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Salvaged Cleaver

Uncommon

salvaged.cleaver

A powerful 2-handed melee weapon with high damage.

Attributes

Id
-1,978,999,529
ShortName
salvaged.cleaver
MaxStackSize
1
Hidden
No
Flags
0
Category
0
CategoryName
Weapon
Rarity
2
RarityName
Uncommon
DespawnRarityName
Uncommon
DespawnTimeSeconds
1,200
QuickDespawn
No
Volume
0
BaseRadioactivity
0
Era
Primitive
IsVehicleItem
No
OccupySlots
0
ApprovedSkinCount
0
MaxDraggable
0
Capacity
0
Weight
0.60
StorageSlots
0

ItemModsData

ItemModEntity

entityPrefab_Path
assets/prefabs/weapons/cleaver big/salvaged_cleaver.entity.prefab
playerOnlyEntity
No
destroyEntityWhenBroken
No
parentItemDefinition_ShortName
salvaged.cleaver

ItemModProjectile

projectileObject_Path
assets/prefabs/weapons/cleaver big/salvaged_cleaver.projectile.prefab
ammoType
0
ammoSubType
0
numProjectiles
1
projectileSpread
1
projectileVelocity
18
projectileVelocitySpread
0
useCurve
No
barrelConditionLoss
0
category
bullet

Blueprint

Time
30
WorkbenchLevelRequired
1
AmountToCreate
1
ResearchCost
30
UserCraftable
Yes
IsResearchable
Yes
DefaultBlueprint
No
NeedsSteamItem
No
NeedsSteamDlc
No
ScrapFromRecycle
0

Ingredients

ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
50
ShortName
roadsigns
DisplayName
Road Signs
Amount
1

RecycleReturnsUnsafe

ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
30
Chance
100
ShortName
roadsigns
DisplayName
Road Signs
Amount
1
Chance
60

RecycleReturnsSafezone

ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
20
Chance
100
ShortName
roadsigns
DisplayName
Road Signs
Amount
1
Chance
40

Condition

Max
250
Repairable
Yes
MaintainMaxCondition
No
OvenCondition
No
FoundFractionMin
1
FoundFractionMax
1

Combat

ProjectileVelocity
18
AmmoType
0
NumProjectiles
1
AttackRadius
0.40
ExplosionRadius
0
RepeatDelay
2
RPM
0
DrawTime
0
MagazineCapacity
0
ReloadTime
0
Recoil
0
DamageScale
0
Automatic
No

DamageTypes

Type
Slash
Amount
30

ItemMods

ItemModEntityItemBlueprintItemModProjectile

Harvest

Type
Flesh
GatherDamage
10
DestroyFraction
0.10
ConditionLost
0.50
HitsPerMinute
30

TechTreePaths

TreeName
techtree
NodeID
103
CumulativeScrapCost
285
TreeName
techtree
NodeID
103
CumulativeScrapCost
285
TreeName
techtree
NodeID
103
CumulativeScrapCost
255

RepairIngredients

ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
10
ShortName
metal.refined
DisplayName
High Quality Metal
Amount
1

World Entity Properties

Attributes

Type
BaseMelee
Path
assets/prefabs/weapons/cleaver big/salvaged_cleaver.entity.prefab
ID
3,340,056,040

Components

BaseMelee
Raw JSON
{
  "Id": -1978999529,
  "ShortName": "salvaged.cleaver",
  "MaxStackSize": 1,
  "Hidden": false,
  "Flags": 0,
  "FlagNames": [],
  "Category": 0,
  "CategoryName": "Weapon",
  "Rarity": 2,
  "RarityName": "Uncommon",
  "SteamDlcItem": null,
  "ItemMods": [
    "ItemModEntity",
    "ItemBlueprint",
    "ItemModProjectile"
  ],
  "DespawnRarityName": "Uncommon",
  "DespawnTimeSeconds": 1200,
  "QuickDespawn": false,
  "Volume": 0,
  "BaseRadioactivity": 0,
  "Era": "Primitive",
  "IsVehicleItem": false,
  "VehicleCategory": null,
  "OccupySlots": "0",
  "ParentItem": null,
  "RedirectOf": null,
  "ApprovedSkinCount": 0,
  "ItemModsData": {
    "ItemModEntity": {
      "entityPrefab_Path": "assets/prefabs/weapons/cleaver big/salvaged_cleaver.entity.prefab",
      "defaultBone": "",
      "playerOnlyEntity": false,
      "destroyEntityWhenBroken": false,
      "parentItemDefinition_ShortName": "salvaged.cleaver"
    },
    "ItemModProjectile": {
      "projectileObject_Path": "assets/prefabs/weapons/cleaver big/salvaged_cleaver.projectile.prefab",
      "ammoType": 0,
      "ammoSubType": 0,
      "numProjectiles": 1,
      "projectileSpread": 1,
      "projectileVelocity": 18,
      "projectileVelocitySpread": 0,
      "useCurve": false,
      "barrelConditionLoss": 0,
      "category": "bullet"
    }
  },
  "MaxDraggable": 0,
  "Capacity": 0,
  "Weight": 0.6,
  "Blueprint": {
    "Time": 30,
    "WorkbenchLevelRequired": 1,
    "AmountToCreate": 1,
    "ResearchCost": 30,
    "UserCraftable": true,
    "IsResearchable": true,
    "DefaultBlueprint": false,
    "NeedsSteamItem": false,
    "NeedsSteamDlc": false,
    "RequireUnlockedItem": null,
    "AdditionalUnlocks": [],
    "ScrapFromRecycle": 0,
    "Ingredients": [
      {
        "ShortName": "metal.fragments",
        "DisplayName": "Metal Fragments",
        "Amount": 50
      },
      {
        "ShortName": "roadsigns",
        "DisplayName": "Road Signs",
        "Amount": 1
      }
    ],
    "RecycleReturnsUnsafe": [
      {
        "ShortName": "metal.fragments",
        "DisplayName": "Metal Fragments",
        "Amount": 30,
        "Chance": 100
      },
      {
        "ShortName": "roadsigns",
        "DisplayName": "Road Signs",
        "Amount": 1,
        "Chance": 60
      }
    ],
    "RecycleReturnsSafezone": [
      {
        "ShortName": "metal.fragments",
        "DisplayName": "Metal Fragments",
        "Amount": 20,
        "Chance": 100
      },
      {
        "ShortName": "roadsigns",
        "DisplayName": "Road Signs",
        "Amount": 1,
        "Chance": 40
      }
    ]
  },
  "Condition": {
    "Max": 250,
    "Repairable": true,
    "MaintainMaxCondition": false,
    "OvenCondition": false,
    "FoundFractionMin": 1,
    "FoundFractionMax": 1
  },
  "Combat": {
    "ProjectileVelocity": 18,
    "AmmoType": "0",
    "DefaultAmmo": null,
    "NumProjectiles": 1,
    "AttackRadius": 0.4,
    "ExplosionRadius": 0,
    "RepeatDelay": 2,
    "RPM": 0,
    "DrawTime": 0,
    "MagazineCapacity": 0,
    "ReloadTime": 0,
    "Recoil": 0,
    "DamageScale": 0,
    "Automatic": false,
    "DamageTypes": [
      {
        "Type": "Slash",
        "Amount": 30
      }
    ]
  },
  "Harvest": [
    {
      "Type": "Flesh",
      "GatherDamage": 10,
      "DestroyFraction": 0.1,
      "ConditionLost": 0.5,
      "HitsPerMinute": 30
    }
  ],
  "Consumable": null,
  "Electrical": null,
  "TechTreePaths": [
    {
      "TreeName": "techtree",
      "NodeID": 103,
      "Inputs": [
        107
      ],
      "CumulativeScrapCost": 285
    },
    {
      "TreeName": "techtree",
      "NodeID": 103,
      "Inputs": [
        107
      ],
      "CumulativeScrapCost": 285
    },
    {
      "TreeName": "techtree",
      "NodeID": 103,
      "Inputs": [
        107
      ],
      "CumulativeScrapCost": 255
    }
  ],
  "Armor": null,
  "Recipe": null,
  "WeaponMod": null,
  "StorageSlots": 0,
  "RepairIngredients": [
    {
      "ShortName": "metal.fragments",
      "DisplayName": "Metal Fragments",
      "Amount": 10
    },
    {
      "ShortName": "metal.refined",
      "DisplayName": "High Quality Metal",
      "Amount": 1
    }
  ]
}