RustDocs

Elevator

Rare

elevator

A powered elevator. Place another elevator above or below this to connect it. Requires power.

Attributes

Id
1,177,596,584
ShortName
elevator
MaxStackSize
5
Hidden
No
Flags
0
Category
16
CategoryName
Electrical
Rarity
3
RarityName
Rare
DespawnRarityName
Rare
DespawnTimeSeconds
2,400
QuickDespawn
No
Volume
0
BaseRadioactivity
0
Era
None
IsVehicleItem
No
OccupySlots
0
ApprovedSkinCount
0
MaxDraggable
0
Capacity
0
Weight
1
StorageSlots
0

ItemModsData

ItemModDeployable

entityPrefab_Path
assets/prefabs/deployable/elevator/elevator.prefab
showCrosshair
No

ItemModEntity

entityPrefab_Path
assets/prefabs/tools/planner/building_planner.entity.prefab
playerOnlyEntity
Yes
destroyEntityWhenBroken
No
parentItemDefinition_ShortName
elevator

Blueprint

Time
30
WorkbenchLevelRequired
2
AmountToCreate
1
ResearchCost
60
UserCraftable
Yes
IsResearchable
Yes
DefaultBlueprint
No
NeedsSteamItem
No
NeedsSteamDlc
No
ScrapFromRecycle
0

AdditionalUnlocks

floor.triangle.ladder.hatch

Ingredients

ShortName
metal.refined
DisplayName
High Quality Metal
Amount
3
ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
200
ShortName
gears
DisplayName
Gears
Amount
1

RecycleReturnsUnsafe

ShortName
metal.refined
DisplayName
High Quality Metal
Amount
1
Chance
100
ShortName
metal.refined
DisplayName
High Quality Metal
Amount
1
Chance
80
ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
120
Chance
100
ShortName
gears
DisplayName
Gears
Amount
1
Chance
60

RecycleReturnsSafezone

ShortName
metal.refined
DisplayName
High Quality Metal
Amount
1
Chance
100
ShortName
metal.refined
DisplayName
High Quality Metal
Amount
1
Chance
20
ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
80
Chance
100
ShortName
gears
DisplayName
Gears
Amount
1
Chance
40

Condition

Max
100
Repairable
Yes
MaintainMaxCondition
No
OvenCondition
No
FoundFractionMin
1
FoundFractionMax
1

Electrical

PowerConsumption
5
Inputs
3
Outputs
0

ItemMods

ItemModDeployableItemBlueprintItemModEntity

TechTreePaths

TreeName
techtree
NodeID
34
CumulativeScrapCost
0
TreeName
techtree
NodeID
501
CumulativeScrapCost
435
TreeName
techtree
NodeID
34
CumulativeScrapCost
0
TreeName
techtree
NodeID
34
CumulativeScrapCost
0

RepairIngredients

ShortName
metal.refined
DisplayName
High Quality Metal
Amount
1
ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
45

World Entity Properties

Attributes

Type
Elevator
Path
assets/prefabs/deployable/elevator/elevator.prefab
ID
3,978,222,077

Components

ElevatorEntityFlag_ToggleGroundWatchEntityFlag_Toggle

Raiding Calculator

Cheapest Method (Hard Side)HARD SIDE
2,000Sulfur
400 × Handmade Shell
Raid Tool / AmmoDamageQuantity NeededSulfur CostTime Required
Timed Explosive Charge
explosive.timed
275.036,600-
MLRS Rocket
ammo.rocket.mlrs
175.840-
Propane Explosive Bomb
catapult.ammo.explosive
138.354,500-
Rocket
ammo.rocket.basic
138.357,000-
Satchel Charge
explosive.satchel
41.5157,200-
40mm HE Grenade
ammo.grenadelauncher.he
18.1340-
High Velocity Rocket
ammo.rocket.hv
16.5377,400-
Firebomb
catapult.ammo.incendiary
11.35416,200-
Incendiary Rocket
ammo.rocket.fire
11.35416,200-
Molotov Cocktail
grenade.molotov
8.8690-
Beancan Grenade
grenade.beancan
8.5718,520-
Torpedo
submarine.torpedo.straight
6.2971,164-
Homing Missile
ammo.rocket.seeker
5.211611,600-
Smoke Rocket WIP!!!!
ammo.rocket.smoke
5.01200-
Survey Charge
surveycharge
4.11468,760-
Cannonball
cannonball
2.03014,515-
F1 Grenade
grenade.f1
1.834320,580-
Scattershot
catapult.ammo.boulder
0.87510-
Flashbang
grenade.flashbang
0.23,001150,050-
Bee Catapult Bomb
catapult.ammo.bee
0.23,0010-
Bee Grenade
grenade.bee
0.23,0010-
Raw JSON
{
  "Id": 1177596584,
  "ShortName": "elevator",
  "MaxStackSize": 5,
  "Hidden": false,
  "Flags": 0,
  "FlagNames": [],
  "Category": 16,
  "CategoryName": "Electrical",
  "Rarity": 3,
  "RarityName": "Rare",
  "SteamDlcItem": null,
  "ItemMods": [
    "ItemModDeployable",
    "ItemBlueprint",
    "ItemModEntity"
  ],
  "DespawnRarityName": "Rare",
  "DespawnTimeSeconds": 2400,
  "QuickDespawn": false,
  "Volume": 0,
  "BaseRadioactivity": 0,
  "Era": "None",
  "IsVehicleItem": false,
  "VehicleCategory": null,
  "OccupySlots": "0",
  "ParentItem": null,
  "RedirectOf": null,
  "ApprovedSkinCount": 0,
  "ItemModsData": {
    "ItemModDeployable": {
      "entityPrefab_Path": "assets/prefabs/deployable/elevator/elevator.prefab",
      "showCrosshair": false,
      "UnlockAchievement": ""
    },
    "ItemModEntity": {
      "entityPrefab_Path": "assets/prefabs/tools/planner/building_planner.entity.prefab",
      "defaultBone": "",
      "playerOnlyEntity": true,
      "destroyEntityWhenBroken": false,
      "parentItemDefinition_ShortName": "elevator"
    }
  },
  "MaxDraggable": 0,
  "Capacity": 0,
  "Weight": 1,
  "Blueprint": {
    "Time": 30,
    "WorkbenchLevelRequired": 2,
    "AmountToCreate": 1,
    "ResearchCost": 60,
    "UserCraftable": true,
    "IsResearchable": true,
    "DefaultBlueprint": false,
    "NeedsSteamItem": false,
    "NeedsSteamDlc": false,
    "RequireUnlockedItem": null,
    "AdditionalUnlocks": [
      "floor.triangle.ladder.hatch"
    ],
    "ScrapFromRecycle": 0,
    "Ingredients": [
      {
        "ShortName": "metal.refined",
        "DisplayName": "High Quality Metal",
        "Amount": 3
      },
      {
        "ShortName": "metal.fragments",
        "DisplayName": "Metal Fragments",
        "Amount": 200
      },
      {
        "ShortName": "gears",
        "DisplayName": "Gears",
        "Amount": 1
      }
    ],
    "RecycleReturnsUnsafe": [
      {
        "ShortName": "metal.refined",
        "DisplayName": "High Quality Metal",
        "Amount": 1,
        "Chance": 100
      },
      {
        "ShortName": "metal.refined",
        "DisplayName": "High Quality Metal",
        "Amount": 1,
        "Chance": 80
      },
      {
        "ShortName": "metal.fragments",
        "DisplayName": "Metal Fragments",
        "Amount": 120,
        "Chance": 100
      },
      {
        "ShortName": "gears",
        "DisplayName": "Gears",
        "Amount": 1,
        "Chance": 60
      }
    ],
    "RecycleReturnsSafezone": [
      {
        "ShortName": "metal.refined",
        "DisplayName": "High Quality Metal",
        "Amount": 1,
        "Chance": 100
      },
      {
        "ShortName": "metal.refined",
        "DisplayName": "High Quality Metal",
        "Amount": 1,
        "Chance": 20
      },
      {
        "ShortName": "metal.fragments",
        "DisplayName": "Metal Fragments",
        "Amount": 80,
        "Chance": 100
      },
      {
        "ShortName": "gears",
        "DisplayName": "Gears",
        "Amount": 1,
        "Chance": 40
      }
    ]
  },
  "Condition": {
    "Max": 100,
    "Repairable": true,
    "MaintainMaxCondition": false,
    "OvenCondition": false,
    "FoundFractionMin": 1,
    "FoundFractionMax": 1
  },
  "Combat": null,
  "Harvest": null,
  "Consumable": null,
  "Electrical": {
    "PowerConsumption": 5,
    "Inputs": 3,
    "Outputs": 0
  },
  "TechTreePaths": [
    {
      "TreeName": "techtree",
      "NodeID": 34,
      "Inputs": [],
      "CumulativeScrapCost": 0
    },
    {
      "TreeName": "techtree",
      "NodeID": 501,
      "Inputs": [
        351
      ],
      "CumulativeScrapCost": 435
    },
    {
      "TreeName": "techtree",
      "NodeID": 34,
      "Inputs": [],
      "CumulativeScrapCost": 0
    },
    {
      "TreeName": "techtree",
      "NodeID": 34,
      "Inputs": [],
      "CumulativeScrapCost": 0
    }
  ],
  "Armor": null,
  "Recipe": null,
  "WeaponMod": null,
  "StorageSlots": 0,
  "RepairIngredients": [
    {
      "ShortName": "metal.refined",
      "DisplayName": "High Quality Metal",
      "Amount": 1
    },
    {
      "ShortName": "metal.fragments",
      "DisplayName": "Metal Fragments",
      "Amount": 45
    }
  ]
}