Flashlight
Commonflashlight.held
A powerful flashlight which illuminates your surroundings and can be used as a weapon.
Attributes
- Id
- -196,667,575
- ShortName
- flashlight.held
- MaxStackSize
- 1
- Hidden
- No
- Flags
- 0
- Category
- 5
- CategoryName
- Tool
- Rarity
- 1
- RarityName
- Common
- DespawnRarityName
- Common
- DespawnTimeSeconds
- 300
- QuickDespawn
- No
- Volume
- 0
- BaseRadioactivity
- 0
- Era
- None
- IsVehicleItem
- No
- OccupySlots
- 0
- ApprovedSkinCount
- 0
- MaxDraggable
- 0
- Capacity
- 0
- Weight
- 0.25
- StorageSlots
- 0
ItemModsData
ItemModEntity
- entityPrefab_Path
- assets/prefabs/tools/flashlight/flashlight.entity.prefab
- playerOnlyEntity
- No
- destroyEntityWhenBroken
- No
- parentItemDefinition_ShortName
- flashlight.held
Blueprint
- Time
- 30
- WorkbenchLevelRequired
- 1
- AmountToCreate
- 1
- ResearchCost
- 10
- UserCraftable
- Yes
- IsResearchable
- Yes
- DefaultBlueprint
- Yes
- NeedsSteamItem
- No
- NeedsSteamDlc
- No
- ScrapFromRecycle
- 0
Ingredients
- ShortName
- metal.fragments
- DisplayName
- Metal Fragments
- Amount
- 30
RecycleReturnsUnsafe
- ShortName
- metal.fragments
- DisplayName
- Metal Fragments
- Amount
- 18
- Chance
- 100
RecycleReturnsSafezone
- ShortName
- metal.fragments
- DisplayName
- Metal Fragments
- Amount
- 12
- Chance
- 100
Condition
- Max
- 50
- Repairable
- No
- MaintainMaxCondition
- No
- OvenCondition
- No
- FoundFractionMin
- 1
- FoundFractionMax
- 1
Combat
- ProjectileVelocity
- 0
- NumProjectiles
- 0
- AttackRadius
- 0.30
- ExplosionRadius
- 0
- RepeatDelay
- 1
- RPM
- 0
- DrawTime
- 0
- MagazineCapacity
- 0
- ReloadTime
- 0
- Recoil
- 0
- DamageScale
- 0
- Automatic
- No
DamageTypes
- Type
- Blunt
- Amount
- 15
ItemMods
ItemModEntityItemBlueprint
RepairIngredients
- ShortName
- metal.fragments
- DisplayName
- Metal Fragments
- Amount
- 6
World Entity Properties
Attributes
- Type
- BaseMelee
- Path
- assets/prefabs/tools/flashlight/flashlight.entity.prefab
- ID
- 72,718,095
Components
BaseMelee
▸Raw JSON
{
"Id": -196667575,
"ShortName": "flashlight.held",
"MaxStackSize": 1,
"Hidden": false,
"Flags": 0,
"FlagNames": [],
"Category": 5,
"CategoryName": "Tool",
"Rarity": 1,
"RarityName": "Common",
"SteamDlcItem": null,
"ItemMods": [
"ItemModEntity",
"ItemBlueprint"
],
"DespawnRarityName": "Common",
"DespawnTimeSeconds": 300,
"QuickDespawn": false,
"Volume": 0,
"BaseRadioactivity": 0,
"Era": "None",
"IsVehicleItem": false,
"VehicleCategory": null,
"OccupySlots": "0",
"ParentItem": null,
"RedirectOf": null,
"ApprovedSkinCount": 0,
"ItemModsData": {
"ItemModEntity": {
"entityPrefab_Path": "assets/prefabs/tools/flashlight/flashlight.entity.prefab",
"defaultBone": "",
"playerOnlyEntity": false,
"destroyEntityWhenBroken": false,
"parentItemDefinition_ShortName": "flashlight.held"
}
},
"MaxDraggable": 0,
"Capacity": 0,
"Weight": 0.25,
"Blueprint": {
"Time": 30,
"WorkbenchLevelRequired": 1,
"AmountToCreate": 1,
"ResearchCost": 10,
"UserCraftable": true,
"IsResearchable": true,
"DefaultBlueprint": true,
"NeedsSteamItem": false,
"NeedsSteamDlc": false,
"RequireUnlockedItem": null,
"AdditionalUnlocks": [],
"ScrapFromRecycle": 0,
"Ingredients": [
{
"ShortName": "metal.fragments",
"DisplayName": "Metal Fragments",
"Amount": 30
}
],
"RecycleReturnsUnsafe": [
{
"ShortName": "metal.fragments",
"DisplayName": "Metal Fragments",
"Amount": 18,
"Chance": 100
}
],
"RecycleReturnsSafezone": [
{
"ShortName": "metal.fragments",
"DisplayName": "Metal Fragments",
"Amount": 12,
"Chance": 100
}
]
},
"Condition": {
"Max": 50,
"Repairable": false,
"MaintainMaxCondition": false,
"OvenCondition": false,
"FoundFractionMin": 1,
"FoundFractionMax": 1
},
"Combat": {
"ProjectileVelocity": 0,
"AmmoType": null,
"DefaultAmmo": null,
"NumProjectiles": 0,
"AttackRadius": 0.3,
"ExplosionRadius": 0,
"RepeatDelay": 1,
"RPM": 0,
"DrawTime": 0,
"MagazineCapacity": 0,
"ReloadTime": 0,
"Recoil": 0,
"DamageScale": 0,
"Automatic": false,
"DamageTypes": [
{
"Type": "Blunt",
"Amount": 15
}
]
},
"Harvest": [],
"Consumable": null,
"Electrical": null,
"TechTreePaths": null,
"Armor": null,
"Recipe": null,
"WeaponMod": null,
"StorageSlots": 0,
"RepairIngredients": [
{
"ShortName": "metal.fragments",
"DisplayName": "Metal Fragments",
"Amount": 6
}
]
}
