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Shotgun Trap

Rare

guntrap

A shotgun trap triggered by movement, place near doorways and load with handmade shells.

Attributes

Id
352,499,047
ShortName
guntrap
MaxStackSize
1
Hidden
No
Flags
0
Category
9
CategoryName
Traps
Rarity
3
RarityName
Rare
DespawnRarityName
Rare
DespawnTimeSeconds
2,400
QuickDespawn
No
Volume
0
BaseRadioactivity
0
Era
None
IsVehicleItem
No
OccupySlots
0
ApprovedSkinCount
0
MaxDraggable
0
Capacity
0
Weight
1
StorageSlots
6

ItemModsData

ItemModDeployable

entityPrefab_Path
assets/prefabs/deployable/single shot trap/guntrap.deployed.prefab
showCrosshair
No

ItemModEntity

entityPrefab_Path
assets/prefabs/tools/planner/building_planner.entity.prefab
playerOnlyEntity
Yes
destroyEntityWhenBroken
No
parentItemDefinition_ShortName
guntrap

Blueprint

Time
30
WorkbenchLevelRequired
1
AmountToCreate
1
ResearchCost
60
UserCraftable
Yes
IsResearchable
Yes
DefaultBlueprint
No
NeedsSteamItem
No
NeedsSteamDlc
No
ScrapFromRecycle
0

Ingredients

ShortName
wood
DisplayName
Wood
Amount
500
ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
250
ShortName
gears
DisplayName
Gears
Amount
2
ShortName
rope
DisplayName
Rope
Amount
2

RecycleReturnsUnsafe

ShortName
wood
DisplayName
Wood
Amount
300
Chance
100
ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
150
Chance
100
ShortName
gears
DisplayName
Gears
Amount
1
Chance
100
ShortName
gears
DisplayName
Gears
Amount
1
Chance
20
ShortName
rope
DisplayName
Rope
Amount
1
Chance
100
ShortName
rope
DisplayName
Rope
Amount
1
Chance
20

RecycleReturnsSafezone

ShortName
wood
DisplayName
Wood
Amount
200
Chance
100
ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
100
Chance
100
ShortName
gears
DisplayName
Gears
Amount
1
Chance
80
ShortName
rope
DisplayName
Rope
Amount
1
Chance
80

Condition

Max
200
Repairable
Yes
MaintainMaxCondition
No
OvenCondition
No
FoundFractionMin
1
FoundFractionMax
1

ItemMods

ItemModDeployableItemBlueprintItemModEntity

TechTreePaths

TreeName
techtree
NodeID
93
CumulativeScrapCost
405
TreeName
techtree
NodeID
93
CumulativeScrapCost
330
TreeName
techtree
NodeID
93
CumulativeScrapCost
285

RepairIngredients

ShortName
wood
DisplayName
Wood
Amount
100
ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
60
ShortName
cloth
DisplayName
Cloth
Amount
12

World Entity Properties

Attributes

Type
GunTrap
Path
assets/prefabs/deployable/single shot trap/guntrap.deployed.prefab
ID
1,348,746,224

Components

GunTrapModelDestroyOnGroundMissingGroundWatch

Raiding Calculator

Cheapest Method (Hard Side)HARD SIDE
45Sulfur
3 × Cannonball
Raid Tool / AmmoDamageQuantity NeededSulfur CostTime Required
MLRS Rocket
ammo.rocket.mlrs
432.510-
Scattershot
catapult.ammo.boulder
58.060-
40mm HE Grenade
ammo.grenadelauncher.he
40.580-
Bee Grenade
grenade.bee
6.0500-
Bee Catapult Bomb
catapult.ammo.bee
2.01500-
Torpedo
submarine.torpedo.straight
322.0112-
Cannonball
cannonball
120.0345-
Homing Missile
ammo.rocket.seeker
512.01100-
High Velocity Rocket
ammo.rocket.hv
345.01200-
F1 Grenade
grenade.f1
67.55300-
Beancan Grenade
grenade.beancan
45.07840-
Satchel Charge
explosive.satchel
195.02960-
Propane Explosive Bomb
catapult.ammo.explosive
282.521,800-
Survey Charge
surveycharge
9.2331,980-
Timed Explosive Charge
explosive.timed
550.012,200-
Rocket
ammo.rocket.basic
282.522,800-
Flashbang
grenade.flashbang
2.01507,500-
Raw JSON
{
  "Id": 352499047,
  "ShortName": "guntrap",
  "MaxStackSize": 1,
  "Hidden": false,
  "Flags": 0,
  "FlagNames": [],
  "Category": 9,
  "CategoryName": "Traps",
  "Rarity": 3,
  "RarityName": "Rare",
  "SteamDlcItem": null,
  "ItemMods": [
    "ItemModDeployable",
    "ItemBlueprint",
    "ItemModEntity"
  ],
  "DespawnRarityName": "Rare",
  "DespawnTimeSeconds": 2400,
  "QuickDespawn": false,
  "Volume": 0,
  "BaseRadioactivity": 0,
  "Era": "None",
  "IsVehicleItem": false,
  "VehicleCategory": null,
  "OccupySlots": "0",
  "ParentItem": null,
  "RedirectOf": null,
  "ApprovedSkinCount": 0,
  "ItemModsData": {
    "ItemModDeployable": {
      "entityPrefab_Path": "assets/prefabs/deployable/single shot trap/guntrap.deployed.prefab",
      "showCrosshair": false,
      "UnlockAchievement": ""
    },
    "ItemModEntity": {
      "entityPrefab_Path": "assets/prefabs/tools/planner/building_planner.entity.prefab",
      "defaultBone": "",
      "playerOnlyEntity": true,
      "destroyEntityWhenBroken": false,
      "parentItemDefinition_ShortName": "guntrap"
    }
  },
  "MaxDraggable": 0,
  "Capacity": 0,
  "Weight": 1,
  "Blueprint": {
    "Time": 30,
    "WorkbenchLevelRequired": 1,
    "AmountToCreate": 1,
    "ResearchCost": 60,
    "UserCraftable": true,
    "IsResearchable": true,
    "DefaultBlueprint": false,
    "NeedsSteamItem": false,
    "NeedsSteamDlc": false,
    "RequireUnlockedItem": null,
    "AdditionalUnlocks": [],
    "ScrapFromRecycle": 0,
    "Ingredients": [
      {
        "ShortName": "wood",
        "DisplayName": "Wood",
        "Amount": 500
      },
      {
        "ShortName": "metal.fragments",
        "DisplayName": "Metal Fragments",
        "Amount": 250
      },
      {
        "ShortName": "gears",
        "DisplayName": "Gears",
        "Amount": 2
      },
      {
        "ShortName": "rope",
        "DisplayName": "Rope",
        "Amount": 2
      }
    ],
    "RecycleReturnsUnsafe": [
      {
        "ShortName": "wood",
        "DisplayName": "Wood",
        "Amount": 300,
        "Chance": 100
      },
      {
        "ShortName": "metal.fragments",
        "DisplayName": "Metal Fragments",
        "Amount": 150,
        "Chance": 100
      },
      {
        "ShortName": "gears",
        "DisplayName": "Gears",
        "Amount": 1,
        "Chance": 100
      },
      {
        "ShortName": "gears",
        "DisplayName": "Gears",
        "Amount": 1,
        "Chance": 20
      },
      {
        "ShortName": "rope",
        "DisplayName": "Rope",
        "Amount": 1,
        "Chance": 100
      },
      {
        "ShortName": "rope",
        "DisplayName": "Rope",
        "Amount": 1,
        "Chance": 20
      }
    ],
    "RecycleReturnsSafezone": [
      {
        "ShortName": "wood",
        "DisplayName": "Wood",
        "Amount": 200,
        "Chance": 100
      },
      {
        "ShortName": "metal.fragments",
        "DisplayName": "Metal Fragments",
        "Amount": 100,
        "Chance": 100
      },
      {
        "ShortName": "gears",
        "DisplayName": "Gears",
        "Amount": 1,
        "Chance": 80
      },
      {
        "ShortName": "rope",
        "DisplayName": "Rope",
        "Amount": 1,
        "Chance": 80
      }
    ]
  },
  "Condition": {
    "Max": 200,
    "Repairable": true,
    "MaintainMaxCondition": false,
    "OvenCondition": false,
    "FoundFractionMin": 1,
    "FoundFractionMax": 1
  },
  "Combat": null,
  "Harvest": null,
  "Consumable": null,
  "Electrical": null,
  "TechTreePaths": [
    {
      "TreeName": "techtree",
      "NodeID": 93,
      "Inputs": [
        104
      ],
      "CumulativeScrapCost": 405
    },
    {
      "TreeName": "techtree",
      "NodeID": 93,
      "Inputs": [
        98
      ],
      "CumulativeScrapCost": 330
    },
    {
      "TreeName": "techtree",
      "NodeID": 93,
      "Inputs": [
        103
      ],
      "CumulativeScrapCost": 285
    }
  ],
  "Armor": null,
  "Recipe": null,
  "WeaponMod": null,
  "StorageSlots": 6,
  "RepairIngredients": [
    {
      "ShortName": "wood",
      "DisplayName": "Wood",
      "Amount": 100
    },
    {
      "ShortName": "metal.fragments",
      "DisplayName": "Metal Fragments",
      "Amount": 60
    },
    {
      "ShortName": "cloth",
      "DisplayName": "Cloth",
      "Amount": 12
    }
  ]
}