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Wooden Frontier Bar Doors

Rare

door.double.hinged.bardoors

A Cheap door to secure your base. Its vulnerability to fire and weak explosive resistance makes the door a temporary solution to securing your base. Due to its flaws you should look at upgrading to a higher tier door such as Sheet Metal. The Wooden Door can take two kinds of locks the basic Key Lock and the Code Lock. To pick up the door, remove any locks and open, hold down the E (USE) key and select 'Pickup'.

Attributes

Id
-1,151,332,840
ShortName
door.double.hinged.bardoors
MaxStackSize
1
Hidden
No
Flags
0
Category
1
CategoryName
Construction
Rarity
3
RarityName
Rare
DespawnRarityName
Rare
DespawnTimeSeconds
2,400
QuickDespawn
No
Volume
0
BaseRadioactivity
0
Era
None
IsVehicleItem
No
OccupySlots
0
ApprovedSkinCount
0
MaxDraggable
0
Capacity
0
Weight
1
StorageSlots
0

ItemModsData

ItemModDeployable

entityPrefab_Path
assets/prefabs/misc/decor_dlc/bardoors/door.double.hinged.bardoors.prefab
showCrosshair
No

ItemModEntity

entityPrefab_Path
assets/prefabs/tools/planner/building_planner.entity.prefab
playerOnlyEntity
Yes
destroyEntityWhenBroken
No
parentItemDefinition_ShortName
door.double.hinged.bardoors

Blueprint

Time
30
WorkbenchLevelRequired
0
AmountToCreate
1
ResearchCost
60
UserCraftable
Yes
IsResearchable
No
DefaultBlueprint
No
NeedsSteamItem
Yes
NeedsSteamDlc
No
ScrapFromRecycle
0

Ingredients

ShortName
wood
DisplayName
Wood
Amount
200

RecycleReturnsUnsafe

ShortName
wood
DisplayName
Wood
Amount
120
Chance
100

RecycleReturnsSafezone

ShortName
wood
DisplayName
Wood
Amount
80
Chance
100

Condition

Max
100
Repairable
No
MaintainMaxCondition
No
OvenCondition
No
FoundFractionMin
1
FoundFractionMax
1

ItemMods

ItemModDeployableItemBlueprintItemModEntity

RepairIngredients

ShortName
wood
DisplayName
Wood
Amount
40

World Entity Properties

Attributes

Type
GestureDoor
Path
assets/prefabs/misc/decor_dlc/bardoors/door.double.hinged.bardoors.prefab
ID
2,944,302,698

Components

GestureDoorModel

Raiding Calculator

Cheapest Method (Hard Side)HARD SIDE
224Sulfur
44 × Handmade Shell
2 × Pistol Bullet
Cheapest Method (Soft Side)SOFT SIDE
112Sulfur
22 × Handmade Shell
1 × Pistol Bullet
Raid Tool / AmmoDamageQuantity NeededSulfur CostTime Required
MLRS Rocket
ammo.rocket.mlrs
700.410-
40mm HE Grenade
ammo.grenadelauncher.he
70.330-
Molotov Cocktail
grenade.molotov
35.060-
Scattershot
catapult.ammo.boulder
0.45000-
Bee Grenade
grenade.bee
0.21,0000-
Bee Catapult Bomb
catapult.ammo.bee
0.12,0000-
Torpedo
submarine.torpedo.straight
23.09108-
Survey Charge
surveycharge
16.113780-
High Velocity Rocket
ammo.rocket.hv
63.84800-
Beancan Grenade
grenade.beancan
30.57840-
Propane Explosive Bomb
catapult.ammo.explosive
550.41900-
Satchel Charge
explosive.satchel
152.02960-
Homing Missile
ammo.rocket.seeker
20.5101,000-
Cannonball
cannonball
3.0671,005-
Rocket
ammo.rocket.basic
550.411,400-
Firebomb
catapult.ammo.incendiary
45.051,500-
Incendiary Rocket
ammo.rocket.fire
45.051,500-
Timed Explosive Charge
explosive.timed
1100.012,200-
F1 Grenade
grenade.f1
2.4855,100-
Flashbang
grenade.flashbang
0.12,000100,000-
Raw JSON
{
  "Id": -1151332840,
  "ShortName": "door.double.hinged.bardoors",
  "MaxStackSize": 1,
  "Hidden": false,
  "Flags": 0,
  "FlagNames": [],
  "Category": 1,
  "CategoryName": "Construction",
  "Rarity": 3,
  "RarityName": "Rare",
  "SteamDlcItem": null,
  "ItemMods": [
    "ItemModDeployable",
    "ItemBlueprint",
    "ItemModEntity"
  ],
  "DespawnRarityName": "Rare",
  "DespawnTimeSeconds": 2400,
  "QuickDespawn": false,
  "Volume": 0,
  "BaseRadioactivity": 0,
  "Era": "None",
  "IsVehicleItem": false,
  "VehicleCategory": null,
  "OccupySlots": "0",
  "ParentItem": null,
  "RedirectOf": null,
  "ApprovedSkinCount": 0,
  "ItemModsData": {
    "ItemModDeployable": {
      "entityPrefab_Path": "assets/prefabs/misc/decor_dlc/bardoors/door.double.hinged.bardoors.prefab",
      "showCrosshair": false,
      "UnlockAchievement": ""
    },
    "ItemModEntity": {
      "entityPrefab_Path": "assets/prefabs/tools/planner/building_planner.entity.prefab",
      "defaultBone": "",
      "playerOnlyEntity": true,
      "destroyEntityWhenBroken": false,
      "parentItemDefinition_ShortName": "door.double.hinged.bardoors"
    }
  },
  "MaxDraggable": 0,
  "Capacity": 0,
  "Weight": 1,
  "Blueprint": {
    "Time": 30,
    "WorkbenchLevelRequired": 0,
    "AmountToCreate": 1,
    "ResearchCost": 60,
    "UserCraftable": true,
    "IsResearchable": false,
    "DefaultBlueprint": false,
    "NeedsSteamItem": true,
    "NeedsSteamDlc": false,
    "RequireUnlockedItem": null,
    "AdditionalUnlocks": [],
    "ScrapFromRecycle": 0,
    "Ingredients": [
      {
        "ShortName": "wood",
        "DisplayName": "Wood",
        "Amount": 200
      }
    ],
    "RecycleReturnsUnsafe": [
      {
        "ShortName": "wood",
        "DisplayName": "Wood",
        "Amount": 120,
        "Chance": 100
      }
    ],
    "RecycleReturnsSafezone": [
      {
        "ShortName": "wood",
        "DisplayName": "Wood",
        "Amount": 80,
        "Chance": 100
      }
    ]
  },
  "Condition": {
    "Max": 100,
    "Repairable": false,
    "MaintainMaxCondition": false,
    "OvenCondition": false,
    "FoundFractionMin": 1,
    "FoundFractionMax": 1
  },
  "Combat": null,
  "Harvest": null,
  "Consumable": null,
  "Electrical": null,
  "TechTreePaths": null,
  "Armor": null,
  "Recipe": null,
  "WeaponMod": null,
  "StorageSlots": 0,
  "RepairIngredients": [
    {
      "ShortName": "wood",
      "DisplayName": "Wood",
      "Amount": 40
    }
  ]
}