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Simple Light

electric.simplelight

A simple debugging light

Attributes

Id
-282,113,991
ShortName
electric.simplelight
MaxStackSize
1
Hidden
No
Flags
0
Category
16
CategoryName
Electrical
Rarity
0
RarityName
None
DespawnRarityName
None
DespawnTimeSeconds
300
QuickDespawn
No
Volume
0
BaseRadioactivity
0
Era
None
IsVehicleItem
No
OccupySlots
0
ApprovedSkinCount
0
MaxDraggable
0
Capacity
0
Weight
1
StorageSlots
0

ItemModsData

ItemModDeployable

entityPrefab_Path
assets/prefabs/deployable/playerioents/lights/simplelight.prefab
showCrosshair
No

ItemModEntity

entityPrefab_Path
assets/prefabs/tools/planner/building_planner.entity.prefab
playerOnlyEntity
Yes
destroyEntityWhenBroken
No
parentItemDefinition_ShortName
electric.simplelight

Blueprint

Time
30
WorkbenchLevelRequired
0
AmountToCreate
1
ResearchCost
120
UserCraftable
No
IsResearchable
No
DefaultBlueprint
No
NeedsSteamItem
No
NeedsSteamDlc
No
ScrapFromRecycle
0

Ingredients

ShortName
wood
DisplayName
Wood
Amount
100
ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
25

RecycleReturnsUnsafe

ShortName
wood
DisplayName
Wood
Amount
60
Chance
100
ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
15
Chance
100

RecycleReturnsSafezone

ShortName
wood
DisplayName
Wood
Amount
40
Chance
100
ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
10
Chance
100

Electrical

PowerConsumption
1
Inputs
1
Outputs
1

ItemMods

ItemModDeployableItemBlueprintItemModEntity

RepairIngredients

ShortName
wood
DisplayName
Wood
Amount
20
ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
5

World Entity Properties

Attributes

Type
SimpleLight
Path
assets/prefabs/deployable/playerioents/lights/simplelight.prefab
ID
1,797,934,483

Components

SimpleLightGroundWatchDestroyOnGroundMissing
Raw JSON
{
  "Id": -282113991,
  "ShortName": "electric.simplelight",
  "MaxStackSize": 1,
  "Hidden": false,
  "Flags": 0,
  "FlagNames": [],
  "Category": 16,
  "CategoryName": "Electrical",
  "Rarity": 0,
  "RarityName": "None",
  "SteamDlcItem": null,
  "ItemMods": [
    "ItemModDeployable",
    "ItemBlueprint",
    "ItemModEntity"
  ],
  "DespawnRarityName": "None",
  "DespawnTimeSeconds": 300,
  "QuickDespawn": false,
  "Volume": 0,
  "BaseRadioactivity": 0,
  "Era": "None",
  "IsVehicleItem": false,
  "VehicleCategory": null,
  "OccupySlots": "0",
  "ParentItem": null,
  "RedirectOf": null,
  "ApprovedSkinCount": 0,
  "ItemModsData": {
    "ItemModDeployable": {
      "entityPrefab_Path": "assets/prefabs/deployable/playerioents/lights/simplelight.prefab",
      "showCrosshair": false,
      "UnlockAchievement": ""
    },
    "ItemModEntity": {
      "entityPrefab_Path": "assets/prefabs/tools/planner/building_planner.entity.prefab",
      "defaultBone": "",
      "playerOnlyEntity": true,
      "destroyEntityWhenBroken": false,
      "parentItemDefinition_ShortName": "electric.simplelight"
    }
  },
  "MaxDraggable": 0,
  "Capacity": 0,
  "Weight": 1,
  "Blueprint": {
    "Time": 30,
    "WorkbenchLevelRequired": 0,
    "AmountToCreate": 1,
    "ResearchCost": 120,
    "UserCraftable": false,
    "IsResearchable": false,
    "DefaultBlueprint": false,
    "NeedsSteamItem": false,
    "NeedsSteamDlc": false,
    "RequireUnlockedItem": null,
    "AdditionalUnlocks": [],
    "ScrapFromRecycle": 0,
    "Ingredients": [
      {
        "ShortName": "wood",
        "DisplayName": "Wood",
        "Amount": 100
      },
      {
        "ShortName": "metal.fragments",
        "DisplayName": "Metal Fragments",
        "Amount": 25
      }
    ],
    "RecycleReturnsUnsafe": [
      {
        "ShortName": "wood",
        "DisplayName": "Wood",
        "Amount": 60,
        "Chance": 100
      },
      {
        "ShortName": "metal.fragments",
        "DisplayName": "Metal Fragments",
        "Amount": 15,
        "Chance": 100
      }
    ],
    "RecycleReturnsSafezone": [
      {
        "ShortName": "wood",
        "DisplayName": "Wood",
        "Amount": 40,
        "Chance": 100
      },
      {
        "ShortName": "metal.fragments",
        "DisplayName": "Metal Fragments",
        "Amount": 10,
        "Chance": 100
      }
    ]
  },
  "Condition": null,
  "Combat": null,
  "Harvest": null,
  "Consumable": null,
  "Electrical": {
    "PowerConsumption": 1,
    "Inputs": 1,
    "Outputs": 1
  },
  "TechTreePaths": null,
  "Armor": null,
  "Recipe": null,
  "WeaponMod": null,
  "StorageSlots": 0,
  "RepairIngredients": [
    {
      "ShortName": "wood",
      "DisplayName": "Wood",
      "Amount": 20
    },
    {
      "ShortName": "metal.fragments",
      "DisplayName": "Metal Fragments",
      "Amount": 5
    }
  ]
}