Hammer
hammer
A Hammer, used to upgrade building materials. Right-click for the options. You can also pick up deployed objects while the hammer is equipped.
Attributes
- Id
- 200,773,292
- ShortName
- hammer
- MaxStackSize
- 1
- Hidden
- No
- Flags
- 0
- Category
- 5
- CategoryName
- Tool
- Rarity
- 0
- RarityName
- None
- DespawnRarityName
- None
- DespawnTimeSeconds
- 300
- QuickDespawn
- No
- Volume
- 0
- BaseRadioactivity
- 0
- Era
- None
- IsVehicleItem
- No
- OccupySlots
- 0
- ApprovedSkinCount
- 0
- MaxDraggable
- 0
- Capacity
- 0
- Weight
- 0.30
- StorageSlots
- 0
ItemModsData
ItemModEntity
- entityPrefab_Path
- assets/prefabs/weapons/hammer/hammer.entity.prefab
- playerOnlyEntity
- No
- destroyEntityWhenBroken
- No
- parentItemDefinition_ShortName
- hammer
ItemModProjectile
- ammoType
- 0
- ammoSubType
- 0
- numProjectiles
- 1
- projectileSpread
- 1
- projectileVelocity
- 20
- projectileVelocitySpread
- 0
- useCurve
- No
- barrelConditionLoss
- 0
- category
- bullet
Blueprint
- Time
- 15
- WorkbenchLevelRequired
- 0
- AmountToCreate
- 1
- ResearchCost
- 10
- UserCraftable
- Yes
- IsResearchable
- Yes
- DefaultBlueprint
- Yes
- NeedsSteamItem
- No
- NeedsSteamDlc
- No
- ScrapFromRecycle
- 0
Ingredients
- ShortName
- wood
- DisplayName
- Wood
- Amount
- 100
RecycleReturnsUnsafe
- ShortName
- wood
- DisplayName
- Wood
- Amount
- 60
- Chance
- 100
RecycleReturnsSafezone
- ShortName
- wood
- DisplayName
- Wood
- Amount
- 40
- Chance
- 100
Combat
- ProjectileVelocity
- 20
- AmmoType
- 0
- NumProjectiles
- 1
- AttackRadius
- 0.30
- ExplosionRadius
- 0
- RepeatDelay
- 0.50
- RPM
- 0
- DrawTime
- 0
- MagazineCapacity
- 0
- ReloadTime
- 0
- Recoil
- 0
- DamageScale
- 0
- Automatic
- No
DamageTypes
- Type
- Blunt
- Amount
- 0
ItemMods
ItemModEntityItemBlueprintItemModProjectile
RepairIngredients
- ShortName
- wood
- DisplayName
- Wood
- Amount
- 20
World Entity Properties
Attributes
- Type
- Hammer
- Path
- assets/prefabs/weapons/hammer/hammer.entity.prefab
- ID
- 388,861,612
Components
Hammer
▸Raw JSON
{
"Id": 200773292,
"ShortName": "hammer",
"MaxStackSize": 1,
"Hidden": false,
"Flags": 0,
"FlagNames": [],
"Category": 5,
"CategoryName": "Tool",
"Rarity": 0,
"RarityName": "None",
"SteamDlcItem": null,
"ItemMods": [
"ItemModEntity",
"ItemBlueprint",
"ItemModProjectile"
],
"DespawnRarityName": "None",
"DespawnTimeSeconds": 300,
"QuickDespawn": false,
"Volume": 0,
"BaseRadioactivity": 0,
"Era": "None",
"IsVehicleItem": false,
"VehicleCategory": null,
"OccupySlots": "0",
"ParentItem": null,
"RedirectOf": null,
"ApprovedSkinCount": 0,
"ItemModsData": {
"ItemModEntity": {
"entityPrefab_Path": "assets/prefabs/weapons/hammer/hammer.entity.prefab",
"defaultBone": "",
"playerOnlyEntity": false,
"destroyEntityWhenBroken": false,
"parentItemDefinition_ShortName": "hammer"
},
"ItemModProjectile": {
"ammoType": 0,
"ammoSubType": 0,
"numProjectiles": 1,
"projectileSpread": 1,
"projectileVelocity": 20,
"projectileVelocitySpread": 0,
"useCurve": false,
"barrelConditionLoss": 0,
"category": "bullet"
}
},
"MaxDraggable": 0,
"Capacity": 0,
"Weight": 0.3,
"Blueprint": {
"Time": 15,
"WorkbenchLevelRequired": 0,
"AmountToCreate": 1,
"ResearchCost": 10,
"UserCraftable": true,
"IsResearchable": true,
"DefaultBlueprint": true,
"NeedsSteamItem": false,
"NeedsSteamDlc": false,
"RequireUnlockedItem": null,
"AdditionalUnlocks": [],
"ScrapFromRecycle": 0,
"Ingredients": [
{
"ShortName": "wood",
"DisplayName": "Wood",
"Amount": 100
}
],
"RecycleReturnsUnsafe": [
{
"ShortName": "wood",
"DisplayName": "Wood",
"Amount": 60,
"Chance": 100
}
],
"RecycleReturnsSafezone": [
{
"ShortName": "wood",
"DisplayName": "Wood",
"Amount": 40,
"Chance": 100
}
]
},
"Condition": null,
"Combat": {
"ProjectileVelocity": 20,
"AmmoType": "0",
"DefaultAmmo": null,
"NumProjectiles": 1,
"AttackRadius": 0.3,
"ExplosionRadius": 0,
"RepeatDelay": 0.5,
"RPM": 0,
"DrawTime": 0,
"MagazineCapacity": 0,
"ReloadTime": 0,
"Recoil": 0,
"DamageScale": 0,
"Automatic": false,
"DamageTypes": [
{
"Type": "Blunt",
"Amount": 0
}
]
},
"Harvest": [],
"Consumable": null,
"Electrical": null,
"TechTreePaths": null,
"Armor": null,
"Recipe": null,
"WeaponMod": null,
"StorageSlots": 0,
"RepairIngredients": [
{
"ShortName": "wood",
"DisplayName": "Wood",
"Amount": 20
}
]
}
