Skip to main content
RustDocs

Metal Detector

Uncommon

metal.detector

Detects metal objects which may otherwise be hidden. When the light flashes, or you hear a beep, aim to search for items. Increase the bar until a flag appears. Dig at the flag with a melee item to reveal what it is. Different areas yield different rewards

Attributes

Id
1,168,856,825
ShortName
metal.detector
MaxStackSize
1
Hidden
No
Flags
0
Category
5
CategoryName
Tool
Rarity
2
RarityName
Uncommon
DespawnRarityName
Uncommon
DespawnTimeSeconds
1,200
QuickDespawn
No
Volume
0
BaseRadioactivity
0
Era
None
IsVehicleItem
No
OccupySlots
0
ApprovedSkinCount
0
MaxDraggable
0
Capacity
0
Weight
1
StorageSlots
0

ItemModsData

ItemModEntity

entityPrefab_Path
assets/prefabs/tools/metaldetector/metal_detector.entity.prefab
playerOnlyEntity
No
destroyEntityWhenBroken
No
parentItemDefinition_ShortName
metal.detector

Blueprint

Time
30
WorkbenchLevelRequired
1
AmountToCreate
1
ResearchCost
30
UserCraftable
Yes
IsResearchable
Yes
DefaultBlueprint
No
NeedsSteamItem
No
NeedsSteamDlc
No
ScrapFromRecycle
0

Ingredients

ShortName
rope
DisplayName
Rope
Amount
2
ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
200
ShortName
metal.refined
DisplayName
High Quality Metal
Amount
5

RecycleReturnsUnsafe

ShortName
rope
DisplayName
Rope
Amount
1
Chance
100
ShortName
rope
DisplayName
Rope
Amount
1
Chance
20
ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
120
Chance
100
ShortName
metal.refined
DisplayName
High Quality Metal
Amount
3
Chance
100

RecycleReturnsSafezone

ShortName
rope
DisplayName
Rope
Amount
1
Chance
80
ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
80
Chance
100
ShortName
metal.refined
DisplayName
High Quality Metal
Amount
2
Chance
100

Condition

Max
100
Repairable
Yes
MaintainMaxCondition
No
OvenCondition
No
FoundFractionMin
1
FoundFractionMax
1

ItemMods

ItemModEntityItemBlueprint

TechTreePaths

TreeName
techtree
NodeID
130
CumulativeScrapCost
0
TreeName
techtree
NodeID
130
CumulativeScrapCost
120
TreeName
techtree
NodeID
130
CumulativeScrapCost
0
TreeName
techtree
NodeID
130
CumulativeScrapCost
0

RepairIngredients

ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
40
ShortName
metal.refined
DisplayName
High Quality Metal
Amount
1
ShortName
cloth
DisplayName
Cloth
Amount
12

World Entity Properties

Attributes

Type
BaseMetalDetector
Path
assets/prefabs/tools/metaldetector/metal_detector.entity.prefab
ID
892,200,099

Components

BaseMetalDetectorModel
Raw JSON
{
  "Id": 1168856825,
  "ShortName": "metal.detector",
  "MaxStackSize": 1,
  "Hidden": false,
  "Flags": 0,
  "FlagNames": [],
  "Category": 5,
  "CategoryName": "Tool",
  "Rarity": 2,
  "RarityName": "Uncommon",
  "SteamDlcItem": null,
  "ItemMods": [
    "ItemModEntity",
    "ItemBlueprint"
  ],
  "DespawnRarityName": "Uncommon",
  "DespawnTimeSeconds": 1200,
  "QuickDespawn": false,
  "Volume": 0,
  "BaseRadioactivity": 0,
  "Era": "None",
  "IsVehicleItem": false,
  "VehicleCategory": null,
  "OccupySlots": "0",
  "ParentItem": null,
  "RedirectOf": null,
  "ApprovedSkinCount": 0,
  "ItemModsData": {
    "ItemModEntity": {
      "entityPrefab_Path": "assets/prefabs/tools/metaldetector/metal_detector.entity.prefab",
      "defaultBone": "",
      "playerOnlyEntity": false,
      "destroyEntityWhenBroken": false,
      "parentItemDefinition_ShortName": "metal.detector"
    }
  },
  "MaxDraggable": 0,
  "Capacity": 0,
  "Weight": 1,
  "Blueprint": {
    "Time": 30,
    "WorkbenchLevelRequired": 1,
    "AmountToCreate": 1,
    "ResearchCost": 30,
    "UserCraftable": true,
    "IsResearchable": true,
    "DefaultBlueprint": false,
    "NeedsSteamItem": false,
    "NeedsSteamDlc": false,
    "RequireUnlockedItem": null,
    "AdditionalUnlocks": [],
    "ScrapFromRecycle": 0,
    "Ingredients": [
      {
        "ShortName": "rope",
        "DisplayName": "Rope",
        "Amount": 2
      },
      {
        "ShortName": "metal.fragments",
        "DisplayName": "Metal Fragments",
        "Amount": 200
      },
      {
        "ShortName": "metal.refined",
        "DisplayName": "High Quality Metal",
        "Amount": 5
      }
    ],
    "RecycleReturnsUnsafe": [
      {
        "ShortName": "rope",
        "DisplayName": "Rope",
        "Amount": 1,
        "Chance": 100
      },
      {
        "ShortName": "rope",
        "DisplayName": "Rope",
        "Amount": 1,
        "Chance": 20
      },
      {
        "ShortName": "metal.fragments",
        "DisplayName": "Metal Fragments",
        "Amount": 120,
        "Chance": 100
      },
      {
        "ShortName": "metal.refined",
        "DisplayName": "High Quality Metal",
        "Amount": 3,
        "Chance": 100
      }
    ],
    "RecycleReturnsSafezone": [
      {
        "ShortName": "rope",
        "DisplayName": "Rope",
        "Amount": 1,
        "Chance": 80
      },
      {
        "ShortName": "metal.fragments",
        "DisplayName": "Metal Fragments",
        "Amount": 80,
        "Chance": 100
      },
      {
        "ShortName": "metal.refined",
        "DisplayName": "High Quality Metal",
        "Amount": 2,
        "Chance": 100
      }
    ]
  },
  "Condition": {
    "Max": 100,
    "Repairable": true,
    "MaintainMaxCondition": false,
    "OvenCondition": false,
    "FoundFractionMin": 1,
    "FoundFractionMax": 1
  },
  "Combat": null,
  "Harvest": null,
  "Consumable": null,
  "Electrical": null,
  "TechTreePaths": [
    {
      "TreeName": "techtree",
      "NodeID": 130,
      "Inputs": [],
      "CumulativeScrapCost": 0
    },
    {
      "TreeName": "techtree",
      "NodeID": 130,
      "Inputs": [
        68
      ],
      "CumulativeScrapCost": 120
    },
    {
      "TreeName": "techtree",
      "NodeID": 130,
      "Inputs": [],
      "CumulativeScrapCost": 0
    },
    {
      "TreeName": "techtree",
      "NodeID": 130,
      "Inputs": [],
      "CumulativeScrapCost": 0
    }
  ],
  "Armor": null,
  "Recipe": null,
  "WeaponMod": null,
  "StorageSlots": 0,
  "RepairIngredients": [
    {
      "ShortName": "metal.fragments",
      "DisplayName": "Metal Fragments",
      "Amount": 40
    },
    {
      "ShortName": "metal.refined",
      "DisplayName": "High Quality Metal",
      "Amount": 1
    },
    {
      "ShortName": "cloth",
      "DisplayName": "Cloth",
      "Amount": 12
    }
  ]
}