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Hunting Bow

bow.hunting

Hunting Bow, useful for short to medium range combat and hunting.

Attributes

Id
1,443,579,727
ShortName
bow.hunting
MaxStackSize
1
Hidden
No
Flags
0
Category
0
CategoryName
Weapon
Rarity
0
RarityName
None
DespawnRarityName
None
DespawnTimeSeconds
300
QuickDespawn
No
Volume
0
BaseRadioactivity
0
Era
Primitive
IsVehicleItem
No
OccupySlots
0
ApprovedSkinCount
1
MaxDraggable
0
Capacity
0
Weight
1
StorageSlots
0

ItemModsData

ItemModEntity

entityPrefab_Path
assets/prefabs/weapons/bow/bow_hunting.entity.prefab
playerOnlyEntity
No
destroyEntityWhenBroken
No
parentItemDefinition_ShortName
bow.hunting

Blueprint

Time
30
WorkbenchLevelRequired
0
AmountToCreate
1
ResearchCost
10
UserCraftable
Yes
IsResearchable
Yes
DefaultBlueprint
Yes
NeedsSteamItem
No
NeedsSteamDlc
No
ScrapFromRecycle
0

Ingredients

ShortName
wood
DisplayName
Wood
Amount
200
ShortName
cloth
DisplayName
Cloth
Amount
50

RecycleReturnsUnsafe

ShortName
wood
DisplayName
Wood
Amount
120
Chance
100
ShortName
cloth
DisplayName
Cloth
Amount
30
Chance
100

RecycleReturnsSafezone

ShortName
wood
DisplayName
Wood
Amount
80
Chance
100
ShortName
cloth
DisplayName
Cloth
Amount
20
Chance
100

Condition

Max
50
Repairable
Yes
MaintainMaxCondition
No
OvenCondition
No
FoundFractionMin
1
FoundFractionMax
1

Combat

ProjectileVelocity
1
AmmoType
BOW_ARROW
DefaultAmmo
arrow.wooden
NumProjectiles
1
AttackRadius
1
ExplosionRadius
0
RepeatDelay
1.25
RPM
48
DrawTime
0
MagazineCapacity
0
ReloadTime
1
Recoil
-3
DamageScale
1
Automatic
No

DamageTypes

Type
Arrow
Amount
50

ItemMods

ItemModEntityItemBlueprint

RepairIngredients

ShortName
wood
DisplayName
Wood
Amount
40
ShortName
cloth
DisplayName
Cloth
Amount
10

World Entity Properties

Attributes

Type
BowWeapon
Path
assets/prefabs/weapons/bow/bow_hunting.entity.prefab
ID
2,836,331,625

Components

BowWeapon
Raw JSON
{
  "Id": 1443579727,
  "ShortName": "bow.hunting",
  "MaxStackSize": 1,
  "Hidden": false,
  "Flags": 0,
  "FlagNames": [],
  "Category": 0,
  "CategoryName": "Weapon",
  "Rarity": 0,
  "RarityName": "None",
  "SteamDlcItem": null,
  "ItemMods": [
    "ItemModEntity",
    "ItemBlueprint"
  ],
  "DespawnRarityName": "None",
  "DespawnTimeSeconds": 300,
  "QuickDespawn": false,
  "Volume": 0,
  "BaseRadioactivity": 0,
  "Era": "Primitive",
  "IsVehicleItem": false,
  "VehicleCategory": null,
  "OccupySlots": "0",
  "ParentItem": null,
  "RedirectOf": null,
  "ApprovedSkinCount": 1,
  "ItemModsData": {
    "ItemModEntity": {
      "entityPrefab_Path": "assets/prefabs/weapons/bow/bow_hunting.entity.prefab",
      "defaultBone": "",
      "playerOnlyEntity": false,
      "destroyEntityWhenBroken": false,
      "parentItemDefinition_ShortName": "bow.hunting"
    }
  },
  "MaxDraggable": 0,
  "Capacity": 0,
  "Weight": 1,
  "Blueprint": {
    "Time": 30,
    "WorkbenchLevelRequired": 0,
    "AmountToCreate": 1,
    "ResearchCost": 10,
    "UserCraftable": true,
    "IsResearchable": true,
    "DefaultBlueprint": true,
    "NeedsSteamItem": false,
    "NeedsSteamDlc": false,
    "RequireUnlockedItem": null,
    "AdditionalUnlocks": [],
    "ScrapFromRecycle": 0,
    "Ingredients": [
      {
        "ShortName": "wood",
        "DisplayName": "Wood",
        "Amount": 200
      },
      {
        "ShortName": "cloth",
        "DisplayName": "Cloth",
        "Amount": 50
      }
    ],
    "RecycleReturnsUnsafe": [
      {
        "ShortName": "wood",
        "DisplayName": "Wood",
        "Amount": 120,
        "Chance": 100
      },
      {
        "ShortName": "cloth",
        "DisplayName": "Cloth",
        "Amount": 30,
        "Chance": 100
      }
    ],
    "RecycleReturnsSafezone": [
      {
        "ShortName": "wood",
        "DisplayName": "Wood",
        "Amount": 80,
        "Chance": 100
      },
      {
        "ShortName": "cloth",
        "DisplayName": "Cloth",
        "Amount": 20,
        "Chance": 100
      }
    ]
  },
  "Condition": {
    "Max": 50,
    "Repairable": true,
    "MaintainMaxCondition": false,
    "OvenCondition": false,
    "FoundFractionMin": 1,
    "FoundFractionMax": 1
  },
  "Combat": {
    "ProjectileVelocity": 1,
    "AmmoType": "BOW_ARROW",
    "DefaultAmmo": "arrow.wooden",
    "NumProjectiles": 1,
    "AttackRadius": 1,
    "ExplosionRadius": 0,
    "RepeatDelay": 1.25,
    "RPM": 48,
    "DrawTime": 0,
    "MagazineCapacity": 0,
    "ReloadTime": 1,
    "Recoil": -3,
    "DamageScale": 1,
    "Automatic": false,
    "DamageTypes": [
      {
        "Type": "Arrow",
        "Amount": 50
      }
    ]
  },
  "Harvest": null,
  "Consumable": null,
  "Electrical": null,
  "TechTreePaths": null,
  "Armor": null,
  "Recipe": null,
  "WeaponMod": null,
  "StorageSlots": 0,
  "RepairIngredients": [
    {
      "ShortName": "wood",
      "DisplayName": "Wood",
      "Amount": 40
    },
    {
      "ShortName": "cloth",
      "DisplayName": "Cloth",
      "Amount": 10
    }
  ]
}