RustDocs

Improvised Balaclava

Common

mask.balaclava

A makeshift balaclava. Cost effective protection from the cold, but unremarkable at preventing melee and projectile damage.

Attributes

Id
-2,012,470,695
ShortName
mask.balaclava
MaxStackSize
1
Hidden
No
Flags
0
Category
4
CategoryName
Attire
Rarity
1
RarityName
Common
DespawnRarityName
Common
DespawnTimeSeconds
300
QuickDespawn
No
Volume
0
BaseRadioactivity
0
Era
None
IsVehicleItem
No
OccupySlots
0
ApprovedSkinCount
11
MaxDraggable
0
Capacity
0
Weight
0.10
StorageSlots
0

ItemModsData

ItemModWearable

entityPrefab_Path
assets/prefabs/clothes/mask.balaclava/mask.balaclava.prefab
occlusionType
64
blocksAiming
No
emissive
No
accuracyBonus
0
blocksEquipping
No
eggVision
0
weight
0
equipOnRightClick
Yes
equipOnPickup
No
npcOnly
No
preventsMounting
No
preventsMap
No
blockFromMannequin
No
parentItemDefinition_ShortName
mask.balaclava

Blueprint

Time
30
WorkbenchLevelRequired
0
AmountToCreate
1
ResearchCost
15
UserCraftable
Yes
IsResearchable
Yes
DefaultBlueprint
No
NeedsSteamItem
No
NeedsSteamDlc
No
ScrapFromRecycle
0

Ingredients

ShortName
cloth
DisplayName
Cloth
Amount
15

RecycleReturnsUnsafe

ShortName
cloth
DisplayName
Cloth
Amount
9
Chance
100

RecycleReturnsSafezone

ShortName
cloth
DisplayName
Cloth
Amount
6
Chance
100

Armor

Bullet
0.15
Melee
0.45
Cold
0
Rads
0
Bite
0.20
Explosion
0.20

ItemMods

ItemModWearableItemBlueprint

TechTreePaths

TreeName
techtree
NodeID
3
CumulativeScrapCost
30
TreeName
techtree
NodeID
3
CumulativeScrapCost
30
TreeName
techtree
NodeID
3
CumulativeScrapCost
30

RepairIngredients

ShortName
cloth
DisplayName
Cloth
Amount
3
Raw JSON
{
  "Id": -2012470695,
  "ShortName": "mask.balaclava",
  "MaxStackSize": 1,
  "Hidden": false,
  "Flags": 0,
  "FlagNames": [],
  "Category": 4,
  "CategoryName": "Attire",
  "Rarity": 1,
  "RarityName": "Common",
  "SteamDlcItem": null,
  "ItemMods": [
    "ItemModWearable",
    "ItemBlueprint"
  ],
  "DespawnRarityName": "Common",
  "DespawnTimeSeconds": 300,
  "QuickDespawn": false,
  "Volume": 0,
  "BaseRadioactivity": 0,
  "Era": "None",
  "IsVehicleItem": false,
  "VehicleCategory": null,
  "OccupySlots": "0",
  "ParentItem": null,
  "RedirectOf": null,
  "ApprovedSkinCount": 11,
  "ItemModsData": {
    "ItemModWearable": {
      "entityPrefab_Path": "assets/prefabs/clothes/mask.balaclava/mask.balaclava.prefab",
      "occlusionType": 64,
      "blocksAiming": false,
      "emissive": false,
      "accuracyBonus": 0,
      "blocksEquipping": false,
      "eggVision": 0,
      "weight": 0,
      "equipOnRightClick": true,
      "equipOnPickup": false,
      "npcOnly": false,
      "preventsMounting": false,
      "preventsMap": false,
      "blockFromMannequin": false,
      "parentItemDefinition_ShortName": "mask.balaclava"
    }
  },
  "MaxDraggable": 0,
  "Capacity": 0,
  "Weight": 0.1,
  "Blueprint": {
    "Time": 30,
    "WorkbenchLevelRequired": 0,
    "AmountToCreate": 1,
    "ResearchCost": 15,
    "UserCraftable": true,
    "IsResearchable": true,
    "DefaultBlueprint": false,
    "NeedsSteamItem": false,
    "NeedsSteamDlc": false,
    "RequireUnlockedItem": null,
    "AdditionalUnlocks": [],
    "ScrapFromRecycle": 0,
    "Ingredients": [
      {
        "ShortName": "cloth",
        "DisplayName": "Cloth",
        "Amount": 15
      }
    ],
    "RecycleReturnsUnsafe": [
      {
        "ShortName": "cloth",
        "DisplayName": "Cloth",
        "Amount": 9,
        "Chance": 100
      }
    ],
    "RecycleReturnsSafezone": [
      {
        "ShortName": "cloth",
        "DisplayName": "Cloth",
        "Amount": 6,
        "Chance": 100
      }
    ]
  },
  "Condition": null,
  "Combat": null,
  "Harvest": null,
  "Consumable": null,
  "Electrical": null,
  "TechTreePaths": [
    {
      "TreeName": "techtree",
      "NodeID": 3,
      "Inputs": [
        2
      ],
      "CumulativeScrapCost": 30
    },
    {
      "TreeName": "techtree",
      "NodeID": 3,
      "Inputs": [
        2
      ],
      "CumulativeScrapCost": 30
    },
    {
      "TreeName": "techtree",
      "NodeID": 3,
      "Inputs": [
        2
      ],
      "CumulativeScrapCost": 30
    }
  ],
  "Armor": {
    "Bullet": 0.15,
    "Melee": 0.450000018,
    "Cold": 0,
    "Rads": 0,
    "Bite": 0.2,
    "Explosion": 0.2
  },
  "Recipe": null,
  "WeaponMod": null,
  "StorageSlots": 0,
  "RepairIngredients": [
    {
      "ShortName": "cloth",
      "DisplayName": "Cloth",
      "Amount": 3
    }
  ]
}