Battering Ram
Uncommonbatteringram
A reinforced siege weapon built for smashing through wooden and stone constructions with brute force. Must be repaired with high quality metal to keep functioning.
Attributes
- Id
- -187,304,968
- ShortName
- batteringram
- MaxStackSize
- 1
- Hidden
- No
- Flags
- 0
- Category
- 0
- CategoryName
- Weapon
- Rarity
- 2
- RarityName
- Uncommon
- DespawnRarityName
- Rare
- DespawnTimeSeconds
- 2,400
- QuickDespawn
- No
- Volume
- 0
- BaseRadioactivity
- 0
- Era
- None
- IsVehicleItem
- Yes
- VehicleCategory
- Siege
- OccupySlots
- 0
- ApprovedSkinCount
- 0
- MaxDraggable
- 0
- Capacity
- 0
- Weight
- 1
- StorageSlots
- 0
ItemModsData
ItemModDeployable
- entityPrefab_Path
- assets/content/vehicles/siegeweapons/batteringram/batteringram.constructable.entity.prefab
- showCrosshair
- No
ItemModEntity
- entityPrefab_Path
- assets/prefabs/tools/planner/building_planner.entity.prefab
- playerOnlyEntity
- Yes
- destroyEntityWhenBroken
- No
- parentItemDefinition_ShortName
- batteringram
ItemModEntityReference
- entityPrefab_Path
- assets/content/vehicles/siegeweapons/batteringram/batteringram.entity.prefab
Blueprint
- Time
- 30
- WorkbenchLevelRequired
- 2
- AmountToCreate
- 1
- ResearchCost
- 30
- UserCraftable
- Yes
- IsResearchable
- Yes
- DefaultBlueprint
- No
- NeedsSteamItem
- No
- NeedsSteamDlc
- No
- ScrapFromRecycle
- 0
Ingredients
- ShortName
- wood
- DisplayName
- Wood
- Amount
- 500
- ShortName
- sheetmetal
- DisplayName
- Sheet Metal
- Amount
- 2
- ShortName
- tarp
- DisplayName
- Tarp
- Amount
- 1
- ShortName
- metal.refined
- DisplayName
- High Quality Metal
- Amount
- 100
RecycleReturnsUnsafe
- ShortName
- wood
- DisplayName
- Wood
- Amount
- 300
- Chance
- 100
- ShortName
- sheetmetal
- DisplayName
- Sheet Metal
- Amount
- 1
- Chance
- 100
- ShortName
- sheetmetal
- DisplayName
- Sheet Metal
- Amount
- 1
- Chance
- 20
- ShortName
- tarp
- DisplayName
- Tarp
- Amount
- 1
- Chance
- 60
- ShortName
- metal.refined
- DisplayName
- High Quality Metal
- Amount
- 60
- Chance
- 100
RecycleReturnsSafezone
- ShortName
- wood
- DisplayName
- Wood
- Amount
- 200
- Chance
- 100
- ShortName
- sheetmetal
- DisplayName
- Sheet Metal
- Amount
- 1
- Chance
- 80
- ShortName
- tarp
- DisplayName
- Tarp
- Amount
- 1
- Chance
- 40
- ShortName
- metal.refined
- DisplayName
- High Quality Metal
- Amount
- 40
- Chance
- 100
ItemMods
ItemModDeployableItemBlueprintItemModEntityItemModEntityReference
TechTreePaths
- TreeName
- techtree
- NodeID
- 155
- CumulativeScrapCost
- 330
- TreeName
- techtree
- NodeID
- 155
- CumulativeScrapCost
- 510
- TreeName
- techtree
- NodeID
- 255
- CumulativeScrapCost
- 360
RepairIngredients
- ShortName
- wood
- DisplayName
- Wood
- Amount
- 100
- ShortName
- metal.refined
- DisplayName
- High Quality Metal
- Amount
- 20
- ShortName
- metal.fragments
- DisplayName
- Metal Fragments
- Amount
- 80
- ShortName
- cloth
- DisplayName
- Cloth
- Amount
- 20
World Entity Properties
Attributes
- Type
- ConstructableEntity
- Path
- assets/content/vehicles/siegeweapons/batteringram/batteringram.constructable.entity.prefab
- ID
- 1,048,042,122
Components
ConstructableEntityHittableByTrains
Raiding Calculator
Cheapest Method (Hard Side)HARD SIDE
75Sulfur
5 × Cannonball
| Raid Tool / Ammo | Damage | Quantity Needed | Sulfur Cost | Time Required |
|---|---|---|---|---|
Homing Missile ammo.rocket.seeker | 383.0 | 2 | 200 | - |
High Velocity Rocket ammo.rocket.hv | 258.0 | 2 | 400 | - |
Timed Explosive Charge explosive.timed | 330.0 | 2 | 4,400 | - |
MLRS Rocket ammo.rocket.mlrs | 270.0 | 2 | 0 | - |
Torpedo submarine.torpedo.straight | 243.0 | 3 | 36 | - |
Propane Explosive Bomb catapult.ammo.explosive | 168.8 | 3 | 2,700 | - |
Rocket ammo.rocket.basic | 168.8 | 3 | 4,200 | - |
Cannonball cannonball | 102.5 | 5 | 75 | - |
Satchel Charge explosive.satchel | 63.0 | 8 | 3,840 | - |
F1 Grenade grenade.f1 | 50.0 | 10 | 600 | - |
Scattershot catapult.ammo.boulder | 41.5 | 13 | 0 | - |
40mm HE Grenade ammo.grenadelauncher.he | 23.8 | 22 | 0 | - |
Beancan Grenade grenade.beancan | 13.5 | 38 | 4,560 | - |
Firebomb catapult.ammo.incendiary | 11.3 | 45 | 13,500 | - |
Incendiary Rocket ammo.rocket.fire | 11.3 | 45 | 13,500 | - |
Molotov Cocktail grenade.molotov | 8.8 | 58 | 0 | - |
Survey Charge surveycharge | 5.4 | 93 | 5,580 | - |
Flashbang grenade.flashbang | 1.0 | 500 | 25,000 | - |
Bee Catapult Bomb catapult.ammo.bee | 1.0 | 500 | 0 | - |
Bee Grenade grenade.bee | 0.9 | 556 | 0 | - |
▸Raw JSON
{
"Id": -187304968,
"ShortName": "batteringram",
"MaxStackSize": 1,
"Hidden": false,
"Flags": 0,
"FlagNames": [],
"Category": 0,
"CategoryName": "Weapon",
"Rarity": 2,
"RarityName": "Uncommon",
"SteamDlcItem": null,
"ItemMods": [
"ItemModDeployable",
"ItemBlueprint",
"ItemModEntity",
"ItemModEntityReference"
],
"DespawnRarityName": "Rare",
"DespawnTimeSeconds": 2400,
"QuickDespawn": false,
"Volume": 0,
"BaseRadioactivity": 0,
"Era": "None",
"IsVehicleItem": true,
"VehicleCategory": "Siege",
"OccupySlots": "0",
"ParentItem": null,
"RedirectOf": null,
"ApprovedSkinCount": 0,
"ItemModsData": {
"ItemModDeployable": {
"entityPrefab_Path": "assets/content/vehicles/siegeweapons/batteringram/batteringram.constructable.entity.prefab",
"showCrosshair": false,
"UnlockAchievement": ""
},
"ItemModEntity": {
"entityPrefab_Path": "assets/prefabs/tools/planner/building_planner.entity.prefab",
"defaultBone": "",
"playerOnlyEntity": true,
"destroyEntityWhenBroken": false,
"parentItemDefinition_ShortName": "batteringram"
},
"ItemModEntityReference": {
"entityPrefab_Path": "assets/content/vehicles/siegeweapons/batteringram/batteringram.entity.prefab"
}
},
"MaxDraggable": 0,
"Capacity": 0,
"Weight": 1,
"Blueprint": {
"Time": 30,
"WorkbenchLevelRequired": 2,
"AmountToCreate": 1,
"ResearchCost": 30,
"UserCraftable": true,
"IsResearchable": true,
"DefaultBlueprint": false,
"NeedsSteamItem": false,
"NeedsSteamDlc": false,
"RequireUnlockedItem": null,
"AdditionalUnlocks": [],
"ScrapFromRecycle": 0,
"Ingredients": [
{
"ShortName": "wood",
"DisplayName": "Wood",
"Amount": 500
},
{
"ShortName": "sheetmetal",
"DisplayName": "Sheet Metal",
"Amount": 2
},
{
"ShortName": "tarp",
"DisplayName": "Tarp",
"Amount": 1
},
{
"ShortName": "metal.refined",
"DisplayName": "High Quality Metal",
"Amount": 100
}
],
"RecycleReturnsUnsafe": [
{
"ShortName": "wood",
"DisplayName": "Wood",
"Amount": 300,
"Chance": 100
},
{
"ShortName": "sheetmetal",
"DisplayName": "Sheet Metal",
"Amount": 1,
"Chance": 100
},
{
"ShortName": "sheetmetal",
"DisplayName": "Sheet Metal",
"Amount": 1,
"Chance": 20
},
{
"ShortName": "tarp",
"DisplayName": "Tarp",
"Amount": 1,
"Chance": 60
},
{
"ShortName": "metal.refined",
"DisplayName": "High Quality Metal",
"Amount": 60,
"Chance": 100
}
],
"RecycleReturnsSafezone": [
{
"ShortName": "wood",
"DisplayName": "Wood",
"Amount": 200,
"Chance": 100
},
{
"ShortName": "sheetmetal",
"DisplayName": "Sheet Metal",
"Amount": 1,
"Chance": 80
},
{
"ShortName": "tarp",
"DisplayName": "Tarp",
"Amount": 1,
"Chance": 40
},
{
"ShortName": "metal.refined",
"DisplayName": "High Quality Metal",
"Amount": 40,
"Chance": 100
}
]
},
"Condition": null,
"Combat": null,
"Harvest": null,
"Consumable": null,
"Electrical": null,
"TechTreePaths": [
{
"TreeName": "techtree",
"NodeID": 155,
"Inputs": [
72
],
"CumulativeScrapCost": 330
},
{
"TreeName": "techtree",
"NodeID": 155,
"Inputs": [
74
],
"CumulativeScrapCost": 510
},
{
"TreeName": "techtree",
"NodeID": 255,
"Inputs": [
254
],
"CumulativeScrapCost": 360
}
],
"Armor": null,
"Recipe": null,
"WeaponMod": null,
"StorageSlots": 0,
"RepairIngredients": [
{
"ShortName": "wood",
"DisplayName": "Wood",
"Amount": 100
},
{
"ShortName": "metal.refined",
"DisplayName": "High Quality Metal",
"Amount": 20
},
{
"ShortName": "metal.fragments",
"DisplayName": "Metal Fragments",
"Amount": 80
},
{
"ShortName": "cloth",
"DisplayName": "Cloth",
"Amount": 20
}
]
}
