Door Controller
Uncommonelectric.doorcontroller
A Door Controller. Will manipulate the state of the closest door when it receives power
Attributes
- Id
- -502,177,121
- ShortName
- electric.doorcontroller
- MaxStackSize
- 5
- Hidden
- No
- Flags
- 0
- Category
- 16
- CategoryName
- Electrical
- Rarity
- 2
- RarityName
- Uncommon
- DespawnRarityName
- Uncommon
- DespawnTimeSeconds
- 1,200
- QuickDespawn
- No
- Volume
- 0
- BaseRadioactivity
- 0
- Era
- None
- IsVehicleItem
- No
- OccupySlots
- 0
- ApprovedSkinCount
- 0
- MaxDraggable
- 0
- Capacity
- 0
- Weight
- 1
- StorageSlots
- 0
ItemModsData
ItemModDeployable
- entityPrefab_Path
- assets/prefabs/deployable/playerioents/doormanipulators/doorcontroller.deployed.prefab
- showCrosshair
- No
ItemModEntity
- entityPrefab_Path
- assets/prefabs/tools/planner/building_planner.entity.prefab
- playerOnlyEntity
- No
- destroyEntityWhenBroken
- No
- parentItemDefinition_ShortName
- electric.doorcontroller
Blueprint
- Time
- 30
- WorkbenchLevelRequired
- 1
- AmountToCreate
- 1
- ResearchCost
- 30
- UserCraftable
- Yes
- IsResearchable
- Yes
- DefaultBlueprint
- No
- NeedsSteamItem
- No
- NeedsSteamDlc
- No
- ScrapFromRecycle
- 0
Ingredients
- ShortName
- metal.fragments
- DisplayName
- Metal Fragments
- Amount
- 75
RecycleReturnsUnsafe
- ShortName
- metal.fragments
- DisplayName
- Metal Fragments
- Amount
- 45
- Chance
- 100
RecycleReturnsSafezone
- ShortName
- metal.fragments
- DisplayName
- Metal Fragments
- Amount
- 30
- Chance
- 100
Electrical
- PowerConsumption
- 1
- Inputs
- 3
- Outputs
- 1
ItemMods
ItemModDeployableItemBlueprintItemModEntity
TechTreePaths
- TreeName
- techtree
- NodeID
- 72
- CumulativeScrapCost
- 0
- TreeName
- techtree
- NodeID
- 72
- CumulativeScrapCost
- 150
- TreeName
- techtree
- NodeID
- 72
- CumulativeScrapCost
- 0
- TreeName
- techtree
- NodeID
- 72
- CumulativeScrapCost
- 0
RepairIngredients
- ShortName
- metal.fragments
- DisplayName
- Metal Fragments
- Amount
- 15
World Entity Properties
Attributes
- Type
- CustomDoorManipulator
- Path
- assets/prefabs/deployable/playerioents/doormanipulators/doorcontroller.deployed.prefab
- ID
- 2,343,730,564
Components
CustomDoorManipulator
Raiding Calculator
Cheapest Method (Hard Side)HARD SIDE
670Sulfur
134 × Handmade Shell
| Raid Tool / Ammo | Damage | Quantity Needed | Sulfur Cost | Time Required |
|---|---|---|---|---|
MLRS Rocket ammo.rocket.mlrs | 175.8 | 2 | 0 | - |
40mm HE Grenade ammo.grenadelauncher.he | 18.1 | 12 | 0 | - |
Molotov Cocktail grenade.molotov | 8.8 | 23 | 0 | - |
Smoke Rocket WIP!!!! ammo.rocket.smoke | 5.0 | 40 | 0 | - |
Scattershot catapult.ammo.boulder | 0.8 | 251 | 0 | - |
Bee Catapult Bomb catapult.ammo.bee | 0.2 | 1,001 | 0 | - |
Bee Grenade grenade.bee | 0.2 | 1,001 | 0 | - |
Torpedo submarine.torpedo.straight | 6.2 | 33 | 396 | - |
Cannonball cannonball | 2.0 | 101 | 1,515 | - |
Propane Explosive Bomb catapult.ammo.explosive | 138.3 | 2 | 1,800 | - |
Timed Explosive Charge explosive.timed | 275.0 | 1 | 2,200 | - |
Satchel Charge explosive.satchel | 41.5 | 5 | 2,400 | - |
High Velocity Rocket ammo.rocket.hv | 16.5 | 13 | 2,600 | - |
Rocket ammo.rocket.basic | 138.3 | 2 | 2,800 | - |
Beancan Grenade grenade.beancan | 8.5 | 24 | 2,880 | - |
Survey Charge surveycharge | 4.1 | 49 | 2,940 | - |
Homing Missile ammo.rocket.seeker | 5.2 | 39 | 3,900 | - |
Firebomb catapult.ammo.incendiary | 11.3 | 18 | 5,400 | - |
Incendiary Rocket ammo.rocket.fire | 11.3 | 18 | 5,400 | - |
F1 Grenade grenade.f1 | 1.8 | 115 | 6,900 | - |
Flashbang grenade.flashbang | 0.2 | 1,001 | 50,050 | - |
▸Raw JSON
{
"Id": -502177121,
"ShortName": "electric.doorcontroller",
"MaxStackSize": 5,
"Hidden": false,
"Flags": 0,
"FlagNames": [],
"Category": 16,
"CategoryName": "Electrical",
"Rarity": 2,
"RarityName": "Uncommon",
"SteamDlcItem": null,
"ItemMods": [
"ItemModDeployable",
"ItemBlueprint",
"ItemModEntity"
],
"DespawnRarityName": "Uncommon",
"DespawnTimeSeconds": 1200,
"QuickDespawn": false,
"Volume": 0,
"BaseRadioactivity": 0,
"Era": "None",
"IsVehicleItem": false,
"VehicleCategory": null,
"OccupySlots": "0",
"ParentItem": null,
"RedirectOf": null,
"ApprovedSkinCount": 0,
"ItemModsData": {
"ItemModDeployable": {
"entityPrefab_Path": "assets/prefabs/deployable/playerioents/doormanipulators/doorcontroller.deployed.prefab",
"showCrosshair": false,
"UnlockAchievement": ""
},
"ItemModEntity": {
"entityPrefab_Path": "assets/prefabs/tools/planner/building_planner.entity.prefab",
"defaultBone": "",
"playerOnlyEntity": false,
"destroyEntityWhenBroken": false,
"parentItemDefinition_ShortName": "electric.doorcontroller"
}
},
"MaxDraggable": 0,
"Capacity": 0,
"Weight": 1,
"Blueprint": {
"Time": 30,
"WorkbenchLevelRequired": 1,
"AmountToCreate": 1,
"ResearchCost": 30,
"UserCraftable": true,
"IsResearchable": true,
"DefaultBlueprint": false,
"NeedsSteamItem": false,
"NeedsSteamDlc": false,
"RequireUnlockedItem": null,
"AdditionalUnlocks": [],
"ScrapFromRecycle": 0,
"Ingredients": [
{
"ShortName": "metal.fragments",
"DisplayName": "Metal Fragments",
"Amount": 75
}
],
"RecycleReturnsUnsafe": [
{
"ShortName": "metal.fragments",
"DisplayName": "Metal Fragments",
"Amount": 45,
"Chance": 100
}
],
"RecycleReturnsSafezone": [
{
"ShortName": "metal.fragments",
"DisplayName": "Metal Fragments",
"Amount": 30,
"Chance": 100
}
]
},
"Condition": null,
"Combat": null,
"Harvest": null,
"Consumable": null,
"Electrical": {
"PowerConsumption": 1,
"Inputs": 3,
"Outputs": 1
},
"TechTreePaths": [
{
"TreeName": "techtree",
"NodeID": 72,
"Inputs": [],
"CumulativeScrapCost": 0
},
{
"TreeName": "techtree",
"NodeID": 72,
"Inputs": [
91
],
"CumulativeScrapCost": 150
},
{
"TreeName": "techtree",
"NodeID": 72,
"Inputs": [],
"CumulativeScrapCost": 0
},
{
"TreeName": "techtree",
"NodeID": 72,
"Inputs": [],
"CumulativeScrapCost": 0
}
],
"Armor": null,
"Recipe": null,
"WeaponMod": null,
"StorageSlots": 0,
"RepairIngredients": [
{
"ShortName": "metal.fragments",
"DisplayName": "Metal Fragments",
"Amount": 15
}
]
}
