RustDocs

Metal Barricade

Rare

barricade.metal

A tough metal barricade with barbed wire, made from Metal Fragments. The barbed wire causes damage and will also slow player movement.

Attributes

Id
1,655,650,836
ShortName
barricade.metal
MaxStackSize
10
Hidden
No
Flags
0
Category
1
CategoryName
Construction
Rarity
3
RarityName
Rare
DespawnRarityName
Rare
DespawnTimeSeconds
2,400
QuickDespawn
No
Volume
0
BaseRadioactivity
0
Era
None
IsVehicleItem
No
OccupySlots
0
ApprovedSkinCount
0
MaxDraggable
0
Capacity
0
Weight
1
StorageSlots
0

ItemModsData

ItemModDeployable

entityPrefab_Path
assets/prefabs/deployable/barricades/barricade.metal.prefab
showCrosshair
No

ItemModEntity

entityPrefab_Path
assets/prefabs/tools/planner/building_planner.entity.prefab
playerOnlyEntity
Yes
destroyEntityWhenBroken
No
parentItemDefinition_ShortName
barricade.metal

Blueprint

Time
30
WorkbenchLevelRequired
2
AmountToCreate
1
ResearchCost
60
UserCraftable
Yes
IsResearchable
Yes
DefaultBlueprint
No
NeedsSteamItem
No
NeedsSteamDlc
No
ScrapFromRecycle
0

Ingredients

ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
200
ShortName
metalblade
DisplayName
Metal Blade
Amount
2

RecycleReturnsUnsafe

ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
120
Chance
100
ShortName
metalblade
DisplayName
Metal Blade
Amount
1
Chance
100
ShortName
metalblade
DisplayName
Metal Blade
Amount
1
Chance
20

RecycleReturnsSafezone

ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
80
Chance
100
ShortName
metalblade
DisplayName
Metal Blade
Amount
1
Chance
80

ItemMods

ItemModDeployableItemBlueprintItemModEntity

TechTreePaths

TreeName
techtree
NodeID
32
CumulativeScrapCost
165
TreeName
techtree
NodeID
32
CumulativeScrapCost
165
TreeName
techtree
NodeID
32
CumulativeScrapCost
165

RepairIngredients

ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
52

World Entity Properties

Attributes

Type
Barricade
Path
assets/prefabs/deployable/barricades/barricade.metal.prefab
ID
3,824,663,394

Components

GroundWatchDestroyOnGroundMissingBarricade

Raiding Calculator

Cheapest Method (Hard Side)HARD SIDE
1,965Sulfur
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Raw JSON
{
  "Id": 1655650836,
  "ShortName": "barricade.metal",
  "MaxStackSize": 10,
  "Hidden": false,
  "Flags": 0,
  "FlagNames": [],
  "Category": 1,
  "CategoryName": "Construction",
  "Rarity": 3,
  "RarityName": "Rare",
  "SteamDlcItem": null,
  "ItemMods": [
    "ItemModDeployable",
    "ItemBlueprint",
    "ItemModEntity"
  ],
  "DespawnRarityName": "Rare",
  "DespawnTimeSeconds": 2400,
  "QuickDespawn": false,
  "Volume": 0,
  "BaseRadioactivity": 0,
  "Era": "None",
  "IsVehicleItem": false,
  "VehicleCategory": null,
  "OccupySlots": "0",
  "ParentItem": null,
  "RedirectOf": null,
  "ApprovedSkinCount": 0,
  "ItemModsData": {
    "ItemModDeployable": {
      "entityPrefab_Path": "assets/prefabs/deployable/barricades/barricade.metal.prefab",
      "showCrosshair": false,
      "UnlockAchievement": ""
    },
    "ItemModEntity": {
      "entityPrefab_Path": "assets/prefabs/tools/planner/building_planner.entity.prefab",
      "defaultBone": "",
      "playerOnlyEntity": true,
      "destroyEntityWhenBroken": false,
      "parentItemDefinition_ShortName": "barricade.metal"
    }
  },
  "MaxDraggable": 0,
  "Capacity": 0,
  "Weight": 1,
  "Blueprint": {
    "Time": 30,
    "WorkbenchLevelRequired": 2,
    "AmountToCreate": 1,
    "ResearchCost": 60,
    "UserCraftable": true,
    "IsResearchable": true,
    "DefaultBlueprint": false,
    "NeedsSteamItem": false,
    "NeedsSteamDlc": false,
    "RequireUnlockedItem": null,
    "AdditionalUnlocks": [],
    "ScrapFromRecycle": 0,
    "Ingredients": [
      {
        "ShortName": "metal.fragments",
        "DisplayName": "Metal Fragments",
        "Amount": 200
      },
      {
        "ShortName": "metalblade",
        "DisplayName": "Metal Blade",
        "Amount": 2
      }
    ],
    "RecycleReturnsUnsafe": [
      {
        "ShortName": "metal.fragments",
        "DisplayName": "Metal Fragments",
        "Amount": 120,
        "Chance": 100
      },
      {
        "ShortName": "metalblade",
        "DisplayName": "Metal Blade",
        "Amount": 1,
        "Chance": 100
      },
      {
        "ShortName": "metalblade",
        "DisplayName": "Metal Blade",
        "Amount": 1,
        "Chance": 20
      }
    ],
    "RecycleReturnsSafezone": [
      {
        "ShortName": "metal.fragments",
        "DisplayName": "Metal Fragments",
        "Amount": 80,
        "Chance": 100
      },
      {
        "ShortName": "metalblade",
        "DisplayName": "Metal Blade",
        "Amount": 1,
        "Chance": 80
      }
    ]
  },
  "Condition": null,
  "Combat": null,
  "Harvest": null,
  "Consumable": null,
  "Electrical": null,
  "TechTreePaths": [
    {
      "TreeName": "techtree",
      "NodeID": 32,
      "Inputs": [
        31
      ],
      "CumulativeScrapCost": 165
    },
    {
      "TreeName": "techtree",
      "NodeID": 32,
      "Inputs": [
        31
      ],
      "CumulativeScrapCost": 165
    },
    {
      "TreeName": "techtree",
      "NodeID": 32,
      "Inputs": [
        31
      ],
      "CumulativeScrapCost": 165
    }
  ],
  "Armor": null,
  "Recipe": null,
  "WeaponMod": null,
  "StorageSlots": 0,
  "RepairIngredients": [
    {
      "ShortName": "metal.fragments",
      "DisplayName": "Metal Fragments",
      "Amount": 52
    }
  ]
}