Locker
Uncommonlocker
A locker for keeping your clothes and armor safe!
Attributes
- Id
- -110,921,842
- ShortName
- locker
- MaxStackSize
- 1
- Hidden
- No
- Flags
- 0
- Category
- 2
- CategoryName
- Items
- Rarity
- 2
- RarityName
- Uncommon
- DespawnRarityName
- Uncommon
- DespawnTimeSeconds
- 1,200
- QuickDespawn
- No
- Volume
- 0
- BaseRadioactivity
- 0
- Era
- None
- IsVehicleItem
- No
- OccupySlots
- 0
- ApprovedSkinCount
- 0
- MaxDraggable
- 0
- Capacity
- 0
- Weight
- 1
- StorageSlots
- 42
ItemModsData
ItemModDeployable
- entityPrefab_Path
- assets/prefabs/deployable/locker/locker.deployed.prefab
- showCrosshair
- No
ItemModEntity
- entityPrefab_Path
- assets/prefabs/tools/planner/building_planner.entity.prefab
- playerOnlyEntity
- Yes
- destroyEntityWhenBroken
- No
- parentItemDefinition_ShortName
- locker
Blueprint
- Time
- 30
- WorkbenchLevelRequired
- 2
- AmountToCreate
- 1
- ResearchCost
- 30
- UserCraftable
- Yes
- IsResearchable
- Yes
- DefaultBlueprint
- No
- NeedsSteamItem
- No
- NeedsSteamDlc
- No
- ScrapFromRecycle
- 0
Ingredients
- ShortName
- metal.fragments
- DisplayName
- Metal Fragments
- Amount
- 100
- ShortName
- wood
- DisplayName
- Wood
- Amount
- 50
RecycleReturnsUnsafe
- ShortName
- metal.fragments
- DisplayName
- Metal Fragments
- Amount
- 60
- Chance
- 100
- ShortName
- wood
- DisplayName
- Wood
- Amount
- 30
- Chance
- 100
RecycleReturnsSafezone
- ShortName
- metal.fragments
- DisplayName
- Metal Fragments
- Amount
- 40
- Chance
- 100
- ShortName
- wood
- DisplayName
- Wood
- Amount
- 20
- Chance
- 100
Condition
- Max
- 100
- Repairable
- Yes
- MaintainMaxCondition
- Yes
- OvenCondition
- No
- FoundFractionMin
- 1
- FoundFractionMax
- 1
ItemMods
ItemModDeployableItemBlueprintItemModEntity
TechTreePaths
- TreeName
- techtree
- NodeID
- 37
- CumulativeScrapCost
- 300
- TreeName
- techtree
- NodeID
- 37
- CumulativeScrapCost
- 300
- TreeName
- techtree
- NodeID
- 37
- CumulativeScrapCost
- 300
RepairIngredients
- ShortName
- metal.fragments
- DisplayName
- Metal Fragments
- Amount
- 20
- ShortName
- wood
- DisplayName
- Wood
- Amount
- 10
World Entity Properties
Attributes
- Type
- Locker
- Path
- assets/prefabs/deployable/locker/locker.deployed.prefab
- ID
- 177,343,599
Components
LockerModelGroundWatchDestroyOnGroundMissing
Raiding Calculator
Cheapest Method (Hard Side)HARD SIDE
90Sulfur
6 × Cannonball
| Raid Tool / Ammo | Damage | Quantity Needed | Sulfur Cost | Time Required |
|---|---|---|---|---|
MLRS Rocket ammo.rocket.mlrs | 425.0 | 2 | 0 | - |
Molotov Cocktail grenade.molotov | 87.5 | 6 | 0 | - |
Scattershot catapult.ammo.boulder | 65.0 | 8 | 0 | - |
40mm HE Grenade ammo.grenadelauncher.he | 62.5 | 8 | 0 | - |
Bee Catapult Bomb catapult.ammo.bee | 10.0 | 50 | 0 | - |
Bee Grenade grenade.bee | 10.0 | 50 | 0 | - |
Smoke Rocket WIP!!!! ammo.rocket.smoke | 5.0 | 100 | 0 | - |
Torpedo submarine.torpedo.straight | 172.0 | 3 | 36 | - |
Cannonball cannonball | 85.0 | 6 | 90 | - |
Homing Missile ammo.rocket.seeker | 262.0 | 2 | 200 | - |
F1 Grenade grenade.f1 | 82.5 | 7 | 420 | - |
High Velocity Rocket ammo.rocket.hv | 195.0 | 3 | 600 | - |
Satchel Charge explosive.satchel | 275.0 | 2 | 960 | - |
Beancan Grenade grenade.beancan | 65.0 | 8 | 960 | - |
Firebomb catapult.ammo.incendiary | 112.5 | 5 | 1,500 | - |
Incendiary Rocket ammo.rocket.fire | 112.5 | 5 | 1,500 | - |
Propane Explosive Bomb catapult.ammo.explosive | 312.5 | 2 | 1,800 | - |
Survey Charge surveycharge | 14.0 | 36 | 2,160 | - |
Timed Explosive Charge explosive.timed | 550.0 | 1 | 2,200 | - |
Flashbang grenade.flashbang | 10.0 | 50 | 2,500 | - |
Rocket ammo.rocket.basic | 312.5 | 2 | 2,800 | - |
▸Raw JSON
{
"Id": -110921842,
"ShortName": "locker",
"MaxStackSize": 1,
"Hidden": false,
"Flags": 0,
"FlagNames": [],
"Category": 2,
"CategoryName": "Items",
"Rarity": 2,
"RarityName": "Uncommon",
"SteamDlcItem": null,
"ItemMods": [
"ItemModDeployable",
"ItemBlueprint",
"ItemModEntity"
],
"DespawnRarityName": "Uncommon",
"DespawnTimeSeconds": 1200,
"QuickDespawn": false,
"Volume": 0,
"BaseRadioactivity": 0,
"Era": "None",
"IsVehicleItem": false,
"VehicleCategory": null,
"OccupySlots": "0",
"ParentItem": null,
"RedirectOf": null,
"ApprovedSkinCount": 0,
"ItemModsData": {
"ItemModDeployable": {
"entityPrefab_Path": "assets/prefabs/deployable/locker/locker.deployed.prefab",
"showCrosshair": false,
"UnlockAchievement": ""
},
"ItemModEntity": {
"entityPrefab_Path": "assets/prefabs/tools/planner/building_planner.entity.prefab",
"defaultBone": "",
"playerOnlyEntity": true,
"destroyEntityWhenBroken": false,
"parentItemDefinition_ShortName": "locker"
}
},
"MaxDraggable": 0,
"Capacity": 0,
"Weight": 1,
"Blueprint": {
"Time": 30,
"WorkbenchLevelRequired": 2,
"AmountToCreate": 1,
"ResearchCost": 30,
"UserCraftable": true,
"IsResearchable": true,
"DefaultBlueprint": false,
"NeedsSteamItem": false,
"NeedsSteamDlc": false,
"RequireUnlockedItem": null,
"AdditionalUnlocks": [],
"ScrapFromRecycle": 0,
"Ingredients": [
{
"ShortName": "metal.fragments",
"DisplayName": "Metal Fragments",
"Amount": 100
},
{
"ShortName": "wood",
"DisplayName": "Wood",
"Amount": 50
}
],
"RecycleReturnsUnsafe": [
{
"ShortName": "metal.fragments",
"DisplayName": "Metal Fragments",
"Amount": 60,
"Chance": 100
},
{
"ShortName": "wood",
"DisplayName": "Wood",
"Amount": 30,
"Chance": 100
}
],
"RecycleReturnsSafezone": [
{
"ShortName": "metal.fragments",
"DisplayName": "Metal Fragments",
"Amount": 40,
"Chance": 100
},
{
"ShortName": "wood",
"DisplayName": "Wood",
"Amount": 20,
"Chance": 100
}
]
},
"Condition": {
"Max": 100,
"Repairable": true,
"MaintainMaxCondition": true,
"OvenCondition": false,
"FoundFractionMin": 1,
"FoundFractionMax": 1
},
"Combat": null,
"Harvest": null,
"Consumable": null,
"Electrical": null,
"TechTreePaths": [
{
"TreeName": "techtree",
"NodeID": 37,
"Inputs": [
8
],
"CumulativeScrapCost": 300
},
{
"TreeName": "techtree",
"NodeID": 37,
"Inputs": [
8
],
"CumulativeScrapCost": 300
},
{
"TreeName": "techtree",
"NodeID": 37,
"Inputs": [
8
],
"CumulativeScrapCost": 300
}
],
"Armor": null,
"Recipe": null,
"WeaponMod": null,
"StorageSlots": 42,
"RepairIngredients": [
{
"ShortName": "metal.fragments",
"DisplayName": "Metal Fragments",
"Amount": 20
},
{
"ShortName": "wood",
"DisplayName": "Wood",
"Amount": 10
}
]
}
