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Handcuffs

Uncommon

handcuffs

You're under arrest! Use on a surrendering or wounded player to keep them restrained. The wearer is blocked from using or holding items and can be pushed around.

Attributes

Id
-839,576,748
ShortName
handcuffs
MaxStackSize
1
Hidden
No
Flags
0
Category
5
CategoryName
Tool
Rarity
2
RarityName
Uncommon
DespawnRarityName
Uncommon
DespawnTimeSeconds
1,200
QuickDespawn
No
Volume
0
BaseRadioactivity
0
Era
None
IsVehicleItem
No
OccupySlots
0
ApprovedSkinCount
0
MaxDraggable
0
Capacity
0
Weight
0.10
StorageSlots
0

ItemModsData

ItemModEntity

entityPrefab_Path
assets/prefabs/tools/handcuffs/handcuffs.entity.prefab
playerOnlyEntity
Yes
destroyEntityWhenBroken
No
parentItemDefinition_ShortName
handcuffs

ItemModForceSelectFromBelt

IfIsOn
Yes
IfPlayerRestrained
Yes
parentItemDefinition_ShortName
handcuffs

ItemModRestraint

parentItemDefinition_ShortName
handcuffs

ItemModHideInfoPanel

parentItemDefinition_ShortName
handcuffs

Blueprint

Time
15
WorkbenchLevelRequired
2
AmountToCreate
1
ResearchCost
30
UserCraftable
Yes
IsResearchable
Yes
DefaultBlueprint
No
NeedsSteamItem
No
NeedsSteamDlc
No
ScrapFromRecycle
0

Ingredients

ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
70

RecycleReturnsUnsafe

ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
42
Chance
100

RecycleReturnsSafezone

ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
28
Chance
100

Condition

Max
60
Repairable
Yes
MaintainMaxCondition
No
OvenCondition
No
FoundFractionMin
1
FoundFractionMax
1

Combat

ProjectileVelocity
0
NumProjectiles
0
AttackRadius
0.30
ExplosionRadius
0
RepeatDelay
1.30
RPM
0
DrawTime
0
MagazineCapacity
0
ReloadTime
0
Recoil
0
DamageScale
0
Automatic
No

ItemMods

ItemModEntityItemBlueprintItemModForceSelectFromBeltItemModRestraintItemModHideInfoPanel

TechTreePaths

TreeName
techtree
NodeID
131
CumulativeScrapCost
210
TreeName
techtree
NodeID
131
CumulativeScrapCost
210
TreeName
techtree
NodeID
131
CumulativeScrapCost
210

RepairIngredients

ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
14

World Entity Properties

Attributes

Type
Handcuffs
Path
assets/prefabs/tools/handcuffs/handcuffs.entity.prefab
ID
3,263,286,159

Components

Handcuffs
Raw JSON
{
  "Id": -839576748,
  "ShortName": "handcuffs",
  "MaxStackSize": 1,
  "Hidden": false,
  "Flags": 0,
  "FlagNames": [],
  "Category": 5,
  "CategoryName": "Tool",
  "Rarity": 2,
  "RarityName": "Uncommon",
  "SteamDlcItem": null,
  "ItemMods": [
    "ItemModEntity",
    "ItemBlueprint",
    "ItemModForceSelectFromBelt",
    "ItemModRestraint",
    "ItemModHideInfoPanel"
  ],
  "DespawnRarityName": "Uncommon",
  "DespawnTimeSeconds": 1200,
  "QuickDespawn": false,
  "Volume": 0,
  "BaseRadioactivity": 0,
  "Era": "None",
  "IsVehicleItem": false,
  "VehicleCategory": null,
  "OccupySlots": "0",
  "ParentItem": null,
  "RedirectOf": null,
  "ApprovedSkinCount": 0,
  "ItemModsData": {
    "ItemModEntity": {
      "entityPrefab_Path": "assets/prefabs/tools/handcuffs/handcuffs.entity.prefab",
      "defaultBone": "",
      "playerOnlyEntity": true,
      "destroyEntityWhenBroken": false,
      "parentItemDefinition_ShortName": "handcuffs"
    },
    "ItemModForceSelectFromBelt": {
      "IfIsOn": true,
      "IfPlayerRestrained": true,
      "parentItemDefinition_ShortName": "handcuffs"
    },
    "ItemModRestraint": {
      "parentItemDefinition_ShortName": "handcuffs"
    },
    "ItemModHideInfoPanel": {
      "parentItemDefinition_ShortName": "handcuffs"
    }
  },
  "MaxDraggable": 0,
  "Capacity": 0,
  "Weight": 0.1,
  "Blueprint": {
    "Time": 15,
    "WorkbenchLevelRequired": 2,
    "AmountToCreate": 1,
    "ResearchCost": 30,
    "UserCraftable": true,
    "IsResearchable": true,
    "DefaultBlueprint": false,
    "NeedsSteamItem": false,
    "NeedsSteamDlc": false,
    "RequireUnlockedItem": null,
    "AdditionalUnlocks": [],
    "ScrapFromRecycle": 0,
    "Ingredients": [
      {
        "ShortName": "metal.fragments",
        "DisplayName": "Metal Fragments",
        "Amount": 70
      }
    ],
    "RecycleReturnsUnsafe": [
      {
        "ShortName": "metal.fragments",
        "DisplayName": "Metal Fragments",
        "Amount": 42,
        "Chance": 100
      }
    ],
    "RecycleReturnsSafezone": [
      {
        "ShortName": "metal.fragments",
        "DisplayName": "Metal Fragments",
        "Amount": 28,
        "Chance": 100
      }
    ]
  },
  "Condition": {
    "Max": 60,
    "Repairable": true,
    "MaintainMaxCondition": false,
    "OvenCondition": false,
    "FoundFractionMin": 1,
    "FoundFractionMax": 1
  },
  "Combat": {
    "ProjectileVelocity": 0,
    "AmmoType": null,
    "DefaultAmmo": null,
    "NumProjectiles": 0,
    "AttackRadius": 0.3,
    "ExplosionRadius": 0,
    "RepeatDelay": 1.3,
    "RPM": 0,
    "DrawTime": 0,
    "MagazineCapacity": 0,
    "ReloadTime": 0,
    "Recoil": 0,
    "DamageScale": 0,
    "Automatic": false,
    "DamageTypes": []
  },
  "Harvest": [],
  "Consumable": null,
  "Electrical": null,
  "TechTreePaths": [
    {
      "TreeName": "techtree",
      "NodeID": 131,
      "Inputs": [
        12
      ],
      "CumulativeScrapCost": 210
    },
    {
      "TreeName": "techtree",
      "NodeID": 131,
      "Inputs": [
        12
      ],
      "CumulativeScrapCost": 210
    },
    {
      "TreeName": "techtree",
      "NodeID": 131,
      "Inputs": [
        12
      ],
      "CumulativeScrapCost": 210
    }
  ],
  "Armor": null,
  "Recipe": null,
  "WeaponMod": null,
  "StorageSlots": 0,
  "RepairIngredients": [
    {
      "ShortName": "metal.fragments",
      "DisplayName": "Metal Fragments",
      "Amount": 14
    }
  ]
}