Minigun
VeryRareminigun
A military issue belt-fed machine gun that must be spun up to fire. Fires rapidly at the expense of movement speed.
Attributes
- Id
- 935,606,207
- ShortName
- minigun
- MaxStackSize
- 1
- Hidden
- No
- Flags
- 0
- Category
- 0
- CategoryName
- Weapon
- Rarity
- 4
- RarityName
- VeryRare
- DespawnRarityName
- VeryRare
- DespawnTimeSeconds
- 3,600
- QuickDespawn
- No
- Volume
- 0
- BaseRadioactivity
- 0
- Era
- Modern
- IsVehicleItem
- No
- OccupySlots
- 0
- ApprovedSkinCount
- 0
- MaxDraggable
- 0
- Capacity
- 0
- Weight
- 5
- StorageSlots
- 0
ItemModsData
ItemModEntity
- entityPrefab_Path
- assets/prefabs/weapons/minigun/minigun.entity.prefab
- playerOnlyEntity
- No
- destroyEntityWhenBroken
- No
- parentItemDefinition_ShortName
- minigun
ItemModReload
- conditionLost
- 0
- successEffect_Path
- assets/prefabs/weapons/minigun/effects/minigun-reload.prefab
- workbenchLvlRequired
- 2
- parentItemDefinition_ShortName
- minigun
Blueprint
- Time
- 30
- WorkbenchLevelRequired
- 3
- AmountToCreate
- 1
- ResearchCost
- 120
- UserCraftable
- No
- IsResearchable
- No
- DefaultBlueprint
- No
- NeedsSteamItem
- No
- NeedsSteamDlc
- No
- ScrapFromRecycle
- 0
Ingredients
- ShortName
- metal.refined
- DisplayName
- High Quality Metal
- Amount
- 50
- ShortName
- riflebody
- DisplayName
- Rifle Body
- Amount
- 4
- ShortName
- metalspring
- DisplayName
- Metal Spring
- Amount
- 6
- ShortName
- metalpipe
- DisplayName
- Metal Pipe
- Amount
- 12
RecycleReturnsUnsafe
- ShortName
- metal.refined
- DisplayName
- High Quality Metal
- Amount
- 30
- Chance
- 100
- ShortName
- riflebody
- DisplayName
- Rifle Body
- Amount
- 2
- Chance
- 100
- ShortName
- riflebody
- DisplayName
- Rifle Body
- Amount
- 1
- Chance
- 40
- ShortName
- metalspring
- DisplayName
- Metal Spring
- Amount
- 3
- Chance
- 100
- ShortName
- metalspring
- DisplayName
- Metal Spring
- Amount
- 1
- Chance
- 60
- ShortName
- metalpipe
- DisplayName
- Metal Pipe
- Amount
- 7
- Chance
- 100
- ShortName
- metalpipe
- DisplayName
- Metal Pipe
- Amount
- 1
- Chance
- 20
RecycleReturnsSafezone
- ShortName
- metal.refined
- DisplayName
- High Quality Metal
- Amount
- 20
- Chance
- 100
- ShortName
- riflebody
- DisplayName
- Rifle Body
- Amount
- 1
- Chance
- 100
- ShortName
- riflebody
- DisplayName
- Rifle Body
- Amount
- 1
- Chance
- 60
- ShortName
- metalspring
- DisplayName
- Metal Spring
- Amount
- 2
- Chance
- 100
- ShortName
- metalspring
- DisplayName
- Metal Spring
- Amount
- 1
- Chance
- 40
- ShortName
- metalpipe
- DisplayName
- Metal Pipe
- Amount
- 4
- Chance
- 100
- ShortName
- metalpipe
- DisplayName
- Metal Pipe
- Amount
- 1
- Chance
- 80
Condition
- Max
- 390
- Repairable
- No
- MaintainMaxCondition
- No
- OvenCondition
- No
- FoundFractionMin
- 0.10
- FoundFractionMax
- 0.20
Combat
- ProjectileVelocity
- 1.40
- AmmoType
- RIFLE_556MM
- DefaultAmmo
- ammo.rifle
- NumProjectiles
- 1
- AttackRadius
- 0.80
- ExplosionRadius
- 0
- RepeatDelay
- 0.10
- RPM
- 600
- DrawTime
- 0
- MagazineCapacity
- 300
- ReloadTime
- 3.50
- Recoil
- 0
- DamageScale
- 0.75
- Automatic
- Yes
DamageTypes
- Type
- Bullet
- Amount
- 37.50
ItemMods
ItemModEntityItemBlueprintItemModReload
RepairIngredients
- ShortName
- metal.refined
- DisplayName
- High Quality Metal
- Amount
- 20
World Entity Properties
Attributes
- Type
- SpinUpWeapon
- Path
- assets/prefabs/weapons/minigun/minigun.entity.prefab
- ID
- 4,007,138,847
Components
SpinUpWeaponModel
▸Raw JSON
{
"Id": 935606207,
"ShortName": "minigun",
"MaxStackSize": 1,
"Hidden": false,
"Flags": 0,
"FlagNames": [],
"Category": 0,
"CategoryName": "Weapon",
"Rarity": 4,
"RarityName": "VeryRare",
"SteamDlcItem": null,
"ItemMods": [
"ItemModEntity",
"ItemBlueprint",
"ItemModReload"
],
"DespawnRarityName": "VeryRare",
"DespawnTimeSeconds": 3600,
"QuickDespawn": false,
"Volume": 0,
"BaseRadioactivity": 0,
"Era": "Modern",
"IsVehicleItem": false,
"VehicleCategory": null,
"OccupySlots": "0",
"ParentItem": null,
"RedirectOf": null,
"ApprovedSkinCount": 0,
"ItemModsData": {
"ItemModEntity": {
"entityPrefab_Path": "assets/prefabs/weapons/minigun/minigun.entity.prefab",
"defaultBone": "",
"playerOnlyEntity": false,
"destroyEntityWhenBroken": false,
"parentItemDefinition_ShortName": "minigun"
},
"ItemModReload": {
"conditionLost": 0,
"successEffect_Path": "assets/prefabs/weapons/minigun/effects/minigun-reload.prefab",
"workbenchLvlRequired": 2,
"parentItemDefinition_ShortName": "minigun"
}
},
"MaxDraggable": 0,
"Capacity": 0,
"Weight": 5,
"Blueprint": {
"Time": 30,
"WorkbenchLevelRequired": 3,
"AmountToCreate": 1,
"ResearchCost": 120,
"UserCraftable": false,
"IsResearchable": false,
"DefaultBlueprint": false,
"NeedsSteamItem": false,
"NeedsSteamDlc": false,
"RequireUnlockedItem": null,
"AdditionalUnlocks": [],
"ScrapFromRecycle": 0,
"Ingredients": [
{
"ShortName": "metal.refined",
"DisplayName": "High Quality Metal",
"Amount": 50
},
{
"ShortName": "riflebody",
"DisplayName": "Rifle Body",
"Amount": 4
},
{
"ShortName": "metalspring",
"DisplayName": "Metal Spring",
"Amount": 6
},
{
"ShortName": "metalpipe",
"DisplayName": "Metal Pipe",
"Amount": 12
}
],
"RecycleReturnsUnsafe": [
{
"ShortName": "metal.refined",
"DisplayName": "High Quality Metal",
"Amount": 30,
"Chance": 100
},
{
"ShortName": "riflebody",
"DisplayName": "Rifle Body",
"Amount": 2,
"Chance": 100
},
{
"ShortName": "riflebody",
"DisplayName": "Rifle Body",
"Amount": 1,
"Chance": 40
},
{
"ShortName": "metalspring",
"DisplayName": "Metal Spring",
"Amount": 3,
"Chance": 100
},
{
"ShortName": "metalspring",
"DisplayName": "Metal Spring",
"Amount": 1,
"Chance": 60
},
{
"ShortName": "metalpipe",
"DisplayName": "Metal Pipe",
"Amount": 7,
"Chance": 100
},
{
"ShortName": "metalpipe",
"DisplayName": "Metal Pipe",
"Amount": 1,
"Chance": 20
}
],
"RecycleReturnsSafezone": [
{
"ShortName": "metal.refined",
"DisplayName": "High Quality Metal",
"Amount": 20,
"Chance": 100
},
{
"ShortName": "riflebody",
"DisplayName": "Rifle Body",
"Amount": 1,
"Chance": 100
},
{
"ShortName": "riflebody",
"DisplayName": "Rifle Body",
"Amount": 1,
"Chance": 60
},
{
"ShortName": "metalspring",
"DisplayName": "Metal Spring",
"Amount": 2,
"Chance": 100
},
{
"ShortName": "metalspring",
"DisplayName": "Metal Spring",
"Amount": 1,
"Chance": 40
},
{
"ShortName": "metalpipe",
"DisplayName": "Metal Pipe",
"Amount": 4,
"Chance": 100
},
{
"ShortName": "metalpipe",
"DisplayName": "Metal Pipe",
"Amount": 1,
"Chance": 80
}
]
},
"Condition": {
"Max": 390,
"Repairable": false,
"MaintainMaxCondition": false,
"OvenCondition": false,
"FoundFractionMin": 0.1,
"FoundFractionMax": 0.2
},
"Combat": {
"ProjectileVelocity": 1.4,
"AmmoType": "RIFLE_556MM",
"DefaultAmmo": "ammo.rifle",
"NumProjectiles": 1,
"AttackRadius": 0.8,
"ExplosionRadius": 0,
"RepeatDelay": 0.1,
"RPM": 600,
"DrawTime": 0,
"MagazineCapacity": 300,
"ReloadTime": 3.5,
"Recoil": 0,
"DamageScale": 0.75,
"Automatic": true,
"DamageTypes": [
{
"Type": "Bullet",
"Amount": 37.5
}
]
},
"Harvest": null,
"Consumable": null,
"Electrical": null,
"TechTreePaths": null,
"Armor": null,
"Recipe": null,
"WeaponMod": null,
"StorageSlots": 0,
"RepairIngredients": [
{
"ShortName": "metal.refined",
"DisplayName": "High Quality Metal",
"Amount": 20
}
]
}
