Compound Bow
Uncommonbow.compound
A very powerful bow. Can only be fully drawn while stationary. Keep still for bonus damage and speed.
Attributes
- Id
- 884,424,049
- ShortName
- bow.compound
- MaxStackSize
- 1
- Hidden
- No
- Flags
- 0
- Category
- 0
- CategoryName
- Weapon
- Rarity
- 2
- RarityName
- Uncommon
- DespawnRarityName
- Uncommon
- DespawnTimeSeconds
- 1,200
- QuickDespawn
- No
- Volume
- 0
- BaseRadioactivity
- 0
- Era
- Primitive
- IsVehicleItem
- No
- OccupySlots
- 0
- ApprovedSkinCount
- 0
- MaxDraggable
- 0
- Capacity
- 0
- Weight
- 1
- StorageSlots
- 0
ItemModsData
ItemModEntity
- entityPrefab_Path
- assets/prefabs/weapons/compound bow/compound_bow.entity.prefab
- playerOnlyEntity
- No
- destroyEntityWhenBroken
- No
- parentItemDefinition_ShortName
- bow.compound
Blueprint
- Time
- 30
- WorkbenchLevelRequired
- 1
- AmountToCreate
- 1
- ResearchCost
- 30
- UserCraftable
- Yes
- IsResearchable
- Yes
- DefaultBlueprint
- No
- NeedsSteamItem
- No
- NeedsSteamDlc
- No
- ScrapFromRecycle
- 0
Ingredients
- ShortName
- wood
- DisplayName
- Wood
- Amount
- 100
- ShortName
- metal.fragments
- DisplayName
- Metal Fragments
- Amount
- 75
- ShortName
- rope
- DisplayName
- Rope
- Amount
- 2
RecycleReturnsUnsafe
- ShortName
- wood
- DisplayName
- Wood
- Amount
- 60
- Chance
- 100
- ShortName
- metal.fragments
- DisplayName
- Metal Fragments
- Amount
- 45
- Chance
- 100
- ShortName
- rope
- DisplayName
- Rope
- Amount
- 1
- Chance
- 100
- ShortName
- rope
- DisplayName
- Rope
- Amount
- 1
- Chance
- 20
RecycleReturnsSafezone
- ShortName
- wood
- DisplayName
- Wood
- Amount
- 40
- Chance
- 100
- ShortName
- metal.fragments
- DisplayName
- Metal Fragments
- Amount
- 30
- Chance
- 100
- ShortName
- rope
- DisplayName
- Rope
- Amount
- 1
- Chance
- 80
Condition
- Max
- 60
- Repairable
- Yes
- MaintainMaxCondition
- No
- OvenCondition
- No
- FoundFractionMin
- 1
- FoundFractionMax
- 1
Combat
- ProjectileVelocity
- 1
- AmmoType
- BOW_ARROW
- DefaultAmmo
- arrow.wooden
- NumProjectiles
- 1
- AttackRadius
- 0.20
- ExplosionRadius
- 0
- RepeatDelay
- 1.25
- RPM
- 48
- DrawTime
- 0
- MagazineCapacity
- 0
- ReloadTime
- 1
- Recoil
- -3
- DamageScale
- 1
- Automatic
- No
DamageTypes
- Type
- Arrow
- Amount
- 50
ItemMods
ItemModEntityItemBlueprint
TechTreePaths
- TreeName
- techtree
- NodeID
- 123
- CumulativeScrapCost
- 195
- TreeName
- techtree
- NodeID
- 123
- CumulativeScrapCost
- 195
- TreeName
- techtree
- NodeID
- 123
- CumulativeScrapCost
- 195
RepairIngredients
- ShortName
- wood
- DisplayName
- Wood
- Amount
- 20
- ShortName
- metal.fragments
- DisplayName
- Metal Fragments
- Amount
- 15
- ShortName
- cloth
- DisplayName
- Cloth
- Amount
- 12
World Entity Properties
Attributes
- Type
- CompoundBowWeapon
- Path
- assets/prefabs/weapons/compound bow/compound_bow.entity.prefab
- ID
- 1,537,401,592
Components
CompoundBowWeapon
▸Raw JSON
{
"Id": 884424049,
"ShortName": "bow.compound",
"MaxStackSize": 1,
"Hidden": false,
"Flags": 0,
"FlagNames": [],
"Category": 0,
"CategoryName": "Weapon",
"Rarity": 2,
"RarityName": "Uncommon",
"SteamDlcItem": null,
"ItemMods": [
"ItemModEntity",
"ItemBlueprint"
],
"DespawnRarityName": "Uncommon",
"DespawnTimeSeconds": 1200,
"QuickDespawn": false,
"Volume": 0,
"BaseRadioactivity": 0,
"Era": "Primitive",
"IsVehicleItem": false,
"VehicleCategory": null,
"OccupySlots": "0",
"ParentItem": null,
"RedirectOf": null,
"ApprovedSkinCount": 0,
"ItemModsData": {
"ItemModEntity": {
"entityPrefab_Path": "assets/prefabs/weapons/compound bow/compound_bow.entity.prefab",
"defaultBone": "",
"playerOnlyEntity": false,
"destroyEntityWhenBroken": false,
"parentItemDefinition_ShortName": "bow.compound"
}
},
"MaxDraggable": 0,
"Capacity": 0,
"Weight": 1,
"Blueprint": {
"Time": 30,
"WorkbenchLevelRequired": 1,
"AmountToCreate": 1,
"ResearchCost": 30,
"UserCraftable": true,
"IsResearchable": true,
"DefaultBlueprint": false,
"NeedsSteamItem": false,
"NeedsSteamDlc": false,
"RequireUnlockedItem": null,
"AdditionalUnlocks": [],
"ScrapFromRecycle": 0,
"Ingredients": [
{
"ShortName": "wood",
"DisplayName": "Wood",
"Amount": 100
},
{
"ShortName": "metal.fragments",
"DisplayName": "Metal Fragments",
"Amount": 75
},
{
"ShortName": "rope",
"DisplayName": "Rope",
"Amount": 2
}
],
"RecycleReturnsUnsafe": [
{
"ShortName": "wood",
"DisplayName": "Wood",
"Amount": 60,
"Chance": 100
},
{
"ShortName": "metal.fragments",
"DisplayName": "Metal Fragments",
"Amount": 45,
"Chance": 100
},
{
"ShortName": "rope",
"DisplayName": "Rope",
"Amount": 1,
"Chance": 100
},
{
"ShortName": "rope",
"DisplayName": "Rope",
"Amount": 1,
"Chance": 20
}
],
"RecycleReturnsSafezone": [
{
"ShortName": "wood",
"DisplayName": "Wood",
"Amount": 40,
"Chance": 100
},
{
"ShortName": "metal.fragments",
"DisplayName": "Metal Fragments",
"Amount": 30,
"Chance": 100
},
{
"ShortName": "rope",
"DisplayName": "Rope",
"Amount": 1,
"Chance": 80
}
]
},
"Condition": {
"Max": 60,
"Repairable": true,
"MaintainMaxCondition": false,
"OvenCondition": false,
"FoundFractionMin": 1,
"FoundFractionMax": 1
},
"Combat": {
"ProjectileVelocity": 1,
"AmmoType": "BOW_ARROW",
"DefaultAmmo": "arrow.wooden",
"NumProjectiles": 1,
"AttackRadius": 0.2,
"ExplosionRadius": 0,
"RepeatDelay": 1.25,
"RPM": 48,
"DrawTime": 0,
"MagazineCapacity": 0,
"ReloadTime": 1,
"Recoil": -3,
"DamageScale": 1,
"Automatic": false,
"DamageTypes": [
{
"Type": "Arrow",
"Amount": 50
}
]
},
"Harvest": null,
"Consumable": null,
"Electrical": null,
"TechTreePaths": [
{
"TreeName": "techtree",
"NodeID": 123,
"Inputs": [
136
],
"CumulativeScrapCost": 195
},
{
"TreeName": "techtree",
"NodeID": 123,
"Inputs": [
136
],
"CumulativeScrapCost": 195
},
{
"TreeName": "techtree",
"NodeID": 123,
"Inputs": [
114
],
"CumulativeScrapCost": 195
}
],
"Armor": null,
"Recipe": null,
"WeaponMod": null,
"StorageSlots": 0,
"RepairIngredients": [
{
"ShortName": "wood",
"DisplayName": "Wood",
"Amount": 20
},
{
"ShortName": "metal.fragments",
"DisplayName": "Metal Fragments",
"Amount": 15
},
{
"ShortName": "cloth",
"DisplayName": "Cloth",
"Amount": 12
}
]
}
