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Beancan Grenade

Uncommon

grenade.beancan

An unreliable explosive grenade. Each one has a different length fuse, so you might lose some fingers. Can be used to make satchel charges.

Attributes

Id
1,840,822,026
ShortName
grenade.beancan
MaxStackSize
5
Hidden
No
Flags
0
Category
0
CategoryName
Weapon
Rarity
2
RarityName
Uncommon
DespawnRarityName
Rare
DespawnTimeSeconds
2,400
QuickDespawn
No
Volume
0
BaseRadioactivity
0
Era
None
IsVehicleItem
No
OccupySlots
0
ApprovedSkinCount
0
MaxDraggable
0
Capacity
0
Weight
1
StorageSlots
0

ItemModsData

ItemModEntity

entityPrefab_Path
assets/prefabs/weapons/beancan grenade/grenade.beancan.entity.prefab
playerOnlyEntity
No
destroyEntityWhenBroken
No
parentItemDefinition_ShortName
grenade.beancan

Blueprint

Time
10
WorkbenchLevelRequired
1
AmountToCreate
1
ResearchCost
30
UserCraftable
Yes
IsResearchable
Yes
DefaultBlueprint
No
NeedsSteamItem
No
NeedsSteamDlc
No
ScrapFromRecycle
0

Ingredients

ShortName
gunpowder
DisplayName
Gun Powder
Amount
60
ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
20

RecycleReturnsUnsafe

ShortName
gunpowder
DisplayName
Gun Powder
Amount
36
Chance
100
ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
12
Chance
100

RecycleReturnsSafezone

ShortName
gunpowder
DisplayName
Gun Powder
Amount
24
Chance
100
ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
8
Chance
100

ItemMods

ItemModEntityItemBlueprint

TechTreePaths

TreeName
techtree
NodeID
102
CumulativeScrapCost
420
TreeName
techtree
NodeID
102
CumulativeScrapCost
405
TreeName
techtree
NodeID
102
CumulativeScrapCost
345

RepairIngredients

ShortName
gunpowder
DisplayName
Gun Powder
Amount
12
ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
4

World Entity Properties

Attributes

Type
GrenadeWeapon
Path
assets/prefabs/weapons/beancan grenade/grenade.beancan.entity.prefab
ID
3,654,150,932

Components

GrenadeWeapon
Raw JSON
{
  "Id": 1840822026,
  "ShortName": "grenade.beancan",
  "MaxStackSize": 5,
  "Hidden": false,
  "Flags": 0,
  "FlagNames": [],
  "Category": 0,
  "CategoryName": "Weapon",
  "Rarity": 2,
  "RarityName": "Uncommon",
  "SteamDlcItem": null,
  "ItemMods": [
    "ItemModEntity",
    "ItemBlueprint"
  ],
  "DespawnRarityName": "Rare",
  "DespawnTimeSeconds": 2400,
  "QuickDespawn": false,
  "Volume": 0,
  "BaseRadioactivity": 0,
  "Era": "None",
  "IsVehicleItem": false,
  "VehicleCategory": null,
  "OccupySlots": "0",
  "ParentItem": null,
  "RedirectOf": null,
  "ApprovedSkinCount": 0,
  "ItemModsData": {
    "ItemModEntity": {
      "entityPrefab_Path": "assets/prefabs/weapons/beancan grenade/grenade.beancan.entity.prefab",
      "defaultBone": "",
      "playerOnlyEntity": false,
      "destroyEntityWhenBroken": false,
      "parentItemDefinition_ShortName": "grenade.beancan"
    }
  },
  "MaxDraggable": 0,
  "Capacity": 0,
  "Weight": 1,
  "Blueprint": {
    "Time": 10,
    "WorkbenchLevelRequired": 1,
    "AmountToCreate": 1,
    "ResearchCost": 30,
    "UserCraftable": true,
    "IsResearchable": true,
    "DefaultBlueprint": false,
    "NeedsSteamItem": false,
    "NeedsSteamDlc": false,
    "RequireUnlockedItem": null,
    "AdditionalUnlocks": [],
    "ScrapFromRecycle": 0,
    "Ingredients": [
      {
        "ShortName": "gunpowder",
        "DisplayName": "Gun Powder",
        "Amount": 60
      },
      {
        "ShortName": "metal.fragments",
        "DisplayName": "Metal Fragments",
        "Amount": 20
      }
    ],
    "RecycleReturnsUnsafe": [
      {
        "ShortName": "gunpowder",
        "DisplayName": "Gun Powder",
        "Amount": 36,
        "Chance": 100
      },
      {
        "ShortName": "metal.fragments",
        "DisplayName": "Metal Fragments",
        "Amount": 12,
        "Chance": 100
      }
    ],
    "RecycleReturnsSafezone": [
      {
        "ShortName": "gunpowder",
        "DisplayName": "Gun Powder",
        "Amount": 24,
        "Chance": 100
      },
      {
        "ShortName": "metal.fragments",
        "DisplayName": "Metal Fragments",
        "Amount": 8,
        "Chance": 100
      }
    ]
  },
  "Condition": null,
  "Combat": null,
  "Harvest": null,
  "Consumable": null,
  "Electrical": null,
  "TechTreePaths": [
    {
      "TreeName": "techtree",
      "NodeID": 102,
      "Inputs": [
        111
      ],
      "CumulativeScrapCost": 420
    },
    {
      "TreeName": "techtree",
      "NodeID": 102,
      "Inputs": [
        100
      ],
      "CumulativeScrapCost": 405
    },
    {
      "TreeName": "techtree",
      "NodeID": 102,
      "Inputs": [
        93
      ],
      "CumulativeScrapCost": 345
    }
  ],
  "Armor": null,
  "Recipe": null,
  "WeaponMod": null,
  "StorageSlots": 0,
  "RepairIngredients": [
    {
      "ShortName": "gunpowder",
      "DisplayName": "Gun Powder",
      "Amount": 12
    },
    {
      "ShortName": "metal.fragments",
      "DisplayName": "Metal Fragments",
      "Amount": 4
    }
  ]
}