Metal Detector
Uncommonmetal.detector
Detects metal objects which may otherwise be hidden. When the light flashes, or you hear a beep, aim to search for items. Increase the bar until a flag appears. Dig at the flag with a melee item to reveal what it is. Different areas yield different rewards
Attributes
- Id
- 1,168,856,825
- ShortName
- metal.detector
- MaxStackSize
- 1
- Hidden
- No
- Flags
- 0
- Category
- 5
- CategoryName
- Tool
- Rarity
- 2
- RarityName
- Uncommon
- DespawnRarityName
- Uncommon
- DespawnTimeSeconds
- 1,200
- QuickDespawn
- No
- Volume
- 0
- BaseRadioactivity
- 0
- Era
- None
- IsVehicleItem
- No
- OccupySlots
- 0
- ApprovedSkinCount
- 0
- MaxDraggable
- 0
- Capacity
- 0
- Weight
- 1
- StorageSlots
- 0
ItemModsData
ItemModEntity
- entityPrefab_Path
- assets/prefabs/tools/metaldetector/metal_detector.entity.prefab
- playerOnlyEntity
- No
- destroyEntityWhenBroken
- No
- parentItemDefinition_ShortName
- metal.detector
Blueprint
- Time
- 30
- WorkbenchLevelRequired
- 1
- AmountToCreate
- 1
- ResearchCost
- 30
- UserCraftable
- Yes
- IsResearchable
- Yes
- DefaultBlueprint
- No
- NeedsSteamItem
- No
- NeedsSteamDlc
- No
- ScrapFromRecycle
- 0
Ingredients
- ShortName
- rope
- DisplayName
- Rope
- Amount
- 2
- ShortName
- metal.fragments
- DisplayName
- Metal Fragments
- Amount
- 200
- ShortName
- metal.refined
- DisplayName
- High Quality Metal
- Amount
- 5
RecycleReturnsUnsafe
- ShortName
- rope
- DisplayName
- Rope
- Amount
- 1
- Chance
- 100
- ShortName
- rope
- DisplayName
- Rope
- Amount
- 1
- Chance
- 20
- ShortName
- metal.fragments
- DisplayName
- Metal Fragments
- Amount
- 120
- Chance
- 100
- ShortName
- metal.refined
- DisplayName
- High Quality Metal
- Amount
- 3
- Chance
- 100
RecycleReturnsSafezone
- ShortName
- rope
- DisplayName
- Rope
- Amount
- 1
- Chance
- 80
- ShortName
- metal.fragments
- DisplayName
- Metal Fragments
- Amount
- 80
- Chance
- 100
- ShortName
- metal.refined
- DisplayName
- High Quality Metal
- Amount
- 2
- Chance
- 100
Condition
- Max
- 100
- Repairable
- Yes
- MaintainMaxCondition
- No
- OvenCondition
- No
- FoundFractionMin
- 1
- FoundFractionMax
- 1
ItemMods
ItemModEntityItemBlueprint
TechTreePaths
- TreeName
- techtree
- NodeID
- 130
- CumulativeScrapCost
- 0
- TreeName
- techtree
- NodeID
- 130
- CumulativeScrapCost
- 120
- TreeName
- techtree
- NodeID
- 130
- CumulativeScrapCost
- 0
- TreeName
- techtree
- NodeID
- 130
- CumulativeScrapCost
- 0
RepairIngredients
- ShortName
- metal.fragments
- DisplayName
- Metal Fragments
- Amount
- 40
- ShortName
- metal.refined
- DisplayName
- High Quality Metal
- Amount
- 1
- ShortName
- cloth
- DisplayName
- Cloth
- Amount
- 12
World Entity Properties
Attributes
- Type
- BaseMetalDetector
- Path
- assets/prefabs/tools/metaldetector/metal_detector.entity.prefab
- ID
- 892,200,099
Components
BaseMetalDetectorModel
▸Raw JSON
{
"Id": 1168856825,
"ShortName": "metal.detector",
"MaxStackSize": 1,
"Hidden": false,
"Flags": 0,
"FlagNames": [],
"Category": 5,
"CategoryName": "Tool",
"Rarity": 2,
"RarityName": "Uncommon",
"SteamDlcItem": null,
"ItemMods": [
"ItemModEntity",
"ItemBlueprint"
],
"DespawnRarityName": "Uncommon",
"DespawnTimeSeconds": 1200,
"QuickDespawn": false,
"Volume": 0,
"BaseRadioactivity": 0,
"Era": "None",
"IsVehicleItem": false,
"VehicleCategory": null,
"OccupySlots": "0",
"ParentItem": null,
"RedirectOf": null,
"ApprovedSkinCount": 0,
"ItemModsData": {
"ItemModEntity": {
"entityPrefab_Path": "assets/prefabs/tools/metaldetector/metal_detector.entity.prefab",
"defaultBone": "",
"playerOnlyEntity": false,
"destroyEntityWhenBroken": false,
"parentItemDefinition_ShortName": "metal.detector"
}
},
"MaxDraggable": 0,
"Capacity": 0,
"Weight": 1,
"Blueprint": {
"Time": 30,
"WorkbenchLevelRequired": 1,
"AmountToCreate": 1,
"ResearchCost": 30,
"UserCraftable": true,
"IsResearchable": true,
"DefaultBlueprint": false,
"NeedsSteamItem": false,
"NeedsSteamDlc": false,
"RequireUnlockedItem": null,
"AdditionalUnlocks": [],
"ScrapFromRecycle": 0,
"Ingredients": [
{
"ShortName": "rope",
"DisplayName": "Rope",
"Amount": 2
},
{
"ShortName": "metal.fragments",
"DisplayName": "Metal Fragments",
"Amount": 200
},
{
"ShortName": "metal.refined",
"DisplayName": "High Quality Metal",
"Amount": 5
}
],
"RecycleReturnsUnsafe": [
{
"ShortName": "rope",
"DisplayName": "Rope",
"Amount": 1,
"Chance": 100
},
{
"ShortName": "rope",
"DisplayName": "Rope",
"Amount": 1,
"Chance": 20
},
{
"ShortName": "metal.fragments",
"DisplayName": "Metal Fragments",
"Amount": 120,
"Chance": 100
},
{
"ShortName": "metal.refined",
"DisplayName": "High Quality Metal",
"Amount": 3,
"Chance": 100
}
],
"RecycleReturnsSafezone": [
{
"ShortName": "rope",
"DisplayName": "Rope",
"Amount": 1,
"Chance": 80
},
{
"ShortName": "metal.fragments",
"DisplayName": "Metal Fragments",
"Amount": 80,
"Chance": 100
},
{
"ShortName": "metal.refined",
"DisplayName": "High Quality Metal",
"Amount": 2,
"Chance": 100
}
]
},
"Condition": {
"Max": 100,
"Repairable": true,
"MaintainMaxCondition": false,
"OvenCondition": false,
"FoundFractionMin": 1,
"FoundFractionMax": 1
},
"Combat": null,
"Harvest": null,
"Consumable": null,
"Electrical": null,
"TechTreePaths": [
{
"TreeName": "techtree",
"NodeID": 130,
"Inputs": [],
"CumulativeScrapCost": 0
},
{
"TreeName": "techtree",
"NodeID": 130,
"Inputs": [
68
],
"CumulativeScrapCost": 120
},
{
"TreeName": "techtree",
"NodeID": 130,
"Inputs": [],
"CumulativeScrapCost": 0
},
{
"TreeName": "techtree",
"NodeID": 130,
"Inputs": [],
"CumulativeScrapCost": 0
}
],
"Armor": null,
"Recipe": null,
"WeaponMod": null,
"StorageSlots": 0,
"RepairIngredients": [
{
"ShortName": "metal.fragments",
"DisplayName": "Metal Fragments",
"Amount": 40
},
{
"ShortName": "metal.refined",
"DisplayName": "High Quality Metal",
"Amount": 1
},
{
"ShortName": "cloth",
"DisplayName": "Cloth",
"Amount": 12
}
]
}
