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Abyss Assault Rifle

VeryRare

rifle.ak.diver

A waterlogged assault rifle from the abyss

Attributes

Id
-139,037,392
ShortName
rifle.ak.diver
MaxStackSize
1
Hidden
No
Flags
0
Category
0
CategoryName
Weapon
Rarity
4
RarityName
VeryRare
DespawnRarityName
VeryRare
DespawnTimeSeconds
3,600
QuickDespawn
No
Volume
0
BaseRadioactivity
0
Era
Modern
IsVehicleItem
No
OccupySlots
0
RedirectOf
rifle.ak
ApprovedSkinCount
0
MaxDraggable
0
Capacity
4
Weight
1
StorageSlots
0

ItemModsData

ItemModEntity

entityPrefab_Path
assets/prefabs/weapons/ak47u/diver/ak47u_diver.entity.prefab
playerOnlyEntity
No
destroyEntityWhenBroken
No
parentItemDefinition_ShortName
rifle.ak.diver

ItemModContainer

capacity
4
maxStackSize
0
containerVolume
0
canLootInWorld
No
pickupInWorldDelay
0
maxWeight
-1
worldWeightScale
1
containerFlags
96
onlyAllowedContents
1
openInDeployed
No
openInInventory
Yes
blockAmmoSource
No
parentItemDefinition_ShortName
rifle.ak.diver

ItemModRackMountable

parentItemDefinition_ShortName
rifle.ak.diver

Blueprint

Time
45
WorkbenchLevelRequired
3
AmountToCreate
1
ResearchCost
120
UserCraftable
No
IsResearchable
No
DefaultBlueprint
No
NeedsSteamItem
Yes
NeedsSteamDlc
No
ScrapFromRecycle
0

Ingredients

ShortName
metal.refined
DisplayName
High Quality Metal
Amount
50
ShortName
wood
DisplayName
Wood
Amount
200
ShortName
riflebody
DisplayName
Rifle Body
Amount
1
ShortName
metalspring
DisplayName
Metal Spring
Amount
4

RecycleReturnsUnsafe

ShortName
metal.refined
DisplayName
High Quality Metal
Amount
30
Chance
100
ShortName
wood
DisplayName
Wood
Amount
120
Chance
100
ShortName
riflebody
DisplayName
Rifle Body
Amount
1
Chance
60
ShortName
metalspring
DisplayName
Metal Spring
Amount
2
Chance
100
ShortName
metalspring
DisplayName
Metal Spring
Amount
1
Chance
40

RecycleReturnsSafezone

ShortName
metal.refined
DisplayName
High Quality Metal
Amount
20
Chance
100
ShortName
wood
DisplayName
Wood
Amount
80
Chance
100
ShortName
riflebody
DisplayName
Rifle Body
Amount
1
Chance
40
ShortName
metalspring
DisplayName
Metal Spring
Amount
1
Chance
100
ShortName
metalspring
DisplayName
Metal Spring
Amount
1
Chance
60

Condition

Max
150
Repairable
Yes
MaintainMaxCondition
No
OvenCondition
No
FoundFractionMin
0.10
FoundFractionMax
0.20

Combat

ProjectileVelocity
1
AmmoType
RIFLE_556MM
DefaultAmmo
ammo.rifle
NumProjectiles
1
AttackRadius
0.20
ExplosionRadius
0
RepeatDelay
0.13
RPM
450.11
DrawTime
0
MagazineCapacity
0
ReloadTime
4.40
Recoil
1.50
DamageScale
1
Automatic
Yes

DamageTypes

Type
Bullet
Amount
50

ItemMods

ItemModEntityItemBlueprintItemModContainerItemModRackMountable

RepairIngredients

ShortName
metal.refined
DisplayName
High Quality Metal
Amount
13
ShortName
wood
DisplayName
Wood
Amount
40

World Entity Properties

Attributes

Type
BaseProjectile
Path
assets/prefabs/weapons/ak47u/diver/ak47u_diver.entity.prefab
ID
4,096,772,971

Components

BaseProjectileModel
Raw JSON
{
  "Id": -139037392,
  "ShortName": "rifle.ak.diver",
  "MaxStackSize": 1,
  "Hidden": false,
  "Flags": 0,
  "FlagNames": [],
  "Category": 0,
  "CategoryName": "Weapon",
  "Rarity": 4,
  "RarityName": "VeryRare",
  "SteamDlcItem": null,
  "ItemMods": [
    "ItemModEntity",
    "ItemBlueprint",
    "ItemModContainer",
    "ItemModRackMountable"
  ],
  "DespawnRarityName": "VeryRare",
  "DespawnTimeSeconds": 3600,
  "QuickDespawn": false,
  "Volume": 0,
  "BaseRadioactivity": 0,
  "Era": "Modern",
  "IsVehicleItem": false,
  "VehicleCategory": null,
  "OccupySlots": "0",
  "ParentItem": null,
  "RedirectOf": "rifle.ak",
  "ApprovedSkinCount": 0,
  "ItemModsData": {
    "ItemModEntity": {
      "entityPrefab_Path": "assets/prefabs/weapons/ak47u/diver/ak47u_diver.entity.prefab",
      "defaultBone": "",
      "playerOnlyEntity": false,
      "destroyEntityWhenBroken": false,
      "parentItemDefinition_ShortName": "rifle.ak.diver"
    },
    "ItemModContainer": {
      "capacity": 4,
      "maxStackSize": 0,
      "containerVolume": 0,
      "canLootInWorld": false,
      "pickupInWorldDelay": 0,
      "maxWeight": -1,
      "worldWeightScale": 1,
      "containerFlags": 96,
      "onlyAllowedContents": 1,
      "openInDeployed": false,
      "openInInventory": true,
      "blockAmmoSource": false,
      "parentItemDefinition_ShortName": "rifle.ak.diver"
    },
    "ItemModRackMountable": {
      "parentItemDefinition_ShortName": "rifle.ak.diver"
    }
  },
  "MaxDraggable": 0,
  "Capacity": 4,
  "Weight": 1,
  "Blueprint": {
    "Time": 45,
    "WorkbenchLevelRequired": 3,
    "AmountToCreate": 1,
    "ResearchCost": 120,
    "UserCraftable": false,
    "IsResearchable": false,
    "DefaultBlueprint": false,
    "NeedsSteamItem": true,
    "NeedsSteamDlc": false,
    "RequireUnlockedItem": null,
    "AdditionalUnlocks": [],
    "ScrapFromRecycle": 0,
    "Ingredients": [
      {
        "ShortName": "metal.refined",
        "DisplayName": "High Quality Metal",
        "Amount": 50
      },
      {
        "ShortName": "wood",
        "DisplayName": "Wood",
        "Amount": 200
      },
      {
        "ShortName": "riflebody",
        "DisplayName": "Rifle Body",
        "Amount": 1
      },
      {
        "ShortName": "metalspring",
        "DisplayName": "Metal Spring",
        "Amount": 4
      }
    ],
    "RecycleReturnsUnsafe": [
      {
        "ShortName": "metal.refined",
        "DisplayName": "High Quality Metal",
        "Amount": 30,
        "Chance": 100
      },
      {
        "ShortName": "wood",
        "DisplayName": "Wood",
        "Amount": 120,
        "Chance": 100
      },
      {
        "ShortName": "riflebody",
        "DisplayName": "Rifle Body",
        "Amount": 1,
        "Chance": 60
      },
      {
        "ShortName": "metalspring",
        "DisplayName": "Metal Spring",
        "Amount": 2,
        "Chance": 100
      },
      {
        "ShortName": "metalspring",
        "DisplayName": "Metal Spring",
        "Amount": 1,
        "Chance": 40
      }
    ],
    "RecycleReturnsSafezone": [
      {
        "ShortName": "metal.refined",
        "DisplayName": "High Quality Metal",
        "Amount": 20,
        "Chance": 100
      },
      {
        "ShortName": "wood",
        "DisplayName": "Wood",
        "Amount": 80,
        "Chance": 100
      },
      {
        "ShortName": "riflebody",
        "DisplayName": "Rifle Body",
        "Amount": 1,
        "Chance": 40
      },
      {
        "ShortName": "metalspring",
        "DisplayName": "Metal Spring",
        "Amount": 1,
        "Chance": 100
      },
      {
        "ShortName": "metalspring",
        "DisplayName": "Metal Spring",
        "Amount": 1,
        "Chance": 60
      }
    ]
  },
  "Condition": {
    "Max": 150,
    "Repairable": true,
    "MaintainMaxCondition": false,
    "OvenCondition": false,
    "FoundFractionMin": 0.1,
    "FoundFractionMax": 0.2
  },
  "Combat": {
    "ProjectileVelocity": 1,
    "AmmoType": "RIFLE_556MM",
    "DefaultAmmo": "ammo.rifle",
    "NumProjectiles": 1,
    "AttackRadius": 0.2,
    "ExplosionRadius": 0,
    "RepeatDelay": 0.1333,
    "RPM": 450.112518,
    "DrawTime": 0,
    "MagazineCapacity": 0,
    "ReloadTime": 4.4,
    "Recoil": 1.5,
    "DamageScale": 1,
    "Automatic": true,
    "DamageTypes": [
      {
        "Type": "Bullet",
        "Amount": 50
      }
    ]
  },
  "Harvest": null,
  "Consumable": null,
  "Electrical": null,
  "TechTreePaths": null,
  "Armor": null,
  "Recipe": null,
  "WeaponMod": null,
  "StorageSlots": 0,
  "RepairIngredients": [
    {
      "ShortName": "metal.refined",
      "DisplayName": "High Quality Metal",
      "Amount": 13
    },
    {
      "ShortName": "wood",
      "DisplayName": "Wood",
      "Amount": 40
    }
  ]
}