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Timed Explosive Charge

VeryRare

explosive.timed

C4, useful for breaking into bases.

Attributes

Id
1,248,356,124
ShortName
explosive.timed
MaxStackSize
10
Hidden
No
Flags
0
Category
5
CategoryName
Tool
Rarity
4
RarityName
VeryRare
DespawnRarityName
VeryRare
DespawnTimeSeconds
3,600
QuickDespawn
No
Volume
0
BaseRadioactivity
0
Era
Modern
IsVehicleItem
No
OccupySlots
0
ApprovedSkinCount
0
MaxDraggable
0
Capacity
0
Weight
0.40
StorageSlots
0

ItemModsData

ItemModEntity

entityPrefab_Path
assets/prefabs/tools/c4/explosive.timed.entity.prefab
playerOnlyEntity
No
destroyEntityWhenBroken
No
parentItemDefinition_ShortName
explosive.timed

ItemModSetFrequency

frequencyPanelPrefab_Path
assets/bundled/prefabs/ui/dialogs/ioconfig/ui.dialog.ioconfig.frequency.prefab
allowArmDisarm
No
onlyFrequency
No
defaultFrequency
-1
loseConditionOnChange
No
parentItemDefinition_ShortName
explosive.timed

Blueprint

Time
30
WorkbenchLevelRequired
3
AmountToCreate
1
ResearchCost
120
UserCraftable
Yes
IsResearchable
Yes
DefaultBlueprint
No
NeedsSteamItem
No
NeedsSteamDlc
No
ScrapFromRecycle
0

Ingredients

ShortName
explosives
DisplayName
Explosives
Amount
20
ShortName
cloth
DisplayName
Cloth
Amount
5
ShortName
techparts
DisplayName
Tech Trash
Amount
2

RecycleReturnsUnsafe

ShortName
explosives
DisplayName
Explosives
Amount
12
Chance
100
ShortName
cloth
DisplayName
Cloth
Amount
3
Chance
100
ShortName
techparts
DisplayName
Tech Trash
Amount
1
Chance
100
ShortName
techparts
DisplayName
Tech Trash
Amount
1
Chance
20

RecycleReturnsSafezone

ShortName
explosives
DisplayName
Explosives
Amount
8
Chance
100
ShortName
cloth
DisplayName
Cloth
Amount
2
Chance
100
ShortName
techparts
DisplayName
Tech Trash
Amount
1
Chance
80

ItemMods

ItemModEntityItemBlueprintItemModSetFrequency

TechTreePaths

TreeName
techtree
NodeID
51
CumulativeScrapCost
600
TreeName
techtree
NodeID
51
CumulativeScrapCost
420

RepairIngredients

ShortName
explosives
DisplayName
Explosives
Amount
4
ShortName
cloth
DisplayName
Cloth
Amount
1
ShortName
metal.refined
DisplayName
High Quality Metal
Amount
1

World Entity Properties

Attributes

Type
ThrownWeapon
Path
assets/prefabs/tools/c4/explosive.timed.entity.prefab
ID
1,915,331,115

Components

ThrownWeapon
Raw JSON
{
  "Id": 1248356124,
  "ShortName": "explosive.timed",
  "MaxStackSize": 10,
  "Hidden": false,
  "Flags": 0,
  "FlagNames": [],
  "Category": 5,
  "CategoryName": "Tool",
  "Rarity": 4,
  "RarityName": "VeryRare",
  "SteamDlcItem": null,
  "ItemMods": [
    "ItemModEntity",
    "ItemBlueprint",
    "ItemModSetFrequency"
  ],
  "DespawnRarityName": "VeryRare",
  "DespawnTimeSeconds": 3600,
  "QuickDespawn": false,
  "Volume": 0,
  "BaseRadioactivity": 0,
  "Era": "Modern",
  "IsVehicleItem": false,
  "VehicleCategory": null,
  "OccupySlots": "0",
  "ParentItem": null,
  "RedirectOf": null,
  "ApprovedSkinCount": 0,
  "ItemModsData": {
    "ItemModEntity": {
      "entityPrefab_Path": "assets/prefabs/tools/c4/explosive.timed.entity.prefab",
      "defaultBone": "",
      "playerOnlyEntity": false,
      "destroyEntityWhenBroken": false,
      "parentItemDefinition_ShortName": "explosive.timed"
    },
    "ItemModSetFrequency": {
      "frequencyPanelPrefab_Path": "assets/bundled/prefabs/ui/dialogs/ioconfig/ui.dialog.ioconfig.frequency.prefab",
      "allowArmDisarm": false,
      "onlyFrequency": false,
      "defaultFrequency": -1,
      "loseConditionOnChange": false,
      "parentItemDefinition_ShortName": "explosive.timed"
    }
  },
  "MaxDraggable": 0,
  "Capacity": 0,
  "Weight": 0.4,
  "Blueprint": {
    "Time": 30,
    "WorkbenchLevelRequired": 3,
    "AmountToCreate": 1,
    "ResearchCost": 120,
    "UserCraftable": true,
    "IsResearchable": true,
    "DefaultBlueprint": false,
    "NeedsSteamItem": false,
    "NeedsSteamDlc": false,
    "RequireUnlockedItem": null,
    "AdditionalUnlocks": [],
    "ScrapFromRecycle": 0,
    "Ingredients": [
      {
        "ShortName": "explosives",
        "DisplayName": "Explosives",
        "Amount": 20
      },
      {
        "ShortName": "cloth",
        "DisplayName": "Cloth",
        "Amount": 5
      },
      {
        "ShortName": "techparts",
        "DisplayName": "Tech Trash",
        "Amount": 2
      }
    ],
    "RecycleReturnsUnsafe": [
      {
        "ShortName": "explosives",
        "DisplayName": "Explosives",
        "Amount": 12,
        "Chance": 100
      },
      {
        "ShortName": "cloth",
        "DisplayName": "Cloth",
        "Amount": 3,
        "Chance": 100
      },
      {
        "ShortName": "techparts",
        "DisplayName": "Tech Trash",
        "Amount": 1,
        "Chance": 100
      },
      {
        "ShortName": "techparts",
        "DisplayName": "Tech Trash",
        "Amount": 1,
        "Chance": 20
      }
    ],
    "RecycleReturnsSafezone": [
      {
        "ShortName": "explosives",
        "DisplayName": "Explosives",
        "Amount": 8,
        "Chance": 100
      },
      {
        "ShortName": "cloth",
        "DisplayName": "Cloth",
        "Amount": 2,
        "Chance": 100
      },
      {
        "ShortName": "techparts",
        "DisplayName": "Tech Trash",
        "Amount": 1,
        "Chance": 80
      }
    ]
  },
  "Condition": null,
  "Combat": null,
  "Harvest": null,
  "Consumable": null,
  "Electrical": null,
  "TechTreePaths": [
    {
      "TreeName": "techtree",
      "NodeID": 51,
      "Inputs": [
        50
      ],
      "CumulativeScrapCost": 600
    },
    {
      "TreeName": "techtree",
      "NodeID": 51,
      "Inputs": [
        50
      ],
      "CumulativeScrapCost": 420
    }
  ],
  "Armor": null,
  "Recipe": null,
  "WeaponMod": null,
  "StorageSlots": 0,
  "RepairIngredients": [
    {
      "ShortName": "explosives",
      "DisplayName": "Explosives",
      "Amount": 4
    },
    {
      "ShortName": "cloth",
      "DisplayName": "Cloth",
      "Amount": 1
    },
    {
      "ShortName": "metal.refined",
      "DisplayName": "High Quality Metal",
      "Amount": 1
    }
  ]
}