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Semi-Automatic Rifle

Rare

rifle.semiauto

A Semi Automatic Rifle.

Attributes

Id
-904,863,145
ShortName
rifle.semiauto
MaxStackSize
1
Hidden
No
Flags
0
Category
0
CategoryName
Weapon
Rarity
3
RarityName
Rare
DespawnRarityName
Rare
DespawnTimeSeconds
2,400
QuickDespawn
No
Volume
0
BaseRadioactivity
0
Era
Modern
IsVehicleItem
No
OccupySlots
0
ApprovedSkinCount
0
MaxDraggable
0
Capacity
4
Weight
2
StorageSlots
0

ItemModsData

ItemModEntity

entityPrefab_Path
assets/prefabs/weapons/semi auto rifle/semi_auto_rifle.entity.prefab
playerOnlyEntity
No
destroyEntityWhenBroken
No
parentItemDefinition_ShortName
rifle.semiauto

ItemModContainer

capacity
4
maxStackSize
0
containerVolume
0
canLootInWorld
No
pickupInWorldDelay
0
maxWeight
-1
worldWeightScale
1
containerFlags
96
onlyAllowedContents
1
openInDeployed
No
openInInventory
Yes
blockAmmoSource
No
parentItemDefinition_ShortName
rifle.semiauto

Blueprint

Time
30
WorkbenchLevelRequired
2
AmountToCreate
1
ResearchCost
60
UserCraftable
Yes
IsResearchable
Yes
DefaultBlueprint
No
NeedsSteamItem
No
NeedsSteamDlc
No
ScrapFromRecycle
0

Ingredients

ShortName
semibody
DisplayName
Semi Automatic Body
Amount
1
ShortName
metalspring
DisplayName
Metal Spring
Amount
1
ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
450
ShortName
metal.refined
DisplayName
High Quality Metal
Amount
4

RecycleReturnsUnsafe

ShortName
semibody
DisplayName
Semi Automatic Body
Amount
1
Chance
60
ShortName
metalspring
DisplayName
Metal Spring
Amount
1
Chance
60
ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
270
Chance
100
ShortName
metal.refined
DisplayName
High Quality Metal
Amount
2
Chance
100
ShortName
metal.refined
DisplayName
High Quality Metal
Amount
1
Chance
40

RecycleReturnsSafezone

ShortName
semibody
DisplayName
Semi Automatic Body
Amount
1
Chance
40
ShortName
metalspring
DisplayName
Metal Spring
Amount
1
Chance
40
ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
180
Chance
100
ShortName
metal.refined
DisplayName
High Quality Metal
Amount
1
Chance
100
ShortName
metal.refined
DisplayName
High Quality Metal
Amount
1
Chance
60

Condition

Max
100
Repairable
Yes
MaintainMaxCondition
No
OvenCondition
No
FoundFractionMin
0.10
FoundFractionMax
0.20

Combat

ProjectileVelocity
1
AmmoType
RIFLE_556MM
DefaultAmmo
ammo.rifle
NumProjectiles
1
AttackRadius
0.25
ExplosionRadius
0
RepeatDelay
0.17
RPM
342.86
DrawTime
0
MagazineCapacity
0
ReloadTime
4.40
Recoil
-0.50
DamageScale
0.80
Automatic
No

DamageTypes

Type
Bullet
Amount
40

ItemMods

ItemModEntityItemBlueprintItemModContainer

TechTreePaths

TreeName
techtree
NodeID
80
CumulativeScrapCost
1,050

RepairIngredients

ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
90
ShortName
metal.refined
DisplayName
High Quality Metal
Amount
2

World Entity Properties

Attributes

Type
BaseProjectile
Path
assets/prefabs/weapons/semi auto rifle/semi_auto_rifle.entity.prefab
ID
4,231,282,088

Components

BaseProjectileModel
Raw JSON
{
  "Id": -904863145,
  "ShortName": "rifle.semiauto",
  "MaxStackSize": 1,
  "Hidden": false,
  "Flags": 0,
  "FlagNames": [],
  "Category": 0,
  "CategoryName": "Weapon",
  "Rarity": 3,
  "RarityName": "Rare",
  "SteamDlcItem": null,
  "ItemMods": [
    "ItemModEntity",
    "ItemBlueprint",
    "ItemModContainer"
  ],
  "DespawnRarityName": "Rare",
  "DespawnTimeSeconds": 2400,
  "QuickDespawn": false,
  "Volume": 0,
  "BaseRadioactivity": 0,
  "Era": "Modern",
  "IsVehicleItem": false,
  "VehicleCategory": null,
  "OccupySlots": "0",
  "ParentItem": null,
  "RedirectOf": null,
  "ApprovedSkinCount": 0,
  "ItemModsData": {
    "ItemModEntity": {
      "entityPrefab_Path": "assets/prefabs/weapons/semi auto rifle/semi_auto_rifle.entity.prefab",
      "defaultBone": "",
      "playerOnlyEntity": false,
      "destroyEntityWhenBroken": false,
      "parentItemDefinition_ShortName": "rifle.semiauto"
    },
    "ItemModContainer": {
      "capacity": 4,
      "maxStackSize": 0,
      "containerVolume": 0,
      "canLootInWorld": false,
      "pickupInWorldDelay": 0,
      "maxWeight": -1,
      "worldWeightScale": 1,
      "containerFlags": 96,
      "onlyAllowedContents": 1,
      "openInDeployed": false,
      "openInInventory": true,
      "blockAmmoSource": false,
      "parentItemDefinition_ShortName": "rifle.semiauto"
    }
  },
  "MaxDraggable": 0,
  "Capacity": 4,
  "Weight": 2,
  "Blueprint": {
    "Time": 30,
    "WorkbenchLevelRequired": 2,
    "AmountToCreate": 1,
    "ResearchCost": 60,
    "UserCraftable": true,
    "IsResearchable": true,
    "DefaultBlueprint": false,
    "NeedsSteamItem": false,
    "NeedsSteamDlc": false,
    "RequireUnlockedItem": null,
    "AdditionalUnlocks": [],
    "ScrapFromRecycle": 0,
    "Ingredients": [
      {
        "ShortName": "semibody",
        "DisplayName": "Semi Automatic Body",
        "Amount": 1
      },
      {
        "ShortName": "metalspring",
        "DisplayName": "Metal Spring",
        "Amount": 1
      },
      {
        "ShortName": "metal.fragments",
        "DisplayName": "Metal Fragments",
        "Amount": 450
      },
      {
        "ShortName": "metal.refined",
        "DisplayName": "High Quality Metal",
        "Amount": 4
      }
    ],
    "RecycleReturnsUnsafe": [
      {
        "ShortName": "semibody",
        "DisplayName": "Semi Automatic Body",
        "Amount": 1,
        "Chance": 60
      },
      {
        "ShortName": "metalspring",
        "DisplayName": "Metal Spring",
        "Amount": 1,
        "Chance": 60
      },
      {
        "ShortName": "metal.fragments",
        "DisplayName": "Metal Fragments",
        "Amount": 270,
        "Chance": 100
      },
      {
        "ShortName": "metal.refined",
        "DisplayName": "High Quality Metal",
        "Amount": 2,
        "Chance": 100
      },
      {
        "ShortName": "metal.refined",
        "DisplayName": "High Quality Metal",
        "Amount": 1,
        "Chance": 40
      }
    ],
    "RecycleReturnsSafezone": [
      {
        "ShortName": "semibody",
        "DisplayName": "Semi Automatic Body",
        "Amount": 1,
        "Chance": 40
      },
      {
        "ShortName": "metalspring",
        "DisplayName": "Metal Spring",
        "Amount": 1,
        "Chance": 40
      },
      {
        "ShortName": "metal.fragments",
        "DisplayName": "Metal Fragments",
        "Amount": 180,
        "Chance": 100
      },
      {
        "ShortName": "metal.refined",
        "DisplayName": "High Quality Metal",
        "Amount": 1,
        "Chance": 100
      },
      {
        "ShortName": "metal.refined",
        "DisplayName": "High Quality Metal",
        "Amount": 1,
        "Chance": 60
      }
    ]
  },
  "Condition": {
    "Max": 100,
    "Repairable": true,
    "MaintainMaxCondition": false,
    "OvenCondition": false,
    "FoundFractionMin": 0.1,
    "FoundFractionMax": 0.2
  },
  "Combat": {
    "ProjectileVelocity": 1,
    "AmmoType": "RIFLE_556MM",
    "DefaultAmmo": "ammo.rifle",
    "NumProjectiles": 1,
    "AttackRadius": 0.25,
    "ExplosionRadius": 0,
    "RepeatDelay": 0.175,
    "RPM": 342.857147,
    "DrawTime": 0,
    "MagazineCapacity": 0,
    "ReloadTime": 4.4,
    "Recoil": -0.5,
    "DamageScale": 0.8,
    "Automatic": false,
    "DamageTypes": [
      {
        "Type": "Bullet",
        "Amount": 40
      }
    ]
  },
  "Harvest": null,
  "Consumable": null,
  "Electrical": null,
  "TechTreePaths": [
    {
      "TreeName": "techtree",
      "NodeID": 80,
      "Inputs": [
        156
      ],
      "CumulativeScrapCost": 1050
    }
  ],
  "Armor": null,
  "Recipe": null,
  "WeaponMod": null,
  "StorageSlots": 0,
  "RepairIngredients": [
    {
      "ShortName": "metal.fragments",
      "DisplayName": "Metal Fragments",
      "Amount": 90
    },
    {
      "ShortName": "metal.refined",
      "DisplayName": "High Quality Metal",
      "Amount": 2
    }
  ]
}