Wooden Frontier Bar Doors
Raredoor.double.hinged.bardoors
A Cheap door to secure your base. Its vulnerability to fire and weak explosive resistance makes the door a temporary solution to securing your base. Due to its flaws you should look at upgrading to a higher tier door such as Sheet Metal. The Wooden Door can take two kinds of locks the basic Key Lock and the Code Lock. To pick up the door, remove any locks and open, hold down the E (USE) key and select 'Pickup'.
Attributes
- Id
- -1,151,332,840
- ShortName
- door.double.hinged.bardoors
- MaxStackSize
- 1
- Hidden
- No
- Flags
- 0
- Category
- 1
- CategoryName
- Construction
- Rarity
- 3
- RarityName
- Rare
- DespawnRarityName
- Rare
- DespawnTimeSeconds
- 2,400
- QuickDespawn
- No
- Volume
- 0
- BaseRadioactivity
- 0
- Era
- None
- IsVehicleItem
- No
- OccupySlots
- 0
- ApprovedSkinCount
- 0
- MaxDraggable
- 0
- Capacity
- 0
- Weight
- 1
- StorageSlots
- 0
ItemModsData
ItemModDeployable
- entityPrefab_Path
- assets/prefabs/misc/decor_dlc/bardoors/door.double.hinged.bardoors.prefab
- showCrosshair
- No
ItemModEntity
- entityPrefab_Path
- assets/prefabs/tools/planner/building_planner.entity.prefab
- playerOnlyEntity
- Yes
- destroyEntityWhenBroken
- No
- parentItemDefinition_ShortName
- door.double.hinged.bardoors
Blueprint
- Time
- 30
- WorkbenchLevelRequired
- 0
- AmountToCreate
- 1
- ResearchCost
- 60
- UserCraftable
- Yes
- IsResearchable
- No
- DefaultBlueprint
- No
- NeedsSteamItem
- Yes
- NeedsSteamDlc
- No
- ScrapFromRecycle
- 0
Ingredients
- ShortName
- wood
- DisplayName
- Wood
- Amount
- 200
RecycleReturnsUnsafe
- ShortName
- wood
- DisplayName
- Wood
- Amount
- 120
- Chance
- 100
RecycleReturnsSafezone
- ShortName
- wood
- DisplayName
- Wood
- Amount
- 80
- Chance
- 100
Condition
- Max
- 100
- Repairable
- No
- MaintainMaxCondition
- No
- OvenCondition
- No
- FoundFractionMin
- 1
- FoundFractionMax
- 1
ItemMods
ItemModDeployableItemBlueprintItemModEntity
RepairIngredients
- ShortName
- wood
- DisplayName
- Wood
- Amount
- 40
World Entity Properties
Attributes
- Type
- GestureDoor
- Path
- assets/prefabs/misc/decor_dlc/bardoors/door.double.hinged.bardoors.prefab
- ID
- 2,944,302,698
Components
GestureDoorModel
Raiding Calculator
Cheapest Method (Hard Side)HARD SIDE
224Sulfur
44 × Handmade Shell
2 × Pistol Bullet
Cheapest Method (Soft Side)SOFT SIDE
112Sulfur
22 × Handmade Shell
1 × Pistol Bullet
| Raid Tool / Ammo | Damage | Quantity Needed | Sulfur Cost | Time Required |
|---|---|---|---|---|
MLRS Rocket ammo.rocket.mlrs | 700.4 | 1 | 0 | - |
40mm HE Grenade ammo.grenadelauncher.he | 70.3 | 3 | 0 | - |
Molotov Cocktail grenade.molotov | 35.0 | 6 | 0 | - |
Scattershot catapult.ammo.boulder | 0.4 | 500 | 0 | - |
Bee Grenade grenade.bee | 0.2 | 1,000 | 0 | - |
Bee Catapult Bomb catapult.ammo.bee | 0.1 | 2,000 | 0 | - |
Torpedo submarine.torpedo.straight | 23.0 | 9 | 108 | - |
Survey Charge surveycharge | 16.1 | 13 | 780 | - |
High Velocity Rocket ammo.rocket.hv | 63.8 | 4 | 800 | - |
Beancan Grenade grenade.beancan | 30.5 | 7 | 840 | - |
Propane Explosive Bomb catapult.ammo.explosive | 550.4 | 1 | 900 | - |
Satchel Charge explosive.satchel | 152.0 | 2 | 960 | - |
Homing Missile ammo.rocket.seeker | 20.5 | 10 | 1,000 | - |
Cannonball cannonball | 3.0 | 67 | 1,005 | - |
Rocket ammo.rocket.basic | 550.4 | 1 | 1,400 | - |
Firebomb catapult.ammo.incendiary | 45.0 | 5 | 1,500 | - |
Incendiary Rocket ammo.rocket.fire | 45.0 | 5 | 1,500 | - |
Timed Explosive Charge explosive.timed | 1100.0 | 1 | 2,200 | - |
F1 Grenade grenade.f1 | 2.4 | 85 | 5,100 | - |
Flashbang grenade.flashbang | 0.1 | 2,000 | 100,000 | - |
▸Raw JSON
{
"Id": -1151332840,
"ShortName": "door.double.hinged.bardoors",
"MaxStackSize": 1,
"Hidden": false,
"Flags": 0,
"FlagNames": [],
"Category": 1,
"CategoryName": "Construction",
"Rarity": 3,
"RarityName": "Rare",
"SteamDlcItem": null,
"ItemMods": [
"ItemModDeployable",
"ItemBlueprint",
"ItemModEntity"
],
"DespawnRarityName": "Rare",
"DespawnTimeSeconds": 2400,
"QuickDespawn": false,
"Volume": 0,
"BaseRadioactivity": 0,
"Era": "None",
"IsVehicleItem": false,
"VehicleCategory": null,
"OccupySlots": "0",
"ParentItem": null,
"RedirectOf": null,
"ApprovedSkinCount": 0,
"ItemModsData": {
"ItemModDeployable": {
"entityPrefab_Path": "assets/prefabs/misc/decor_dlc/bardoors/door.double.hinged.bardoors.prefab",
"showCrosshair": false,
"UnlockAchievement": ""
},
"ItemModEntity": {
"entityPrefab_Path": "assets/prefabs/tools/planner/building_planner.entity.prefab",
"defaultBone": "",
"playerOnlyEntity": true,
"destroyEntityWhenBroken": false,
"parentItemDefinition_ShortName": "door.double.hinged.bardoors"
}
},
"MaxDraggable": 0,
"Capacity": 0,
"Weight": 1,
"Blueprint": {
"Time": 30,
"WorkbenchLevelRequired": 0,
"AmountToCreate": 1,
"ResearchCost": 60,
"UserCraftable": true,
"IsResearchable": false,
"DefaultBlueprint": false,
"NeedsSteamItem": true,
"NeedsSteamDlc": false,
"RequireUnlockedItem": null,
"AdditionalUnlocks": [],
"ScrapFromRecycle": 0,
"Ingredients": [
{
"ShortName": "wood",
"DisplayName": "Wood",
"Amount": 200
}
],
"RecycleReturnsUnsafe": [
{
"ShortName": "wood",
"DisplayName": "Wood",
"Amount": 120,
"Chance": 100
}
],
"RecycleReturnsSafezone": [
{
"ShortName": "wood",
"DisplayName": "Wood",
"Amount": 80,
"Chance": 100
}
]
},
"Condition": {
"Max": 100,
"Repairable": false,
"MaintainMaxCondition": false,
"OvenCondition": false,
"FoundFractionMin": 1,
"FoundFractionMax": 1
},
"Combat": null,
"Harvest": null,
"Consumable": null,
"Electrical": null,
"TechTreePaths": null,
"Armor": null,
"Recipe": null,
"WeaponMod": null,
"StorageSlots": 0,
"RepairIngredients": [
{
"ShortName": "wood",
"DisplayName": "Wood",
"Amount": 40
}
]
}
