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Metal Shield

Rare

metal.shield

A large sturdy metal shield, keeps arrows and bullets at bay. Usable with single handed weapons and tools.

Attributes

Id
625,599,716
ShortName
metal.shield
MaxStackSize
1
Hidden
No
Flags
8
Category
4
CategoryName
Attire
Rarity
3
RarityName
Rare
DespawnRarityName
Rare
DespawnTimeSeconds
2,400
QuickDespawn
No
Volume
0
BaseRadioactivity
0
Era
None
IsVehicleItem
No
OccupySlots
0
ApprovedSkinCount
0
MaxDraggable
0
Capacity
0
Weight
0.50
StorageSlots
0

ItemModsData

ItemModWearable

entityPrefab_Path
assets/prefabs/weapons/metal_shield/metalshield.backpack.prefab
entityPrefabFemale_Path
assets/prefabs/weapons/metal_shield/metalshield.backpack.prefab
occlusionType
64
blocksAiming
No
emissive
No
accuracyBonus
0
blocksEquipping
No
eggVision
0
weight
0
equipOnRightClick
Yes
equipOnPickup
Yes
npcOnly
No
preventsMounting
No
preventsMap
No
blockFromMannequin
No
parentItemDefinition_ShortName
metal.shield

ItemModShield

parentItemDefinition_ShortName
metal.shield

ItemModEntity

entityPrefab_Path
assets/prefabs/weapons/metal_shield/metalshield.entity.prefab
playerOnlyEntity
No
destroyEntityWhenBroken
No
parentItemDefinition_ShortName
metal.shield

Blueprint

Time
15
WorkbenchLevelRequired
2
AmountToCreate
1
ResearchCost
60
UserCraftable
Yes
IsResearchable
Yes
DefaultBlueprint
No
NeedsSteamItem
No
NeedsSteamDlc
No
ScrapFromRecycle
0

Ingredients

ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
300
ShortName
leather
DisplayName
Leather
Amount
10
ShortName
cloth
DisplayName
Cloth
Amount
50

RecycleReturnsUnsafe

ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
180
Chance
100
ShortName
leather
DisplayName
Leather
Amount
6
Chance
100
ShortName
cloth
DisplayName
Cloth
Amount
30
Chance
100

RecycleReturnsSafezone

ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
120
Chance
100
ShortName
leather
DisplayName
Leather
Amount
4
Chance
100
ShortName
cloth
DisplayName
Cloth
Amount
20
Chance
100

Condition

Max
300
Repairable
Yes
MaintainMaxCondition
No
OvenCondition
No
FoundFractionMin
1
FoundFractionMax
1

FlagNames

Backpack

ItemMods

ItemBlueprintItemModWearableItemModShieldItemModEntity

TechTreePaths

TreeName
techtree
NodeID
160
CumulativeScrapCost
150
TreeName
techtree
NodeID
160
CumulativeScrapCost
150
TreeName
techtree
NodeID
148
CumulativeScrapCost
150

RepairIngredients

ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
60
ShortName
leather
DisplayName
Leather
Amount
2
ShortName
cloth
DisplayName
Cloth
Amount
10

World Entity Properties

Attributes

Type
Shield
Path
assets/prefabs/weapons/metal_shield/metalshield.entity.prefab
ID
3,703,020,820

Components

ShieldEntityFlag_ToggleModel
Raw JSON
{
  "Id": 625599716,
  "ShortName": "metal.shield",
  "MaxStackSize": 1,
  "Hidden": false,
  "Flags": 8,
  "FlagNames": [
    "Backpack"
  ],
  "Category": 4,
  "CategoryName": "Attire",
  "Rarity": 3,
  "RarityName": "Rare",
  "SteamDlcItem": null,
  "ItemMods": [
    "ItemBlueprint",
    "ItemModWearable",
    "ItemModShield",
    "ItemModEntity"
  ],
  "DespawnRarityName": "Rare",
  "DespawnTimeSeconds": 2400,
  "QuickDespawn": false,
  "Volume": 0,
  "BaseRadioactivity": 0,
  "Era": "None",
  "IsVehicleItem": false,
  "VehicleCategory": null,
  "OccupySlots": "0",
  "ParentItem": null,
  "RedirectOf": null,
  "ApprovedSkinCount": 0,
  "ItemModsData": {
    "ItemModWearable": {
      "entityPrefab_Path": "assets/prefabs/weapons/metal_shield/metalshield.backpack.prefab",
      "entityPrefabFemale_Path": "assets/prefabs/weapons/metal_shield/metalshield.backpack.prefab",
      "occlusionType": 64,
      "blocksAiming": false,
      "emissive": false,
      "accuracyBonus": 0,
      "blocksEquipping": false,
      "eggVision": 0,
      "weight": 0,
      "equipOnRightClick": true,
      "equipOnPickup": true,
      "npcOnly": false,
      "preventsMounting": false,
      "preventsMap": false,
      "blockFromMannequin": false,
      "parentItemDefinition_ShortName": "metal.shield"
    },
    "ItemModShield": {
      "parentItemDefinition_ShortName": "metal.shield"
    },
    "ItemModEntity": {
      "entityPrefab_Path": "assets/prefabs/weapons/metal_shield/metalshield.entity.prefab",
      "defaultBone": "",
      "playerOnlyEntity": false,
      "destroyEntityWhenBroken": false,
      "parentItemDefinition_ShortName": "metal.shield"
    }
  },
  "MaxDraggable": 0,
  "Capacity": 0,
  "Weight": 0.5,
  "Blueprint": {
    "Time": 15,
    "WorkbenchLevelRequired": 2,
    "AmountToCreate": 1,
    "ResearchCost": 60,
    "UserCraftable": true,
    "IsResearchable": true,
    "DefaultBlueprint": false,
    "NeedsSteamItem": false,
    "NeedsSteamDlc": false,
    "RequireUnlockedItem": null,
    "AdditionalUnlocks": [],
    "ScrapFromRecycle": 0,
    "Ingredients": [
      {
        "ShortName": "metal.fragments",
        "DisplayName": "Metal Fragments",
        "Amount": 300
      },
      {
        "ShortName": "leather",
        "DisplayName": "Leather",
        "Amount": 10
      },
      {
        "ShortName": "cloth",
        "DisplayName": "Cloth",
        "Amount": 50
      }
    ],
    "RecycleReturnsUnsafe": [
      {
        "ShortName": "metal.fragments",
        "DisplayName": "Metal Fragments",
        "Amount": 180,
        "Chance": 100
      },
      {
        "ShortName": "leather",
        "DisplayName": "Leather",
        "Amount": 6,
        "Chance": 100
      },
      {
        "ShortName": "cloth",
        "DisplayName": "Cloth",
        "Amount": 30,
        "Chance": 100
      }
    ],
    "RecycleReturnsSafezone": [
      {
        "ShortName": "metal.fragments",
        "DisplayName": "Metal Fragments",
        "Amount": 120,
        "Chance": 100
      },
      {
        "ShortName": "leather",
        "DisplayName": "Leather",
        "Amount": 4,
        "Chance": 100
      },
      {
        "ShortName": "cloth",
        "DisplayName": "Cloth",
        "Amount": 20,
        "Chance": 100
      }
    ]
  },
  "Condition": {
    "Max": 300,
    "Repairable": true,
    "MaintainMaxCondition": false,
    "OvenCondition": false,
    "FoundFractionMin": 1,
    "FoundFractionMax": 1
  },
  "Combat": null,
  "Harvest": null,
  "Consumable": null,
  "Electrical": null,
  "TechTreePaths": [
    {
      "TreeName": "techtree",
      "NodeID": 160,
      "Inputs": [
        77
      ],
      "CumulativeScrapCost": 150
    },
    {
      "TreeName": "techtree",
      "NodeID": 160,
      "Inputs": [
        77
      ],
      "CumulativeScrapCost": 150
    },
    {
      "TreeName": "techtree",
      "NodeID": 148,
      "Inputs": [
        77
      ],
      "CumulativeScrapCost": 150
    }
  ],
  "Armor": null,
  "Recipe": null,
  "WeaponMod": null,
  "StorageSlots": 0,
  "RepairIngredients": [
    {
      "ShortName": "metal.fragments",
      "DisplayName": "Metal Fragments",
      "Amount": 60
    },
    {
      "ShortName": "leather",
      "DisplayName": "Leather",
      "Amount": 2
    },
    {
      "ShortName": "cloth",
      "DisplayName": "Cloth",
      "Amount": 10
    }
  ]
}