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Salvaged Sword

Common

salvaged.sword

A powerful melee weapon made from a filed-down wrench. Great durability, good damage.

Attributes

Id
1,326,180,354
ShortName
salvaged.sword
MaxStackSize
1
Hidden
No
Flags
0
Category
0
CategoryName
Weapon
Rarity
1
RarityName
Common
DespawnRarityName
Common
DespawnTimeSeconds
300
QuickDespawn
No
Volume
0
BaseRadioactivity
0
Era
Primitive
IsVehicleItem
No
OccupySlots
0
ApprovedSkinCount
0
MaxDraggable
0
Capacity
0
Weight
0.40
StorageSlots
0

ItemModsData

ItemModEntity

entityPrefab_Path
assets/prefabs/weapons/sword/salvaged_sword.entity.prefab
playerOnlyEntity
No
destroyEntityWhenBroken
No
parentItemDefinition_ShortName
salvaged.sword

ItemModProjectile

projectileObject_Path
assets/prefabs/weapons/sword/salvaged_sword.projectile.prefab
ammoType
0
ammoSubType
0
numProjectiles
1
projectileSpread
1
projectileVelocity
20
projectileVelocitySpread
0
useCurve
No
barrelConditionLoss
0
category
bullet

Blueprint

Time
30
WorkbenchLevelRequired
1
AmountToCreate
1
ResearchCost
15
UserCraftable
Yes
IsResearchable
Yes
DefaultBlueprint
No
NeedsSteamItem
No
NeedsSteamDlc
No
ScrapFromRecycle
0

Ingredients

ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
15
ShortName
metalblade
DisplayName
Metal Blade
Amount
1

RecycleReturnsUnsafe

ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
9
Chance
100
ShortName
metalblade
DisplayName
Metal Blade
Amount
1
Chance
60

RecycleReturnsSafezone

ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
6
Chance
100
ShortName
metalblade
DisplayName
Metal Blade
Amount
1
Chance
40

Condition

Max
350
Repairable
Yes
MaintainMaxCondition
No
OvenCondition
No
FoundFractionMin
1
FoundFractionMax
1

Combat

ProjectileVelocity
20
AmmoType
0
NumProjectiles
1
AttackRadius
0.30
ExplosionRadius
0
RepeatDelay
1.25
RPM
0
DrawTime
0
MagazineCapacity
0
ReloadTime
0
Recoil
0
DamageScale
0
Automatic
No

DamageTypes

Type
Slash
Amount
20

ItemMods

ItemModEntityItemBlueprintItemModProjectile

Harvest

Type
Flesh
GatherDamage
10
DestroyFraction
0.10
ConditionLost
0.50
HitsPerMinute
48

TechTreePaths

TreeName
techtree
NodeID
114
CumulativeScrapCost
120
TreeName
techtree
NodeID
114
CumulativeScrapCost
120
TreeName
techtree
NodeID
114
CumulativeScrapCost
180

RepairIngredients

ShortName
metal.fragments
DisplayName
Metal Fragments
Amount
9

World Entity Properties

Attributes

Type
BaseMelee
Path
assets/prefabs/weapons/sword/salvaged_sword.entity.prefab
ID
1,663,991,785

Components

BaseMelee
Raw JSON
{
  "Id": 1326180354,
  "ShortName": "salvaged.sword",
  "MaxStackSize": 1,
  "Hidden": false,
  "Flags": 0,
  "FlagNames": [],
  "Category": 0,
  "CategoryName": "Weapon",
  "Rarity": 1,
  "RarityName": "Common",
  "SteamDlcItem": null,
  "ItemMods": [
    "ItemModEntity",
    "ItemBlueprint",
    "ItemModProjectile"
  ],
  "DespawnRarityName": "Common",
  "DespawnTimeSeconds": 300,
  "QuickDespawn": false,
  "Volume": 0,
  "BaseRadioactivity": 0,
  "Era": "Primitive",
  "IsVehicleItem": false,
  "VehicleCategory": null,
  "OccupySlots": "0",
  "ParentItem": null,
  "RedirectOf": null,
  "ApprovedSkinCount": 0,
  "ItemModsData": {
    "ItemModEntity": {
      "entityPrefab_Path": "assets/prefabs/weapons/sword/salvaged_sword.entity.prefab",
      "defaultBone": "",
      "playerOnlyEntity": false,
      "destroyEntityWhenBroken": false,
      "parentItemDefinition_ShortName": "salvaged.sword"
    },
    "ItemModProjectile": {
      "projectileObject_Path": "assets/prefabs/weapons/sword/salvaged_sword.projectile.prefab",
      "ammoType": 0,
      "ammoSubType": 0,
      "numProjectiles": 1,
      "projectileSpread": 1,
      "projectileVelocity": 20,
      "projectileVelocitySpread": 0,
      "useCurve": false,
      "barrelConditionLoss": 0,
      "category": "bullet"
    }
  },
  "MaxDraggable": 0,
  "Capacity": 0,
  "Weight": 0.4,
  "Blueprint": {
    "Time": 30,
    "WorkbenchLevelRequired": 1,
    "AmountToCreate": 1,
    "ResearchCost": 15,
    "UserCraftable": true,
    "IsResearchable": true,
    "DefaultBlueprint": false,
    "NeedsSteamItem": false,
    "NeedsSteamDlc": false,
    "RequireUnlockedItem": null,
    "AdditionalUnlocks": [],
    "ScrapFromRecycle": 0,
    "Ingredients": [
      {
        "ShortName": "metal.fragments",
        "DisplayName": "Metal Fragments",
        "Amount": 15
      },
      {
        "ShortName": "metalblade",
        "DisplayName": "Metal Blade",
        "Amount": 1
      }
    ],
    "RecycleReturnsUnsafe": [
      {
        "ShortName": "metal.fragments",
        "DisplayName": "Metal Fragments",
        "Amount": 9,
        "Chance": 100
      },
      {
        "ShortName": "metalblade",
        "DisplayName": "Metal Blade",
        "Amount": 1,
        "Chance": 60
      }
    ],
    "RecycleReturnsSafezone": [
      {
        "ShortName": "metal.fragments",
        "DisplayName": "Metal Fragments",
        "Amount": 6,
        "Chance": 100
      },
      {
        "ShortName": "metalblade",
        "DisplayName": "Metal Blade",
        "Amount": 1,
        "Chance": 40
      }
    ]
  },
  "Condition": {
    "Max": 350,
    "Repairable": true,
    "MaintainMaxCondition": false,
    "OvenCondition": false,
    "FoundFractionMin": 1,
    "FoundFractionMax": 1
  },
  "Combat": {
    "ProjectileVelocity": 20,
    "AmmoType": "0",
    "DefaultAmmo": null,
    "NumProjectiles": 1,
    "AttackRadius": 0.3,
    "ExplosionRadius": 0,
    "RepeatDelay": 1.25,
    "RPM": 0,
    "DrawTime": 0,
    "MagazineCapacity": 0,
    "ReloadTime": 0,
    "Recoil": 0,
    "DamageScale": 0,
    "Automatic": false,
    "DamageTypes": [
      {
        "Type": "Slash",
        "Amount": 20
      }
    ]
  },
  "Harvest": [
    {
      "Type": "Flesh",
      "GatherDamage": 10,
      "DestroyFraction": 0.1,
      "ConditionLost": 0.5,
      "HitsPerMinute": 48
    }
  ],
  "Consumable": null,
  "Electrical": null,
  "TechTreePaths": [
    {
      "TreeName": "techtree",
      "NodeID": 114,
      "Inputs": [
        109
      ],
      "CumulativeScrapCost": 120
    },
    {
      "TreeName": "techtree",
      "NodeID": 114,
      "Inputs": [
        109
      ],
      "CumulativeScrapCost": 120
    },
    {
      "TreeName": "techtree",
      "NodeID": 114,
      "Inputs": [
        140
      ],
      "CumulativeScrapCost": 180
    }
  ],
  "Armor": null,
  "Recipe": null,
  "WeaponMod": null,
  "StorageSlots": 0,
  "RepairIngredients": [
    {
      "ShortName": "metal.fragments",
      "DisplayName": "Metal Fragments",
      "Amount": 9
    }
  ]
}