Metal Shield
Raremetal.shield
A large sturdy metal shield, keeps arrows and bullets at bay. Usable with single handed weapons and tools.
Attributes
- Id
- 625,599,716
- ShortName
- metal.shield
- MaxStackSize
- 1
- Hidden
- No
- Flags
- 8
- Category
- 4
- CategoryName
- Attire
- Rarity
- 3
- RarityName
- Rare
- DespawnRarityName
- Rare
- DespawnTimeSeconds
- 2,400
- QuickDespawn
- No
- Volume
- 0
- BaseRadioactivity
- 0
- Era
- None
- IsVehicleItem
- No
- OccupySlots
- 0
- ApprovedSkinCount
- 0
- MaxDraggable
- 0
- Capacity
- 0
- Weight
- 0.50
- StorageSlots
- 0
ItemModsData
ItemModWearable
- entityPrefab_Path
- assets/prefabs/weapons/metal_shield/metalshield.backpack.prefab
- entityPrefabFemale_Path
- assets/prefabs/weapons/metal_shield/metalshield.backpack.prefab
- occlusionType
- 64
- blocksAiming
- No
- emissive
- No
- accuracyBonus
- 0
- blocksEquipping
- No
- eggVision
- 0
- weight
- 0
- equipOnRightClick
- Yes
- equipOnPickup
- Yes
- npcOnly
- No
- preventsMounting
- No
- preventsMap
- No
- blockFromMannequin
- No
- parentItemDefinition_ShortName
- metal.shield
ItemModShield
- parentItemDefinition_ShortName
- metal.shield
ItemModEntity
- entityPrefab_Path
- assets/prefabs/weapons/metal_shield/metalshield.entity.prefab
- playerOnlyEntity
- No
- destroyEntityWhenBroken
- No
- parentItemDefinition_ShortName
- metal.shield
Blueprint
- Time
- 15
- WorkbenchLevelRequired
- 2
- AmountToCreate
- 1
- ResearchCost
- 60
- UserCraftable
- Yes
- IsResearchable
- Yes
- DefaultBlueprint
- No
- NeedsSteamItem
- No
- NeedsSteamDlc
- No
- ScrapFromRecycle
- 0
Ingredients
- ShortName
- metal.fragments
- DisplayName
- Metal Fragments
- Amount
- 300
- ShortName
- leather
- DisplayName
- Leather
- Amount
- 10
- ShortName
- cloth
- DisplayName
- Cloth
- Amount
- 50
RecycleReturnsUnsafe
- ShortName
- metal.fragments
- DisplayName
- Metal Fragments
- Amount
- 180
- Chance
- 100
- ShortName
- leather
- DisplayName
- Leather
- Amount
- 6
- Chance
- 100
- ShortName
- cloth
- DisplayName
- Cloth
- Amount
- 30
- Chance
- 100
RecycleReturnsSafezone
- ShortName
- metal.fragments
- DisplayName
- Metal Fragments
- Amount
- 120
- Chance
- 100
- ShortName
- leather
- DisplayName
- Leather
- Amount
- 4
- Chance
- 100
- ShortName
- cloth
- DisplayName
- Cloth
- Amount
- 20
- Chance
- 100
Condition
- Max
- 300
- Repairable
- Yes
- MaintainMaxCondition
- No
- OvenCondition
- No
- FoundFractionMin
- 1
- FoundFractionMax
- 1
FlagNames
Backpack
ItemMods
ItemBlueprintItemModWearableItemModShieldItemModEntity
TechTreePaths
- TreeName
- techtree
- NodeID
- 160
- CumulativeScrapCost
- 150
- TreeName
- techtree
- NodeID
- 160
- CumulativeScrapCost
- 150
- TreeName
- techtree
- NodeID
- 148
- CumulativeScrapCost
- 150
RepairIngredients
- ShortName
- metal.fragments
- DisplayName
- Metal Fragments
- Amount
- 60
- ShortName
- leather
- DisplayName
- Leather
- Amount
- 2
- ShortName
- cloth
- DisplayName
- Cloth
- Amount
- 10
World Entity Properties
Attributes
- Type
- Shield
- Path
- assets/prefabs/weapons/metal_shield/metalshield.entity.prefab
- ID
- 3,703,020,820
Components
ShieldEntityFlag_ToggleModel
▸Raw JSON
{
"Id": 625599716,
"ShortName": "metal.shield",
"MaxStackSize": 1,
"Hidden": false,
"Flags": 8,
"FlagNames": [
"Backpack"
],
"Category": 4,
"CategoryName": "Attire",
"Rarity": 3,
"RarityName": "Rare",
"SteamDlcItem": null,
"ItemMods": [
"ItemBlueprint",
"ItemModWearable",
"ItemModShield",
"ItemModEntity"
],
"DespawnRarityName": "Rare",
"DespawnTimeSeconds": 2400,
"QuickDespawn": false,
"Volume": 0,
"BaseRadioactivity": 0,
"Era": "None",
"IsVehicleItem": false,
"VehicleCategory": null,
"OccupySlots": "0",
"ParentItem": null,
"RedirectOf": null,
"ApprovedSkinCount": 0,
"ItemModsData": {
"ItemModWearable": {
"entityPrefab_Path": "assets/prefabs/weapons/metal_shield/metalshield.backpack.prefab",
"entityPrefabFemale_Path": "assets/prefabs/weapons/metal_shield/metalshield.backpack.prefab",
"occlusionType": 64,
"blocksAiming": false,
"emissive": false,
"accuracyBonus": 0,
"blocksEquipping": false,
"eggVision": 0,
"weight": 0,
"equipOnRightClick": true,
"equipOnPickup": true,
"npcOnly": false,
"preventsMounting": false,
"preventsMap": false,
"blockFromMannequin": false,
"parentItemDefinition_ShortName": "metal.shield"
},
"ItemModShield": {
"parentItemDefinition_ShortName": "metal.shield"
},
"ItemModEntity": {
"entityPrefab_Path": "assets/prefabs/weapons/metal_shield/metalshield.entity.prefab",
"defaultBone": "",
"playerOnlyEntity": false,
"destroyEntityWhenBroken": false,
"parentItemDefinition_ShortName": "metal.shield"
}
},
"MaxDraggable": 0,
"Capacity": 0,
"Weight": 0.5,
"Blueprint": {
"Time": 15,
"WorkbenchLevelRequired": 2,
"AmountToCreate": 1,
"ResearchCost": 60,
"UserCraftable": true,
"IsResearchable": true,
"DefaultBlueprint": false,
"NeedsSteamItem": false,
"NeedsSteamDlc": false,
"RequireUnlockedItem": null,
"AdditionalUnlocks": [],
"ScrapFromRecycle": 0,
"Ingredients": [
{
"ShortName": "metal.fragments",
"DisplayName": "Metal Fragments",
"Amount": 300
},
{
"ShortName": "leather",
"DisplayName": "Leather",
"Amount": 10
},
{
"ShortName": "cloth",
"DisplayName": "Cloth",
"Amount": 50
}
],
"RecycleReturnsUnsafe": [
{
"ShortName": "metal.fragments",
"DisplayName": "Metal Fragments",
"Amount": 180,
"Chance": 100
},
{
"ShortName": "leather",
"DisplayName": "Leather",
"Amount": 6,
"Chance": 100
},
{
"ShortName": "cloth",
"DisplayName": "Cloth",
"Amount": 30,
"Chance": 100
}
],
"RecycleReturnsSafezone": [
{
"ShortName": "metal.fragments",
"DisplayName": "Metal Fragments",
"Amount": 120,
"Chance": 100
},
{
"ShortName": "leather",
"DisplayName": "Leather",
"Amount": 4,
"Chance": 100
},
{
"ShortName": "cloth",
"DisplayName": "Cloth",
"Amount": 20,
"Chance": 100
}
]
},
"Condition": {
"Max": 300,
"Repairable": true,
"MaintainMaxCondition": false,
"OvenCondition": false,
"FoundFractionMin": 1,
"FoundFractionMax": 1
},
"Combat": null,
"Harvest": null,
"Consumable": null,
"Electrical": null,
"TechTreePaths": [
{
"TreeName": "techtree",
"NodeID": 160,
"Inputs": [
77
],
"CumulativeScrapCost": 150
},
{
"TreeName": "techtree",
"NodeID": 160,
"Inputs": [
77
],
"CumulativeScrapCost": 150
},
{
"TreeName": "techtree",
"NodeID": 148,
"Inputs": [
77
],
"CumulativeScrapCost": 150
}
],
"Armor": null,
"Recipe": null,
"WeaponMod": null,
"StorageSlots": 0,
"RepairIngredients": [
{
"ShortName": "metal.fragments",
"DisplayName": "Metal Fragments",
"Amount": 60
},
{
"ShortName": "leather",
"DisplayName": "Leather",
"Amount": 2
},
{
"ShortName": "cloth",
"DisplayName": "Cloth",
"Amount": 10
}
]
}
