Repair Bench
box.repair.bench
You can repair your items here for a fraction of their construction cost. You may also use this to apply new skins to existing items.
Attributes
- Id
- 803,222,026
- ShortName
- box.repair.bench
- MaxStackSize
- 1
- Hidden
- No
- Flags
- 0
- Category
- 2
- CategoryName
- Items
- Rarity
- 0
- RarityName
- None
- DespawnRarityName
- None
- DespawnTimeSeconds
- 300
- QuickDespawn
- No
- Volume
- 0
- BaseRadioactivity
- 0
- Era
- None
- IsVehicleItem
- No
- OccupySlots
- 0
- ApprovedSkinCount
- 0
- MaxDraggable
- 0
- Capacity
- 0
- Weight
- 1
- StorageSlots
- 1
ItemModsData
ItemModDeployable
- entityPrefab_Path
- assets/prefabs/deployable/repair bench/repairbench_deployed.prefab
- showCrosshair
- No
ItemModEntity
- entityPrefab_Path
- assets/prefabs/tools/planner/building_planner.entity.prefab
- playerOnlyEntity
- Yes
- destroyEntityWhenBroken
- No
- parentItemDefinition_ShortName
- box.repair.bench
Blueprint
- Time
- 30
- WorkbenchLevelRequired
- 1
- AmountToCreate
- 1
- ResearchCost
- 10
- UserCraftable
- Yes
- IsResearchable
- Yes
- DefaultBlueprint
- Yes
- NeedsSteamItem
- No
- NeedsSteamDlc
- No
- ScrapFromRecycle
- 0
Ingredients
- ShortName
- metal.fragments
- DisplayName
- Metal Fragments
- Amount
- 125
RecycleReturnsUnsafe
- ShortName
- metal.fragments
- DisplayName
- Metal Fragments
- Amount
- 75
- Chance
- 100
RecycleReturnsSafezone
- ShortName
- metal.fragments
- DisplayName
- Metal Fragments
- Amount
- 50
- Chance
- 100
ItemMods
ItemModDeployableItemBlueprintItemModEntity
RepairIngredients
- ShortName
- metal.fragments
- DisplayName
- Metal Fragments
- Amount
- 25
World Entity Properties
Attributes
- Type
- RepairBench
- Path
- assets/prefabs/deployable/repair bench/repairbench_deployed.prefab
- ID
- 3,846,783,416
Components
RepairBenchModelGroundWatchDestroyOnGroundMissing
Raiding Calculator
Cheapest Method (Hard Side)HARD SIDE
40Sulfur
2 × Cannonball
2 × Handmade Shell
| Raid Tool / Ammo | Damage | Quantity Needed | Sulfur Cost | Time Required |
|---|---|---|---|---|
Homing Missile ammo.rocket.seeker | 262.0 | 1 | 100 | - |
Satchel Charge explosive.satchel | 275.0 | 1 | 480 | - |
Propane Explosive Bomb catapult.ammo.explosive | 312.5 | 1 | 900 | - |
Rocket ammo.rocket.basic | 312.5 | 1 | 1,400 | - |
Timed Explosive Charge explosive.timed | 550.0 | 1 | 2,200 | - |
MLRS Rocket ammo.rocket.mlrs | 425.0 | 1 | 0 | - |
Torpedo submarine.torpedo.straight | 172.0 | 2 | 24 | - |
High Velocity Rocket ammo.rocket.hv | 195.0 | 2 | 400 | - |
Firebomb catapult.ammo.incendiary | 112.5 | 2 | 600 | - |
Incendiary Rocket ammo.rocket.fire | 112.5 | 2 | 600 | - |
Cannonball cannonball | 85.0 | 3 | 45 | - |
F1 Grenade grenade.f1 | 82.5 | 3 | 180 | - |
Molotov Cocktail grenade.molotov | 87.5 | 3 | 0 | - |
Beancan Grenade grenade.beancan | 65.0 | 4 | 480 | - |
Scattershot catapult.ammo.boulder | 65.0 | 4 | 0 | - |
40mm HE Grenade ammo.grenadelauncher.he | 62.5 | 4 | 0 | - |
Survey Charge surveycharge | 14.0 | 15 | 900 | - |
Flashbang grenade.flashbang | 10.0 | 20 | 1,000 | - |
Bee Catapult Bomb catapult.ammo.bee | 10.0 | 20 | 0 | - |
Bee Grenade grenade.bee | 10.0 | 20 | 0 | - |
Smoke Rocket WIP!!!! ammo.rocket.smoke | 5.0 | 40 | 0 | - |
▸Raw JSON
{
"Id": 803222026,
"ShortName": "box.repair.bench",
"MaxStackSize": 1,
"Hidden": false,
"Flags": 0,
"FlagNames": [],
"Category": 2,
"CategoryName": "Items",
"Rarity": 0,
"RarityName": "None",
"SteamDlcItem": null,
"ItemMods": [
"ItemModDeployable",
"ItemBlueprint",
"ItemModEntity"
],
"DespawnRarityName": "None",
"DespawnTimeSeconds": 300,
"QuickDespawn": false,
"Volume": 0,
"BaseRadioactivity": 0,
"Era": "None",
"IsVehicleItem": false,
"VehicleCategory": null,
"OccupySlots": "0",
"ParentItem": null,
"RedirectOf": null,
"ApprovedSkinCount": 0,
"ItemModsData": {
"ItemModDeployable": {
"entityPrefab_Path": "assets/prefabs/deployable/repair bench/repairbench_deployed.prefab",
"showCrosshair": false,
"UnlockAchievement": ""
},
"ItemModEntity": {
"entityPrefab_Path": "assets/prefabs/tools/planner/building_planner.entity.prefab",
"defaultBone": "",
"playerOnlyEntity": true,
"destroyEntityWhenBroken": false,
"parentItemDefinition_ShortName": "box.repair.bench"
}
},
"MaxDraggable": 0,
"Capacity": 0,
"Weight": 1,
"Blueprint": {
"Time": 30,
"WorkbenchLevelRequired": 1,
"AmountToCreate": 1,
"ResearchCost": 10,
"UserCraftable": true,
"IsResearchable": true,
"DefaultBlueprint": true,
"NeedsSteamItem": false,
"NeedsSteamDlc": false,
"RequireUnlockedItem": null,
"AdditionalUnlocks": [],
"ScrapFromRecycle": 0,
"Ingredients": [
{
"ShortName": "metal.fragments",
"DisplayName": "Metal Fragments",
"Amount": 125
}
],
"RecycleReturnsUnsafe": [
{
"ShortName": "metal.fragments",
"DisplayName": "Metal Fragments",
"Amount": 75,
"Chance": 100
}
],
"RecycleReturnsSafezone": [
{
"ShortName": "metal.fragments",
"DisplayName": "Metal Fragments",
"Amount": 50,
"Chance": 100
}
]
},
"Condition": null,
"Combat": null,
"Harvest": null,
"Consumable": null,
"Electrical": null,
"TechTreePaths": null,
"Armor": null,
"Recipe": null,
"WeaponMod": null,
"StorageSlots": 1,
"RepairIngredients": [
{
"ShortName": "metal.fragments",
"DisplayName": "Metal Fragments",
"Amount": 25
}
]
}
