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Hot Air Balloon Armor

Uncommon

hab.armor

Armor for the Hot Air Balloon

Attributes

Id
-1,989,600,732
ShortName
hab.armor
MaxStackSize
1
Hidden
No
Flags
0
Category
4
CategoryName
Attire
Rarity
2
RarityName
Uncommon
DespawnRarityName
Uncommon
DespawnTimeSeconds
1,200
QuickDespawn
No
Volume
0
BaseRadioactivity
0
Era
None
IsVehicleItem
No
OccupySlots
0
ApprovedSkinCount
0
MaxDraggable
0
Capacity
0
Weight
1
StorageSlots
0

ItemModsData

ItemModHABEquipment

slot
1
Prefab_Path
assets/prefabs/deployable/hot air balloon/hotairballoon_armor_t1.prefab
MaxEquipCount
1
GroundEquipOnly
Yes
DelayNextUpgradeOnRemoveDuration
60
parentItemDefinition_ShortName
hab.armor

Blueprint

Time
30
WorkbenchLevelRequired
1
AmountToCreate
1
ResearchCost
30
UserCraftable
Yes
IsResearchable
Yes
DefaultBlueprint
No
NeedsSteamItem
No
NeedsSteamDlc
No
ScrapFromRecycle
0

Ingredients

ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
200

RecycleReturnsUnsafe

ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
120
Chance
100

RecycleReturnsSafezone

ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
80
Chance
100

Condition

Max
100
Repairable
Yes
MaintainMaxCondition
No
OvenCondition
No
FoundFractionMin
1
FoundFractionMax
1

ItemMods

ItemBlueprintItemModHABEquipment

TechTreePaths

TreeName
techtree
NodeID
129
CumulativeScrapCost
30
TreeName
techtree
NodeID
129
CumulativeScrapCost
30
TreeName
techtree
NodeID
129
CumulativeScrapCost
30

RepairIngredients

ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
40
Raw JSON
{
  "Id": -1989600732,
  "ShortName": "hab.armor",
  "MaxStackSize": 1,
  "Hidden": false,
  "Flags": 0,
  "FlagNames": [],
  "Category": 4,
  "CategoryName": "Attire",
  "Rarity": 2,
  "RarityName": "Uncommon",
  "SteamDlcItem": null,
  "ItemMods": [
    "ItemBlueprint",
    "ItemModHABEquipment"
  ],
  "DespawnRarityName": "Uncommon",
  "DespawnTimeSeconds": 1200,
  "QuickDespawn": false,
  "Volume": 0,
  "BaseRadioactivity": 0,
  "Era": "None",
  "IsVehicleItem": false,
  "VehicleCategory": null,
  "OccupySlots": "0",
  "ParentItem": null,
  "RedirectOf": null,
  "ApprovedSkinCount": 0,
  "ItemModsData": {
    "ItemModHABEquipment": {
      "slot": 1,
      "Prefab_Path": "assets/prefabs/deployable/hot air balloon/hotairballoon_armor_t1.prefab",
      "MaxEquipCount": 1,
      "GroundEquipOnly": true,
      "DelayNextUpgradeOnRemoveDuration": 60,
      "parentItemDefinition_ShortName": "hab.armor"
    }
  },
  "MaxDraggable": 0,
  "Capacity": 0,
  "Weight": 1,
  "Blueprint": {
    "Time": 30,
    "WorkbenchLevelRequired": 1,
    "AmountToCreate": 1,
    "ResearchCost": 30,
    "UserCraftable": true,
    "IsResearchable": true,
    "DefaultBlueprint": false,
    "NeedsSteamItem": false,
    "NeedsSteamDlc": false,
    "RequireUnlockedItem": null,
    "AdditionalUnlocks": [],
    "ScrapFromRecycle": 0,
    "Ingredients": [
      {
        "ShortName": "metal.fragments",
        "DisplayName": "Metal Fragments",
        "Amount": 200
      }
    ],
    "RecycleReturnsUnsafe": [
      {
        "ShortName": "metal.fragments",
        "DisplayName": "Metal Fragments",
        "Amount": 120,
        "Chance": 100
      }
    ],
    "RecycleReturnsSafezone": [
      {
        "ShortName": "metal.fragments",
        "DisplayName": "Metal Fragments",
        "Amount": 80,
        "Chance": 100
      }
    ]
  },
  "Condition": {
    "Max": 100,
    "Repairable": true,
    "MaintainMaxCondition": false,
    "OvenCondition": false,
    "FoundFractionMin": 1,
    "FoundFractionMax": 1
  },
  "Combat": null,
  "Harvest": null,
  "Consumable": null,
  "Electrical": null,
  "TechTreePaths": [
    {
      "TreeName": "techtree",
      "NodeID": 129,
      "Inputs": [
        112
      ],
      "CumulativeScrapCost": 30
    },
    {
      "TreeName": "techtree",
      "NodeID": 129,
      "Inputs": [
        112
      ],
      "CumulativeScrapCost": 30
    },
    {
      "TreeName": "techtree",
      "NodeID": 129,
      "Inputs": [
        112
      ],
      "CumulativeScrapCost": 30
    }
  ],
  "Armor": null,
  "Recipe": null,
  "WeaponMod": null,
  "StorageSlots": 0,
  "RepairIngredients": [
    {
      "ShortName": "metal.fragments",
      "DisplayName": "Metal Fragments",
      "Amount": 40
    }
  ]
}