Bee Grenade
Commongrenade.bee
A fragile glass jar full of bees. Breaking upon impact, the bees will find the nearest player to attack. Careful where you throw it!
Attributes
- Id
- 1,168,916,338
- ShortName
- grenade.bee
- MaxStackSize
- 5
- Hidden
- No
- Flags
- 0
- Category
- 0
- CategoryName
- Weapon
- Rarity
- 1
- RarityName
- Common
- DespawnRarityName
- Common
- DespawnTimeSeconds
- 300
- QuickDespawn
- No
- Volume
- 0
- BaseRadioactivity
- 0
- Era
- Any
- IsVehicleItem
- No
- OccupySlots
- 0
- ApprovedSkinCount
- 0
- MaxDraggable
- 0
- Capacity
- 0
- Weight
- 0.25
- StorageSlots
- 0
ItemModsData
ItemModEntity
- entityPrefab_Path
- assets/prefabs/weapons/bee grenade/grenade.bee.entity.prefab
- playerOnlyEntity
- No
- destroyEntityWhenBroken
- No
- parentItemDefinition_ShortName
- grenade.bee
Blueprint
- Time
- 10
- WorkbenchLevelRequired
- 1
- AmountToCreate
- 1
- ResearchCost
- 15
- UserCraftable
- Yes
- IsResearchable
- Yes
- DefaultBlueprint
- No
- NeedsSteamItem
- No
- NeedsSteamDlc
- No
- ScrapFromRecycle
- 0
Ingredients
- ShortName
- nucleus
- DisplayName
- Beehive Nucleus
- Amount
- 1
- ShortName
- cloth
- DisplayName
- Cloth
- Amount
- 30
RecycleReturnsUnsafe
- ShortName
- nucleus
- DisplayName
- Beehive Nucleus
- Amount
- 1
- Chance
- 60
- ShortName
- cloth
- DisplayName
- Cloth
- Amount
- 18
- Chance
- 100
RecycleReturnsSafezone
- ShortName
- nucleus
- DisplayName
- Beehive Nucleus
- Amount
- 1
- Chance
- 40
- ShortName
- cloth
- DisplayName
- Cloth
- Amount
- 12
- Chance
- 100
ItemMods
ItemModEntityItemBlueprint
TechTreePaths
- TreeName
- techtree
- NodeID
- 152
- CumulativeScrapCost
- 60
- TreeName
- techtree
- NodeID
- 152
- CumulativeScrapCost
- 60
- TreeName
- techtree
- NodeID
- 153
- CumulativeScrapCost
- 60
RepairIngredients
- ShortName
- nucleus
- DisplayName
- Beehive Nucleus
- Amount
- 1
- ShortName
- cloth
- DisplayName
- Cloth
- Amount
- 6
World Entity Properties
Attributes
- Type
- GrenadeWeapon
- Path
- assets/prefabs/weapons/bee grenade/grenade.bee.entity.prefab
- ID
- 3,444,797,639
Components
GrenadeWeapon
▸Raw JSON
{
"Id": 1168916338,
"ShortName": "grenade.bee",
"MaxStackSize": 5,
"Hidden": false,
"Flags": 0,
"FlagNames": [],
"Category": 0,
"CategoryName": "Weapon",
"Rarity": 1,
"RarityName": "Common",
"SteamDlcItem": null,
"ItemMods": [
"ItemModEntity",
"ItemBlueprint"
],
"DespawnRarityName": "Common",
"DespawnTimeSeconds": 300,
"QuickDespawn": false,
"Volume": 0,
"BaseRadioactivity": 0,
"Era": "Any",
"IsVehicleItem": false,
"VehicleCategory": null,
"OccupySlots": "0",
"ParentItem": null,
"RedirectOf": null,
"ApprovedSkinCount": 0,
"ItemModsData": {
"ItemModEntity": {
"entityPrefab_Path": "assets/prefabs/weapons/bee grenade/grenade.bee.entity.prefab",
"defaultBone": "",
"playerOnlyEntity": false,
"destroyEntityWhenBroken": false,
"parentItemDefinition_ShortName": "grenade.bee"
}
},
"MaxDraggable": 0,
"Capacity": 0,
"Weight": 0.25,
"Blueprint": {
"Time": 10,
"WorkbenchLevelRequired": 1,
"AmountToCreate": 1,
"ResearchCost": 15,
"UserCraftable": true,
"IsResearchable": true,
"DefaultBlueprint": false,
"NeedsSteamItem": false,
"NeedsSteamDlc": false,
"RequireUnlockedItem": null,
"AdditionalUnlocks": [],
"ScrapFromRecycle": 0,
"Ingredients": [
{
"ShortName": "nucleus",
"DisplayName": "Beehive Nucleus",
"Amount": 1
},
{
"ShortName": "cloth",
"DisplayName": "Cloth",
"Amount": 30
}
],
"RecycleReturnsUnsafe": [
{
"ShortName": "nucleus",
"DisplayName": "Beehive Nucleus",
"Amount": 1,
"Chance": 60
},
{
"ShortName": "cloth",
"DisplayName": "Cloth",
"Amount": 18,
"Chance": 100
}
],
"RecycleReturnsSafezone": [
{
"ShortName": "nucleus",
"DisplayName": "Beehive Nucleus",
"Amount": 1,
"Chance": 40
},
{
"ShortName": "cloth",
"DisplayName": "Cloth",
"Amount": 12,
"Chance": 100
}
]
},
"Condition": null,
"Combat": null,
"Harvest": null,
"Consumable": null,
"Electrical": null,
"TechTreePaths": [
{
"TreeName": "techtree",
"NodeID": 152,
"Inputs": [
146
],
"CumulativeScrapCost": 60
},
{
"TreeName": "techtree",
"NodeID": 152,
"Inputs": [
146
],
"CumulativeScrapCost": 60
},
{
"TreeName": "techtree",
"NodeID": 153,
"Inputs": [
148
],
"CumulativeScrapCost": 60
}
],
"Armor": null,
"Recipe": null,
"WeaponMod": null,
"StorageSlots": 0,
"RepairIngredients": [
{
"ShortName": "nucleus",
"DisplayName": "Beehive Nucleus",
"Amount": 1
},
{
"ShortName": "cloth",
"DisplayName": "Cloth",
"Amount": 6
}
]
}
