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Locker

Uncommon

locker

A locker for keeping your clothes and armor safe!

Attributes

Id
-110,921,842
ShortName
locker
MaxStackSize
1
Hidden
No
Flags
0
Category
2
CategoryName
Items
Rarity
2
RarityName
Uncommon
DespawnRarityName
Uncommon
DespawnTimeSeconds
1,200
QuickDespawn
No
Volume
0
BaseRadioactivity
0
Era
None
IsVehicleItem
No
OccupySlots
0
ApprovedSkinCount
0
MaxDraggable
0
Capacity
0
Weight
1
StorageSlots
42

ItemModsData

ItemModDeployable

entityPrefab_Path
assets/prefabs/deployable/locker/locker.deployed.prefab
showCrosshair
No

ItemModEntity

entityPrefab_Path
assets/prefabs/tools/planner/building_planner.entity.prefab
playerOnlyEntity
Yes
destroyEntityWhenBroken
No
parentItemDefinition_ShortName
locker

Blueprint

Time
30
WorkbenchLevelRequired
2
AmountToCreate
1
ResearchCost
30
UserCraftable
Yes
IsResearchable
Yes
DefaultBlueprint
No
NeedsSteamItem
No
NeedsSteamDlc
No
ScrapFromRecycle
0

Ingredients

ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
100
ShortName
wood
DisplayName
Wood
Amount
50

RecycleReturnsUnsafe

ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
60
Chance
100
ShortName
wood
DisplayName
Wood
Amount
30
Chance
100

RecycleReturnsSafezone

ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
40
Chance
100
ShortName
wood
DisplayName
Wood
Amount
20
Chance
100

Condition

Max
100
Repairable
Yes
MaintainMaxCondition
Yes
OvenCondition
No
FoundFractionMin
1
FoundFractionMax
1

ItemMods

ItemModDeployableItemBlueprintItemModEntity

TechTreePaths

TreeName
techtree
NodeID
37
CumulativeScrapCost
300
TreeName
techtree
NodeID
37
CumulativeScrapCost
300
TreeName
techtree
NodeID
37
CumulativeScrapCost
300

RepairIngredients

ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
20
ShortName
wood
DisplayName
Wood
Amount
10

World Entity Properties

Attributes

Type
Locker
Path
assets/prefabs/deployable/locker/locker.deployed.prefab
ID
177,343,599

Components

LockerModelGroundWatchDestroyOnGroundMissing

Raiding Calculator

Cheapest Method (Hard Side)HARD SIDE
90Sulfur
6 × Cannonball
Raid Tool / AmmoDamageQuantity NeededSulfur CostTime Required
MLRS Rocket
ammo.rocket.mlrs
425.020-
Molotov Cocktail
grenade.molotov
87.560-
Scattershot
catapult.ammo.boulder
65.080-
40mm HE Grenade
ammo.grenadelauncher.he
62.580-
Bee Catapult Bomb
catapult.ammo.bee
10.0500-
Bee Grenade
grenade.bee
10.0500-
Smoke Rocket WIP!!!!
ammo.rocket.smoke
5.01000-
Torpedo
submarine.torpedo.straight
172.0336-
Cannonball
cannonball
85.0690-
Homing Missile
ammo.rocket.seeker
262.02200-
F1 Grenade
grenade.f1
82.57420-
High Velocity Rocket
ammo.rocket.hv
195.03600-
Satchel Charge
explosive.satchel
275.02960-
Beancan Grenade
grenade.beancan
65.08960-
Firebomb
catapult.ammo.incendiary
112.551,500-
Incendiary Rocket
ammo.rocket.fire
112.551,500-
Propane Explosive Bomb
catapult.ammo.explosive
312.521,800-
Survey Charge
surveycharge
14.0362,160-
Timed Explosive Charge
explosive.timed
550.012,200-
Flashbang
grenade.flashbang
10.0502,500-
Rocket
ammo.rocket.basic
312.522,800-
Raw JSON
{
  "Id": -110921842,
  "ShortName": "locker",
  "MaxStackSize": 1,
  "Hidden": false,
  "Flags": 0,
  "FlagNames": [],
  "Category": 2,
  "CategoryName": "Items",
  "Rarity": 2,
  "RarityName": "Uncommon",
  "SteamDlcItem": null,
  "ItemMods": [
    "ItemModDeployable",
    "ItemBlueprint",
    "ItemModEntity"
  ],
  "DespawnRarityName": "Uncommon",
  "DespawnTimeSeconds": 1200,
  "QuickDespawn": false,
  "Volume": 0,
  "BaseRadioactivity": 0,
  "Era": "None",
  "IsVehicleItem": false,
  "VehicleCategory": null,
  "OccupySlots": "0",
  "ParentItem": null,
  "RedirectOf": null,
  "ApprovedSkinCount": 0,
  "ItemModsData": {
    "ItemModDeployable": {
      "entityPrefab_Path": "assets/prefabs/deployable/locker/locker.deployed.prefab",
      "showCrosshair": false,
      "UnlockAchievement": ""
    },
    "ItemModEntity": {
      "entityPrefab_Path": "assets/prefabs/tools/planner/building_planner.entity.prefab",
      "defaultBone": "",
      "playerOnlyEntity": true,
      "destroyEntityWhenBroken": false,
      "parentItemDefinition_ShortName": "locker"
    }
  },
  "MaxDraggable": 0,
  "Capacity": 0,
  "Weight": 1,
  "Blueprint": {
    "Time": 30,
    "WorkbenchLevelRequired": 2,
    "AmountToCreate": 1,
    "ResearchCost": 30,
    "UserCraftable": true,
    "IsResearchable": true,
    "DefaultBlueprint": false,
    "NeedsSteamItem": false,
    "NeedsSteamDlc": false,
    "RequireUnlockedItem": null,
    "AdditionalUnlocks": [],
    "ScrapFromRecycle": 0,
    "Ingredients": [
      {
        "ShortName": "metal.fragments",
        "DisplayName": "Metal Fragments",
        "Amount": 100
      },
      {
        "ShortName": "wood",
        "DisplayName": "Wood",
        "Amount": 50
      }
    ],
    "RecycleReturnsUnsafe": [
      {
        "ShortName": "metal.fragments",
        "DisplayName": "Metal Fragments",
        "Amount": 60,
        "Chance": 100
      },
      {
        "ShortName": "wood",
        "DisplayName": "Wood",
        "Amount": 30,
        "Chance": 100
      }
    ],
    "RecycleReturnsSafezone": [
      {
        "ShortName": "metal.fragments",
        "DisplayName": "Metal Fragments",
        "Amount": 40,
        "Chance": 100
      },
      {
        "ShortName": "wood",
        "DisplayName": "Wood",
        "Amount": 20,
        "Chance": 100
      }
    ]
  },
  "Condition": {
    "Max": 100,
    "Repairable": true,
    "MaintainMaxCondition": true,
    "OvenCondition": false,
    "FoundFractionMin": 1,
    "FoundFractionMax": 1
  },
  "Combat": null,
  "Harvest": null,
  "Consumable": null,
  "Electrical": null,
  "TechTreePaths": [
    {
      "TreeName": "techtree",
      "NodeID": 37,
      "Inputs": [
        8
      ],
      "CumulativeScrapCost": 300
    },
    {
      "TreeName": "techtree",
      "NodeID": 37,
      "Inputs": [
        8
      ],
      "CumulativeScrapCost": 300
    },
    {
      "TreeName": "techtree",
      "NodeID": 37,
      "Inputs": [
        8
      ],
      "CumulativeScrapCost": 300
    }
  ],
  "Armor": null,
  "Recipe": null,
  "WeaponMod": null,
  "StorageSlots": 42,
  "RepairIngredients": [
    {
      "ShortName": "metal.fragments",
      "DisplayName": "Metal Fragments",
      "Amount": 20
    },
    {
      "ShortName": "wood",
      "DisplayName": "Wood",
      "Amount": 10
    }
  ]
}