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Compound Bow

Uncommon

bow.compound

A very powerful bow. Can only be fully drawn while stationary. Keep still for bonus damage and speed.

Attributes

Id
884,424,049
ShortName
bow.compound
MaxStackSize
1
Hidden
No
Flags
0
Category
0
CategoryName
Weapon
Rarity
2
RarityName
Uncommon
DespawnRarityName
Uncommon
DespawnTimeSeconds
1,200
QuickDespawn
No
Volume
0
BaseRadioactivity
0
Era
Primitive
IsVehicleItem
No
OccupySlots
0
ApprovedSkinCount
0
MaxDraggable
0
Capacity
0
Weight
1
StorageSlots
0

ItemModsData

ItemModEntity

entityPrefab_Path
assets/prefabs/weapons/compound bow/compound_bow.entity.prefab
playerOnlyEntity
No
destroyEntityWhenBroken
No
parentItemDefinition_ShortName
bow.compound

Blueprint

Time
30
WorkbenchLevelRequired
1
AmountToCreate
1
ResearchCost
30
UserCraftable
Yes
IsResearchable
Yes
DefaultBlueprint
No
NeedsSteamItem
No
NeedsSteamDlc
No
ScrapFromRecycle
0

Ingredients

ShortName
wood
DisplayName
Wood
Amount
100
ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
75
ShortName
rope
DisplayName
Rope
Amount
2

RecycleReturnsUnsafe

ShortName
wood
DisplayName
Wood
Amount
60
Chance
100
ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
45
Chance
100
ShortName
rope
DisplayName
Rope
Amount
1
Chance
100
ShortName
rope
DisplayName
Rope
Amount
1
Chance
20

RecycleReturnsSafezone

ShortName
wood
DisplayName
Wood
Amount
40
Chance
100
ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
30
Chance
100
ShortName
rope
DisplayName
Rope
Amount
1
Chance
80

Condition

Max
60
Repairable
Yes
MaintainMaxCondition
No
OvenCondition
No
FoundFractionMin
1
FoundFractionMax
1

Combat

ProjectileVelocity
1
AmmoType
BOW_ARROW
DefaultAmmo
arrow.wooden
NumProjectiles
1
AttackRadius
0.20
ExplosionRadius
0
RepeatDelay
1.25
RPM
48
DrawTime
0
MagazineCapacity
0
ReloadTime
1
Recoil
-3
DamageScale
1
Automatic
No

DamageTypes

Type
Arrow
Amount
50

ItemMods

ItemModEntityItemBlueprint

TechTreePaths

TreeName
techtree
NodeID
123
CumulativeScrapCost
195
TreeName
techtree
NodeID
123
CumulativeScrapCost
195
TreeName
techtree
NodeID
123
CumulativeScrapCost
195

RepairIngredients

ShortName
wood
DisplayName
Wood
Amount
20
ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
15
ShortName
cloth
DisplayName
Cloth
Amount
12

World Entity Properties

Attributes

Type
CompoundBowWeapon
Path
assets/prefabs/weapons/compound bow/compound_bow.entity.prefab
ID
1,537,401,592

Components

CompoundBowWeapon
Raw JSON
{
  "Id": 884424049,
  "ShortName": "bow.compound",
  "MaxStackSize": 1,
  "Hidden": false,
  "Flags": 0,
  "FlagNames": [],
  "Category": 0,
  "CategoryName": "Weapon",
  "Rarity": 2,
  "RarityName": "Uncommon",
  "SteamDlcItem": null,
  "ItemMods": [
    "ItemModEntity",
    "ItemBlueprint"
  ],
  "DespawnRarityName": "Uncommon",
  "DespawnTimeSeconds": 1200,
  "QuickDespawn": false,
  "Volume": 0,
  "BaseRadioactivity": 0,
  "Era": "Primitive",
  "IsVehicleItem": false,
  "VehicleCategory": null,
  "OccupySlots": "0",
  "ParentItem": null,
  "RedirectOf": null,
  "ApprovedSkinCount": 0,
  "ItemModsData": {
    "ItemModEntity": {
      "entityPrefab_Path": "assets/prefabs/weapons/compound bow/compound_bow.entity.prefab",
      "defaultBone": "",
      "playerOnlyEntity": false,
      "destroyEntityWhenBroken": false,
      "parentItemDefinition_ShortName": "bow.compound"
    }
  },
  "MaxDraggable": 0,
  "Capacity": 0,
  "Weight": 1,
  "Blueprint": {
    "Time": 30,
    "WorkbenchLevelRequired": 1,
    "AmountToCreate": 1,
    "ResearchCost": 30,
    "UserCraftable": true,
    "IsResearchable": true,
    "DefaultBlueprint": false,
    "NeedsSteamItem": false,
    "NeedsSteamDlc": false,
    "RequireUnlockedItem": null,
    "AdditionalUnlocks": [],
    "ScrapFromRecycle": 0,
    "Ingredients": [
      {
        "ShortName": "wood",
        "DisplayName": "Wood",
        "Amount": 100
      },
      {
        "ShortName": "metal.fragments",
        "DisplayName": "Metal Fragments",
        "Amount": 75
      },
      {
        "ShortName": "rope",
        "DisplayName": "Rope",
        "Amount": 2
      }
    ],
    "RecycleReturnsUnsafe": [
      {
        "ShortName": "wood",
        "DisplayName": "Wood",
        "Amount": 60,
        "Chance": 100
      },
      {
        "ShortName": "metal.fragments",
        "DisplayName": "Metal Fragments",
        "Amount": 45,
        "Chance": 100
      },
      {
        "ShortName": "rope",
        "DisplayName": "Rope",
        "Amount": 1,
        "Chance": 100
      },
      {
        "ShortName": "rope",
        "DisplayName": "Rope",
        "Amount": 1,
        "Chance": 20
      }
    ],
    "RecycleReturnsSafezone": [
      {
        "ShortName": "wood",
        "DisplayName": "Wood",
        "Amount": 40,
        "Chance": 100
      },
      {
        "ShortName": "metal.fragments",
        "DisplayName": "Metal Fragments",
        "Amount": 30,
        "Chance": 100
      },
      {
        "ShortName": "rope",
        "DisplayName": "Rope",
        "Amount": 1,
        "Chance": 80
      }
    ]
  },
  "Condition": {
    "Max": 60,
    "Repairable": true,
    "MaintainMaxCondition": false,
    "OvenCondition": false,
    "FoundFractionMin": 1,
    "FoundFractionMax": 1
  },
  "Combat": {
    "ProjectileVelocity": 1,
    "AmmoType": "BOW_ARROW",
    "DefaultAmmo": "arrow.wooden",
    "NumProjectiles": 1,
    "AttackRadius": 0.2,
    "ExplosionRadius": 0,
    "RepeatDelay": 1.25,
    "RPM": 48,
    "DrawTime": 0,
    "MagazineCapacity": 0,
    "ReloadTime": 1,
    "Recoil": -3,
    "DamageScale": 1,
    "Automatic": false,
    "DamageTypes": [
      {
        "Type": "Arrow",
        "Amount": 50
      }
    ]
  },
  "Harvest": null,
  "Consumable": null,
  "Electrical": null,
  "TechTreePaths": [
    {
      "TreeName": "techtree",
      "NodeID": 123,
      "Inputs": [
        136
      ],
      "CumulativeScrapCost": 195
    },
    {
      "TreeName": "techtree",
      "NodeID": 123,
      "Inputs": [
        136
      ],
      "CumulativeScrapCost": 195
    },
    {
      "TreeName": "techtree",
      "NodeID": 123,
      "Inputs": [
        114
      ],
      "CumulativeScrapCost": 195
    }
  ],
  "Armor": null,
  "Recipe": null,
  "WeaponMod": null,
  "StorageSlots": 0,
  "RepairIngredients": [
    {
      "ShortName": "wood",
      "DisplayName": "Wood",
      "Amount": 20
    },
    {
      "ShortName": "metal.fragments",
      "DisplayName": "Metal Fragments",
      "Amount": 15
    },
    {
      "ShortName": "cloth",
      "DisplayName": "Cloth",
      "Amount": 12
    }
  ]
}