Lead Armor Insert
Rareclothing.mod.armorinsert_lead
Lead insert that adds radiation protection for crafted clothes and armor.
Attributes
- Id
- 2,047,789,913
- ShortName
- clothing.mod.armorinsert_lead
- MaxStackSize
- 1
- Hidden
- No
- Flags
- 0
- Category
- 2
- CategoryName
- Items
- Rarity
- 3
- RarityName
- Rare
- DespawnRarityName
- Rare
- DespawnTimeSeconds
- 2,400
- QuickDespawn
- No
- Volume
- 0
- BaseRadioactivity
- 0
- Era
- None
- IsVehicleItem
- No
- OccupySlots
- 0
- ApprovedSkinCount
- 0
- MaxDraggable
- 0
- Capacity
- 0
- Weight
- 1
- StorageSlots
- 0
ItemModsData
ItemModSound
- effect_Path
- assets/prefabs/weapon mods/mod_attach.fx.prefab
- actionType
- 0
- parentItemDefinition_ShortName
- clothing.mod.armorinsert_lead
ItemModArmorInsert
- SpeedReduction
- 0
- parentItemDefinition_ShortName
- clothing.mod.armorinsert_lead
Blueprint
- Time
- 30
- WorkbenchLevelRequired
- 2
- AmountToCreate
- 1
- ResearchCost
- 60
- UserCraftable
- Yes
- IsResearchable
- Yes
- DefaultBlueprint
- No
- NeedsSteamItem
- No
- NeedsSteamDlc
- No
- ScrapFromRecycle
- 0
Ingredients
- ShortName
- metal.refined
- DisplayName
- High Quality Metal
- Amount
- 4
RecycleReturnsUnsafe
- ShortName
- metal.refined
- DisplayName
- High Quality Metal
- Amount
- 2
- Chance
- 100
- ShortName
- metal.refined
- DisplayName
- High Quality Metal
- Amount
- 1
- Chance
- 40
RecycleReturnsSafezone
- ShortName
- metal.refined
- DisplayName
- High Quality Metal
- Amount
- 1
- Chance
- 100
- ShortName
- metal.refined
- DisplayName
- High Quality Metal
- Amount
- 1
- Chance
- 60
ItemMods
ItemBlueprintItemModSoundItemModArmorInsert
TechTreePaths
- TreeName
- techtree
- NodeID
- 162
- CumulativeScrapCost
- 150
- TreeName
- techtree
- NodeID
- 162
- CumulativeScrapCost
- 150
- TreeName
- techtree
- NodeID
- 259
- CumulativeScrapCost
- 90
RepairIngredients
- ShortName
- metal.refined
- DisplayName
- High Quality Metal
- Amount
- 1
▸Raw JSON
{
"Id": 2047789913,
"ShortName": "clothing.mod.armorinsert_lead",
"MaxStackSize": 1,
"Hidden": false,
"Flags": 0,
"FlagNames": [],
"Category": 2,
"CategoryName": "Items",
"Rarity": 3,
"RarityName": "Rare",
"SteamDlcItem": null,
"ItemMods": [
"ItemBlueprint",
"ItemModSound",
"ItemModArmorInsert"
],
"DespawnRarityName": "Rare",
"DespawnTimeSeconds": 2400,
"QuickDespawn": false,
"Volume": 0,
"BaseRadioactivity": 0,
"Era": "None",
"IsVehicleItem": false,
"VehicleCategory": null,
"OccupySlots": "0",
"ParentItem": null,
"RedirectOf": null,
"ApprovedSkinCount": 0,
"ItemModsData": {
"ItemModSound": {
"effect_Path": "assets/prefabs/weapon mods/mod_attach.fx.prefab",
"actionType": 0,
"parentItemDefinition_ShortName": "clothing.mod.armorinsert_lead"
},
"ItemModArmorInsert": {
"SpeedReduction": 0,
"parentItemDefinition_ShortName": "clothing.mod.armorinsert_lead"
}
},
"MaxDraggable": 0,
"Capacity": 0,
"Weight": 1,
"Blueprint": {
"Time": 30,
"WorkbenchLevelRequired": 2,
"AmountToCreate": 1,
"ResearchCost": 60,
"UserCraftable": true,
"IsResearchable": true,
"DefaultBlueprint": false,
"NeedsSteamItem": false,
"NeedsSteamDlc": false,
"RequireUnlockedItem": null,
"AdditionalUnlocks": [],
"ScrapFromRecycle": 0,
"Ingredients": [
{
"ShortName": "metal.refined",
"DisplayName": "High Quality Metal",
"Amount": 4
}
],
"RecycleReturnsUnsafe": [
{
"ShortName": "metal.refined",
"DisplayName": "High Quality Metal",
"Amount": 2,
"Chance": 100
},
{
"ShortName": "metal.refined",
"DisplayName": "High Quality Metal",
"Amount": 1,
"Chance": 40
}
],
"RecycleReturnsSafezone": [
{
"ShortName": "metal.refined",
"DisplayName": "High Quality Metal",
"Amount": 1,
"Chance": 100
},
{
"ShortName": "metal.refined",
"DisplayName": "High Quality Metal",
"Amount": 1,
"Chance": 60
}
]
},
"Condition": null,
"Combat": null,
"Harvest": null,
"Consumable": null,
"Electrical": null,
"TechTreePaths": [
{
"TreeName": "techtree",
"NodeID": 162,
"Inputs": [
161
],
"CumulativeScrapCost": 150
},
{
"TreeName": "techtree",
"NodeID": 162,
"Inputs": [
161
],
"CumulativeScrapCost": 150
},
{
"TreeName": "techtree",
"NodeID": 259,
"Inputs": [
258
],
"CumulativeScrapCost": 90
}
],
"Armor": null,
"Recipe": null,
"WeaponMod": null,
"StorageSlots": 0,
"RepairIngredients": [
{
"ShortName": "metal.refined",
"DisplayName": "High Quality Metal",
"Amount": 1
}
]
}
