Skip to main content
RustDocs

High Caliber Revolver

Rare

revolver.hc

High Caliber Revolver

Attributes

Id
-92,315,244
ShortName
revolver.hc
MaxStackSize
1
Hidden
No
Flags
0
Category
0
CategoryName
Weapon
Rarity
3
RarityName
Rare
DespawnRarityName
Rare
DespawnTimeSeconds
2,400
QuickDespawn
No
Volume
0
BaseRadioactivity
0
Era
Modern
IsVehicleItem
No
OccupySlots
0
ApprovedSkinCount
0
MaxDraggable
0
Capacity
2
Weight
0.10
StorageSlots
0

ItemModsData

ItemModEntity

entityPrefab_Path
assets/prefabs/weapons/high caliber revolver/hc_revolver.entity.prefab
playerOnlyEntity
No
destroyEntityWhenBroken
No
parentItemDefinition_ShortName
revolver.hc

ItemModContainer

capacity
2
maxStackSize
0
containerVolume
0
canLootInWorld
No
pickupInWorldDelay
0
maxWeight
-1
worldWeightScale
1
containerFlags
96
onlyAllowedContents
1
openInDeployed
No
openInInventory
Yes
blockAmmoSource
No
parentItemDefinition_ShortName
revolver.hc

Blueprint

Time
30
WorkbenchLevelRequired
2
AmountToCreate
1
ResearchCost
60
UserCraftable
Yes
IsResearchable
Yes
DefaultBlueprint
No
NeedsSteamItem
No
NeedsSteamDlc
No
ScrapFromRecycle
0

Ingredients

ShortName
metalpipe
DisplayName
Metal Pipe
Amount
4
ShortName
metalspring
DisplayName
Metal Spring
Amount
1
ShortName
gears
DisplayName
Gears
Amount
1
ShortName
metal.refined
DisplayName
High Quality Metal
Amount
6

RecycleReturnsUnsafe

ShortName
metalpipe
DisplayName
Metal Pipe
Amount
2
Chance
100
ShortName
metalpipe
DisplayName
Metal Pipe
Amount
1
Chance
40
ShortName
metalspring
DisplayName
Metal Spring
Amount
1
Chance
60
ShortName
gears
DisplayName
Gears
Amount
1
Chance
60
ShortName
metal.refined
DisplayName
High Quality Metal
Amount
3
Chance
100
ShortName
metal.refined
DisplayName
High Quality Metal
Amount
1
Chance
60

RecycleReturnsSafezone

ShortName
metalpipe
DisplayName
Metal Pipe
Amount
1
Chance
100
ShortName
metalpipe
DisplayName
Metal Pipe
Amount
1
Chance
60
ShortName
metalspring
DisplayName
Metal Spring
Amount
1
Chance
40
ShortName
gears
DisplayName
Gears
Amount
1
Chance
40
ShortName
metal.refined
DisplayName
High Quality Metal
Amount
2
Chance
100
ShortName
metal.refined
DisplayName
High Quality Metal
Amount
1
Chance
40

Condition

Max
100
Repairable
Yes
MaintainMaxCondition
No
OvenCondition
No
FoundFractionMin
0.10
FoundFractionMax
0.10

Combat

ProjectileVelocity
1.35
AmmoType
RIFLE_556MM
DefaultAmmo
ammo.rifle
NumProjectiles
1
AttackRadius
0.50
ExplosionRadius
0
RepeatDelay
0.70
RPM
85.71
DrawTime
0
MagazineCapacity
0
ReloadTime
3.50
Recoil
-2
DamageScale
1.30
Automatic
No

DamageTypes

Type
Bullet
Amount
65

ItemMods

ItemModEntityItemBlueprintItemModContainer

TechTreePaths

TreeName
techtree
NodeID
135
CumulativeScrapCost
510

RepairIngredients

ShortName
metal.refined
DisplayName
High Quality Metal
Amount
4
ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
5

World Entity Properties

Attributes

Type
BaseProjectile
Path
assets/prefabs/weapons/high caliber revolver/hc_revolver.entity.prefab
ID
2,154,182,718

Components

BaseProjectileModel
Raw JSON
{
  "Id": -92315244,
  "ShortName": "revolver.hc",
  "MaxStackSize": 1,
  "Hidden": false,
  "Flags": 0,
  "FlagNames": [],
  "Category": 0,
  "CategoryName": "Weapon",
  "Rarity": 3,
  "RarityName": "Rare",
  "SteamDlcItem": null,
  "ItemMods": [
    "ItemModEntity",
    "ItemBlueprint",
    "ItemModContainer"
  ],
  "DespawnRarityName": "Rare",
  "DespawnTimeSeconds": 2400,
  "QuickDespawn": false,
  "Volume": 0,
  "BaseRadioactivity": 0,
  "Era": "Modern",
  "IsVehicleItem": false,
  "VehicleCategory": null,
  "OccupySlots": "0",
  "ParentItem": null,
  "RedirectOf": null,
  "ApprovedSkinCount": 0,
  "ItemModsData": {
    "ItemModEntity": {
      "entityPrefab_Path": "assets/prefabs/weapons/high caliber revolver/hc_revolver.entity.prefab",
      "defaultBone": "",
      "playerOnlyEntity": false,
      "destroyEntityWhenBroken": false,
      "parentItemDefinition_ShortName": "revolver.hc"
    },
    "ItemModContainer": {
      "capacity": 2,
      "maxStackSize": 0,
      "containerVolume": 0,
      "canLootInWorld": false,
      "pickupInWorldDelay": 0,
      "maxWeight": -1,
      "worldWeightScale": 1,
      "containerFlags": 96,
      "onlyAllowedContents": 1,
      "openInDeployed": false,
      "openInInventory": true,
      "blockAmmoSource": false,
      "parentItemDefinition_ShortName": "revolver.hc"
    }
  },
  "MaxDraggable": 0,
  "Capacity": 2,
  "Weight": 0.1,
  "Blueprint": {
    "Time": 30,
    "WorkbenchLevelRequired": 2,
    "AmountToCreate": 1,
    "ResearchCost": 60,
    "UserCraftable": true,
    "IsResearchable": true,
    "DefaultBlueprint": false,
    "NeedsSteamItem": false,
    "NeedsSteamDlc": false,
    "RequireUnlockedItem": null,
    "AdditionalUnlocks": [],
    "ScrapFromRecycle": 0,
    "Ingredients": [
      {
        "ShortName": "metalpipe",
        "DisplayName": "Metal Pipe",
        "Amount": 4
      },
      {
        "ShortName": "metalspring",
        "DisplayName": "Metal Spring",
        "Amount": 1
      },
      {
        "ShortName": "gears",
        "DisplayName": "Gears",
        "Amount": 1
      },
      {
        "ShortName": "metal.refined",
        "DisplayName": "High Quality Metal",
        "Amount": 6
      }
    ],
    "RecycleReturnsUnsafe": [
      {
        "ShortName": "metalpipe",
        "DisplayName": "Metal Pipe",
        "Amount": 2,
        "Chance": 100
      },
      {
        "ShortName": "metalpipe",
        "DisplayName": "Metal Pipe",
        "Amount": 1,
        "Chance": 40
      },
      {
        "ShortName": "metalspring",
        "DisplayName": "Metal Spring",
        "Amount": 1,
        "Chance": 60
      },
      {
        "ShortName": "gears",
        "DisplayName": "Gears",
        "Amount": 1,
        "Chance": 60
      },
      {
        "ShortName": "metal.refined",
        "DisplayName": "High Quality Metal",
        "Amount": 3,
        "Chance": 100
      },
      {
        "ShortName": "metal.refined",
        "DisplayName": "High Quality Metal",
        "Amount": 1,
        "Chance": 60
      }
    ],
    "RecycleReturnsSafezone": [
      {
        "ShortName": "metalpipe",
        "DisplayName": "Metal Pipe",
        "Amount": 1,
        "Chance": 100
      },
      {
        "ShortName": "metalpipe",
        "DisplayName": "Metal Pipe",
        "Amount": 1,
        "Chance": 60
      },
      {
        "ShortName": "metalspring",
        "DisplayName": "Metal Spring",
        "Amount": 1,
        "Chance": 40
      },
      {
        "ShortName": "gears",
        "DisplayName": "Gears",
        "Amount": 1,
        "Chance": 40
      },
      {
        "ShortName": "metal.refined",
        "DisplayName": "High Quality Metal",
        "Amount": 2,
        "Chance": 100
      },
      {
        "ShortName": "metal.refined",
        "DisplayName": "High Quality Metal",
        "Amount": 1,
        "Chance": 40
      }
    ]
  },
  "Condition": {
    "Max": 100,
    "Repairable": true,
    "MaintainMaxCondition": false,
    "OvenCondition": false,
    "FoundFractionMin": 0.1,
    "FoundFractionMax": 0.1
  },
  "Combat": {
    "ProjectileVelocity": 1.35,
    "AmmoType": "RIFLE_556MM",
    "DefaultAmmo": "ammo.rifle",
    "NumProjectiles": 1,
    "AttackRadius": 0.5,
    "ExplosionRadius": 0,
    "RepeatDelay": 0.7,
    "RPM": 85.71429,
    "DrawTime": 0,
    "MagazineCapacity": 0,
    "ReloadTime": 3.5,
    "Recoil": -2,
    "DamageScale": 1.3,
    "Automatic": false,
    "DamageTypes": [
      {
        "Type": "Bullet",
        "Amount": 65
      }
    ]
  },
  "Harvest": null,
  "Consumable": null,
  "Electrical": null,
  "TechTreePaths": [
    {
      "TreeName": "techtree",
      "NodeID": 135,
      "Inputs": [
        74
      ],
      "CumulativeScrapCost": 510
    }
  ],
  "Armor": null,
  "Recipe": null,
  "WeaponMod": null,
  "StorageSlots": 0,
  "RepairIngredients": [
    {
      "ShortName": "metal.refined",
      "DisplayName": "High Quality Metal",
      "Amount": 4
    },
    {
      "ShortName": "metal.fragments",
      "DisplayName": "Metal Fragments",
      "Amount": 5
    }
  ]
}