RustDocs

Flashlight

Common

flashlight.held

A powerful flashlight which illuminates your surroundings and can be used as a weapon.

Attributes

Id
-196,667,575
ShortName
flashlight.held
MaxStackSize
1
Hidden
No
Flags
0
Category
5
CategoryName
Tool
Rarity
1
RarityName
Common
DespawnRarityName
Common
DespawnTimeSeconds
300
QuickDespawn
No
Volume
0
BaseRadioactivity
0
Era
None
IsVehicleItem
No
OccupySlots
0
ApprovedSkinCount
0
MaxDraggable
0
Capacity
0
Weight
0.25
StorageSlots
0

ItemModsData

ItemModEntity

entityPrefab_Path
assets/prefabs/tools/flashlight/flashlight.entity.prefab
playerOnlyEntity
No
destroyEntityWhenBroken
No
parentItemDefinition_ShortName
flashlight.held

Blueprint

Time
30
WorkbenchLevelRequired
1
AmountToCreate
1
ResearchCost
10
UserCraftable
Yes
IsResearchable
Yes
DefaultBlueprint
Yes
NeedsSteamItem
No
NeedsSteamDlc
No
ScrapFromRecycle
0

Ingredients

ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
30

RecycleReturnsUnsafe

ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
18
Chance
100

RecycleReturnsSafezone

ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
12
Chance
100

Condition

Max
50
Repairable
No
MaintainMaxCondition
No
OvenCondition
No
FoundFractionMin
1
FoundFractionMax
1

Combat

ProjectileVelocity
0
NumProjectiles
0
AttackRadius
0.30
ExplosionRadius
0
RepeatDelay
1
RPM
0
DrawTime
0
MagazineCapacity
0
ReloadTime
0
Recoil
0
DamageScale
0
Automatic
No

DamageTypes

Type
Blunt
Amount
15

ItemMods

ItemModEntityItemBlueprint

RepairIngredients

ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
6

World Entity Properties

Attributes

Type
BaseMelee
Path
assets/prefabs/tools/flashlight/flashlight.entity.prefab
ID
72,718,095

Components

BaseMelee
Raw JSON
{
  "Id": -196667575,
  "ShortName": "flashlight.held",
  "MaxStackSize": 1,
  "Hidden": false,
  "Flags": 0,
  "FlagNames": [],
  "Category": 5,
  "CategoryName": "Tool",
  "Rarity": 1,
  "RarityName": "Common",
  "SteamDlcItem": null,
  "ItemMods": [
    "ItemModEntity",
    "ItemBlueprint"
  ],
  "DespawnRarityName": "Common",
  "DespawnTimeSeconds": 300,
  "QuickDespawn": false,
  "Volume": 0,
  "BaseRadioactivity": 0,
  "Era": "None",
  "IsVehicleItem": false,
  "VehicleCategory": null,
  "OccupySlots": "0",
  "ParentItem": null,
  "RedirectOf": null,
  "ApprovedSkinCount": 0,
  "ItemModsData": {
    "ItemModEntity": {
      "entityPrefab_Path": "assets/prefabs/tools/flashlight/flashlight.entity.prefab",
      "defaultBone": "",
      "playerOnlyEntity": false,
      "destroyEntityWhenBroken": false,
      "parentItemDefinition_ShortName": "flashlight.held"
    }
  },
  "MaxDraggable": 0,
  "Capacity": 0,
  "Weight": 0.25,
  "Blueprint": {
    "Time": 30,
    "WorkbenchLevelRequired": 1,
    "AmountToCreate": 1,
    "ResearchCost": 10,
    "UserCraftable": true,
    "IsResearchable": true,
    "DefaultBlueprint": true,
    "NeedsSteamItem": false,
    "NeedsSteamDlc": false,
    "RequireUnlockedItem": null,
    "AdditionalUnlocks": [],
    "ScrapFromRecycle": 0,
    "Ingredients": [
      {
        "ShortName": "metal.fragments",
        "DisplayName": "Metal Fragments",
        "Amount": 30
      }
    ],
    "RecycleReturnsUnsafe": [
      {
        "ShortName": "metal.fragments",
        "DisplayName": "Metal Fragments",
        "Amount": 18,
        "Chance": 100
      }
    ],
    "RecycleReturnsSafezone": [
      {
        "ShortName": "metal.fragments",
        "DisplayName": "Metal Fragments",
        "Amount": 12,
        "Chance": 100
      }
    ]
  },
  "Condition": {
    "Max": 50,
    "Repairable": false,
    "MaintainMaxCondition": false,
    "OvenCondition": false,
    "FoundFractionMin": 1,
    "FoundFractionMax": 1
  },
  "Combat": {
    "ProjectileVelocity": 0,
    "AmmoType": null,
    "DefaultAmmo": null,
    "NumProjectiles": 0,
    "AttackRadius": 0.3,
    "ExplosionRadius": 0,
    "RepeatDelay": 1,
    "RPM": 0,
    "DrawTime": 0,
    "MagazineCapacity": 0,
    "ReloadTime": 0,
    "Recoil": 0,
    "DamageScale": 0,
    "Automatic": false,
    "DamageTypes": [
      {
        "Type": "Blunt",
        "Amount": 15
      }
    ]
  },
  "Harvest": [],
  "Consumable": null,
  "Electrical": null,
  "TechTreePaths": null,
  "Armor": null,
  "Recipe": null,
  "WeaponMod": null,
  "StorageSlots": 0,
  "RepairIngredients": [
    {
      "ShortName": "metal.fragments",
      "DisplayName": "Metal Fragments",
      "Amount": 6
    }
  ]
}