Hot Air Balloon Armor
Uncommonhab.armor
Armor for the Hot Air Balloon
Attributes
- Id
- -1,989,600,732
- ShortName
- hab.armor
- MaxStackSize
- 1
- Hidden
- No
- Flags
- 0
- Category
- 4
- CategoryName
- Attire
- Rarity
- 2
- RarityName
- Uncommon
- DespawnRarityName
- Uncommon
- DespawnTimeSeconds
- 1,200
- QuickDespawn
- No
- Volume
- 0
- BaseRadioactivity
- 0
- Era
- None
- IsVehicleItem
- No
- OccupySlots
- 0
- ApprovedSkinCount
- 0
- MaxDraggable
- 0
- Capacity
- 0
- Weight
- 1
- StorageSlots
- 0
ItemModsData
ItemModHABEquipment
- slot
- 1
- Prefab_Path
- assets/prefabs/deployable/hot air balloon/hotairballoon_armor_t1.prefab
- MaxEquipCount
- 1
- GroundEquipOnly
- Yes
- DelayNextUpgradeOnRemoveDuration
- 60
- parentItemDefinition_ShortName
- hab.armor
Blueprint
- Time
- 30
- WorkbenchLevelRequired
- 1
- AmountToCreate
- 1
- ResearchCost
- 30
- UserCraftable
- Yes
- IsResearchable
- Yes
- DefaultBlueprint
- No
- NeedsSteamItem
- No
- NeedsSteamDlc
- No
- ScrapFromRecycle
- 0
Ingredients
- ShortName
- metal.fragments
- DisplayName
- Metal Fragments
- Amount
- 200
RecycleReturnsUnsafe
- ShortName
- metal.fragments
- DisplayName
- Metal Fragments
- Amount
- 120
- Chance
- 100
RecycleReturnsSafezone
- ShortName
- metal.fragments
- DisplayName
- Metal Fragments
- Amount
- 80
- Chance
- 100
Condition
- Max
- 100
- Repairable
- Yes
- MaintainMaxCondition
- No
- OvenCondition
- No
- FoundFractionMin
- 1
- FoundFractionMax
- 1
ItemMods
ItemBlueprintItemModHABEquipment
TechTreePaths
- TreeName
- techtree
- NodeID
- 129
- CumulativeScrapCost
- 30
- TreeName
- techtree
- NodeID
- 129
- CumulativeScrapCost
- 30
- TreeName
- techtree
- NodeID
- 129
- CumulativeScrapCost
- 30
RepairIngredients
- ShortName
- metal.fragments
- DisplayName
- Metal Fragments
- Amount
- 40
▸Raw JSON
{
"Id": -1989600732,
"ShortName": "hab.armor",
"MaxStackSize": 1,
"Hidden": false,
"Flags": 0,
"FlagNames": [],
"Category": 4,
"CategoryName": "Attire",
"Rarity": 2,
"RarityName": "Uncommon",
"SteamDlcItem": null,
"ItemMods": [
"ItemBlueprint",
"ItemModHABEquipment"
],
"DespawnRarityName": "Uncommon",
"DespawnTimeSeconds": 1200,
"QuickDespawn": false,
"Volume": 0,
"BaseRadioactivity": 0,
"Era": "None",
"IsVehicleItem": false,
"VehicleCategory": null,
"OccupySlots": "0",
"ParentItem": null,
"RedirectOf": null,
"ApprovedSkinCount": 0,
"ItemModsData": {
"ItemModHABEquipment": {
"slot": 1,
"Prefab_Path": "assets/prefabs/deployable/hot air balloon/hotairballoon_armor_t1.prefab",
"MaxEquipCount": 1,
"GroundEquipOnly": true,
"DelayNextUpgradeOnRemoveDuration": 60,
"parentItemDefinition_ShortName": "hab.armor"
}
},
"MaxDraggable": 0,
"Capacity": 0,
"Weight": 1,
"Blueprint": {
"Time": 30,
"WorkbenchLevelRequired": 1,
"AmountToCreate": 1,
"ResearchCost": 30,
"UserCraftable": true,
"IsResearchable": true,
"DefaultBlueprint": false,
"NeedsSteamItem": false,
"NeedsSteamDlc": false,
"RequireUnlockedItem": null,
"AdditionalUnlocks": [],
"ScrapFromRecycle": 0,
"Ingredients": [
{
"ShortName": "metal.fragments",
"DisplayName": "Metal Fragments",
"Amount": 200
}
],
"RecycleReturnsUnsafe": [
{
"ShortName": "metal.fragments",
"DisplayName": "Metal Fragments",
"Amount": 120,
"Chance": 100
}
],
"RecycleReturnsSafezone": [
{
"ShortName": "metal.fragments",
"DisplayName": "Metal Fragments",
"Amount": 80,
"Chance": 100
}
]
},
"Condition": {
"Max": 100,
"Repairable": true,
"MaintainMaxCondition": false,
"OvenCondition": false,
"FoundFractionMin": 1,
"FoundFractionMax": 1
},
"Combat": null,
"Harvest": null,
"Consumable": null,
"Electrical": null,
"TechTreePaths": [
{
"TreeName": "techtree",
"NodeID": 129,
"Inputs": [
112
],
"CumulativeScrapCost": 30
},
{
"TreeName": "techtree",
"NodeID": 129,
"Inputs": [
112
],
"CumulativeScrapCost": 30
},
{
"TreeName": "techtree",
"NodeID": 129,
"Inputs": [
112
],
"CumulativeScrapCost": 30
}
],
"Armor": null,
"Recipe": null,
"WeaponMod": null,
"StorageSlots": 0,
"RepairIngredients": [
{
"ShortName": "metal.fragments",
"DisplayName": "Metal Fragments",
"Amount": 40
}
]
}
