RustDocs

Night Vision Goggles

Rare

nightvisiongoggles

Enables vision at nighttime by projecting and amplifying infrared light.The batteries can be recharged at a Lvl 2 workbench. Cannot be worn with a helmet.

Attributes

Id
-1,518,883,088
ShortName
nightvisiongoggles
MaxStackSize
1
Hidden
No
Flags
0
Category
4
CategoryName
Attire
Rarity
3
RarityName
Rare
DespawnRarityName
Rare
DespawnTimeSeconds
2,400
QuickDespawn
No
Volume
0
BaseRadioactivity
0
Era
None
IsVehicleItem
No
OccupySlots
0
ApprovedSkinCount
0
MaxDraggable
0
Capacity
0
Weight
1
StorageSlots
0

ItemModsData

ItemModWearable

entityPrefab_Path
assets/prefabs/clothes/night.vision.goggles/night_vision_goggles.prefab
occlusionType
5
blocksAiming
No
emissive
Yes
accuracyBonus
0
blocksEquipping
No
eggVision
0
weight
0
equipOnRightClick
Yes
equipOnPickup
No
npcOnly
No
preventsMounting
No
preventsMap
No
blockFromMannequin
No
parentItemDefinition_ShortName
nightvisiongoggles

ItemModRepair

conditionLost
0.05
successEffect_Path
assets/prefabs/clothes/night.vision.goggles/sound/battery_change.prefab
workbenchLvlRequired
2
canUseRepairBench
No
parentItemDefinition_ShortName
nightvisiongoggles

Blueprint

Time
30
WorkbenchLevelRequired
2
AmountToCreate
1
ResearchCost
60
UserCraftable
Yes
IsResearchable
Yes
DefaultBlueprint
No
NeedsSteamItem
No
NeedsSteamDlc
No
ScrapFromRecycle
0

Ingredients

ShortName
metal.refined
DisplayName
High Quality Metal
Amount
10
ShortName
techparts
DisplayName
Tech Trash
Amount
2

RecycleReturnsUnsafe

ShortName
metal.refined
DisplayName
High Quality Metal
Amount
6
Chance
100
ShortName
techparts
DisplayName
Tech Trash
Amount
1
Chance
100
ShortName
techparts
DisplayName
Tech Trash
Amount
1
Chance
20

RecycleReturnsSafezone

ShortName
metal.refined
DisplayName
High Quality Metal
Amount
4
Chance
100
ShortName
techparts
DisplayName
Tech Trash
Amount
1
Chance
80

Condition

Max
900
Repairable
No
MaintainMaxCondition
No
OvenCondition
No
FoundFractionMin
1
FoundFractionMax
1

Armor

Bullet
0.15
Melee
0.50
Cold
0
Rads
0
Bite
0.20
Explosion
0

ItemMods

ItemModWearableItemBlueprintItemModRepair

TechTreePaths

TreeName
techtree
NodeID
18
CumulativeScrapCost
405
TreeName
techtree
NodeID
18
CumulativeScrapCost
405
TreeName
techtree
NodeID
18
CumulativeScrapCost
405

RepairIngredients

ShortName
metal.refined
DisplayName
High Quality Metal
Amount
3
Raw JSON
{
  "Id": -1518883088,
  "ShortName": "nightvisiongoggles",
  "MaxStackSize": 1,
  "Hidden": false,
  "Flags": 0,
  "FlagNames": [],
  "Category": 4,
  "CategoryName": "Attire",
  "Rarity": 3,
  "RarityName": "Rare",
  "SteamDlcItem": null,
  "ItemMods": [
    "ItemModWearable",
    "ItemBlueprint",
    "ItemModRepair"
  ],
  "DespawnRarityName": "Rare",
  "DespawnTimeSeconds": 2400,
  "QuickDespawn": false,
  "Volume": 0,
  "BaseRadioactivity": 0,
  "Era": "None",
  "IsVehicleItem": false,
  "VehicleCategory": null,
  "OccupySlots": "0",
  "ParentItem": null,
  "RedirectOf": null,
  "ApprovedSkinCount": 0,
  "ItemModsData": {
    "ItemModWearable": {
      "entityPrefab_Path": "assets/prefabs/clothes/night.vision.goggles/night_vision_goggles.prefab",
      "occlusionType": 5,
      "blocksAiming": false,
      "emissive": true,
      "accuracyBonus": 0,
      "blocksEquipping": false,
      "eggVision": 0,
      "weight": 0,
      "equipOnRightClick": true,
      "equipOnPickup": false,
      "npcOnly": false,
      "preventsMounting": false,
      "preventsMap": false,
      "blockFromMannequin": false,
      "parentItemDefinition_ShortName": "nightvisiongoggles"
    },
    "ItemModRepair": {
      "conditionLost": 0.05,
      "successEffect_Path": "assets/prefabs/clothes/night.vision.goggles/sound/battery_change.prefab",
      "workbenchLvlRequired": 2,
      "canUseRepairBench": false,
      "parentItemDefinition_ShortName": "nightvisiongoggles"
    }
  },
  "MaxDraggable": 0,
  "Capacity": 0,
  "Weight": 1,
  "Blueprint": {
    "Time": 30,
    "WorkbenchLevelRequired": 2,
    "AmountToCreate": 1,
    "ResearchCost": 60,
    "UserCraftable": true,
    "IsResearchable": true,
    "DefaultBlueprint": false,
    "NeedsSteamItem": false,
    "NeedsSteamDlc": false,
    "RequireUnlockedItem": null,
    "AdditionalUnlocks": [],
    "ScrapFromRecycle": 0,
    "Ingredients": [
      {
        "ShortName": "metal.refined",
        "DisplayName": "High Quality Metal",
        "Amount": 10
      },
      {
        "ShortName": "techparts",
        "DisplayName": "Tech Trash",
        "Amount": 2
      }
    ],
    "RecycleReturnsUnsafe": [
      {
        "ShortName": "metal.refined",
        "DisplayName": "High Quality Metal",
        "Amount": 6,
        "Chance": 100
      },
      {
        "ShortName": "techparts",
        "DisplayName": "Tech Trash",
        "Amount": 1,
        "Chance": 100
      },
      {
        "ShortName": "techparts",
        "DisplayName": "Tech Trash",
        "Amount": 1,
        "Chance": 20
      }
    ],
    "RecycleReturnsSafezone": [
      {
        "ShortName": "metal.refined",
        "DisplayName": "High Quality Metal",
        "Amount": 4,
        "Chance": 100
      },
      {
        "ShortName": "techparts",
        "DisplayName": "Tech Trash",
        "Amount": 1,
        "Chance": 80
      }
    ]
  },
  "Condition": {
    "Max": 900,
    "Repairable": false,
    "MaintainMaxCondition": false,
    "OvenCondition": false,
    "FoundFractionMin": 1,
    "FoundFractionMax": 1
  },
  "Combat": null,
  "Harvest": null,
  "Consumable": null,
  "Electrical": null,
  "TechTreePaths": [
    {
      "TreeName": "techtree",
      "NodeID": 18,
      "Inputs": [
        15,
        17,
        19
      ],
      "CumulativeScrapCost": 405
    },
    {
      "TreeName": "techtree",
      "NodeID": 18,
      "Inputs": [
        15,
        17,
        19
      ],
      "CumulativeScrapCost": 405
    },
    {
      "TreeName": "techtree",
      "NodeID": 18,
      "Inputs": [
        15,
        17,
        19
      ],
      "CumulativeScrapCost": 405
    }
  ],
  "Armor": {
    "Bullet": 0.15,
    "Melee": 0.5,
    "Cold": 0,
    "Rads": 0,
    "Bite": 0.2,
    "Explosion": 0
  },
  "Recipe": null,
  "WeaponMod": null,
  "StorageSlots": 0,
  "RepairIngredients": [
    {
      "ShortName": "metal.refined",
      "DisplayName": "High Quality Metal",
      "Amount": 3
    }
  ]
}