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Pan Flute

Common

fun.flute

A set of repurposed PVC pipes that can be used to play a variety of melodies.

Attributes

Id
-2,040,817,543
ShortName
fun.flute
MaxStackSize
1
Hidden
No
Flags
0
Category
17
CategoryName
Fun
Rarity
1
RarityName
Common
DespawnRarityName
Common
DespawnTimeSeconds
300
QuickDespawn
No
Volume
0
BaseRadioactivity
0
Era
None
IsVehicleItem
No
OccupySlots
0
ApprovedSkinCount
0
MaxDraggable
0
Capacity
0
Weight
0.20
StorageSlots
0

SteamDlcItem

Name
Instrument Pack
AppId
1,174,370

ItemModsData

ItemModEntity

entityPrefab_Path
assets/prefabs/instruments/flute/flute.weapon.prefab
playerOnlyEntity
No
destroyEntityWhenBroken
No
parentItemDefinition_ShortName
fun.flute

Blueprint

Time
20
WorkbenchLevelRequired
0
AmountToCreate
1
ResearchCost
10
UserCraftable
Yes
IsResearchable
No
DefaultBlueprint
Yes
NeedsSteamItem
No
NeedsSteamDlc
Yes
ScrapFromRecycle
0

Ingredients

ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
20
ShortName
cloth
DisplayName
Cloth
Amount
5

RecycleReturnsUnsafe

ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
12
Chance
100
ShortName
cloth
DisplayName
Cloth
Amount
3
Chance
100

RecycleReturnsSafezone

ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
8
Chance
100
ShortName
cloth
DisplayName
Cloth
Amount
2
Chance
100

ItemMods

ItemModEntityItemBlueprint

RepairIngredients

ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
4
ShortName
cloth
DisplayName
Cloth
Amount
1

World Entity Properties

Attributes

Type
InstrumentTool
Path
assets/prefabs/instruments/flute/flute.weapon.prefab
ID
3,789,219,502

Components

InstrumentToolInstrumentKeyController
Raw JSON
{
  "Id": -2040817543,
  "ShortName": "fun.flute",
  "MaxStackSize": 1,
  "Hidden": false,
  "Flags": 0,
  "FlagNames": [],
  "Category": 17,
  "CategoryName": "Fun",
  "Rarity": 1,
  "RarityName": "Common",
  "SteamDlcItem": {
    "Name": "Instrument Pack",
    "AppId": 1174370
  },
  "ItemMods": [
    "ItemModEntity",
    "ItemBlueprint"
  ],
  "DespawnRarityName": "Common",
  "DespawnTimeSeconds": 300,
  "QuickDespawn": false,
  "Volume": 0,
  "BaseRadioactivity": 0,
  "Era": "None",
  "IsVehicleItem": false,
  "VehicleCategory": null,
  "OccupySlots": "0",
  "ParentItem": null,
  "RedirectOf": null,
  "ApprovedSkinCount": 0,
  "ItemModsData": {
    "ItemModEntity": {
      "entityPrefab_Path": "assets/prefabs/instruments/flute/flute.weapon.prefab",
      "defaultBone": "",
      "playerOnlyEntity": false,
      "destroyEntityWhenBroken": false,
      "parentItemDefinition_ShortName": "fun.flute"
    }
  },
  "MaxDraggable": 0,
  "Capacity": 0,
  "Weight": 0.2,
  "Blueprint": {
    "Time": 20,
    "WorkbenchLevelRequired": 0,
    "AmountToCreate": 1,
    "ResearchCost": 10,
    "UserCraftable": true,
    "IsResearchable": false,
    "DefaultBlueprint": true,
    "NeedsSteamItem": false,
    "NeedsSteamDlc": true,
    "RequireUnlockedItem": null,
    "AdditionalUnlocks": [],
    "ScrapFromRecycle": 0,
    "Ingredients": [
      {
        "ShortName": "metal.fragments",
        "DisplayName": "Metal Fragments",
        "Amount": 20
      },
      {
        "ShortName": "cloth",
        "DisplayName": "Cloth",
        "Amount": 5
      }
    ],
    "RecycleReturnsUnsafe": [
      {
        "ShortName": "metal.fragments",
        "DisplayName": "Metal Fragments",
        "Amount": 12,
        "Chance": 100
      },
      {
        "ShortName": "cloth",
        "DisplayName": "Cloth",
        "Amount": 3,
        "Chance": 100
      }
    ],
    "RecycleReturnsSafezone": [
      {
        "ShortName": "metal.fragments",
        "DisplayName": "Metal Fragments",
        "Amount": 8,
        "Chance": 100
      },
      {
        "ShortName": "cloth",
        "DisplayName": "Cloth",
        "Amount": 2,
        "Chance": 100
      }
    ]
  },
  "Condition": null,
  "Combat": null,
  "Harvest": null,
  "Consumable": null,
  "Electrical": null,
  "TechTreePaths": null,
  "Armor": null,
  "Recipe": null,
  "WeaponMod": null,
  "StorageSlots": 0,
  "RepairIngredients": [
    {
      "ShortName": "metal.fragments",
      "DisplayName": "Metal Fragments",
      "Amount": 4
    },
    {
      "ShortName": "cloth",
      "DisplayName": "Cloth",
      "Amount": 1
    }
  ]
}