RustDocs

Bed

Uncommon

bed

A Bed. Placing this will give you a place to respawn and can be used much more frequently than a sleeping bag. Note: Must be placed inside a building.

Attributes

Id
-1,273,339,005
ShortName
bed
MaxStackSize
1
Hidden
No
Flags
0
Category
2
CategoryName
Items
Rarity
2
RarityName
Uncommon
DespawnRarityName
Uncommon
DespawnTimeSeconds
1,200
QuickDespawn
No
Volume
0
BaseRadioactivity
0
Era
None
IsVehicleItem
No
OccupySlots
0
ApprovedSkinCount
0
MaxDraggable
0
Capacity
0
Weight
1
StorageSlots
0

ItemModsData

ItemModDeployable

entityPrefab_Path
assets/prefabs/deployable/bed/bed_deployed.prefab
showCrosshair
No

ItemModEntity

entityPrefab_Path
assets/prefabs/tools/planner/building_planner.entity.prefab
playerOnlyEntity
Yes
destroyEntityWhenBroken
No
parentItemDefinition_ShortName
bed

Blueprint

Time
30
WorkbenchLevelRequired
1
AmountToCreate
1
ResearchCost
30
UserCraftable
Yes
IsResearchable
Yes
DefaultBlueprint
No
NeedsSteamItem
No
NeedsSteamDlc
No
ScrapFromRecycle
0

Ingredients

ShortName
cloth
DisplayName
Cloth
Amount
60
ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
100
ShortName
sewingkit
DisplayName
Sewing Kit
Amount
2

RecycleReturnsUnsafe

ShortName
cloth
DisplayName
Cloth
Amount
36
Chance
100
ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
60
Chance
100
ShortName
sewingkit
DisplayName
Sewing Kit
Amount
1
Chance
100
ShortName
sewingkit
DisplayName
Sewing Kit
Amount
1
Chance
20

RecycleReturnsSafezone

ShortName
cloth
DisplayName
Cloth
Amount
24
Chance
100
ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
40
Chance
100
ShortName
sewingkit
DisplayName
Sewing Kit
Amount
1
Chance
80

Condition

Max
100
Repairable
Yes
MaintainMaxCondition
Yes
OvenCondition
No
FoundFractionMin
1
FoundFractionMax
1

ItemMods

ItemModDeployableItemBlueprintItemModEntity

TechTreePaths

TreeName
techtree
NodeID
58
CumulativeScrapCost
75
TreeName
techtree
NodeID
58
CumulativeScrapCost
75
TreeName
techtree
NodeID
58
CumulativeScrapCost
75

RepairIngredients

ShortName
cloth
DisplayName
Cloth
Amount
20
ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
20

World Entity Properties

Attributes

Type
SleepingBag
Path
assets/prefabs/deployable/bed/bed_deployed.prefab
ID
3,928,883,189

Components

GroundWatchDestroyOnGroundMissingSleepingBagModel

Raiding Calculator

Cheapest Method (Hard Side)HARD SIDE
75Sulfur
5 × Cannonball
Raid Tool / AmmoDamageQuantity NeededSulfur CostTime Required
Propane Explosive Bomb
catapult.ammo.explosive
312.51900-
Rocket
ammo.rocket.basic
312.511,400-
Timed Explosive Charge
explosive.timed
550.012,200-
MLRS Rocket
ammo.rocket.mlrs
387.510-
Satchel Charge
explosive.satchel
275.02960-
Firebomb
catapult.ammo.incendiary
112.53900-
Incendiary Rocket
ammo.rocket.fire
112.53900-
Molotov Cocktail
grenade.molotov
87.540-
Cannonball
cannonball
60.0575-
Beancan Grenade
grenade.beancan
65.05600-
40mm HE Grenade
ammo.grenadelauncher.he
62.550-
F1 Grenade
grenade.f1
57.56360-
High Velocity Rocket
ammo.rocket.hv
45.071,400-
Scattershot
catapult.ammo.boulder
40.080-
Torpedo
submarine.torpedo.straight
22.014168-
Survey Charge
surveycharge
14.0221,320-
Homing Missile
ammo.rocket.seeker
12.0252,500-
Flashbang
grenade.flashbang
10.0301,500-
Bee Catapult Bomb
catapult.ammo.bee
10.0300-
Bee Grenade
grenade.bee
10.0300-
Smoke Rocket WIP!!!!
ammo.rocket.smoke
5.0600-
Raw JSON
{
  "Id": -1273339005,
  "ShortName": "bed",
  "MaxStackSize": 1,
  "Hidden": false,
  "Flags": 0,
  "FlagNames": [],
  "Category": 2,
  "CategoryName": "Items",
  "Rarity": 2,
  "RarityName": "Uncommon",
  "SteamDlcItem": null,
  "ItemMods": [
    "ItemModDeployable",
    "ItemBlueprint",
    "ItemModEntity"
  ],
  "DespawnRarityName": "Uncommon",
  "DespawnTimeSeconds": 1200,
  "QuickDespawn": false,
  "Volume": 0,
  "BaseRadioactivity": 0,
  "Era": "None",
  "IsVehicleItem": false,
  "VehicleCategory": null,
  "OccupySlots": "0",
  "ParentItem": null,
  "RedirectOf": null,
  "ApprovedSkinCount": 0,
  "ItemModsData": {
    "ItemModDeployable": {
      "entityPrefab_Path": "assets/prefabs/deployable/bed/bed_deployed.prefab",
      "showCrosshair": false,
      "UnlockAchievement": ""
    },
    "ItemModEntity": {
      "entityPrefab_Path": "assets/prefabs/tools/planner/building_planner.entity.prefab",
      "defaultBone": "",
      "playerOnlyEntity": true,
      "destroyEntityWhenBroken": false,
      "parentItemDefinition_ShortName": "bed"
    }
  },
  "MaxDraggable": 0,
  "Capacity": 0,
  "Weight": 1,
  "Blueprint": {
    "Time": 30,
    "WorkbenchLevelRequired": 1,
    "AmountToCreate": 1,
    "ResearchCost": 30,
    "UserCraftable": true,
    "IsResearchable": true,
    "DefaultBlueprint": false,
    "NeedsSteamItem": false,
    "NeedsSteamDlc": false,
    "RequireUnlockedItem": null,
    "AdditionalUnlocks": [],
    "ScrapFromRecycle": 0,
    "Ingredients": [
      {
        "ShortName": "cloth",
        "DisplayName": "Cloth",
        "Amount": 60
      },
      {
        "ShortName": "metal.fragments",
        "DisplayName": "Metal Fragments",
        "Amount": 100
      },
      {
        "ShortName": "sewingkit",
        "DisplayName": "Sewing Kit",
        "Amount": 2
      }
    ],
    "RecycleReturnsUnsafe": [
      {
        "ShortName": "cloth",
        "DisplayName": "Cloth",
        "Amount": 36,
        "Chance": 100
      },
      {
        "ShortName": "metal.fragments",
        "DisplayName": "Metal Fragments",
        "Amount": 60,
        "Chance": 100
      },
      {
        "ShortName": "sewingkit",
        "DisplayName": "Sewing Kit",
        "Amount": 1,
        "Chance": 100
      },
      {
        "ShortName": "sewingkit",
        "DisplayName": "Sewing Kit",
        "Amount": 1,
        "Chance": 20
      }
    ],
    "RecycleReturnsSafezone": [
      {
        "ShortName": "cloth",
        "DisplayName": "Cloth",
        "Amount": 24,
        "Chance": 100
      },
      {
        "ShortName": "metal.fragments",
        "DisplayName": "Metal Fragments",
        "Amount": 40,
        "Chance": 100
      },
      {
        "ShortName": "sewingkit",
        "DisplayName": "Sewing Kit",
        "Amount": 1,
        "Chance": 80
      }
    ]
  },
  "Condition": {
    "Max": 100,
    "Repairable": true,
    "MaintainMaxCondition": true,
    "OvenCondition": false,
    "FoundFractionMin": 1,
    "FoundFractionMax": 1
  },
  "Combat": null,
  "Harvest": null,
  "Consumable": null,
  "Electrical": null,
  "TechTreePaths": [
    {
      "TreeName": "techtree",
      "NodeID": 58,
      "Inputs": [
        15
      ],
      "CumulativeScrapCost": 75
    },
    {
      "TreeName": "techtree",
      "NodeID": 58,
      "Inputs": [
        15
      ],
      "CumulativeScrapCost": 75
    },
    {
      "TreeName": "techtree",
      "NodeID": 58,
      "Inputs": [
        15
      ],
      "CumulativeScrapCost": 75
    }
  ],
  "Armor": null,
  "Recipe": null,
  "WeaponMod": null,
  "StorageSlots": 0,
  "RepairIngredients": [
    {
      "ShortName": "cloth",
      "DisplayName": "Cloth",
      "Amount": 20
    },
    {
      "ShortName": "metal.fragments",
      "DisplayName": "Metal Fragments",
      "Amount": 20
    }
  ]
}