Radiation Dart
Uncommondart.radiation
A dart that applies stackable radiation.
Attributes
- Id
- -594,596,146
- ShortName
- dart.radiation
- MaxStackSize
- 64
- Hidden
- No
- Flags
- 0
- Category
- 8
- CategoryName
- Ammunition
- Rarity
- 2
- RarityName
- Uncommon
- DespawnRarityName
- Uncommon
- DespawnTimeSeconds
- 1,200
- QuickDespawn
- No
- Volume
- 0
- BaseRadioactivity
- 0
- Era
- None
- IsVehicleItem
- No
- OccupySlots
- 0
- ApprovedSkinCount
- 0
- MaxDraggable
- 0
- Capacity
- 0
- Weight
- 1
- StorageSlots
- 0
ItemModsData
ItemModProjectile
- projectileObject_Path
- assets/prefabs/ammo/darts/radiation/dart_radiation.prefab
- ammoType
- 32,768
- ammoSubType
- 128
- numProjectiles
- 1
- projectileSpread
- 0
- projectileVelocity
- 55
- projectileVelocitySpread
- 0
- useCurve
- No
- barrelConditionLoss
- 0
- category
- dart
ItemModProjectileDart
- TurretEffectScale
- 0.25
- TurretDurationScale
- 0.25
Blueprint
- Time
- 3
- WorkbenchLevelRequired
- 1
- AmountToCreate
- 2
- ResearchCost
- 30
- UserCraftable
- Yes
- IsResearchable
- Yes
- DefaultBlueprint
- No
- NeedsSteamItem
- No
- NeedsSteamDlc
- No
- ScrapFromRecycle
- 0
Ingredients
- ShortName
- wood
- DisplayName
- Wood
- Amount
- 25
- ShortName
- metal.fragments
- DisplayName
- Metal Fragments
- Amount
- 5
RecycleReturnsUnsafe
- ShortName
- wood
- DisplayName
- Wood
- Amount
- 7
- Chance
- 100
- ShortName
- wood
- DisplayName
- Wood
- Amount
- 1
- Chance
- 50
- ShortName
- metal.fragments
- DisplayName
- Metal Fragments
- Amount
- 1
- Chance
- 100
- ShortName
- metal.fragments
- DisplayName
- Metal Fragments
- Amount
- 1
- Chance
- 50
RecycleReturnsSafezone
- ShortName
- wood
- DisplayName
- Wood
- Amount
- 5
- Chance
- 100
- ShortName
- metal.fragments
- DisplayName
- Metal Fragments
- Amount
- 1
- Chance
- 100
Combat
- ProjectileVelocity
- 55
- AmmoType
- DART
- NumProjectiles
- 1
- AttackRadius
- 0
- ExplosionRadius
- 0
- RepeatDelay
- 0
- RPM
- 0
- DrawTime
- 0
- MagazineCapacity
- 0
- ReloadTime
- 0
- Recoil
- 0
- DamageScale
- 0
- Automatic
- No
DamageTypes
- Type
- Arrow
- Amount
- 20
ItemMods
ItemModProjectileItemModProjectileDartItemBlueprint
RepairIngredients
- ShortName
- wood
- DisplayName
- Wood
- Amount
- 5
- ShortName
- metal.fragments
- DisplayName
- Metal Fragments
- Amount
- 1
▸Raw JSON
{
"Id": -594596146,
"ShortName": "dart.radiation",
"MaxStackSize": 64,
"Hidden": false,
"Flags": 0,
"FlagNames": [],
"Category": 8,
"CategoryName": "Ammunition",
"Rarity": 2,
"RarityName": "Uncommon",
"SteamDlcItem": null,
"ItemMods": [
"ItemModProjectile",
"ItemModProjectileDart",
"ItemBlueprint"
],
"DespawnRarityName": "Uncommon",
"DespawnTimeSeconds": 1200,
"QuickDespawn": false,
"Volume": 0,
"BaseRadioactivity": 0,
"Era": "None",
"IsVehicleItem": false,
"VehicleCategory": null,
"OccupySlots": "0",
"ParentItem": null,
"RedirectOf": null,
"ApprovedSkinCount": 0,
"ItemModsData": {
"ItemModProjectile": {
"projectileObject_Path": "assets/prefabs/ammo/darts/radiation/dart_radiation.prefab",
"ammoType": 32768,
"ammoSubType": 128,
"numProjectiles": 1,
"projectileSpread": 0,
"projectileVelocity": 55,
"projectileVelocitySpread": 0,
"useCurve": false,
"barrelConditionLoss": 0,
"category": "dart"
},
"ItemModProjectileDart": {
"TurretEffectScale": 0.25,
"TurretDurationScale": 0.25
}
},
"MaxDraggable": 0,
"Capacity": 0,
"Weight": 1,
"Blueprint": {
"Time": 3,
"WorkbenchLevelRequired": 1,
"AmountToCreate": 2,
"ResearchCost": 30,
"UserCraftable": true,
"IsResearchable": true,
"DefaultBlueprint": false,
"NeedsSteamItem": false,
"NeedsSteamDlc": false,
"RequireUnlockedItem": null,
"AdditionalUnlocks": [],
"ScrapFromRecycle": 0,
"Ingredients": [
{
"ShortName": "wood",
"DisplayName": "Wood",
"Amount": 25
},
{
"ShortName": "metal.fragments",
"DisplayName": "Metal Fragments",
"Amount": 5
}
],
"RecycleReturnsUnsafe": [
{
"ShortName": "wood",
"DisplayName": "Wood",
"Amount": 7,
"Chance": 100
},
{
"ShortName": "wood",
"DisplayName": "Wood",
"Amount": 1,
"Chance": 50
},
{
"ShortName": "metal.fragments",
"DisplayName": "Metal Fragments",
"Amount": 1,
"Chance": 100
},
{
"ShortName": "metal.fragments",
"DisplayName": "Metal Fragments",
"Amount": 1,
"Chance": 50
}
],
"RecycleReturnsSafezone": [
{
"ShortName": "wood",
"DisplayName": "Wood",
"Amount": 5,
"Chance": 100
},
{
"ShortName": "metal.fragments",
"DisplayName": "Metal Fragments",
"Amount": 1,
"Chance": 100
}
]
},
"Condition": null,
"Combat": {
"ProjectileVelocity": 55,
"AmmoType": "DART",
"DefaultAmmo": null,
"NumProjectiles": 1,
"AttackRadius": 0,
"ExplosionRadius": 0,
"RepeatDelay": 0,
"RPM": 0,
"DrawTime": 0,
"MagazineCapacity": 0,
"ReloadTime": 0,
"Recoil": 0,
"DamageScale": 0,
"Automatic": false,
"DamageTypes": [
{
"Type": "Arrow",
"Amount": 20
}
]
},
"Harvest": null,
"Consumable": null,
"Electrical": null,
"TechTreePaths": null,
"Armor": null,
"Recipe": null,
"WeaponMod": null,
"StorageSlots": 0,
"RepairIngredients": [
{
"ShortName": "wood",
"DisplayName": "Wood",
"Amount": 5
},
{
"ShortName": "metal.fragments",
"DisplayName": "Metal Fragments",
"Amount": 1
}
]
}
