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Ice Assault Rifle

VeryRare

rifle.ak.ice

Ice-covered high damage machine rifle.

Attributes

Id
-1,335,497,659
ShortName
rifle.ak.ice
MaxStackSize
1
Hidden
No
Flags
0
Category
0
CategoryName
Weapon
Rarity
4
RarityName
VeryRare
DespawnRarityName
VeryRare
DespawnTimeSeconds
3,600
QuickDespawn
No
Volume
0
BaseRadioactivity
0
Era
Modern
IsVehicleItem
No
OccupySlots
0
RedirectOf
rifle.ak
ApprovedSkinCount
0
MaxDraggable
0
Capacity
4
Weight
3.50
StorageSlots
0

ItemModsData

ItemModEntity

entityPrefab_Path
assets/prefabs/weapons/ak47u/iceskin/ak47u_ice.entity.prefab
playerOnlyEntity
No
destroyEntityWhenBroken
No
parentItemDefinition_ShortName
rifle.ak.ice

ItemModContainer

capacity
4
maxStackSize
0
containerVolume
0
canLootInWorld
No
pickupInWorldDelay
0
maxWeight
-1
worldWeightScale
1
containerFlags
96
onlyAllowedContents
1
openInDeployed
No
openInInventory
Yes
blockAmmoSource
No
parentItemDefinition_ShortName
rifle.ak.ice

Blueprint

Time
45
WorkbenchLevelRequired
3
AmountToCreate
1
ResearchCost
120
UserCraftable
No
IsResearchable
No
DefaultBlueprint
No
NeedsSteamItem
Yes
NeedsSteamDlc
No
ScrapFromRecycle
0

Ingredients

ShortName
metal.refined
DisplayName
High Quality Metal
Amount
50
ShortName
wood
DisplayName
Wood
Amount
200
ShortName
riflebody
DisplayName
Rifle Body
Amount
1
ShortName
metalspring
DisplayName
Metal Spring
Amount
4

RecycleReturnsUnsafe

ShortName
metal.refined
DisplayName
High Quality Metal
Amount
30
Chance
100
ShortName
wood
DisplayName
Wood
Amount
120
Chance
100
ShortName
riflebody
DisplayName
Rifle Body
Amount
1
Chance
60
ShortName
metalspring
DisplayName
Metal Spring
Amount
2
Chance
100
ShortName
metalspring
DisplayName
Metal Spring
Amount
1
Chance
40

RecycleReturnsSafezone

ShortName
metal.refined
DisplayName
High Quality Metal
Amount
20
Chance
100
ShortName
wood
DisplayName
Wood
Amount
80
Chance
100
ShortName
riflebody
DisplayName
Rifle Body
Amount
1
Chance
40
ShortName
metalspring
DisplayName
Metal Spring
Amount
1
Chance
100
ShortName
metalspring
DisplayName
Metal Spring
Amount
1
Chance
60

Condition

Max
150
Repairable
Yes
MaintainMaxCondition
No
OvenCondition
No
FoundFractionMin
0.10
FoundFractionMax
0.20

Combat

ProjectileVelocity
1
AmmoType
RIFLE_556MM
DefaultAmmo
ammo.rifle
NumProjectiles
1
AttackRadius
0.20
ExplosionRadius
0
RepeatDelay
0.13
RPM
450.11
DrawTime
0
MagazineCapacity
0
ReloadTime
4.40
Recoil
1.50
DamageScale
1
Automatic
Yes

DamageTypes

Type
Bullet
Amount
50

ItemMods

ItemModEntityItemBlueprintItemModContainer

RepairIngredients

ShortName
metal.refined
DisplayName
High Quality Metal
Amount
13
ShortName
wood
DisplayName
Wood
Amount
40

World Entity Properties

Attributes

Type
BaseProjectile
Path
assets/prefabs/weapons/ak47u/iceskin/ak47u_ice.entity.prefab
ID
1,942,738,569

Components

BaseProjectileModel
Raw JSON
{
  "Id": -1335497659,
  "ShortName": "rifle.ak.ice",
  "MaxStackSize": 1,
  "Hidden": false,
  "Flags": 0,
  "FlagNames": [],
  "Category": 0,
  "CategoryName": "Weapon",
  "Rarity": 4,
  "RarityName": "VeryRare",
  "SteamDlcItem": null,
  "ItemMods": [
    "ItemModEntity",
    "ItemBlueprint",
    "ItemModContainer"
  ],
  "DespawnRarityName": "VeryRare",
  "DespawnTimeSeconds": 3600,
  "QuickDespawn": false,
  "Volume": 0,
  "BaseRadioactivity": 0,
  "Era": "Modern",
  "IsVehicleItem": false,
  "VehicleCategory": null,
  "OccupySlots": "0",
  "ParentItem": null,
  "RedirectOf": "rifle.ak",
  "ApprovedSkinCount": 0,
  "ItemModsData": {
    "ItemModEntity": {
      "entityPrefab_Path": "assets/prefabs/weapons/ak47u/iceskin/ak47u_ice.entity.prefab",
      "defaultBone": "",
      "playerOnlyEntity": false,
      "destroyEntityWhenBroken": false,
      "parentItemDefinition_ShortName": "rifle.ak.ice"
    },
    "ItemModContainer": {
      "capacity": 4,
      "maxStackSize": 0,
      "containerVolume": 0,
      "canLootInWorld": false,
      "pickupInWorldDelay": 0,
      "maxWeight": -1,
      "worldWeightScale": 1,
      "containerFlags": 96,
      "onlyAllowedContents": 1,
      "openInDeployed": false,
      "openInInventory": true,
      "blockAmmoSource": false,
      "parentItemDefinition_ShortName": "rifle.ak.ice"
    }
  },
  "MaxDraggable": 0,
  "Capacity": 4,
  "Weight": 3.5,
  "Blueprint": {
    "Time": 45,
    "WorkbenchLevelRequired": 3,
    "AmountToCreate": 1,
    "ResearchCost": 120,
    "UserCraftable": false,
    "IsResearchable": false,
    "DefaultBlueprint": false,
    "NeedsSteamItem": true,
    "NeedsSteamDlc": false,
    "RequireUnlockedItem": null,
    "AdditionalUnlocks": [],
    "ScrapFromRecycle": 0,
    "Ingredients": [
      {
        "ShortName": "metal.refined",
        "DisplayName": "High Quality Metal",
        "Amount": 50
      },
      {
        "ShortName": "wood",
        "DisplayName": "Wood",
        "Amount": 200
      },
      {
        "ShortName": "riflebody",
        "DisplayName": "Rifle Body",
        "Amount": 1
      },
      {
        "ShortName": "metalspring",
        "DisplayName": "Metal Spring",
        "Amount": 4
      }
    ],
    "RecycleReturnsUnsafe": [
      {
        "ShortName": "metal.refined",
        "DisplayName": "High Quality Metal",
        "Amount": 30,
        "Chance": 100
      },
      {
        "ShortName": "wood",
        "DisplayName": "Wood",
        "Amount": 120,
        "Chance": 100
      },
      {
        "ShortName": "riflebody",
        "DisplayName": "Rifle Body",
        "Amount": 1,
        "Chance": 60
      },
      {
        "ShortName": "metalspring",
        "DisplayName": "Metal Spring",
        "Amount": 2,
        "Chance": 100
      },
      {
        "ShortName": "metalspring",
        "DisplayName": "Metal Spring",
        "Amount": 1,
        "Chance": 40
      }
    ],
    "RecycleReturnsSafezone": [
      {
        "ShortName": "metal.refined",
        "DisplayName": "High Quality Metal",
        "Amount": 20,
        "Chance": 100
      },
      {
        "ShortName": "wood",
        "DisplayName": "Wood",
        "Amount": 80,
        "Chance": 100
      },
      {
        "ShortName": "riflebody",
        "DisplayName": "Rifle Body",
        "Amount": 1,
        "Chance": 40
      },
      {
        "ShortName": "metalspring",
        "DisplayName": "Metal Spring",
        "Amount": 1,
        "Chance": 100
      },
      {
        "ShortName": "metalspring",
        "DisplayName": "Metal Spring",
        "Amount": 1,
        "Chance": 60
      }
    ]
  },
  "Condition": {
    "Max": 150,
    "Repairable": true,
    "MaintainMaxCondition": false,
    "OvenCondition": false,
    "FoundFractionMin": 0.1,
    "FoundFractionMax": 0.2
  },
  "Combat": {
    "ProjectileVelocity": 1,
    "AmmoType": "RIFLE_556MM",
    "DefaultAmmo": "ammo.rifle",
    "NumProjectiles": 1,
    "AttackRadius": 0.2,
    "ExplosionRadius": 0,
    "RepeatDelay": 0.1333,
    "RPM": 450.112518,
    "DrawTime": 0,
    "MagazineCapacity": 0,
    "ReloadTime": 4.4,
    "Recoil": 1.5,
    "DamageScale": 1,
    "Automatic": true,
    "DamageTypes": [
      {
        "Type": "Bullet",
        "Amount": 50
      }
    ]
  },
  "Harvest": null,
  "Consumable": null,
  "Electrical": null,
  "TechTreePaths": null,
  "Armor": null,
  "Recipe": null,
  "WeaponMod": null,
  "StorageSlots": 0,
  "RepairIngredients": [
    {
      "ShortName": "metal.refined",
      "DisplayName": "High Quality Metal",
      "Amount": 13
    },
    {
      "ShortName": "wood",
      "DisplayName": "Wood",
      "Amount": 40
    }
  ]
}