RustDocs

Pitchfork Bolt

Uncommon

ballista.bolt.pitchfork

A wide-impact bolt for a ballista, covering a large area while dealing moderate damage.

Attributes

Id
-357,442,017
ShortName
ballista.bolt.pitchfork
MaxStackSize
3
Hidden
No
Flags
0
Category
8
CategoryName
Ammunition
Rarity
2
RarityName
Uncommon
DespawnRarityName
Uncommon
DespawnTimeSeconds
1,200
QuickDespawn
No
Volume
0
BaseRadioactivity
0
Era
Primitive
IsVehicleItem
No
OccupySlots
0
ApprovedSkinCount
0
MaxDraggable
0
Capacity
0
Weight
1
StorageSlots
0

ItemModsData

ItemModProjectile

projectileObject_Path
assets/content/vehicles/siegeweapons/ballista/ammo/projectiles/ballista.bolt.pitchfork.projectile.prefab
ammoType
16,384
ammoSubType
0
numProjectiles
1
projectileSpread
0
projectileVelocity
100
projectileVelocitySpread
0
useCurve
No
barrelConditionLoss
0
category
arrow

ItemModProjectileRadialDamage

radius
1.50
ignoreHitObject
No
onlyDoors
No
vibrationLevel
0

Blueprint

Time
10
WorkbenchLevelRequired
2
AmountToCreate
1
ResearchCost
30
UserCraftable
Yes
IsResearchable
Yes
DefaultBlueprint
No
NeedsSteamItem
No
NeedsSteamDlc
No
ScrapFromRecycle
0

Ingredients

ShortName
wood
DisplayName
Wood
Amount
100
ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
50

RecycleReturnsUnsafe

ShortName
wood
DisplayName
Wood
Amount
60
Chance
100
ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
30
Chance
100

RecycleReturnsSafezone

ShortName
wood
DisplayName
Wood
Amount
40
Chance
100
ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
20
Chance
100

Combat

ProjectileVelocity
100
AmmoType
BALLISTA_ARROW
NumProjectiles
1
AttackRadius
0
ExplosionRadius
0
RepeatDelay
0
RPM
0
DrawTime
0
MagazineCapacity
0
ReloadTime
0
Recoil
0
DamageScale
0
Automatic
No

DamageTypes

Type
Arrow
Amount
120
Type
AntiVehicle
Amount
10

ItemMods

ItemModProjectileItemModProjectileRadialDamageItemBlueprint

TechTreePaths

TreeName
techtree
NodeID
152
CumulativeScrapCost
390
TreeName
techtree
NodeID
152
CumulativeScrapCost
570
TreeName
techtree
NodeID
252
CumulativeScrapCost
300

RepairIngredients

ShortName
wood
DisplayName
Wood
Amount
20
ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
10
Raw JSON
{
  "Id": -357442017,
  "ShortName": "ballista.bolt.pitchfork",
  "MaxStackSize": 3,
  "Hidden": false,
  "Flags": 0,
  "FlagNames": [],
  "Category": 8,
  "CategoryName": "Ammunition",
  "Rarity": 2,
  "RarityName": "Uncommon",
  "SteamDlcItem": null,
  "ItemMods": [
    "ItemModProjectile",
    "ItemModProjectileRadialDamage",
    "ItemBlueprint"
  ],
  "DespawnRarityName": "Uncommon",
  "DespawnTimeSeconds": 1200,
  "QuickDespawn": false,
  "Volume": 0,
  "BaseRadioactivity": 0,
  "Era": "Primitive",
  "IsVehicleItem": false,
  "VehicleCategory": null,
  "OccupySlots": "0",
  "ParentItem": null,
  "RedirectOf": null,
  "ApprovedSkinCount": 0,
  "ItemModsData": {
    "ItemModProjectile": {
      "projectileObject_Path": "assets/content/vehicles/siegeweapons/ballista/ammo/projectiles/ballista.bolt.pitchfork.projectile.prefab",
      "ammoType": 16384,
      "ammoSubType": 0,
      "numProjectiles": 1,
      "projectileSpread": 0,
      "projectileVelocity": 100,
      "projectileVelocitySpread": 0,
      "useCurve": false,
      "barrelConditionLoss": 0,
      "category": "arrow"
    },
    "ItemModProjectileRadialDamage": {
      "radius": 1.5,
      "ignoreHitObject": false,
      "onlyDoors": false,
      "vibrationLevel": 0
    }
  },
  "MaxDraggable": 0,
  "Capacity": 0,
  "Weight": 1,
  "Blueprint": {
    "Time": 10,
    "WorkbenchLevelRequired": 2,
    "AmountToCreate": 1,
    "ResearchCost": 30,
    "UserCraftable": true,
    "IsResearchable": true,
    "DefaultBlueprint": false,
    "NeedsSteamItem": false,
    "NeedsSteamDlc": false,
    "RequireUnlockedItem": null,
    "AdditionalUnlocks": [],
    "ScrapFromRecycle": 0,
    "Ingredients": [
      {
        "ShortName": "wood",
        "DisplayName": "Wood",
        "Amount": 100
      },
      {
        "ShortName": "metal.fragments",
        "DisplayName": "Metal Fragments",
        "Amount": 50
      }
    ],
    "RecycleReturnsUnsafe": [
      {
        "ShortName": "wood",
        "DisplayName": "Wood",
        "Amount": 60,
        "Chance": 100
      },
      {
        "ShortName": "metal.fragments",
        "DisplayName": "Metal Fragments",
        "Amount": 30,
        "Chance": 100
      }
    ],
    "RecycleReturnsSafezone": [
      {
        "ShortName": "wood",
        "DisplayName": "Wood",
        "Amount": 40,
        "Chance": 100
      },
      {
        "ShortName": "metal.fragments",
        "DisplayName": "Metal Fragments",
        "Amount": 20,
        "Chance": 100
      }
    ]
  },
  "Condition": null,
  "Combat": {
    "ProjectileVelocity": 100,
    "AmmoType": "BALLISTA_ARROW",
    "DefaultAmmo": null,
    "NumProjectiles": 1,
    "AttackRadius": 0,
    "ExplosionRadius": 0,
    "RepeatDelay": 0,
    "RPM": 0,
    "DrawTime": 0,
    "MagazineCapacity": 0,
    "ReloadTime": 0,
    "Recoil": 0,
    "DamageScale": 0,
    "Automatic": false,
    "DamageTypes": [
      {
        "Type": "Arrow",
        "Amount": 120
      },
      {
        "Type": "AntiVehicle",
        "Amount": 10
      }
    ]
  },
  "Harvest": null,
  "Consumable": null,
  "Electrical": null,
  "TechTreePaths": [
    {
      "TreeName": "techtree",
      "NodeID": 152,
      "Inputs": [
        154
      ],
      "CumulativeScrapCost": 390
    },
    {
      "TreeName": "techtree",
      "NodeID": 152,
      "Inputs": [
        154
      ],
      "CumulativeScrapCost": 570
    },
    {
      "TreeName": "techtree",
      "NodeID": 252,
      "Inputs": [
        257
      ],
      "CumulativeScrapCost": 300
    }
  ],
  "Armor": null,
  "Recipe": null,
  "WeaponMod": null,
  "StorageSlots": 0,
  "RepairIngredients": [
    {
      "ShortName": "wood",
      "DisplayName": "Wood",
      "Amount": 20
    },
    {
      "ShortName": "metal.fragments",
      "DisplayName": "Metal Fragments",
      "Amount": 10
    }
  ]
}