RustDocs

Flashbang

Uncommon

grenade.flashbang

A bright explosive device which blinds and disorients anyone near it upon detonation

Attributes

Id
-936,921,910
ShortName
grenade.flashbang
MaxStackSize
5
Hidden
No
Flags
0
Category
0
CategoryName
Weapon
Rarity
2
RarityName
Uncommon
DespawnRarityName
Uncommon
DespawnTimeSeconds
1,200
QuickDespawn
No
Volume
0
BaseRadioactivity
0
Era
Modern
IsVehicleItem
No
OccupySlots
0
ApprovedSkinCount
0
MaxDraggable
0
Capacity
0
Weight
0.25
StorageSlots
0

ItemModsData

ItemModEntity

entityPrefab_Path
assets/prefabs/weapons/flashbang/grenade.flashbang.entity.prefab
playerOnlyEntity
No
destroyEntityWhenBroken
No
parentItemDefinition_ShortName
grenade.flashbang

Blueprint

Time
10
WorkbenchLevelRequired
2
AmountToCreate
1
ResearchCost
30
UserCraftable
Yes
IsResearchable
Yes
DefaultBlueprint
No
NeedsSteamItem
No
NeedsSteamDlc
No
ScrapFromRecycle
0

Ingredients

ShortName
gunpowder
DisplayName
Gun Powder
Amount
25
ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
50

RecycleReturnsUnsafe

ShortName
gunpowder
DisplayName
Gun Powder
Amount
15
Chance
100
ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
30
Chance
100

RecycleReturnsSafezone

ShortName
gunpowder
DisplayName
Gun Powder
Amount
10
Chance
100
ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
20
Chance
100

ItemMods

ItemModEntityItemBlueprint

TechTreePaths

TreeName
techtree
NodeID
117
CumulativeScrapCost
330
TreeName
techtree
NodeID
117
CumulativeScrapCost
450
TreeName
techtree
NodeID
117
CumulativeScrapCost
240

RepairIngredients

ShortName
gunpowder
DisplayName
Gun Powder
Amount
5
ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
10

World Entity Properties

Attributes

Type
GrenadeWeapon
Path
assets/prefabs/weapons/flashbang/grenade.flashbang.entity.prefab
ID
758,326,244

Components

GrenadeWeapon
Raw JSON
{
  "Id": -936921910,
  "ShortName": "grenade.flashbang",
  "MaxStackSize": 5,
  "Hidden": false,
  "Flags": 0,
  "FlagNames": [],
  "Category": 0,
  "CategoryName": "Weapon",
  "Rarity": 2,
  "RarityName": "Uncommon",
  "SteamDlcItem": null,
  "ItemMods": [
    "ItemModEntity",
    "ItemBlueprint"
  ],
  "DespawnRarityName": "Uncommon",
  "DespawnTimeSeconds": 1200,
  "QuickDespawn": false,
  "Volume": 0,
  "BaseRadioactivity": 0,
  "Era": "Modern",
  "IsVehicleItem": false,
  "VehicleCategory": null,
  "OccupySlots": "0",
  "ParentItem": null,
  "RedirectOf": null,
  "ApprovedSkinCount": 0,
  "ItemModsData": {
    "ItemModEntity": {
      "entityPrefab_Path": "assets/prefabs/weapons/flashbang/grenade.flashbang.entity.prefab",
      "defaultBone": "",
      "playerOnlyEntity": false,
      "destroyEntityWhenBroken": false,
      "parentItemDefinition_ShortName": "grenade.flashbang"
    }
  },
  "MaxDraggable": 0,
  "Capacity": 0,
  "Weight": 0.25,
  "Blueprint": {
    "Time": 10,
    "WorkbenchLevelRequired": 2,
    "AmountToCreate": 1,
    "ResearchCost": 30,
    "UserCraftable": true,
    "IsResearchable": true,
    "DefaultBlueprint": false,
    "NeedsSteamItem": false,
    "NeedsSteamDlc": false,
    "RequireUnlockedItem": null,
    "AdditionalUnlocks": [],
    "ScrapFromRecycle": 0,
    "Ingredients": [
      {
        "ShortName": "gunpowder",
        "DisplayName": "Gun Powder",
        "Amount": 25
      },
      {
        "ShortName": "metal.fragments",
        "DisplayName": "Metal Fragments",
        "Amount": 50
      }
    ],
    "RecycleReturnsUnsafe": [
      {
        "ShortName": "gunpowder",
        "DisplayName": "Gun Powder",
        "Amount": 15,
        "Chance": 100
      },
      {
        "ShortName": "metal.fragments",
        "DisplayName": "Metal Fragments",
        "Amount": 30,
        "Chance": 100
      }
    ],
    "RecycleReturnsSafezone": [
      {
        "ShortName": "gunpowder",
        "DisplayName": "Gun Powder",
        "Amount": 10,
        "Chance": 100
      },
      {
        "ShortName": "metal.fragments",
        "DisplayName": "Metal Fragments",
        "Amount": 20,
        "Chance": 100
      }
    ]
  },
  "Condition": null,
  "Combat": null,
  "Harvest": null,
  "Consumable": null,
  "Electrical": null,
  "TechTreePaths": [
    {
      "TreeName": "techtree",
      "NodeID": 117,
      "Inputs": [
        72
      ],
      "CumulativeScrapCost": 330
    },
    {
      "TreeName": "techtree",
      "NodeID": 117,
      "Inputs": [
        72
      ],
      "CumulativeScrapCost": 450
    },
    {
      "TreeName": "techtree",
      "NodeID": 117,
      "Inputs": [
        116
      ],
      "CumulativeScrapCost": 240
    }
  ],
  "Armor": null,
  "Recipe": null,
  "WeaponMod": null,
  "StorageSlots": 0,
  "RepairIngredients": [
    {
      "ShortName": "gunpowder",
      "DisplayName": "Gun Powder",
      "Amount": 5
    },
    {
      "ShortName": "metal.fragments",
      "DisplayName": "Metal Fragments",
      "Amount": 10
    }
  ]
}