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Minigun

VeryRare

minigun

A military issue belt-fed machine gun that must be spun up to fire. Fires rapidly at the expense of movement speed.

Attributes

Id
935,606,207
ShortName
minigun
MaxStackSize
1
Hidden
No
Flags
0
Category
0
CategoryName
Weapon
Rarity
4
RarityName
VeryRare
DespawnRarityName
VeryRare
DespawnTimeSeconds
3,600
QuickDespawn
No
Volume
0
BaseRadioactivity
0
Era
Modern
IsVehicleItem
No
OccupySlots
0
ApprovedSkinCount
0
MaxDraggable
0
Capacity
0
Weight
5
StorageSlots
0

ItemModsData

ItemModEntity

entityPrefab_Path
assets/prefabs/weapons/minigun/minigun.entity.prefab
playerOnlyEntity
No
destroyEntityWhenBroken
No
parentItemDefinition_ShortName
minigun

ItemModReload

conditionLost
0
successEffect_Path
assets/prefabs/weapons/minigun/effects/minigun-reload.prefab
workbenchLvlRequired
2
parentItemDefinition_ShortName
minigun

Blueprint

Time
30
WorkbenchLevelRequired
3
AmountToCreate
1
ResearchCost
120
UserCraftable
No
IsResearchable
No
DefaultBlueprint
No
NeedsSteamItem
No
NeedsSteamDlc
No
ScrapFromRecycle
0

Ingredients

ShortName
metal.refined
DisplayName
High Quality Metal
Amount
50
ShortName
riflebody
DisplayName
Rifle Body
Amount
4
ShortName
metalspring
DisplayName
Metal Spring
Amount
6
ShortName
metalpipe
DisplayName
Metal Pipe
Amount
12

RecycleReturnsUnsafe

ShortName
metal.refined
DisplayName
High Quality Metal
Amount
30
Chance
100
ShortName
riflebody
DisplayName
Rifle Body
Amount
2
Chance
100
ShortName
riflebody
DisplayName
Rifle Body
Amount
1
Chance
40
ShortName
metalspring
DisplayName
Metal Spring
Amount
3
Chance
100
ShortName
metalspring
DisplayName
Metal Spring
Amount
1
Chance
60
ShortName
metalpipe
DisplayName
Metal Pipe
Amount
7
Chance
100
ShortName
metalpipe
DisplayName
Metal Pipe
Amount
1
Chance
20

RecycleReturnsSafezone

ShortName
metal.refined
DisplayName
High Quality Metal
Amount
20
Chance
100
ShortName
riflebody
DisplayName
Rifle Body
Amount
1
Chance
100
ShortName
riflebody
DisplayName
Rifle Body
Amount
1
Chance
60
ShortName
metalspring
DisplayName
Metal Spring
Amount
2
Chance
100
ShortName
metalspring
DisplayName
Metal Spring
Amount
1
Chance
40
ShortName
metalpipe
DisplayName
Metal Pipe
Amount
4
Chance
100
ShortName
metalpipe
DisplayName
Metal Pipe
Amount
1
Chance
80

Condition

Max
390
Repairable
No
MaintainMaxCondition
No
OvenCondition
No
FoundFractionMin
0.10
FoundFractionMax
0.20

Combat

ProjectileVelocity
1.40
AmmoType
RIFLE_556MM
DefaultAmmo
ammo.rifle
NumProjectiles
1
AttackRadius
0.80
ExplosionRadius
0
RepeatDelay
0.10
RPM
600
DrawTime
0
MagazineCapacity
300
ReloadTime
3.50
Recoil
0
DamageScale
0.75
Automatic
Yes

DamageTypes

Type
Bullet
Amount
37.50

ItemMods

ItemModEntityItemBlueprintItemModReload

RepairIngredients

ShortName
metal.refined
DisplayName
High Quality Metal
Amount
20

World Entity Properties

Attributes

Type
SpinUpWeapon
Path
assets/prefabs/weapons/minigun/minigun.entity.prefab
ID
4,007,138,847

Components

SpinUpWeaponModel
Raw JSON
{
  "Id": 935606207,
  "ShortName": "minigun",
  "MaxStackSize": 1,
  "Hidden": false,
  "Flags": 0,
  "FlagNames": [],
  "Category": 0,
  "CategoryName": "Weapon",
  "Rarity": 4,
  "RarityName": "VeryRare",
  "SteamDlcItem": null,
  "ItemMods": [
    "ItemModEntity",
    "ItemBlueprint",
    "ItemModReload"
  ],
  "DespawnRarityName": "VeryRare",
  "DespawnTimeSeconds": 3600,
  "QuickDespawn": false,
  "Volume": 0,
  "BaseRadioactivity": 0,
  "Era": "Modern",
  "IsVehicleItem": false,
  "VehicleCategory": null,
  "OccupySlots": "0",
  "ParentItem": null,
  "RedirectOf": null,
  "ApprovedSkinCount": 0,
  "ItemModsData": {
    "ItemModEntity": {
      "entityPrefab_Path": "assets/prefabs/weapons/minigun/minigun.entity.prefab",
      "defaultBone": "",
      "playerOnlyEntity": false,
      "destroyEntityWhenBroken": false,
      "parentItemDefinition_ShortName": "minigun"
    },
    "ItemModReload": {
      "conditionLost": 0,
      "successEffect_Path": "assets/prefabs/weapons/minigun/effects/minigun-reload.prefab",
      "workbenchLvlRequired": 2,
      "parentItemDefinition_ShortName": "minigun"
    }
  },
  "MaxDraggable": 0,
  "Capacity": 0,
  "Weight": 5,
  "Blueprint": {
    "Time": 30,
    "WorkbenchLevelRequired": 3,
    "AmountToCreate": 1,
    "ResearchCost": 120,
    "UserCraftable": false,
    "IsResearchable": false,
    "DefaultBlueprint": false,
    "NeedsSteamItem": false,
    "NeedsSteamDlc": false,
    "RequireUnlockedItem": null,
    "AdditionalUnlocks": [],
    "ScrapFromRecycle": 0,
    "Ingredients": [
      {
        "ShortName": "metal.refined",
        "DisplayName": "High Quality Metal",
        "Amount": 50
      },
      {
        "ShortName": "riflebody",
        "DisplayName": "Rifle Body",
        "Amount": 4
      },
      {
        "ShortName": "metalspring",
        "DisplayName": "Metal Spring",
        "Amount": 6
      },
      {
        "ShortName": "metalpipe",
        "DisplayName": "Metal Pipe",
        "Amount": 12
      }
    ],
    "RecycleReturnsUnsafe": [
      {
        "ShortName": "metal.refined",
        "DisplayName": "High Quality Metal",
        "Amount": 30,
        "Chance": 100
      },
      {
        "ShortName": "riflebody",
        "DisplayName": "Rifle Body",
        "Amount": 2,
        "Chance": 100
      },
      {
        "ShortName": "riflebody",
        "DisplayName": "Rifle Body",
        "Amount": 1,
        "Chance": 40
      },
      {
        "ShortName": "metalspring",
        "DisplayName": "Metal Spring",
        "Amount": 3,
        "Chance": 100
      },
      {
        "ShortName": "metalspring",
        "DisplayName": "Metal Spring",
        "Amount": 1,
        "Chance": 60
      },
      {
        "ShortName": "metalpipe",
        "DisplayName": "Metal Pipe",
        "Amount": 7,
        "Chance": 100
      },
      {
        "ShortName": "metalpipe",
        "DisplayName": "Metal Pipe",
        "Amount": 1,
        "Chance": 20
      }
    ],
    "RecycleReturnsSafezone": [
      {
        "ShortName": "metal.refined",
        "DisplayName": "High Quality Metal",
        "Amount": 20,
        "Chance": 100
      },
      {
        "ShortName": "riflebody",
        "DisplayName": "Rifle Body",
        "Amount": 1,
        "Chance": 100
      },
      {
        "ShortName": "riflebody",
        "DisplayName": "Rifle Body",
        "Amount": 1,
        "Chance": 60
      },
      {
        "ShortName": "metalspring",
        "DisplayName": "Metal Spring",
        "Amount": 2,
        "Chance": 100
      },
      {
        "ShortName": "metalspring",
        "DisplayName": "Metal Spring",
        "Amount": 1,
        "Chance": 40
      },
      {
        "ShortName": "metalpipe",
        "DisplayName": "Metal Pipe",
        "Amount": 4,
        "Chance": 100
      },
      {
        "ShortName": "metalpipe",
        "DisplayName": "Metal Pipe",
        "Amount": 1,
        "Chance": 80
      }
    ]
  },
  "Condition": {
    "Max": 390,
    "Repairable": false,
    "MaintainMaxCondition": false,
    "OvenCondition": false,
    "FoundFractionMin": 0.1,
    "FoundFractionMax": 0.2
  },
  "Combat": {
    "ProjectileVelocity": 1.4,
    "AmmoType": "RIFLE_556MM",
    "DefaultAmmo": "ammo.rifle",
    "NumProjectiles": 1,
    "AttackRadius": 0.8,
    "ExplosionRadius": 0,
    "RepeatDelay": 0.1,
    "RPM": 600,
    "DrawTime": 0,
    "MagazineCapacity": 300,
    "ReloadTime": 3.5,
    "Recoil": 0,
    "DamageScale": 0.75,
    "Automatic": true,
    "DamageTypes": [
      {
        "Type": "Bullet",
        "Amount": 37.5
      }
    ]
  },
  "Harvest": null,
  "Consumable": null,
  "Electrical": null,
  "TechTreePaths": null,
  "Armor": null,
  "Recipe": null,
  "WeaponMod": null,
  "StorageSlots": 0,
  "RepairIngredients": [
    {
      "ShortName": "metal.refined",
      "DisplayName": "High Quality Metal",
      "Amount": 20
    }
  ]
}