RustDocs

Barbed Wooden Barricade

Uncommon

barricade.woodwire

A wooden barricade with barbed wire, made of Wood and Metal Fragments. The barbed wire causes damage and will also slow player movement.

Attributes

Id
1,382,263,453
ShortName
barricade.woodwire
MaxStackSize
10
Hidden
No
Flags
0
Category
1
CategoryName
Construction
Rarity
2
RarityName
Uncommon
DespawnRarityName
Uncommon
DespawnTimeSeconds
1,200
QuickDespawn
No
Volume
0
BaseRadioactivity
0
Era
None
IsVehicleItem
No
OccupySlots
0
ApprovedSkinCount
0
MaxDraggable
0
Capacity
0
Weight
1
StorageSlots
0

ItemModsData

ItemModDeployable

entityPrefab_Path
assets/prefabs/deployable/barricades/barricade.woodwire.prefab
showCrosshair
No

ItemModEntity

entityPrefab_Path
assets/prefabs/tools/planner/building_planner.entity.prefab
playerOnlyEntity
Yes
destroyEntityWhenBroken
No
parentItemDefinition_ShortName
barricade.woodwire

Blueprint

Time
30
WorkbenchLevelRequired
1
AmountToCreate
1
ResearchCost
30
UserCraftable
Yes
IsResearchable
Yes
DefaultBlueprint
No
NeedsSteamItem
No
NeedsSteamDlc
No
ScrapFromRecycle
0

Ingredients

ShortName
wood
DisplayName
Wood
Amount
300
ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
50
ShortName
rope
DisplayName
Rope
Amount
1

RecycleReturnsUnsafe

ShortName
wood
DisplayName
Wood
Amount
180
Chance
100
ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
30
Chance
100
ShortName
rope
DisplayName
Rope
Amount
1
Chance
60

RecycleReturnsSafezone

ShortName
wood
DisplayName
Wood
Amount
120
Chance
100
ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
20
Chance
100
ShortName
rope
DisplayName
Rope
Amount
1
Chance
40

ItemMods

ItemModDeployableItemBlueprintItemModEntity

TechTreePaths

TreeName
techtree
NodeID
56
CumulativeScrapCost
135
TreeName
techtree
NodeID
56
CumulativeScrapCost
135
TreeName
techtree
NodeID
56
CumulativeScrapCost
135

RepairIngredients

ShortName
wood
DisplayName
Wood
Amount
60
ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
10
ShortName
cloth
DisplayName
Cloth
Amount
6

World Entity Properties

Attributes

Type
Barricade
Path
assets/prefabs/deployable/barricades/barricade.woodwire.prefab
ID
1,202,834,203

Components

GroundWatchDestroyOnGroundMissingBarricade

Raiding Calculator

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Raw JSON
{
  "Id": 1382263453,
  "ShortName": "barricade.woodwire",
  "MaxStackSize": 10,
  "Hidden": false,
  "Flags": 0,
  "FlagNames": [],
  "Category": 1,
  "CategoryName": "Construction",
  "Rarity": 2,
  "RarityName": "Uncommon",
  "SteamDlcItem": null,
  "ItemMods": [
    "ItemModDeployable",
    "ItemBlueprint",
    "ItemModEntity"
  ],
  "DespawnRarityName": "Uncommon",
  "DespawnTimeSeconds": 1200,
  "QuickDespawn": false,
  "Volume": 0,
  "BaseRadioactivity": 0,
  "Era": "None",
  "IsVehicleItem": false,
  "VehicleCategory": null,
  "OccupySlots": "0",
  "ParentItem": null,
  "RedirectOf": null,
  "ApprovedSkinCount": 0,
  "ItemModsData": {
    "ItemModDeployable": {
      "entityPrefab_Path": "assets/prefabs/deployable/barricades/barricade.woodwire.prefab",
      "showCrosshair": false,
      "UnlockAchievement": ""
    },
    "ItemModEntity": {
      "entityPrefab_Path": "assets/prefabs/tools/planner/building_planner.entity.prefab",
      "defaultBone": "",
      "playerOnlyEntity": true,
      "destroyEntityWhenBroken": false,
      "parentItemDefinition_ShortName": "barricade.woodwire"
    }
  },
  "MaxDraggable": 0,
  "Capacity": 0,
  "Weight": 1,
  "Blueprint": {
    "Time": 30,
    "WorkbenchLevelRequired": 1,
    "AmountToCreate": 1,
    "ResearchCost": 30,
    "UserCraftable": true,
    "IsResearchable": true,
    "DefaultBlueprint": false,
    "NeedsSteamItem": false,
    "NeedsSteamDlc": false,
    "RequireUnlockedItem": null,
    "AdditionalUnlocks": [],
    "ScrapFromRecycle": 0,
    "Ingredients": [
      {
        "ShortName": "wood",
        "DisplayName": "Wood",
        "Amount": 300
      },
      {
        "ShortName": "metal.fragments",
        "DisplayName": "Metal Fragments",
        "Amount": 50
      },
      {
        "ShortName": "rope",
        "DisplayName": "Rope",
        "Amount": 1
      }
    ],
    "RecycleReturnsUnsafe": [
      {
        "ShortName": "wood",
        "DisplayName": "Wood",
        "Amount": 180,
        "Chance": 100
      },
      {
        "ShortName": "metal.fragments",
        "DisplayName": "Metal Fragments",
        "Amount": 30,
        "Chance": 100
      },
      {
        "ShortName": "rope",
        "DisplayName": "Rope",
        "Amount": 1,
        "Chance": 60
      }
    ],
    "RecycleReturnsSafezone": [
      {
        "ShortName": "wood",
        "DisplayName": "Wood",
        "Amount": 120,
        "Chance": 100
      },
      {
        "ShortName": "metal.fragments",
        "DisplayName": "Metal Fragments",
        "Amount": 20,
        "Chance": 100
      },
      {
        "ShortName": "rope",
        "DisplayName": "Rope",
        "Amount": 1,
        "Chance": 40
      }
    ]
  },
  "Condition": null,
  "Combat": null,
  "Harvest": null,
  "Consumable": null,
  "Electrical": null,
  "TechTreePaths": [
    {
      "TreeName": "techtree",
      "NodeID": 56,
      "Inputs": [
        6
      ],
      "CumulativeScrapCost": 135
    },
    {
      "TreeName": "techtree",
      "NodeID": 56,
      "Inputs": [
        6
      ],
      "CumulativeScrapCost": 135
    },
    {
      "TreeName": "techtree",
      "NodeID": 56,
      "Inputs": [
        6
      ],
      "CumulativeScrapCost": 135
    }
  ],
  "Armor": null,
  "Recipe": null,
  "WeaponMod": null,
  "StorageSlots": 0,
  "RepairIngredients": [
    {
      "ShortName": "wood",
      "DisplayName": "Wood",
      "Amount": 60
    },
    {
      "ShortName": "metal.fragments",
      "DisplayName": "Metal Fragments",
      "Amount": 10
    },
    {
      "ShortName": "cloth",
      "DisplayName": "Cloth",
      "Amount": 6
    }
  ]
}