RustDocs

Chandelier

electric.chandelier

A large adjustable electric chandelier. Very fancy.

Attributes

Id
-1,510,616,686
ShortName
electric.chandelier
MaxStackSize
10
Hidden
No
Flags
0
Category
16
CategoryName
Electrical
Rarity
0
RarityName
None
DespawnRarityName
None
DespawnTimeSeconds
300
QuickDespawn
No
Volume
0
BaseRadioactivity
0
Era
None
IsVehicleItem
No
OccupySlots
0
ApprovedSkinCount
0
MaxDraggable
0
Capacity
0
Weight
0.25
StorageSlots
0

ItemModsData

ItemModDeployable

entityPrefab_Path
assets/prefabs/deployable/playerioents/lights/cozypack/chandelier/electric.chandelier.deployed.prefab
showCrosshair
No

ItemModEntity

entityPrefab_Path
assets/prefabs/tools/planner/building_planner.entity.prefab
playerOnlyEntity
Yes
destroyEntityWhenBroken
No
parentItemDefinition_ShortName
electric.chandelier

Blueprint

Time
30
WorkbenchLevelRequired
1
AmountToCreate
1
ResearchCost
120
UserCraftable
Yes
IsResearchable
No
DefaultBlueprint
No
NeedsSteamItem
Yes
NeedsSteamDlc
No
ScrapFromRecycle
0

Ingredients

ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
100

RecycleReturnsUnsafe

ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
60
Chance
100

RecycleReturnsSafezone

ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
40
Chance
100

Electrical

PowerConsumption
4
Inputs
1
Outputs
1

ItemMods

ItemModDeployableItemModEntityItemBlueprint

RepairIngredients

ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
20

World Entity Properties

Attributes

Type
Chandelier
Path
assets/prefabs/deployable/playerioents/lights/cozypack/chandelier/electric.chandelier.deployed.prefab
ID
2,172,878,916

Components

ChandelierModelGroundWatchDestroyOnGroundMissing

Raiding Calculator

Cheapest Method (Hard Side)HARD SIDE
85Sulfur
17 × Handmade Shell
Raid Tool / AmmoDamageQuantity NeededSulfur CostTime Required
Timed Explosive Charge
explosive.timed
550.012,200-
MLRS Rocket
ammo.rocket.mlrs
350.010-
Propane Explosive Bomb
catapult.ammo.explosive
275.021,800-
Rocket
ammo.rocket.basic
275.022,800-
Satchel Charge
explosive.satchel
95.041,920-
High Velocity Rocket
ammo.rocket.hv
45.071,400-
40mm HE Grenade
ammo.grenadelauncher.he
35.090-
Torpedo
submarine.torpedo.straight
22.014168-
Beancan Grenade
grenade.beancan
20.0151,800-
Homing Missile
ammo.rocket.seeker
12.0252,500-
Cannonball
cannonball
10.030450-
Survey Charge
surveycharge
8.0382,280-
F1 Grenade
grenade.f1
7.5402,400-
Smoke Rocket WIP!!!!
ammo.rocket.smoke
5.0600-
Bee Grenade
grenade.bee
1.03000-
Raw JSON
{
  "Id": -1510616686,
  "ShortName": "electric.chandelier",
  "MaxStackSize": 10,
  "Hidden": false,
  "Flags": 0,
  "FlagNames": [],
  "Category": 16,
  "CategoryName": "Electrical",
  "Rarity": 0,
  "RarityName": "None",
  "SteamDlcItem": null,
  "ItemMods": [
    "ItemModDeployable",
    "ItemModEntity",
    "ItemBlueprint"
  ],
  "DespawnRarityName": "None",
  "DespawnTimeSeconds": 300,
  "QuickDespawn": false,
  "Volume": 0,
  "BaseRadioactivity": 0,
  "Era": "None",
  "IsVehicleItem": false,
  "VehicleCategory": null,
  "OccupySlots": "0",
  "ParentItem": null,
  "RedirectOf": null,
  "ApprovedSkinCount": 0,
  "ItemModsData": {
    "ItemModDeployable": {
      "entityPrefab_Path": "assets/prefabs/deployable/playerioents/lights/cozypack/chandelier/electric.chandelier.deployed.prefab",
      "showCrosshair": false,
      "UnlockAchievement": ""
    },
    "ItemModEntity": {
      "entityPrefab_Path": "assets/prefabs/tools/planner/building_planner.entity.prefab",
      "defaultBone": "",
      "playerOnlyEntity": true,
      "destroyEntityWhenBroken": false,
      "parentItemDefinition_ShortName": "electric.chandelier"
    }
  },
  "MaxDraggable": 0,
  "Capacity": 0,
  "Weight": 0.25,
  "Blueprint": {
    "Time": 30,
    "WorkbenchLevelRequired": 1,
    "AmountToCreate": 1,
    "ResearchCost": 120,
    "UserCraftable": true,
    "IsResearchable": false,
    "DefaultBlueprint": false,
    "NeedsSteamItem": true,
    "NeedsSteamDlc": false,
    "RequireUnlockedItem": null,
    "AdditionalUnlocks": [],
    "ScrapFromRecycle": 0,
    "Ingredients": [
      {
        "ShortName": "metal.fragments",
        "DisplayName": "Metal Fragments",
        "Amount": 100
      }
    ],
    "RecycleReturnsUnsafe": [
      {
        "ShortName": "metal.fragments",
        "DisplayName": "Metal Fragments",
        "Amount": 60,
        "Chance": 100
      }
    ],
    "RecycleReturnsSafezone": [
      {
        "ShortName": "metal.fragments",
        "DisplayName": "Metal Fragments",
        "Amount": 40,
        "Chance": 100
      }
    ]
  },
  "Condition": null,
  "Combat": null,
  "Harvest": null,
  "Consumable": null,
  "Electrical": {
    "PowerConsumption": 4,
    "Inputs": 1,
    "Outputs": 1
  },
  "TechTreePaths": null,
  "Armor": null,
  "Recipe": null,
  "WeaponMod": null,
  "StorageSlots": 0,
  "RepairIngredients": [
    {
      "ShortName": "metal.fragments",
      "DisplayName": "Metal Fragments",
      "Amount": 20
    }
  ]
}