage"
  ],
  "DespawnRarityName": "Uncommon",
  "DespawnTimeSeconds": 1200,
  "QuickDespawn": false,
  "Volume": 0,
  "BaseRadioactivity": 0,
  "Era": "Primitive",
  "IsVehicleItem": false,
  "VehicleCategory": null,
  "OccupySlots": "0",
  "ParentItem": null,
  "RedirectOf": null,
  "ApprovedSkinCount": 0,
  "ItemModsData": {
    "ItemModProjectileSpawn": {
      "createOnImpactChance": 0.75,
      "createOnImpact_Path": "assets/bundled/prefabs/fireball_small.prefab",
      "spreadAngle": 45,
      "spreadVelocityMin": 1,
      "spreadVelocityMax": 5,
      "numToCreateChances": 5,
      "projectileObject_Path": "assets/content/vehicles/siegeweapons/ballista/ammo/projectiles/ballista.bolt.incendiary.projectile.prefab",
      "ammoType": 16384,
      "ammoSubType": 0,
      "numProjectiles": 1,
      "projectileSpread": 0,
      "projectileVelocity": 100,
      "projectileVelocitySpread": 0,
      "useCurve": false,
      "barrelConditionLoss": 0,
      "category": "arrow"
    },
    "ItemModProjectileRadialDamage": {
      "radius": 2,
      "ignoreHitObject": false,
      "onlyDoors": false,
      "vibrationLevel": 1
    }
  },
  "MaxDraggable": 0,
  "Capacity": 0,
  "Weight": 1,
  "Blueprint": {
    "Time": 10,
    "WorkbenchLevelRequired": 2,
    "AmountToCreate": 1,
    "ResearchCost": 30,
    "UserCraftable": true,
    "IsResearchable": true,
    "DefaultBlueprint": false,
    "NeedsSteamItem": false,
    "NeedsSteamDlc": false,
    "RequireUnlockedItem": null,
    "AdditionalUnlocks": [],
    "ScrapFromRecycle": 0,
    "Ingredients": [
      {
        "ShortName": "metal.fragments",
        "DisplayName": "Metal Fragments",
        "Amount": 50
      },
      {
        "ShortName": "cloth",
        "DisplayName": "Cloth",
        "Amount": 10
      },
      {
        "ShortName": "lowgradefuel",
        "DisplayName": "Low Grade Fuel",
        "Amount": 10
      }
    ],
    "RecycleReturnsUnsafe": [
      {
        "ShortName": "metal.fragments",
        "DisplayName": "Metal Fragments",
        "Amount": 30,
        "Chance": 100
      },
      {
        "ShortName": "cloth",
        "DisplayName": "Cloth",
        "Amount": 6,
        "Chance": 100
      },
      {
        "ShortName": "lowgradefuel",
        "DisplayName": "Low Grade Fuel",
        "Amount": 6,
        "Chance": 100
      }
    ],
    "RecycleReturnsSafezone": [
      {
        "ShortName": "metal.fragments",
        "DisplayName": "Metal Fragments",
        "Amount": 20,
        "Chance": 100
      },
      {
        "ShortName": "cloth",
        "DisplayName": "Cloth",
        "Amount": 4,
        "Chance": 100
      },
      {
        "ShortName": "lowgradefuel",
        "DisplayName": "Low Grade Fuel",
        "Amount": 4,
        "Chance": 100
      }
    ]
  },
  "Condition": null,
  "Combat": {
    "ProjectileVelocity": 100,
    "AmmoType": "BALLISTA_ARROW",
    "DefaultAmmo": null,
    "NumProjectiles": 1,
    "AttackRadius": 0,
    "ExplosionRadius": 0,
    "RepeatDelay": 0,
    "RPM": 0,
    "DrawTime": 0,
    "MagazineCapacity": 0,
    "ReloadTime": 0,
    "Recoil": 0,
    "DamageScale": 0,
    "Automatic": false,
    "DamageTypes": [
      {
        "Type": "Arrow",
        "Amount": 75
      },
      {
        "Type": "AntiVehicle",
        "Amount": 15
      }
    ]
  },
  "Harvest": null,
  "Consumable": null,
  "Electrical": null,
  "TechTreePaths": [
    {
      "TreeName": "techtree",
      "NodeID": 150,
      "Inputs": [
        154
      ],
      "CumulativeScrapCost": 390
    },
    {
      "TreeName": "techtree",
      "NodeID": 150,
      "Inputs": [
        154
      ],
      "CumulativeScrapCost": 570
    },
    {
      "TreeName": "techtree",
      "NodeID": 250,
      "Inputs": [
        254
      ],
      "CumulativeScrapCost": 360
    }
  ],
  "Armor": null,
  "Recipe": null,
  "WeaponMod": null,
  "StorageSlots": 0,
  "RepairIngredients": [
    {
      "ShortName": "metal.fragments",
      "DisplayName": "Metal Fragments",
      "Amount": 10
    },
    {
      "ShortName": "cloth",
      "DisplayName": "Cloth",
      "Amount": 2
    },
    {
      "ShortName": "lowgradefuel",
      "DisplayName": "Low Grade Fuel",
      "Amount": 2
    }
  ]
}