Assault Rifle
VeryRarerifle.ak
High damage machine rifle.
Attributes
- Id
- 1,545,779,598
- ShortName
- rifle.ak
- MaxStackSize
- 1
- Hidden
- No
- Flags
- 0
- Category
- 0
- CategoryName
- Weapon
- Rarity
- 4
- RarityName
- VeryRare
- DespawnRarityName
- VeryRare
- DespawnTimeSeconds
- 3,600
- QuickDespawn
- No
- Volume
- 0
- BaseRadioactivity
- 0
- Era
- Modern
- IsVehicleItem
- No
- OccupySlots
- 0
- ApprovedSkinCount
- 7
- MaxDraggable
- 0
- Capacity
- 4
- Weight
- 3.50
- StorageSlots
- 0
ItemModsData
ItemModEntity
- entityPrefab_Path
- assets/prefabs/weapons/ak47u/ak47u.entity.prefab
- playerOnlyEntity
- No
- destroyEntityWhenBroken
- No
- parentItemDefinition_ShortName
- rifle.ak
ItemModContainer
- capacity
- 4
- maxStackSize
- 0
- containerVolume
- 0
- canLootInWorld
- No
- pickupInWorldDelay
- 0
- maxWeight
- -1
- worldWeightScale
- 1
- containerFlags
- 96
- onlyAllowedContents
- 1
- openInDeployed
- No
- openInInventory
- Yes
- blockAmmoSource
- No
- parentItemDefinition_ShortName
- rifle.ak
ItemModRackMountable
- parentItemDefinition_ShortName
- rifle.ak
Blueprint
- Time
- 45
- WorkbenchLevelRequired
- 3
- AmountToCreate
- 1
- ResearchCost
- 120
- UserCraftable
- Yes
- IsResearchable
- Yes
- DefaultBlueprint
- No
- NeedsSteamItem
- No
- NeedsSteamDlc
- No
- ScrapFromRecycle
- 0
Ingredients
- ShortName
- metal.refined
- DisplayName
- High Quality Metal
- Amount
- 50
- ShortName
- wood
- DisplayName
- Wood
- Amount
- 200
- ShortName
- riflebody
- DisplayName
- Rifle Body
- Amount
- 1
- ShortName
- metalspring
- DisplayName
- Metal Spring
- Amount
- 4
RecycleReturnsUnsafe
- ShortName
- metal.refined
- DisplayName
- High Quality Metal
- Amount
- 30
- Chance
- 100
- ShortName
- wood
- DisplayName
- Wood
- Amount
- 120
- Chance
- 100
- ShortName
- riflebody
- DisplayName
- Rifle Body
- Amount
- 1
- Chance
- 60
- ShortName
- metalspring
- DisplayName
- Metal Spring
- Amount
- 2
- Chance
- 100
- ShortName
- metalspring
- DisplayName
- Metal Spring
- Amount
- 1
- Chance
- 40
RecycleReturnsSafezone
- ShortName
- metal.refined
- DisplayName
- High Quality Metal
- Amount
- 20
- Chance
- 100
- ShortName
- wood
- DisplayName
- Wood
- Amount
- 80
- Chance
- 100
- ShortName
- riflebody
- DisplayName
- Rifle Body
- Amount
- 1
- Chance
- 40
- ShortName
- metalspring
- DisplayName
- Metal Spring
- Amount
- 1
- Chance
- 100
- ShortName
- metalspring
- DisplayName
- Metal Spring
- Amount
- 1
- Chance
- 60
Condition
- Max
- 150
- Repairable
- Yes
- MaintainMaxCondition
- No
- OvenCondition
- No
- FoundFractionMin
- 0.10
- FoundFractionMax
- 0.20
Combat
- ProjectileVelocity
- 1
- AmmoType
- RIFLE_556MM
- DefaultAmmo
- ammo.rifle
- NumProjectiles
- 1
- AttackRadius
- 0.20
- ExplosionRadius
- 0
- RepeatDelay
- 0.13
- RPM
- 450.11
- DrawTime
- 0
- MagazineCapacity
- 0
- ReloadTime
- 4.40
- Recoil
- 1.50
- DamageScale
- 1
- Automatic
- Yes
DamageTypes
- Type
- Bullet
- Amount
- 50
ItemMods
ItemModEntityItemBlueprintItemModContainerItemModRackMountable
TechTreePaths
- TreeName
- techtree
- NodeID
- 57
- CumulativeScrapCost
- 780
RepairIngredients
- ShortName
- metal.refined
- DisplayName
- High Quality Metal
- Amount
- 13
- ShortName
- wood
- DisplayName
- Wood
- Amount
- 40
World Entity Properties
Attributes
- Type
- BaseProjectile
- Path
- assets/prefabs/weapons/ak47u/ak47u.entity.prefab
- ID
- 1,978,739,833
Components
BaseProjectileModel
▸Raw JSON
{
"Id": 1545779598,
"ShortName": "rifle.ak",
"MaxStackSize": 1,
"Hidden": false,
"Flags": 0,
"FlagNames": [],
"Category": 0,
"CategoryName": "Weapon",
"Rarity": 4,
"RarityName": "VeryRare",
"SteamDlcItem": null,
"ItemMods": [
"ItemModEntity",
"ItemBlueprint",
"ItemModContainer",
"ItemModRackMountable"
],
"DespawnRarityName": "VeryRare",
"DespawnTimeSeconds": 3600,
"QuickDespawn": false,
"Volume": 0,
"BaseRadioactivity": 0,
"Era": "Modern",
"IsVehicleItem": false,
"VehicleCategory": null,
"OccupySlots": "0",
"ParentItem": null,
"RedirectOf": null,
"ApprovedSkinCount": 7,
"ItemModsData": {
"ItemModEntity": {
"entityPrefab_Path": "assets/prefabs/weapons/ak47u/ak47u.entity.prefab",
"defaultBone": "",
"playerOnlyEntity": false,
"destroyEntityWhenBroken": false,
"parentItemDefinition_ShortName": "rifle.ak"
},
"ItemModContainer": {
"capacity": 4,
"maxStackSize": 0,
"containerVolume": 0,
"canLootInWorld": false,
"pickupInWorldDelay": 0,
"maxWeight": -1,
"worldWeightScale": 1,
"containerFlags": 96,
"onlyAllowedContents": 1,
"openInDeployed": false,
"openInInventory": true,
"blockAmmoSource": false,
"parentItemDefinition_ShortName": "rifle.ak"
},
"ItemModRackMountable": {
"parentItemDefinition_ShortName": "rifle.ak"
}
},
"MaxDraggable": 0,
"Capacity": 4,
"Weight": 3.5,
"Blueprint": {
"Time": 45,
"WorkbenchLevelRequired": 3,
"AmountToCreate": 1,
"ResearchCost": 120,
"UserCraftable": true,
"IsResearchable": true,
"DefaultBlueprint": false,
"NeedsSteamItem": false,
"NeedsSteamDlc": false,
"RequireUnlockedItem": null,
"AdditionalUnlocks": [],
"ScrapFromRecycle": 0,
"Ingredients": [
{
"ShortName": "metal.refined",
"DisplayName": "High Quality Metal",
"Amount": 50
},
{
"ShortName": "wood",
"DisplayName": "Wood",
"Amount": 200
},
{
"ShortName": "riflebody",
"DisplayName": "Rifle Body",
"Amount": 1
},
{
"ShortName": "metalspring",
"DisplayName": "Metal Spring",
"Amount": 4
}
],
"RecycleReturnsUnsafe": [
{
"ShortName": "metal.refined",
"DisplayName": "High Quality Metal",
"Amount": 30,
"Chance": 100
},
{
"ShortName": "wood",
"DisplayName": "Wood",
"Amount": 120,
"Chance": 100
},
{
"ShortName": "riflebody",
"DisplayName": "Rifle Body",
"Amount": 1,
"Chance": 60
},
{
"ShortName": "metalspring",
"DisplayName": "Metal Spring",
"Amount": 2,
"Chance": 100
},
{
"ShortName": "metalspring",
"DisplayName": "Metal Spring",
"Amount": 1,
"Chance": 40
}
],
"RecycleReturnsSafezone": [
{
"ShortName": "metal.refined",
"DisplayName": "High Quality Metal",
"Amount": 20,
"Chance": 100
},
{
"ShortName": "wood",
"DisplayName": "Wood",
"Amount": 80,
"Chance": 100
},
{
"ShortName": "riflebody",
"DisplayName": "Rifle Body",
"Amount": 1,
"Chance": 40
},
{
"ShortName": "metalspring",
"DisplayName": "Metal Spring",
"Amount": 1,
"Chance": 100
},
{
"ShortName": "metalspring",
"DisplayName": "Metal Spring",
"Amount": 1,
"Chance": 60
}
]
},
"Condition": {
"Max": 150,
"Repairable": true,
"MaintainMaxCondition": false,
"OvenCondition": false,
"FoundFractionMin": 0.1,
"FoundFractionMax": 0.2
},
"Combat": {
"ProjectileVelocity": 1,
"AmmoType": "RIFLE_556MM",
"DefaultAmmo": "ammo.rifle",
"NumProjectiles": 1,
"AttackRadius": 0.2,
"ExplosionRadius": 0,
"RepeatDelay": 0.1333,
"RPM": 450.112518,
"DrawTime": 0,
"MagazineCapacity": 0,
"ReloadTime": 4.4,
"Recoil": 1.5,
"DamageScale": 1,
"Automatic": true,
"DamageTypes": [
{
"Type": "Bullet",
"Amount": 50
}
]
},
"Harvest": null,
"Consumable": null,
"Electrical": null,
"TechTreePaths": [
{
"TreeName": "techtree",
"NodeID": 57,
"Inputs": [
61
],
"CumulativeScrapCost": 780
}
],
"Armor": null,
"Recipe": null,
"WeaponMod": null,
"StorageSlots": 0,
"RepairIngredients": [
{
"ShortName": "metal.refined",
"DisplayName": "High Quality Metal",
"Amount": 13
},
{
"ShortName": "wood",
"DisplayName": "Wood",
"Amount": 40
}
]
}
