Wind Turbine
Raregenerator.wind.scrap
Converts kinetic energy harvested from the wind into electricity. Amount generated will vary depending on wind speed. Higher altitudes will yield stronger winds.
Attributes
- Id
- -1,819,763,926
- ShortName
- generator.wind.scrap
- MaxStackSize
- 1
- Hidden
- No
- Flags
- 0
- Category
- 16
- CategoryName
- Electrical
- Rarity
- 3
- RarityName
- Rare
- DespawnRarityName
- Rare
- DespawnTimeSeconds
- 2,400
- QuickDespawn
- No
- Volume
- 0
- BaseRadioactivity
- 0
- Era
- None
- IsVehicleItem
- No
- OccupySlots
- 0
- ApprovedSkinCount
- 0
- MaxDraggable
- 0
- Capacity
- 0
- Weight
- 1
- StorageSlots
- 0
ItemModsData
ItemModEntity
- entityPrefab_Path
- assets/prefabs/tools/planner/building_planner.entity.prefab
- playerOnlyEntity
- Yes
- destroyEntityWhenBroken
- No
- parentItemDefinition_ShortName
- generator.wind.scrap
ItemModDeployable
- entityPrefab_Path
- assets/prefabs/deployable/windmill/electric.windmill.small.prefab
- showCrosshair
- No
Blueprint
- Time
- 30
- WorkbenchLevelRequired
- 2
- AmountToCreate
- 1
- ResearchCost
- 60
- UserCraftable
- Yes
- IsResearchable
- Yes
- DefaultBlueprint
- No
- NeedsSteamItem
- No
- NeedsSteamDlc
- No
- ScrapFromRecycle
- 0
Ingredients
- ShortName
- wood
- DisplayName
- Wood
- Amount
- 500
- ShortName
- metal.refined
- DisplayName
- High Quality Metal
- Amount
- 10
- ShortName
- gears
- DisplayName
- Gears
- Amount
- 3
- ShortName
- sheetmetal
- DisplayName
- Sheet Metal
- Amount
- 3
RecycleReturnsUnsafe
- ShortName
- wood
- DisplayName
- Wood
- Amount
- 300
- Chance
- 100
- ShortName
- metal.refined
- DisplayName
- High Quality Metal
- Amount
- 6
- Chance
- 100
- ShortName
- gears
- DisplayName
- Gears
- Amount
- 1
- Chance
- 100
- ShortName
- gears
- DisplayName
- Gears
- Amount
- 1
- Chance
- 80
- ShortName
- sheetmetal
- DisplayName
- Sheet Metal
- Amount
- 1
- Chance
- 100
- ShortName
- sheetmetal
- DisplayName
- Sheet Metal
- Amount
- 1
- Chance
- 80
RecycleReturnsSafezone
- ShortName
- wood
- DisplayName
- Wood
- Amount
- 200
- Chance
- 100
- ShortName
- metal.refined
- DisplayName
- High Quality Metal
- Amount
- 4
- Chance
- 100
- ShortName
- gears
- DisplayName
- Gears
- Amount
- 1
- Chance
- 100
- ShortName
- gears
- DisplayName
- Gears
- Amount
- 1
- Chance
- 20
- ShortName
- sheetmetal
- DisplayName
- Sheet Metal
- Amount
- 1
- Chance
- 100
- ShortName
- sheetmetal
- DisplayName
- Sheet Metal
- Amount
- 1
- Chance
- 20
Electrical
- PowerConsumption
- 0
- Inputs
- 0
- Outputs
- 1
ItemMods
ItemModEntityItemModDeployableItemBlueprint
TechTreePaths
- TreeName
- techtree
- NodeID
- 52
- CumulativeScrapCost
- 0
- TreeName
- techtree
- NodeID
- 662
- CumulativeScrapCost
- 345
- TreeName
- techtree
- NodeID
- 52
- CumulativeScrapCost
- 0
- TreeName
- techtree
- NodeID
- 52
- CumulativeScrapCost
- 0
RepairIngredients
- ShortName
- wood
- DisplayName
- Wood
- Amount
- 100
- ShortName
- metal.refined
- DisplayName
- High Quality Metal
- Amount
- 2
- ShortName
- metal.fragments
- DisplayName
- Metal Fragments
- Amount
- 135
World Entity Properties
Attributes
- Type
- SimpleBuildingBlock
- Path
- assets/prefabs/deployable/windmill/generator.wind.scrap.prefab
- ID
- 3,038,465,934
Components
SimpleBuildingBlock
Raiding Calculator
Cheapest Method (Hard Side)HARD SIDE
1,800Sulfur
2 × Propane Explosive Bomb
| Raid Tool / Ammo | Damage | Quantity Needed | Sulfur Cost | Time Required |
|---|---|---|---|---|
Timed Explosive Charge explosive.timed | 275.0 | 1 | 2,200 | - |
Propane Explosive Bomb catapult.ammo.explosive | 138.3 | 2 | 1,800 | - |
Rocket ammo.rocket.basic | 138.3 | 2 | 2,800 | - |
MLRS Rocket ammo.rocket.mlrs | 175.8 | 2 | 0 | - |
Satchel Charge explosive.satchel | 41.5 | 7 | 3,360 | - |
40mm HE Grenade ammo.grenadelauncher.he | 18.1 | 14 | 0 | - |
High Velocity Rocket ammo.rocket.hv | 15.0 | 17 | 3,400 | - |
Beancan Grenade grenade.beancan | 8.5 | 30 | 3,600 | - |
Torpedo submarine.torpedo.straight | 5.0 | 50 | 600 | - |
Homing Missile ammo.rocket.seeker | 5.0 | 50 | 5,000 | - |
Smoke Rocket WIP!!!! ammo.rocket.smoke | 5.0 | 50 | 0 | - |
Survey Charge surveycharge | 4.1 | 61 | 3,660 | - |
Cannonball cannonball | 1.0 | 251 | 3,765 | - |
F1 Grenade grenade.f1 | 1.0 | 251 | 15,060 | - |
Scattershot catapult.ammo.boulder | 0.8 | 313 | 0 | - |
Flashbang grenade.flashbang | 0.2 | 1,251 | 62,550 | - |
Bee Catapult Bomb catapult.ammo.bee | 0.2 | 1,251 | 0 | - |
Bee Grenade grenade.bee | 0.2 | 1,251 | 0 | - |
▸Raw JSON
{
"Id": -1819763926,
"ShortName": "generator.wind.scrap",
"MaxStackSize": 1,
"Hidden": false,
"Flags": 0,
"FlagNames": [],
"Category": 16,
"CategoryName": "Electrical",
"Rarity": 3,
"RarityName": "Rare",
"SteamDlcItem": null,
"ItemMods": [
"ItemModEntity",
"ItemModDeployable",
"ItemBlueprint"
],
"DespawnRarityName": "Rare",
"DespawnTimeSeconds": 2400,
"QuickDespawn": false,
"Volume": 0,
"BaseRadioactivity": 0,
"Era": "None",
"IsVehicleItem": false,
"VehicleCategory": null,
"OccupySlots": "0",
"ParentItem": null,
"RedirectOf": null,
"ApprovedSkinCount": 0,
"ItemModsData": {
"ItemModEntity": {
"entityPrefab_Path": "assets/prefabs/tools/planner/building_planner.entity.prefab",
"defaultBone": "",
"playerOnlyEntity": true,
"destroyEntityWhenBroken": false,
"parentItemDefinition_ShortName": "generator.wind.scrap"
},
"ItemModDeployable": {
"entityPrefab_Path": "assets/prefabs/deployable/windmill/electric.windmill.small.prefab",
"showCrosshair": false,
"UnlockAchievement": ""
}
},
"MaxDraggable": 0,
"Capacity": 0,
"Weight": 1,
"Blueprint": {
"Time": 30,
"WorkbenchLevelRequired": 2,
"AmountToCreate": 1,
"ResearchCost": 60,
"UserCraftable": true,
"IsResearchable": true,
"DefaultBlueprint": false,
"NeedsSteamItem": false,
"NeedsSteamDlc": false,
"RequireUnlockedItem": null,
"AdditionalUnlocks": [],
"ScrapFromRecycle": 0,
"Ingredients": [
{
"ShortName": "wood",
"DisplayName": "Wood",
"Amount": 500
},
{
"ShortName": "metal.refined",
"DisplayName": "High Quality Metal",
"Amount": 10
},
{
"ShortName": "gears",
"DisplayName": "Gears",
"Amount": 3
},
{
"ShortName": "sheetmetal",
"DisplayName": "Sheet Metal",
"Amount": 3
}
],
"RecycleReturnsUnsafe": [
{
"ShortName": "wood",
"DisplayName": "Wood",
"Amount": 300,
"Chance": 100
},
{
"ShortName": "metal.refined",
"DisplayName": "High Quality Metal",
"Amount": 6,
"Chance": 100
},
{
"ShortName": "gears",
"DisplayName": "Gears",
"Amount": 1,
"Chance": 100
},
{
"ShortName": "gears",
"DisplayName": "Gears",
"Amount": 1,
"Chance": 80
},
{
"ShortName": "sheetmetal",
"DisplayName": "Sheet Metal",
"Amount": 1,
"Chance": 100
},
{
"ShortName": "sheetmetal",
"DisplayName": "Sheet Metal",
"Amount": 1,
"Chance": 80
}
],
"RecycleReturnsSafezone": [
{
"ShortName": "wood",
"DisplayName": "Wood",
"Amount": 200,
"Chance": 100
},
{
"ShortName": "metal.refined",
"DisplayName": "High Quality Metal",
"Amount": 4,
"Chance": 100
},
{
"ShortName": "gears",
"DisplayName": "Gears",
"Amount": 1,
"Chance": 100
},
{
"ShortName": "gears",
"DisplayName": "Gears",
"Amount": 1,
"Chance": 20
},
{
"ShortName": "sheetmetal",
"DisplayName": "Sheet Metal",
"Amount": 1,
"Chance": 100
},
{
"ShortName": "sheetmetal",
"DisplayName": "Sheet Metal",
"Amount": 1,
"Chance": 20
}
]
},
"Condition": null,
"Combat": null,
"Harvest": null,
"Consumable": null,
"Electrical": {
"PowerConsumption": 0,
"Inputs": 0,
"Outputs": 1
},
"TechTreePaths": [
{
"TreeName": "techtree",
"NodeID": 52,
"Inputs": [],
"CumulativeScrapCost": 0
},
{
"TreeName": "techtree",
"NodeID": 662,
"Inputs": [
367
],
"CumulativeScrapCost": 345
},
{
"TreeName": "techtree",
"NodeID": 52,
"Inputs": [],
"CumulativeScrapCost": 0
},
{
"TreeName": "techtree",
"NodeID": 52,
"Inputs": [],
"CumulativeScrapCost": 0
}
],
"Armor": null,
"Recipe": null,
"WeaponMod": null,
"StorageSlots": 0,
"RepairIngredients": [
{
"ShortName": "wood",
"DisplayName": "Wood",
"Amount": 100
},
{
"ShortName": "metal.refined",
"DisplayName": "High Quality Metal",
"Amount": 2
},
{
"ShortName": "metal.fragments",
"DisplayName": "Metal Fragments",
"Amount": 135
}
]
}
