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Shovel Bass

Common

fun.bass

Use this stringed together shovel to play some deep, deep tunes.

Attributes

Id
-2,107,018,088
ShortName
fun.bass
MaxStackSize
1
Hidden
No
Flags
0
Category
17
CategoryName
Fun
Rarity
1
RarityName
Common
DespawnRarityName
Common
DespawnTimeSeconds
300
QuickDespawn
No
Volume
0
BaseRadioactivity
0
Era
None
IsVehicleItem
No
OccupySlots
0
ApprovedSkinCount
0
MaxDraggable
0
Capacity
0
Weight
0.50
StorageSlots
0

SteamDlcItem

Name
Instrument Pack
AppId
1,174,370

ItemModsData

ItemModEntity

entityPrefab_Path
assets/prefabs/instruments/bass/bass.weapon.prefab
playerOnlyEntity
No
destroyEntityWhenBroken
No
parentItemDefinition_ShortName
fun.bass

Blueprint

Time
20
WorkbenchLevelRequired
0
AmountToCreate
1
ResearchCost
10
UserCraftable
Yes
IsResearchable
No
DefaultBlueprint
Yes
NeedsSteamItem
No
NeedsSteamDlc
Yes
ScrapFromRecycle
0

Ingredients

ShortName
wood
DisplayName
Wood
Amount
50
ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
75

RecycleReturnsUnsafe

ShortName
wood
DisplayName
Wood
Amount
30
Chance
100
ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
45
Chance
100

RecycleReturnsSafezone

ShortName
wood
DisplayName
Wood
Amount
20
Chance
100
ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
30
Chance
100

ItemMods

ItemModEntityItemBlueprint

RepairIngredients

ShortName
wood
DisplayName
Wood
Amount
10
ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
15

World Entity Properties

Attributes

Type
InstrumentToolGuitar
Path
assets/prefabs/instruments/bass/bass.weapon.prefab
ID
2,465,202,152

Components

InstrumentToolGuitarInstrumentKeyController
Raw JSON
{
  "Id": -2107018088,
  "ShortName": "fun.bass",
  "MaxStackSize": 1,
  "Hidden": false,
  "Flags": 0,
  "FlagNames": [],
  "Category": 17,
  "CategoryName": "Fun",
  "Rarity": 1,
  "RarityName": "Common",
  "SteamDlcItem": {
    "Name": "Instrument Pack",
    "AppId": 1174370
  },
  "ItemMods": [
    "ItemModEntity",
    "ItemBlueprint"
  ],
  "DespawnRarityName": "Common",
  "DespawnTimeSeconds": 300,
  "QuickDespawn": false,
  "Volume": 0,
  "BaseRadioactivity": 0,
  "Era": "None",
  "IsVehicleItem": false,
  "VehicleCategory": null,
  "OccupySlots": "0",
  "ParentItem": null,
  "RedirectOf": null,
  "ApprovedSkinCount": 0,
  "ItemModsData": {
    "ItemModEntity": {
      "entityPrefab_Path": "assets/prefabs/instruments/bass/bass.weapon.prefab",
      "defaultBone": "",
      "playerOnlyEntity": false,
      "destroyEntityWhenBroken": false,
      "parentItemDefinition_ShortName": "fun.bass"
    }
  },
  "MaxDraggable": 0,
  "Capacity": 0,
  "Weight": 0.5,
  "Blueprint": {
    "Time": 20,
    "WorkbenchLevelRequired": 0,
    "AmountToCreate": 1,
    "ResearchCost": 10,
    "UserCraftable": true,
    "IsResearchable": false,
    "DefaultBlueprint": true,
    "NeedsSteamItem": false,
    "NeedsSteamDlc": true,
    "RequireUnlockedItem": null,
    "AdditionalUnlocks": [],
    "ScrapFromRecycle": 0,
    "Ingredients": [
      {
        "ShortName": "wood",
        "DisplayName": "Wood",
        "Amount": 50
      },
      {
        "ShortName": "metal.fragments",
        "DisplayName": "Metal Fragments",
        "Amount": 75
      }
    ],
    "RecycleReturnsUnsafe": [
      {
        "ShortName": "wood",
        "DisplayName": "Wood",
        "Amount": 30,
        "Chance": 100
      },
      {
        "ShortName": "metal.fragments",
        "DisplayName": "Metal Fragments",
        "Amount": 45,
        "Chance": 100
      }
    ],
    "RecycleReturnsSafezone": [
      {
        "ShortName": "wood",
        "DisplayName": "Wood",
        "Amount": 20,
        "Chance": 100
      },
      {
        "ShortName": "metal.fragments",
        "DisplayName": "Metal Fragments",
        "Amount": 30,
        "Chance": 100
      }
    ]
  },
  "Condition": null,
  "Combat": null,
  "Harvest": null,
  "Consumable": null,
  "Electrical": null,
  "TechTreePaths": null,
  "Armor": null,
  "Recipe": null,
  "WeaponMod": null,
  "StorageSlots": 0,
  "RepairIngredients": [
    {
      "ShortName": "wood",
      "DisplayName": "Wood",
      "Amount": 10
    },
    {
      "ShortName": "metal.fragments",
      "DisplayName": "Metal Fragments",
      "Amount": 15
    }
  ]
}