Factory Door
factorydoor
Medium strength door, vulnerable to explosives. Contains a bulletproof viewing portal
Attributes
- Id
- 2,054,391,128
- ShortName
- factorydoor
- MaxStackSize
- 1
- Hidden
- No
- Flags
- 0
- Category
- 1
- CategoryName
- Construction
- Rarity
- 0
- RarityName
- None
- DespawnRarityName
- Rare
- DespawnTimeSeconds
- 2,400
- QuickDespawn
- No
- Volume
- 0
- BaseRadioactivity
- 0
- Era
- None
- IsVehicleItem
- No
- OccupySlots
- 0
- RedirectOf
- door.hinged.metal
- ApprovedSkinCount
- 0
- MaxDraggable
- 0
- Capacity
- 0
- Weight
- 1
- StorageSlots
- 0
ItemModsData
ItemModDeployable
- entityPrefab_Path
- assets/prefabs/misc/permstore/factorydoor/door.hinged.industrial.d.prefab
- showCrosshair
- No
ItemModEntity
- entityPrefab_Path
- assets/prefabs/tools/planner/building_planner.entity.prefab
- playerOnlyEntity
- Yes
- destroyEntityWhenBroken
- No
- parentItemDefinition_ShortName
- factorydoor
Blueprint
- Time
- 30
- WorkbenchLevelRequired
- 0
- AmountToCreate
- 1
- ResearchCost
- 10
- UserCraftable
- No
- IsResearchable
- No
- DefaultBlueprint
- No
- NeedsSteamItem
- No
- NeedsSteamDlc
- No
- ScrapFromRecycle
- 0
Ingredients
- ShortName
- metal.fragments
- DisplayName
- Metal Fragments
- Amount
- 150
RecycleReturnsUnsafe
- ShortName
- metal.fragments
- DisplayName
- Metal Fragments
- Amount
- 90
- Chance
- 100
RecycleReturnsSafezone
- ShortName
- metal.fragments
- DisplayName
- Metal Fragments
- Amount
- 60
- Chance
- 100
Condition
- Max
- 100
- Repairable
- No
- MaintainMaxCondition
- No
- OvenCondition
- No
- FoundFractionMin
- 1
- FoundFractionMax
- 1
ItemMods
ItemModDeployableItemBlueprintItemModEntity
RepairIngredients
- ShortName
- metal.fragments
- DisplayName
- Metal Fragments
- Amount
- 30
World Entity Properties
Attributes
- Type
- Door
- Path
- assets/prefabs/misc/permstore/factorydoor/door.hinged.industrial.d.prefab
- ID
- 1,001,564,208
Components
DoorModel
Raiding Calculator
Cheapest Method (Hard Side)HARD SIDE
1,100Sulfur
1 × Propane Explosive Bomb
8 × Explosive 5.56 Rifle Ammo
Cheapest Method (Soft Side)SOFT SIDE
750Sulfur
50 × Cannonball
| Raid Tool / Ammo | Damage | Quantity Needed | Sulfur Cost | Time Required |
|---|---|---|---|---|
Bee Grenade grenade.bee | 0.1 | 0 | 0 | - |
MLRS Rocket ammo.rocket.mlrs | 280.4 | 1 | 0 | - |
40mm HE Grenade ammo.grenadelauncher.he | 28.3 | 9 | 0 | - |
Scattershot catapult.ammo.boulder | 0.4 | 625 | 0 | - |
Bee Catapult Bomb catapult.ammo.bee | 0.1 | 2,500 | 0 | - |
Torpedo submarine.torpedo.straight | 8.0 | 32 | 384 | - |
Propane Explosive Bomb catapult.ammo.explosive | 220.4 | 2 | 1,800 | - |
Timed Explosive Charge explosive.timed | 440.0 | 1 | 2,200 | - |
High Velocity Rocket ammo.rocket.hv | 24.0 | 11 | 2,200 | - |
Survey Charge surveycharge | 6.5 | 39 | 2,340 | - |
Satchel Charge explosive.satchel | 61.0 | 5 | 2,400 | - |
Beancan Grenade grenade.beancan | 12.3 | 21 | 2,520 | - |
Rocket ammo.rocket.basic | 220.4 | 2 | 2,800 | - |
Homing Missile ammo.rocket.seeker | 8.0 | 32 | 3,200 | - |
Cannonball cannonball | 0.5 | 500 | 7,500 | - |
F1 Grenade grenade.f1 | 0.5 | 500 | 30,000 | - |
Flashbang grenade.flashbang | 0.1 | 2,500 | 125,000 | - |
▸Raw JSON
{
"Id": 2054391128,
"ShortName": "factorydoor",
"MaxStackSize": 1,
"Hidden": false,
"Flags": 0,
"FlagNames": [],
"Category": 1,
"CategoryName": "Construction",
"Rarity": 0,
"RarityName": "None",
"SteamDlcItem": null,
"ItemMods": [
"ItemModDeployable",
"ItemBlueprint",
"ItemModEntity"
],
"DespawnRarityName": "Rare",
"DespawnTimeSeconds": 2400,
"QuickDespawn": false,
"Volume": 0,
"BaseRadioactivity": 0,
"Era": "None",
"IsVehicleItem": false,
"VehicleCategory": null,
"OccupySlots": "0",
"ParentItem": null,
"RedirectOf": "door.hinged.metal",
"ApprovedSkinCount": 0,
"ItemModsData": {
"ItemModDeployable": {
"entityPrefab_Path": "assets/prefabs/misc/permstore/factorydoor/door.hinged.industrial.d.prefab",
"showCrosshair": false,
"UnlockAchievement": ""
},
"ItemModEntity": {
"entityPrefab_Path": "assets/prefabs/tools/planner/building_planner.entity.prefab",
"defaultBone": "",
"playerOnlyEntity": true,
"destroyEntityWhenBroken": false,
"parentItemDefinition_ShortName": "factorydoor"
}
},
"MaxDraggable": 0,
"Capacity": 0,
"Weight": 1,
"Blueprint": {
"Time": 30,
"WorkbenchLevelRequired": 0,
"AmountToCreate": 1,
"ResearchCost": 10,
"UserCraftable": false,
"IsResearchable": false,
"DefaultBlueprint": false,
"NeedsSteamItem": false,
"NeedsSteamDlc": false,
"RequireUnlockedItem": null,
"AdditionalUnlocks": [],
"ScrapFromRecycle": 0,
"Ingredients": [
{
"ShortName": "metal.fragments",
"DisplayName": "Metal Fragments",
"Amount": 150
}
],
"RecycleReturnsUnsafe": [
{
"ShortName": "metal.fragments",
"DisplayName": "Metal Fragments",
"Amount": 90,
"Chance": 100
}
],
"RecycleReturnsSafezone": [
{
"ShortName": "metal.fragments",
"DisplayName": "Metal Fragments",
"Amount": 60,
"Chance": 100
}
]
},
"Condition": {
"Max": 100,
"Repairable": false,
"MaintainMaxCondition": false,
"OvenCondition": false,
"FoundFractionMin": 1,
"FoundFractionMax": 1
},
"Combat": null,
"Harvest": null,
"Consumable": null,
"Electrical": null,
"TechTreePaths": null,
"Armor": null,
"Recipe": null,
"WeaponMod": null,
"StorageSlots": 0,
"RepairIngredients": [
{
"ShortName": "metal.fragments",
"DisplayName": "Metal Fragments",
"Amount": 30
}
]
}
