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Bee Grenade

Common

grenade.bee

A fragile glass jar full of bees. Breaking upon impact, the bees will find the nearest player to attack. Careful where you throw it!

Attributes

Id
1,168,916,338
ShortName
grenade.bee
MaxStackSize
5
Hidden
No
Flags
0
Category
0
CategoryName
Weapon
Rarity
1
RarityName
Common
DespawnRarityName
Common
DespawnTimeSeconds
300
QuickDespawn
No
Volume
0
BaseRadioactivity
0
Era
Any
IsVehicleItem
No
OccupySlots
0
ApprovedSkinCount
0
MaxDraggable
0
Capacity
0
Weight
0.25
StorageSlots
0

ItemModsData

ItemModEntity

entityPrefab_Path
assets/prefabs/weapons/bee grenade/grenade.bee.entity.prefab
playerOnlyEntity
No
destroyEntityWhenBroken
No
parentItemDefinition_ShortName
grenade.bee

Blueprint

Time
10
WorkbenchLevelRequired
1
AmountToCreate
1
ResearchCost
15
UserCraftable
Yes
IsResearchable
Yes
DefaultBlueprint
No
NeedsSteamItem
No
NeedsSteamDlc
No
ScrapFromRecycle
0

Ingredients

ShortName
nucleus
DisplayName
Beehive Nucleus
Amount
1
ShortName
cloth
DisplayName
Cloth
Amount
30

RecycleReturnsUnsafe

ShortName
nucleus
DisplayName
Beehive Nucleus
Amount
1
Chance
60
ShortName
cloth
DisplayName
Cloth
Amount
18
Chance
100

RecycleReturnsSafezone

ShortName
nucleus
DisplayName
Beehive Nucleus
Amount
1
Chance
40
ShortName
cloth
DisplayName
Cloth
Amount
12
Chance
100

ItemMods

ItemModEntityItemBlueprint

TechTreePaths

TreeName
techtree
NodeID
152
CumulativeScrapCost
60
TreeName
techtree
NodeID
152
CumulativeScrapCost
60
TreeName
techtree
NodeID
153
CumulativeScrapCost
60

RepairIngredients

ShortName
nucleus
DisplayName
Beehive Nucleus
Amount
1
ShortName
cloth
DisplayName
Cloth
Amount
6

World Entity Properties

Attributes

Type
GrenadeWeapon
Path
assets/prefabs/weapons/bee grenade/grenade.bee.entity.prefab
ID
3,444,797,639

Components

GrenadeWeapon
Raw JSON
{
  "Id": 1168916338,
  "ShortName": "grenade.bee",
  "MaxStackSize": 5,
  "Hidden": false,
  "Flags": 0,
  "FlagNames": [],
  "Category": 0,
  "CategoryName": "Weapon",
  "Rarity": 1,
  "RarityName": "Common",
  "SteamDlcItem": null,
  "ItemMods": [
    "ItemModEntity",
    "ItemBlueprint"
  ],
  "DespawnRarityName": "Common",
  "DespawnTimeSeconds": 300,
  "QuickDespawn": false,
  "Volume": 0,
  "BaseRadioactivity": 0,
  "Era": "Any",
  "IsVehicleItem": false,
  "VehicleCategory": null,
  "OccupySlots": "0",
  "ParentItem": null,
  "RedirectOf": null,
  "ApprovedSkinCount": 0,
  "ItemModsData": {
    "ItemModEntity": {
      "entityPrefab_Path": "assets/prefabs/weapons/bee grenade/grenade.bee.entity.prefab",
      "defaultBone": "",
      "playerOnlyEntity": false,
      "destroyEntityWhenBroken": false,
      "parentItemDefinition_ShortName": "grenade.bee"
    }
  },
  "MaxDraggable": 0,
  "Capacity": 0,
  "Weight": 0.25,
  "Blueprint": {
    "Time": 10,
    "WorkbenchLevelRequired": 1,
    "AmountToCreate": 1,
    "ResearchCost": 15,
    "UserCraftable": true,
    "IsResearchable": true,
    "DefaultBlueprint": false,
    "NeedsSteamItem": false,
    "NeedsSteamDlc": false,
    "RequireUnlockedItem": null,
    "AdditionalUnlocks": [],
    "ScrapFromRecycle": 0,
    "Ingredients": [
      {
        "ShortName": "nucleus",
        "DisplayName": "Beehive Nucleus",
        "Amount": 1
      },
      {
        "ShortName": "cloth",
        "DisplayName": "Cloth",
        "Amount": 30
      }
    ],
    "RecycleReturnsUnsafe": [
      {
        "ShortName": "nucleus",
        "DisplayName": "Beehive Nucleus",
        "Amount": 1,
        "Chance": 60
      },
      {
        "ShortName": "cloth",
        "DisplayName": "Cloth",
        "Amount": 18,
        "Chance": 100
      }
    ],
    "RecycleReturnsSafezone": [
      {
        "ShortName": "nucleus",
        "DisplayName": "Beehive Nucleus",
        "Amount": 1,
        "Chance": 40
      },
      {
        "ShortName": "cloth",
        "DisplayName": "Cloth",
        "Amount": 12,
        "Chance": 100
      }
    ]
  },
  "Condition": null,
  "Combat": null,
  "Harvest": null,
  "Consumable": null,
  "Electrical": null,
  "TechTreePaths": [
    {
      "TreeName": "techtree",
      "NodeID": 152,
      "Inputs": [
        146
      ],
      "CumulativeScrapCost": 60
    },
    {
      "TreeName": "techtree",
      "NodeID": 152,
      "Inputs": [
        146
      ],
      "CumulativeScrapCost": 60
    },
    {
      "TreeName": "techtree",
      "NodeID": 153,
      "Inputs": [
        148
      ],
      "CumulativeScrapCost": 60
    }
  ],
  "Armor": null,
  "Recipe": null,
  "WeaponMod": null,
  "StorageSlots": 0,
  "RepairIngredients": [
    {
      "ShortName": "nucleus",
      "DisplayName": "Beehive Nucleus",
      "Amount": 1
    },
    {
      "ShortName": "cloth",
      "DisplayName": "Cloth",
      "Amount": 6
    }
  ]
}