Elevator
Rareelevator
A powered elevator. Place another elevator above or below this to connect it. Requires power.
Attributes
- Id
- 1,177,596,584
- ShortName
- elevator
- MaxStackSize
- 5
- Hidden
- No
- Flags
- 0
- Category
- 16
- CategoryName
- Electrical
- Rarity
- 3
- RarityName
- Rare
- DespawnRarityName
- Rare
- DespawnTimeSeconds
- 2,400
- QuickDespawn
- No
- Volume
- 0
- BaseRadioactivity
- 0
- Era
- None
- IsVehicleItem
- No
- OccupySlots
- 0
- ApprovedSkinCount
- 0
- MaxDraggable
- 0
- Capacity
- 0
- Weight
- 1
- StorageSlots
- 0
ItemModsData
ItemModDeployable
- entityPrefab_Path
- assets/prefabs/deployable/elevator/elevator.prefab
- showCrosshair
- No
ItemModEntity
- entityPrefab_Path
- assets/prefabs/tools/planner/building_planner.entity.prefab
- playerOnlyEntity
- Yes
- destroyEntityWhenBroken
- No
- parentItemDefinition_ShortName
- elevator
Blueprint
- Time
- 30
- WorkbenchLevelRequired
- 2
- AmountToCreate
- 1
- ResearchCost
- 60
- UserCraftable
- Yes
- IsResearchable
- Yes
- DefaultBlueprint
- No
- NeedsSteamItem
- No
- NeedsSteamDlc
- No
- ScrapFromRecycle
- 0
AdditionalUnlocks
floor.triangle.ladder.hatch
Ingredients
- ShortName
- metal.refined
- DisplayName
- High Quality Metal
- Amount
- 3
- ShortName
- metal.fragments
- DisplayName
- Metal Fragments
- Amount
- 200
- ShortName
- gears
- DisplayName
- Gears
- Amount
- 1
RecycleReturnsUnsafe
- ShortName
- metal.refined
- DisplayName
- High Quality Metal
- Amount
- 1
- Chance
- 100
- ShortName
- metal.refined
- DisplayName
- High Quality Metal
- Amount
- 1
- Chance
- 80
- ShortName
- metal.fragments
- DisplayName
- Metal Fragments
- Amount
- 120
- Chance
- 100
- ShortName
- gears
- DisplayName
- Gears
- Amount
- 1
- Chance
- 60
RecycleReturnsSafezone
- ShortName
- metal.refined
- DisplayName
- High Quality Metal
- Amount
- 1
- Chance
- 100
- ShortName
- metal.refined
- DisplayName
- High Quality Metal
- Amount
- 1
- Chance
- 20
- ShortName
- metal.fragments
- DisplayName
- Metal Fragments
- Amount
- 80
- Chance
- 100
- ShortName
- gears
- DisplayName
- Gears
- Amount
- 1
- Chance
- 40
Condition
- Max
- 100
- Repairable
- Yes
- MaintainMaxCondition
- No
- OvenCondition
- No
- FoundFractionMin
- 1
- FoundFractionMax
- 1
Electrical
- PowerConsumption
- 5
- Inputs
- 3
- Outputs
- 0
ItemMods
ItemModDeployableItemBlueprintItemModEntity
TechTreePaths
- TreeName
- techtree
- NodeID
- 34
- CumulativeScrapCost
- 0
- TreeName
- techtree
- NodeID
- 501
- CumulativeScrapCost
- 435
- TreeName
- techtree
- NodeID
- 34
- CumulativeScrapCost
- 0
- TreeName
- techtree
- NodeID
- 34
- CumulativeScrapCost
- 0
RepairIngredients
- ShortName
- metal.refined
- DisplayName
- High Quality Metal
- Amount
- 1
- ShortName
- metal.fragments
- DisplayName
- Metal Fragments
- Amount
- 45
World Entity Properties
Attributes
- Type
- Elevator
- Path
- assets/prefabs/deployable/elevator/elevator.prefab
- ID
- 3,978,222,077
Components
ElevatorEntityFlag_ToggleGroundWatchEntityFlag_Toggle
Raiding Calculator
Cheapest Method (Hard Side)HARD SIDE
2,000Sulfur
400 × Handmade Shell
| Raid Tool / Ammo | Damage | Quantity Needed | Sulfur Cost | Time Required |
|---|---|---|---|---|
Timed Explosive Charge explosive.timed | 275.0 | 3 | 6,600 | - |
MLRS Rocket ammo.rocket.mlrs | 175.8 | 4 | 0 | - |
Propane Explosive Bomb catapult.ammo.explosive | 138.3 | 5 | 4,500 | - |
Rocket ammo.rocket.basic | 138.3 | 5 | 7,000 | - |
Satchel Charge explosive.satchel | 41.5 | 15 | 7,200 | - |
40mm HE Grenade ammo.grenadelauncher.he | 18.1 | 34 | 0 | - |
High Velocity Rocket ammo.rocket.hv | 16.5 | 37 | 7,400 | - |
Firebomb catapult.ammo.incendiary | 11.3 | 54 | 16,200 | - |
Incendiary Rocket ammo.rocket.fire | 11.3 | 54 | 16,200 | - |
Molotov Cocktail grenade.molotov | 8.8 | 69 | 0 | - |
Beancan Grenade grenade.beancan | 8.5 | 71 | 8,520 | - |
Torpedo submarine.torpedo.straight | 6.2 | 97 | 1,164 | - |
Homing Missile ammo.rocket.seeker | 5.2 | 116 | 11,600 | - |
Smoke Rocket WIP!!!! ammo.rocket.smoke | 5.0 | 120 | 0 | - |
Survey Charge surveycharge | 4.1 | 146 | 8,760 | - |
Cannonball cannonball | 2.0 | 301 | 4,515 | - |
F1 Grenade grenade.f1 | 1.8 | 343 | 20,580 | - |
Scattershot catapult.ammo.boulder | 0.8 | 751 | 0 | - |
Flashbang grenade.flashbang | 0.2 | 3,001 | 150,050 | - |
Bee Catapult Bomb catapult.ammo.bee | 0.2 | 3,001 | 0 | - |
Bee Grenade grenade.bee | 0.2 | 3,001 | 0 | - |
▸Raw JSON
{
"Id": 1177596584,
"ShortName": "elevator",
"MaxStackSize": 5,
"Hidden": false,
"Flags": 0,
"FlagNames": [],
"Category": 16,
"CategoryName": "Electrical",
"Rarity": 3,
"RarityName": "Rare",
"SteamDlcItem": null,
"ItemMods": [
"ItemModDeployable",
"ItemBlueprint",
"ItemModEntity"
],
"DespawnRarityName": "Rare",
"DespawnTimeSeconds": 2400,
"QuickDespawn": false,
"Volume": 0,
"BaseRadioactivity": 0,
"Era": "None",
"IsVehicleItem": false,
"VehicleCategory": null,
"OccupySlots": "0",
"ParentItem": null,
"RedirectOf": null,
"ApprovedSkinCount": 0,
"ItemModsData": {
"ItemModDeployable": {
"entityPrefab_Path": "assets/prefabs/deployable/elevator/elevator.prefab",
"showCrosshair": false,
"UnlockAchievement": ""
},
"ItemModEntity": {
"entityPrefab_Path": "assets/prefabs/tools/planner/building_planner.entity.prefab",
"defaultBone": "",
"playerOnlyEntity": true,
"destroyEntityWhenBroken": false,
"parentItemDefinition_ShortName": "elevator"
}
},
"MaxDraggable": 0,
"Capacity": 0,
"Weight": 1,
"Blueprint": {
"Time": 30,
"WorkbenchLevelRequired": 2,
"AmountToCreate": 1,
"ResearchCost": 60,
"UserCraftable": true,
"IsResearchable": true,
"DefaultBlueprint": false,
"NeedsSteamItem": false,
"NeedsSteamDlc": false,
"RequireUnlockedItem": null,
"AdditionalUnlocks": [
"floor.triangle.ladder.hatch"
],
"ScrapFromRecycle": 0,
"Ingredients": [
{
"ShortName": "metal.refined",
"DisplayName": "High Quality Metal",
"Amount": 3
},
{
"ShortName": "metal.fragments",
"DisplayName": "Metal Fragments",
"Amount": 200
},
{
"ShortName": "gears",
"DisplayName": "Gears",
"Amount": 1
}
],
"RecycleReturnsUnsafe": [
{
"ShortName": "metal.refined",
"DisplayName": "High Quality Metal",
"Amount": 1,
"Chance": 100
},
{
"ShortName": "metal.refined",
"DisplayName": "High Quality Metal",
"Amount": 1,
"Chance": 80
},
{
"ShortName": "metal.fragments",
"DisplayName": "Metal Fragments",
"Amount": 120,
"Chance": 100
},
{
"ShortName": "gears",
"DisplayName": "Gears",
"Amount": 1,
"Chance": 60
}
],
"RecycleReturnsSafezone": [
{
"ShortName": "metal.refined",
"DisplayName": "High Quality Metal",
"Amount": 1,
"Chance": 100
},
{
"ShortName": "metal.refined",
"DisplayName": "High Quality Metal",
"Amount": 1,
"Chance": 20
},
{
"ShortName": "metal.fragments",
"DisplayName": "Metal Fragments",
"Amount": 80,
"Chance": 100
},
{
"ShortName": "gears",
"DisplayName": "Gears",
"Amount": 1,
"Chance": 40
}
]
},
"Condition": {
"Max": 100,
"Repairable": true,
"MaintainMaxCondition": false,
"OvenCondition": false,
"FoundFractionMin": 1,
"FoundFractionMax": 1
},
"Combat": null,
"Harvest": null,
"Consumable": null,
"Electrical": {
"PowerConsumption": 5,
"Inputs": 3,
"Outputs": 0
},
"TechTreePaths": [
{
"TreeName": "techtree",
"NodeID": 34,
"Inputs": [],
"CumulativeScrapCost": 0
},
{
"TreeName": "techtree",
"NodeID": 501,
"Inputs": [
351
],
"CumulativeScrapCost": 435
},
{
"TreeName": "techtree",
"NodeID": 34,
"Inputs": [],
"CumulativeScrapCost": 0
},
{
"TreeName": "techtree",
"NodeID": 34,
"Inputs": [],
"CumulativeScrapCost": 0
}
],
"Armor": null,
"Recipe": null,
"WeaponMod": null,
"StorageSlots": 0,
"RepairIngredients": [
{
"ShortName": "metal.refined",
"DisplayName": "High Quality Metal",
"Amount": 1
},
{
"ShortName": "metal.fragments",
"DisplayName": "Metal Fragments",
"Amount": 45
}
]
}
