Waterpipe Shotgun
Uncommonshotgun.waterpipe
A Shotgun. Fires a single round before reloading.
Attributes
- Id
- -1,367,281,941
- ShortName
- shotgun.waterpipe
- MaxStackSize
- 1
- Hidden
- No
- Flags
- 0
- Category
- 0
- CategoryName
- Weapon
- Rarity
- 2
- RarityName
- Uncommon
- DespawnRarityName
- Uncommon
- DespawnTimeSeconds
- 1,200
- QuickDespawn
- No
- Volume
- 0
- BaseRadioactivity
- 0
- Era
- Frontier
- IsVehicleItem
- No
- OccupySlots
- 0
- ApprovedSkinCount
- 1
- MaxDraggable
- 0
- Capacity
- 2
- Weight
- 1.50
- StorageSlots
- 0
ItemModsData
ItemModEntity
- entityPrefab_Path
- assets/prefabs/weapons/pipe shotgun/shotgun_waterpipe.entity.prefab
- playerOnlyEntity
- No
- destroyEntityWhenBroken
- No
- parentItemDefinition_ShortName
- shotgun.waterpipe
ItemModContainer
- capacity
- 2
- maxStackSize
- 0
- containerVolume
- 0
- canLootInWorld
- No
- pickupInWorldDelay
- 0
- maxWeight
- -1
- worldWeightScale
- 1
- containerFlags
- 96
- onlyAllowedContents
- 1
- openInDeployed
- No
- openInInventory
- Yes
- blockAmmoSource
- No
- parentItemDefinition_ShortName
- shotgun.waterpipe
Blueprint
- Time
- 30
- WorkbenchLevelRequired
- 1
- AmountToCreate
- 1
- ResearchCost
- 30
- UserCraftable
- Yes
- IsResearchable
- Yes
- DefaultBlueprint
- No
- NeedsSteamItem
- No
- NeedsSteamDlc
- No
- ScrapFromRecycle
- 0
Ingredients
- ShortName
- wood
- DisplayName
- Wood
- Amount
- 150
- ShortName
- metal.fragments
- DisplayName
- Metal Fragments
- Amount
- 75
RecycleReturnsUnsafe
- ShortName
- wood
- DisplayName
- Wood
- Amount
- 90
- Chance
- 100
- ShortName
- metal.fragments
- DisplayName
- Metal Fragments
- Amount
- 45
- Chance
- 100
RecycleReturnsSafezone
- ShortName
- wood
- DisplayName
- Wood
- Amount
- 60
- Chance
- 100
- ShortName
- metal.fragments
- DisplayName
- Metal Fragments
- Amount
- 30
- Chance
- 100
Condition
- Max
- 100
- Repairable
- Yes
- MaintainMaxCondition
- No
- OvenCondition
- No
- FoundFractionMin
- 0.25
- FoundFractionMax
- 0.75
Combat
- ProjectileVelocity
- 1
- AmmoType
- SHOTGUN_12GUAGE, HANDMADE_SHELL
- DefaultAmmo
- ammo.handmade.shell
- NumProjectiles
- 20
- AttackRadius
- 1
- ExplosionRadius
- 0
- RepeatDelay
- 2
- RPM
- 30
- DrawTime
- 0
- MagazineCapacity
- 0
- ReloadTime
- 4.50
- Recoil
- 4
- DamageScale
- 1
- Automatic
- No
DamageTypes
- Type
- Bullet
- Amount
- 9
ItemMods
ItemModEntityItemBlueprintItemModContainer
TechTreePaths
- TreeName
- techtree
- NodeID
- 110
- CumulativeScrapCost
- 315
RepairIngredients
- ShortName
- wood
- DisplayName
- Wood
- Amount
- 30
- ShortName
- metal.fragments
- DisplayName
- Metal Fragments
- Amount
- 15
World Entity Properties
Attributes
- Type
- BaseProjectile
- Path
- assets/prefabs/weapons/pipe shotgun/shotgun_waterpipe.entity.prefab
- ID
- 2,696,589,892
Components
BaseProjectileModel
▸Raw JSON
{
"Id": -1367281941,
"ShortName": "shotgun.waterpipe",
"MaxStackSize": 1,
"Hidden": false,
"Flags": 0,
"FlagNames": [],
"Category": 0,
"CategoryName": "Weapon",
"Rarity": 2,
"RarityName": "Uncommon",
"SteamDlcItem": null,
"ItemMods": [
"ItemModEntity",
"ItemBlueprint",
"ItemModContainer"
],
"DespawnRarityName": "Uncommon",
"DespawnTimeSeconds": 1200,
"QuickDespawn": false,
"Volume": 0,
"BaseRadioactivity": 0,
"Era": "Frontier",
"IsVehicleItem": false,
"VehicleCategory": null,
"OccupySlots": "0",
"ParentItem": null,
"RedirectOf": null,
"ApprovedSkinCount": 1,
"ItemModsData": {
"ItemModEntity": {
"entityPrefab_Path": "assets/prefabs/weapons/pipe shotgun/shotgun_waterpipe.entity.prefab",
"defaultBone": "",
"playerOnlyEntity": false,
"destroyEntityWhenBroken": false,
"parentItemDefinition_ShortName": "shotgun.waterpipe"
},
"ItemModContainer": {
"capacity": 2,
"maxStackSize": 0,
"containerVolume": 0,
"canLootInWorld": false,
"pickupInWorldDelay": 0,
"maxWeight": -1,
"worldWeightScale": 1,
"containerFlags": 96,
"onlyAllowedContents": 1,
"openInDeployed": false,
"openInInventory": true,
"blockAmmoSource": false,
"parentItemDefinition_ShortName": "shotgun.waterpipe"
}
},
"MaxDraggable": 0,
"Capacity": 2,
"Weight": 1.5,
"Blueprint": {
"Time": 30,
"WorkbenchLevelRequired": 1,
"AmountToCreate": 1,
"ResearchCost": 30,
"UserCraftable": true,
"IsResearchable": true,
"DefaultBlueprint": false,
"NeedsSteamItem": false,
"NeedsSteamDlc": false,
"RequireUnlockedItem": null,
"AdditionalUnlocks": [],
"ScrapFromRecycle": 0,
"Ingredients": [
{
"ShortName": "wood",
"DisplayName": "Wood",
"Amount": 150
},
{
"ShortName": "metal.fragments",
"DisplayName": "Metal Fragments",
"Amount": 75
}
],
"RecycleReturnsUnsafe": [
{
"ShortName": "wood",
"DisplayName": "Wood",
"Amount": 90,
"Chance": 100
},
{
"ShortName": "metal.fragments",
"DisplayName": "Metal Fragments",
"Amount": 45,
"Chance": 100
}
],
"RecycleReturnsSafezone": [
{
"ShortName": "wood",
"DisplayName": "Wood",
"Amount": 60,
"Chance": 100
},
{
"ShortName": "metal.fragments",
"DisplayName": "Metal Fragments",
"Amount": 30,
"Chance": 100
}
]
},
"Condition": {
"Max": 100,
"Repairable": true,
"MaintainMaxCondition": false,
"OvenCondition": false,
"FoundFractionMin": 0.25,
"FoundFractionMax": 0.75
},
"Combat": {
"ProjectileVelocity": 1,
"AmmoType": "SHOTGUN_12GUAGE, HANDMADE_SHELL",
"DefaultAmmo": "ammo.handmade.shell",
"NumProjectiles": 20,
"AttackRadius": 1,
"ExplosionRadius": 0,
"RepeatDelay": 2,
"RPM": 30,
"DrawTime": 0,
"MagazineCapacity": 0,
"ReloadTime": 4.5,
"Recoil": 4,
"DamageScale": 1,
"Automatic": false,
"DamageTypes": [
{
"Type": "Bullet",
"Amount": 9
}
]
},
"Harvest": null,
"Consumable": null,
"Electrical": null,
"TechTreePaths": [
{
"TreeName": "techtree",
"NodeID": 110,
"Inputs": [
103
],
"CumulativeScrapCost": 315
}
],
"Armor": null,
"Recipe": null,
"WeaponMod": null,
"StorageSlots": 0,
"RepairIngredients": [
{
"ShortName": "wood",
"DisplayName": "Wood",
"Amount": 30
},
{
"ShortName": "metal.fragments",
"DisplayName": "Metal Fragments",
"Amount": 15
}
]
}
