RustDocs

Wind Turbine

Rare

generator.wind.scrap

Converts kinetic energy harvested from the wind into electricity. Amount generated will vary depending on wind speed. Higher altitudes will yield stronger winds.

Attributes

Id
-1,819,763,926
ShortName
generator.wind.scrap
MaxStackSize
1
Hidden
No
Flags
0
Category
16
CategoryName
Electrical
Rarity
3
RarityName
Rare
DespawnRarityName
Rare
DespawnTimeSeconds
2,400
QuickDespawn
No
Volume
0
BaseRadioactivity
0
Era
None
IsVehicleItem
No
OccupySlots
0
ApprovedSkinCount
0
MaxDraggable
0
Capacity
0
Weight
1
StorageSlots
0

ItemModsData

ItemModEntity

entityPrefab_Path
assets/prefabs/tools/planner/building_planner.entity.prefab
playerOnlyEntity
Yes
destroyEntityWhenBroken
No
parentItemDefinition_ShortName
generator.wind.scrap

ItemModDeployable

entityPrefab_Path
assets/prefabs/deployable/windmill/electric.windmill.small.prefab
showCrosshair
No

Blueprint

Time
30
WorkbenchLevelRequired
2
AmountToCreate
1
ResearchCost
60
UserCraftable
Yes
IsResearchable
Yes
DefaultBlueprint
No
NeedsSteamItem
No
NeedsSteamDlc
No
ScrapFromRecycle
0

Ingredients

ShortName
wood
DisplayName
Wood
Amount
500
ShortName
metal.refined
DisplayName
High Quality Metal
Amount
10
ShortName
gears
DisplayName
Gears
Amount
3
ShortName
sheetmetal
DisplayName
Sheet Metal
Amount
3

RecycleReturnsUnsafe

ShortName
wood
DisplayName
Wood
Amount
300
Chance
100
ShortName
metal.refined
DisplayName
High Quality Metal
Amount
6
Chance
100
ShortName
gears
DisplayName
Gears
Amount
1
Chance
100
ShortName
gears
DisplayName
Gears
Amount
1
Chance
80
ShortName
sheetmetal
DisplayName
Sheet Metal
Amount
1
Chance
100
ShortName
sheetmetal
DisplayName
Sheet Metal
Amount
1
Chance
80

RecycleReturnsSafezone

ShortName
wood
DisplayName
Wood
Amount
200
Chance
100
ShortName
metal.refined
DisplayName
High Quality Metal
Amount
4
Chance
100
ShortName
gears
DisplayName
Gears
Amount
1
Chance
100
ShortName
gears
DisplayName
Gears
Amount
1
Chance
20
ShortName
sheetmetal
DisplayName
Sheet Metal
Amount
1
Chance
100
ShortName
sheetmetal
DisplayName
Sheet Metal
Amount
1
Chance
20

Electrical

PowerConsumption
0
Inputs
0
Outputs
1

ItemMods

ItemModEntityItemModDeployableItemBlueprint

TechTreePaths

TreeName
techtree
NodeID
52
CumulativeScrapCost
0
TreeName
techtree
NodeID
662
CumulativeScrapCost
345
TreeName
techtree
NodeID
52
CumulativeScrapCost
0
TreeName
techtree
NodeID
52
CumulativeScrapCost
0

RepairIngredients

ShortName
wood
DisplayName
Wood
Amount
100
ShortName
metal.refined
DisplayName
High Quality Metal
Amount
2
ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
135

World Entity Properties

Attributes

Type
SimpleBuildingBlock
Path
assets/prefabs/deployable/windmill/generator.wind.scrap.prefab
ID
3,038,465,934

Components

SimpleBuildingBlock

Raiding Calculator

Cheapest Method (Hard Side)HARD SIDE
1,800Sulfur
2 × Propane Explosive Bomb
Raid Tool / AmmoDamageQuantity NeededSulfur CostTime Required
Timed Explosive Charge
explosive.timed
275.012,200-
Propane Explosive Bomb
catapult.ammo.explosive
138.321,800-
Rocket
ammo.rocket.basic
138.322,800-
MLRS Rocket
ammo.rocket.mlrs
175.820-
Satchel Charge
explosive.satchel
41.573,360-
40mm HE Grenade
ammo.grenadelauncher.he
18.1140-
High Velocity Rocket
ammo.rocket.hv
15.0173,400-
Beancan Grenade
grenade.beancan
8.5303,600-
Torpedo
submarine.torpedo.straight
5.050600-
Homing Missile
ammo.rocket.seeker
5.0505,000-
Smoke Rocket WIP!!!!
ammo.rocket.smoke
5.0500-
Survey Charge
surveycharge
4.1613,660-
Cannonball
cannonball
1.02513,765-
F1 Grenade
grenade.f1
1.025115,060-
Scattershot
catapult.ammo.boulder
0.83130-
Flashbang
grenade.flashbang
0.21,25162,550-
Bee Catapult Bomb
catapult.ammo.bee
0.21,2510-
Bee Grenade
grenade.bee
0.21,2510-
Raw JSON
{
  "Id": -1819763926,
  "ShortName": "generator.wind.scrap",
  "MaxStackSize": 1,
  "Hidden": false,
  "Flags": 0,
  "FlagNames": [],
  "Category": 16,
  "CategoryName": "Electrical",
  "Rarity": 3,
  "RarityName": "Rare",
  "SteamDlcItem": null,
  "ItemMods": [
    "ItemModEntity",
    "ItemModDeployable",
    "ItemBlueprint"
  ],
  "DespawnRarityName": "Rare",
  "DespawnTimeSeconds": 2400,
  "QuickDespawn": false,
  "Volume": 0,
  "BaseRadioactivity": 0,
  "Era": "None",
  "IsVehicleItem": false,
  "VehicleCategory": null,
  "OccupySlots": "0",
  "ParentItem": null,
  "RedirectOf": null,
  "ApprovedSkinCount": 0,
  "ItemModsData": {
    "ItemModEntity": {
      "entityPrefab_Path": "assets/prefabs/tools/planner/building_planner.entity.prefab",
      "defaultBone": "",
      "playerOnlyEntity": true,
      "destroyEntityWhenBroken": false,
      "parentItemDefinition_ShortName": "generator.wind.scrap"
    },
    "ItemModDeployable": {
      "entityPrefab_Path": "assets/prefabs/deployable/windmill/electric.windmill.small.prefab",
      "showCrosshair": false,
      "UnlockAchievement": ""
    }
  },
  "MaxDraggable": 0,
  "Capacity": 0,
  "Weight": 1,
  "Blueprint": {
    "Time": 30,
    "WorkbenchLevelRequired": 2,
    "AmountToCreate": 1,
    "ResearchCost": 60,
    "UserCraftable": true,
    "IsResearchable": true,
    "DefaultBlueprint": false,
    "NeedsSteamItem": false,
    "NeedsSteamDlc": false,
    "RequireUnlockedItem": null,
    "AdditionalUnlocks": [],
    "ScrapFromRecycle": 0,
    "Ingredients": [
      {
        "ShortName": "wood",
        "DisplayName": "Wood",
        "Amount": 500
      },
      {
        "ShortName": "metal.refined",
        "DisplayName": "High Quality Metal",
        "Amount": 10
      },
      {
        "ShortName": "gears",
        "DisplayName": "Gears",
        "Amount": 3
      },
      {
        "ShortName": "sheetmetal",
        "DisplayName": "Sheet Metal",
        "Amount": 3
      }
    ],
    "RecycleReturnsUnsafe": [
      {
        "ShortName": "wood",
        "DisplayName": "Wood",
        "Amount": 300,
        "Chance": 100
      },
      {
        "ShortName": "metal.refined",
        "DisplayName": "High Quality Metal",
        "Amount": 6,
        "Chance": 100
      },
      {
        "ShortName": "gears",
        "DisplayName": "Gears",
        "Amount": 1,
        "Chance": 100
      },
      {
        "ShortName": "gears",
        "DisplayName": "Gears",
        "Amount": 1,
        "Chance": 80
      },
      {
        "ShortName": "sheetmetal",
        "DisplayName": "Sheet Metal",
        "Amount": 1,
        "Chance": 100
      },
      {
        "ShortName": "sheetmetal",
        "DisplayName": "Sheet Metal",
        "Amount": 1,
        "Chance": 80
      }
    ],
    "RecycleReturnsSafezone": [
      {
        "ShortName": "wood",
        "DisplayName": "Wood",
        "Amount": 200,
        "Chance": 100
      },
      {
        "ShortName": "metal.refined",
        "DisplayName": "High Quality Metal",
        "Amount": 4,
        "Chance": 100
      },
      {
        "ShortName": "gears",
        "DisplayName": "Gears",
        "Amount": 1,
        "Chance": 100
      },
      {
        "ShortName": "gears",
        "DisplayName": "Gears",
        "Amount": 1,
        "Chance": 20
      },
      {
        "ShortName": "sheetmetal",
        "DisplayName": "Sheet Metal",
        "Amount": 1,
        "Chance": 100
      },
      {
        "ShortName": "sheetmetal",
        "DisplayName": "Sheet Metal",
        "Amount": 1,
        "Chance": 20
      }
    ]
  },
  "Condition": null,
  "Combat": null,
  "Harvest": null,
  "Consumable": null,
  "Electrical": {
    "PowerConsumption": 0,
    "Inputs": 0,
    "Outputs": 1
  },
  "TechTreePaths": [
    {
      "TreeName": "techtree",
      "NodeID": 52,
      "Inputs": [],
      "CumulativeScrapCost": 0
    },
    {
      "TreeName": "techtree",
      "NodeID": 662,
      "Inputs": [
        367
      ],
      "CumulativeScrapCost": 345
    },
    {
      "TreeName": "techtree",
      "NodeID": 52,
      "Inputs": [],
      "CumulativeScrapCost": 0
    },
    {
      "TreeName": "techtree",
      "NodeID": 52,
      "Inputs": [],
      "CumulativeScrapCost": 0
    }
  ],
  "Armor": null,
  "Recipe": null,
  "WeaponMod": null,
  "StorageSlots": 0,
  "RepairIngredients": [
    {
      "ShortName": "wood",
      "DisplayName": "Wood",
      "Amount": 100
    },
    {
      "ShortName": "metal.refined",
      "DisplayName": "High Quality Metal",
      "Amount": 2
    },
    {
      "ShortName": "metal.fragments",
      "DisplayName": "Metal Fragments",
      "Amount": 135
    }
  ]
}