Ceiling Light
Commonceilinglight
A small ceiling mounted light source.
Attributes
- Id
- 1,142,993,169
- ShortName
- ceilinglight
- MaxStackSize
- 10
- Hidden
- No
- Flags
- 0
- Category
- 16
- CategoryName
- Electrical
- Rarity
- 1
- RarityName
- Common
- DespawnRarityName
- Common
- DespawnTimeSeconds
- 300
- QuickDespawn
- No
- Volume
- 0
- BaseRadioactivity
- 0
- Era
- None
- IsVehicleItem
- No
- OccupySlots
- 0
- ApprovedSkinCount
- 1
- MaxDraggable
- 0
- Capacity
- 0
- Weight
- 1
- StorageSlots
- 0
ItemModsData
ItemModDeployable
- entityPrefab_Path
- assets/prefabs/deployable/ceiling light/ceilinglight.deployed.prefab
- showCrosshair
- No
ItemModEntity
- entityPrefab_Path
- assets/prefabs/tools/planner/building_planner.entity.prefab
- playerOnlyEntity
- Yes
- destroyEntityWhenBroken
- No
- parentItemDefinition_ShortName
- ceilinglight
Blueprint
- Time
- 30
- WorkbenchLevelRequired
- 1
- AmountToCreate
- 1
- ResearchCost
- 15
- UserCraftable
- Yes
- IsResearchable
- Yes
- DefaultBlueprint
- No
- NeedsSteamItem
- No
- NeedsSteamDlc
- No
- ScrapFromRecycle
- 0
Ingredients
- ShortName
- metal.fragments
- DisplayName
- Metal Fragments
- Amount
- 50
RecycleReturnsUnsafe
- ShortName
- metal.fragments
- DisplayName
- Metal Fragments
- Amount
- 30
- Chance
- 100
RecycleReturnsSafezone
- ShortName
- metal.fragments
- DisplayName
- Metal Fragments
- Amount
- 20
- Chance
- 100
Electrical
- PowerConsumption
- 2
- Inputs
- 1
- Outputs
- 1
ItemMods
ItemModDeployableItemModEntityItemBlueprint
TechTreePaths
- TreeName
- techtree
- NodeID
- 59
- CumulativeScrapCost
- 0
- TreeName
- techtree
- NodeID
- 59
- CumulativeScrapCost
- 120
- TreeName
- techtree
- NodeID
- 59
- CumulativeScrapCost
- 0
- TreeName
- techtree
- NodeID
- 59
- CumulativeScrapCost
- 0
RepairIngredients
- ShortName
- metal.fragments
- DisplayName
- Metal Fragments
- Amount
- 10
World Entity Properties
Attributes
- Type
- CeilingLight
- Path
- assets/prefabs/deployable/ceiling light/ceilinglight.deployed.prefab
- ID
- 3,953,213,470
Components
CeilingLightModelGroundWatchDestroyOnGroundMissing
Raiding Calculator
Cheapest Method (Hard Side)HARD SIDE
30Sulfur
2 × Cannonball
| Raid Tool / Ammo | Damage | Quantity Needed | Sulfur Cost | Time Required |
|---|---|---|---|---|
Torpedo submarine.torpedo.straight | 322.0 | 1 | 12 | - |
Homing Missile ammo.rocket.seeker | 512.0 | 1 | 100 | - |
High Velocity Rocket ammo.rocket.hv | 345.0 | 1 | 200 | - |
Propane Explosive Bomb catapult.ammo.explosive | 312.5 | 1 | 900 | - |
Rocket ammo.rocket.basic | 312.5 | 1 | 1,400 | - |
Timed Explosive Charge explosive.timed | 550.0 | 1 | 2,200 | - |
MLRS Rocket ammo.rocket.mlrs | 462.5 | 1 | 0 | - |
Cannonball cannonball | 160.0 | 2 | 30 | - |
Satchel Charge explosive.satchel | 275.0 | 2 | 960 | - |
F1 Grenade grenade.f1 | 107.5 | 3 | 180 | - |
Scattershot catapult.ammo.boulder | 90.0 | 4 | 0 | - |
Beancan Grenade grenade.beancan | 65.0 | 5 | 600 | - |
40mm HE Grenade ammo.grenadelauncher.he | 62.5 | 5 | 0 | - |
Firebomb catapult.ammo.incendiary | 45.0 | 7 | 2,100 | - |
Incendiary Rocket ammo.rocket.fire | 45.0 | 7 | 2,100 | - |
Molotov Cocktail grenade.molotov | 35.0 | 9 | 0 | - |
Survey Charge surveycharge | 14.0 | 22 | 1,320 | - |
Flashbang grenade.flashbang | 10.0 | 30 | 1,500 | - |
Bee Catapult Bomb catapult.ammo.bee | 10.0 | 30 | 0 | - |
Bee Grenade grenade.bee | 10.0 | 30 | 0 | - |
▸Raw JSON
{
"Id": 1142993169,
"ShortName": "ceilinglight",
"MaxStackSize": 10,
"Hidden": false,
"Flags": 0,
"FlagNames": [],
"Category": 16,
"CategoryName": "Electrical",
"Rarity": 1,
"RarityName": "Common",
"SteamDlcItem": null,
"ItemMods": [
"ItemModDeployable",
"ItemModEntity",
"ItemBlueprint"
],
"DespawnRarityName": "Common",
"DespawnTimeSeconds": 300,
"QuickDespawn": false,
"Volume": 0,
"BaseRadioactivity": 0,
"Era": "None",
"IsVehicleItem": false,
"VehicleCategory": null,
"OccupySlots": "0",
"ParentItem": null,
"RedirectOf": null,
"ApprovedSkinCount": 1,
"ItemModsData": {
"ItemModDeployable": {
"entityPrefab_Path": "assets/prefabs/deployable/ceiling light/ceilinglight.deployed.prefab",
"showCrosshair": false,
"UnlockAchievement": ""
},
"ItemModEntity": {
"entityPrefab_Path": "assets/prefabs/tools/planner/building_planner.entity.prefab",
"defaultBone": "",
"playerOnlyEntity": true,
"destroyEntityWhenBroken": false,
"parentItemDefinition_ShortName": "ceilinglight"
}
},
"MaxDraggable": 0,
"Capacity": 0,
"Weight": 1,
"Blueprint": {
"Time": 30,
"WorkbenchLevelRequired": 1,
"AmountToCreate": 1,
"ResearchCost": 15,
"UserCraftable": true,
"IsResearchable": true,
"DefaultBlueprint": false,
"NeedsSteamItem": false,
"NeedsSteamDlc": false,
"RequireUnlockedItem": null,
"AdditionalUnlocks": [],
"ScrapFromRecycle": 0,
"Ingredients": [
{
"ShortName": "metal.fragments",
"DisplayName": "Metal Fragments",
"Amount": 50
}
],
"RecycleReturnsUnsafe": [
{
"ShortName": "metal.fragments",
"DisplayName": "Metal Fragments",
"Amount": 30,
"Chance": 100
}
],
"RecycleReturnsSafezone": [
{
"ShortName": "metal.fragments",
"DisplayName": "Metal Fragments",
"Amount": 20,
"Chance": 100
}
]
},
"Condition": null,
"Combat": null,
"Harvest": null,
"Consumable": null,
"Electrical": {
"PowerConsumption": 2,
"Inputs": 1,
"Outputs": 1
},
"TechTreePaths": [
{
"TreeName": "techtree",
"NodeID": 59,
"Inputs": [],
"CumulativeScrapCost": 0
},
{
"TreeName": "techtree",
"NodeID": 59,
"Inputs": [
68
],
"CumulativeScrapCost": 120
},
{
"TreeName": "techtree",
"NodeID": 59,
"Inputs": [],
"CumulativeScrapCost": 0
},
{
"TreeName": "techtree",
"NodeID": 59,
"Inputs": [],
"CumulativeScrapCost": 0
}
],
"Armor": null,
"Recipe": null,
"WeaponMod": null,
"StorageSlots": 0,
"RepairIngredients": [
{
"ShortName": "metal.fragments",
"DisplayName": "Metal Fragments",
"Amount": 10
}
]
}
