Cannonball
Uncommoncannonball
Round solid ammo for the cannon
Attributes
- Id
- -411,735,114
- ShortName
- cannonball
- MaxStackSize
- 6
- Hidden
- No
- Flags
- 0
- Category
- 8
- CategoryName
- Ammunition
- Rarity
- 2
- RarityName
- Uncommon
- DespawnRarityName
- Uncommon
- DespawnTimeSeconds
- 1,200
- QuickDespawn
- No
- Volume
- 0
- BaseRadioactivity
- 0
- Era
- None
- IsVehicleItem
- No
- OccupySlots
- 0
- ApprovedSkinCount
- 0
- MaxDraggable
- 0
- Capacity
- 0
- Weight
- 1
- StorageSlots
- 0
ItemModsData
ItemModProjectile
- projectileObject_Path
- assets/prefabs/deployable/boatbuilding/cannon/cannonball.prefab
- ammoType
- 65,536
- ammoSubType
- 0
- numProjectiles
- 1
- projectileSpread
- 0
- projectileVelocity
- 100
- projectileVelocitySpread
- 0
- useCurve
- No
- barrelConditionLoss
- 0
- category
- cannonball
Blueprint
- Time
- 15
- WorkbenchLevelRequired
- 1
- AmountToCreate
- 2
- ResearchCost
- 30
- UserCraftable
- Yes
- IsResearchable
- Yes
- DefaultBlueprint
- No
- NeedsSteamItem
- No
- NeedsSteamDlc
- No
- ScrapFromRecycle
- 0
Ingredients
- ShortName
- metal.fragments
- DisplayName
- Metal Fragments
- Amount
- 50
- ShortName
- gunpowder
- DisplayName
- Gun Powder
- Amount
- 15
RecycleReturnsUnsafe
- ShortName
- metal.fragments
- DisplayName
- Metal Fragments
- Amount
- 15
- Chance
- 100
- ShortName
- gunpowder
- DisplayName
- Gun Powder
- Amount
- 4
- Chance
- 100
- ShortName
- gunpowder
- DisplayName
- Gun Powder
- Amount
- 1
- Chance
- 50
RecycleReturnsSafezone
- ShortName
- metal.fragments
- DisplayName
- Metal Fragments
- Amount
- 10
- Chance
- 100
- ShortName
- gunpowder
- DisplayName
- Gun Powder
- Amount
- 3
- Chance
- 100
Combat
- ProjectileVelocity
- 100
- AmmoType
- CANNONBALL
- NumProjectiles
- 1
- AttackRadius
- 0
- ExplosionRadius
- 3
- RepeatDelay
- 0
- RPM
- 0
- DrawTime
- 0
- MagazineCapacity
- 0
- ReloadTime
- 0
- Recoil
- 0
- DamageScale
- 0
- Automatic
- No
DamageTypes
- Type
- AntiVehicle
- Amount
- 50
- Type
- Bullet
- Amount
- 100
- Type
- Blunt
- Amount
- 100
- Type
- Cannon
- Amount
- 50
ItemMods
ItemBlueprintItemModProjectile
TechTreePaths
- TreeName
- techtree
- NodeID
- 169
- CumulativeScrapCost
- 270
- TreeName
- techtree
- NodeID
- 168
- CumulativeScrapCost
- 270
- TreeName
- techtree
- NodeID
- 160
- CumulativeScrapCost
- 270
RepairIngredients
- ShortName
- metal.fragments
- DisplayName
- Metal Fragments
- Amount
- 10
- ShortName
- gunpowder
- DisplayName
- Gun Powder
- Amount
- 3
World Entity Properties
Attributes
- Type
- TimedExplosive
- Path
- assets/prefabs/deployable/boatbuilding/cannon/cannonball.prefab
- ID
- 1,199,568,476
Components
TimedExplosiveServerProjectile
▸Raw JSON
{
"Id": -411735114,
"ShortName": "cannonball",
"MaxStackSize": 6,
"Hidden": false,
"Flags": 0,
"FlagNames": [],
"Category": 8,
"CategoryName": "Ammunition",
"Rarity": 2,
"RarityName": "Uncommon",
"SteamDlcItem": null,
"ItemMods": [
"ItemBlueprint",
"ItemModProjectile"
],
"DespawnRarityName": "Uncommon",
"DespawnTimeSeconds": 1200,
"QuickDespawn": false,
"Volume": 0,
"BaseRadioactivity": 0,
"Era": "None",
"IsVehicleItem": false,
"VehicleCategory": null,
"OccupySlots": "0",
"ParentItem": null,
"RedirectOf": null,
"ApprovedSkinCount": 0,
"ItemModsData": {
"ItemModProjectile": {
"projectileObject_Path": "assets/prefabs/deployable/boatbuilding/cannon/cannonball.prefab",
"ammoType": 65536,
"ammoSubType": 0,
"numProjectiles": 1,
"projectileSpread": 0,
"projectileVelocity": 100,
"projectileVelocitySpread": 0,
"useCurve": false,
"barrelConditionLoss": 0,
"category": "cannonball"
}
},
"MaxDraggable": 0,
"Capacity": 0,
"Weight": 1,
"Blueprint": {
"Time": 15,
"WorkbenchLevelRequired": 1,
"AmountToCreate": 2,
"ResearchCost": 30,
"UserCraftable": true,
"IsResearchable": true,
"DefaultBlueprint": false,
"NeedsSteamItem": false,
"NeedsSteamDlc": false,
"RequireUnlockedItem": null,
"AdditionalUnlocks": [],
"ScrapFromRecycle": 0,
"Ingredients": [
{
"ShortName": "metal.fragments",
"DisplayName": "Metal Fragments",
"Amount": 50
},
{
"ShortName": "gunpowder",
"DisplayName": "Gun Powder",
"Amount": 15
}
],
"RecycleReturnsUnsafe": [
{
"ShortName": "metal.fragments",
"DisplayName": "Metal Fragments",
"Amount": 15,
"Chance": 100
},
{
"ShortName": "gunpowder",
"DisplayName": "Gun Powder",
"Amount": 4,
"Chance": 100
},
{
"ShortName": "gunpowder",
"DisplayName": "Gun Powder",
"Amount": 1,
"Chance": 50
}
],
"RecycleReturnsSafezone": [
{
"ShortName": "metal.fragments",
"DisplayName": "Metal Fragments",
"Amount": 10,
"Chance": 100
},
{
"ShortName": "gunpowder",
"DisplayName": "Gun Powder",
"Amount": 3,
"Chance": 100
}
]
},
"Condition": null,
"Combat": {
"ProjectileVelocity": 100,
"AmmoType": "CANNONBALL",
"DefaultAmmo": null,
"NumProjectiles": 1,
"AttackRadius": 0,
"ExplosionRadius": 3,
"RepeatDelay": 0,
"RPM": 0,
"DrawTime": 0,
"MagazineCapacity": 0,
"ReloadTime": 0,
"Recoil": 0,
"DamageScale": 0,
"Automatic": false,
"DamageTypes": [
{
"Type": "AntiVehicle",
"Amount": 50
},
{
"Type": "Bullet",
"Amount": 100
},
{
"Type": "Blunt",
"Amount": 100
},
{
"Type": "Cannon",
"Amount": 50
}
]
},
"Harvest": null,
"Consumable": null,
"Electrical": null,
"TechTreePaths": [
{
"TreeName": "techtree",
"NodeID": 169,
"Inputs": [
172
],
"CumulativeScrapCost": 270
},
{
"TreeName": "techtree",
"NodeID": 168,
"Inputs": [
163
],
"CumulativeScrapCost": 270
},
{
"TreeName": "techtree",
"NodeID": 160,
"Inputs": [
165
],
"CumulativeScrapCost": 270
}
],
"Armor": null,
"Recipe": null,
"WeaponMod": null,
"StorageSlots": 0,
"RepairIngredients": [
{
"ShortName": "metal.fragments",
"DisplayName": "Metal Fragments",
"Amount": 10
},
{
"ShortName": "gunpowder",
"DisplayName": "Gun Powder",
"Amount": 3
}
]
}
